@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansSpoox (Axis) vs Morph (Allies) A3 game 1
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Lose french and uk fighter indeed.
Nice attacking -
Can you attack two times in one round with subs?
I thought the rules were the following:
if you surprise strike, enemy ships can’t retaliate, but the subs can’t fire a second time during the same round of attack.
Could you check the rules pls?I will post R1 tonight, I’m sorry for the extreme delay. I’ve been rather busy in the apartment, and the fact that we don’t have a TV signal yet, doesn’t do my posting rate any good.
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You appear to be right tbh, just read it on page 18 of the Europe rulebook. Attacking units with an offensive value that fired in step 2 (surprise strike) of the combat, can’t fire during the general combat phase. Ok, so I have always played this wrong apparently.
Do you want to restart or?
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Restart isn’t necessary.
One less kill on planes, so I only lose French fighter.
We have played by the rules then. -
Russia turn 1
Buy (37IPC):
6 inf (18)
3 arm (18)
SAVE 1CM: /
NCM:
6inf Amu -> Bury
6 inf 2 AA Sak -> Bury
2 inf Bal -> Nov
1 inf Epl -> Bel
1 arm, 1 mech Vol -> Bry
2 inf Cau -> Ros
1 fig, 1 TacB Rus -> Nov
1 inf Arch -> Nov
1 arm, 1 mech, 1 inf, 1 art, 2 AA Rus -> Smo
3 inf Vyb -> KarUnit placement:
2 arm, 1 inf -> Sukr
1 arm, 2 inf -> Nov
3 inf -> RusCollect income : 37 IPC
Added extra fighter to UK
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Japan turn 1
–>Purchase & repair
purchase: 1 minor ic (12) + 2 TT (14) = 26
–>Combat movement
Jeh: 2 INF, 1 ART --> Cha (walk in)
Sha: 3 INF, 1 ART --> Anh (walk in)
Ksi: 3 INF, 1 ART --> Hun
Jap: 2 StratB --> Yun
Kwa: 3 INF, 1 ART --> Yun
Ksu: 1 Fig, 1 TacB --> Yun
Man: 2 Fig, 2 TacB --> Hun–>Combat
Hun
A:
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 22@1: (6, 6)2@2: (5, 5)2@3: (5, 4)2@4: (4, 1)
D:
Rolls: 2@2; Total Hits: 12@2: (4, 2)Yun
A:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 4)2@2: (2, 6)1@3: (2)3@4: (5, 3, 6)
D:
Rolls: 4@2; Total Hits: 14@2: (5, 3, 4, 1) -
Hun twlo 1 INF
Yun twlo 1 INF–>NCM
Hun: 2 Fig, 2 TacB --> Kwa
Yun: 1 Fig, 1 TacB, 2 StratB --> Kwa
Jap: 1 INF, 1 ART --> TT --> Kwa
z20: 1 TT --> z33
z20: 1 CA --> z36
Man: 1 INF, 1 ART --> TT --> Kwa
z19: 1 BB, 1 DD, 1 SS --> z36
Kor: 4 INF --> Man
Kor: 1 Fig --> Ksi
For: 1 Fig --> Kwa
Oki: 1 Fig --> Kwa
z6: fleet --> z36
Man: 1 MEch --> Cha
Ksu: 3 INF, 1 ART --> Anh
Jap: 2 Fig, 2 TacB --> Kwa–>Placement
z6: 2 TT
Ksu: 1 minor IC–>Income
territories: 30
no’s: 10
total: 40 -
on to the allies!
to save time in the case it occurs: Italian and German fighters will scramble if either z95 or z97 are under attack -
US1
Tech: 2 tokens (10 IPC)
Rolls: 2@5; Total Hits: 22@5: (4, 5)42 IPC left
Buy: 2 carriers (32) + 1 fig (10) ==> Save 0 -
Research failed (under educated so-called scientists)
NCM will follow this afternoon, along with China and UK.
According to new A3-rules, Italy goes first, then Anzac. I suggest we play according to the rules. -
that rule is barely 2 days old and untested, but ok if you want to go this way :) I don’t think it changes that much imho.
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Honestly, I don’t care either way.
Maybe it’s best if allies post Anzac as well before Italy. Me and my posting rate … ;) -
CM: /
NCM:
3 mech, 1 arm Cus -> Wus
1 inf Cus -> Eus
1 fig Eus -> SZ10
1 fig Wus -> Haw
Fleet SZ10 -> SZ26
1 trn with 1 inf and 1 art SZ10 -> SZ26 (troops land in Hawai)
1 fig Phi -> QueUnit placement :
2 carriers SZ10
1 fig WusCollect income : 52IPC
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CHN1
Buy: 4inf (12 IPC)
CM:
5inf, 1 fig SZE -> YunAttack 1:
Rolls: 5@1 1@3; Total Hits: 05@1: (3, 3, 4, 6, 3)1@3: (5)
Defense:
Rolls: 3@2; Total Hits: 23@2: (2, 5, 2) -
Attack 2:
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 2, 2)1@3: (5)
Defense:
Rolls: 3@2; Total Hits: 03@2: (5, 6, 5) -
Attack 3:
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 1, 4)1@3: (5)
Defense:
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Attack 4:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)
Defense:
Rolls: 1@2; Total Hits: 01@2: (5) -
Yun twlo 3 inf (burma road reopened => + 6IPC)
NCM:
1 inf Kwe -> Hop
1 inf She -> Sze
1 inf Sui -> SheUnit placement:
4 inf -> SzeCollect income:
9 + 6 = 15IPC -
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Uke:
Buy : 6 inf, 1 figUkp:
Buy : 3 inf 2 mechCM:
2 fig UK -> SZ97
1 fig Mal -> SZ97
1CA, 1CV, 1DD, 1tacb SZ98 -> SZ97
(u scramble 3 figs)Attack 1:
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (4)4@3: (3, 1, 6, 2)1@4: (2)
Defense:
Rolls: 1@3 4@4; Total Hits: 31@3: (2)4@4: (1, 5, 5, 3)1DD SZ109 -> SZ106
1 fig Sco -> SZ106Attack 1:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
Defense:
Rolls: 1@1; Total Hits: 01@1: (3)1 inf with trn from Ind -> Sum





