Vance vs. Spoox G40 a3
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UK turn 4
–>Purchase & repair
Purchase:
UKe: 1 TT (7) + 1 DD (8 + 3 ARM (18) + 2 ART (8 = 41 save 0
UKp: 2 Fig (20) + 1 TacB (11) = 31 save 0–>Combat movement
Fwa: 1 Fig --> z92 (kills defenseless TT) lands Gib
Con: 1 INF --> Tang
Eth: 1 ART --> TT --> Tang
z72: 1 CA --> bombard Tang
Sud: 1 INF --> Ken (walk in)
Egy: 1 Mech --> Tob (walk in)
Yun: 5 INF, 1 ART --> Sze
z39: 1 CV, 3 DD --> z43
Shn: 2 Fig, 1 TacB --> z43
Que: 1 ARM, 1 INF --> TT --> Mor (walk in)
Cau: 1 ARM, 1 Mech --> Sukr–>Combat
Tang
Cruiser bombard
Rolls: 1@3; Total Hits: 01@3: (6)
A:
Rolls: 2@2; Total Hits: 02@2: (4, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Yun:
A:
Rolls: 4@1 2@2; Total Hits: 04@1: (3, 5, 6, 5)2@2: (5, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z39 (suicidal attempt to weaken the Japanse fleet)
A: taking full hits on my carrier first
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (5, 2, 3)2@3: (3, 4)1@4: (5)
D:
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (4)2@3: (4, 4)2@4: (4, 6)
Sukr (do everything to slow down German advance!)
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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Tang round 2
A:
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Yun round 2
A:
Rolls: 4@1 2@2; Total Hits: 14@1: (3, 4, 5, 6)2@2: (2, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z39 round 2
I guess you took hits on BB and Carrier (planes can always land in Borneo). I took 1 hit on my Carrier
A:
Rolls: 3@2 2@3 1@4; Total Hits: 43@2: (5, 2, 1)2@3: (2, 6)1@4: (4)
D:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (4, 5)2@4: (1, 3)
Sukr round 2 (took AA gun as your casualty, if that is not ok we’ll reroll the fight)
A:
Rolls: 1@3; Total Hits: 11@3: (2)
D:
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Tang twol
Sze twolz39 round 3
I lost carrier + 1 DD
You lost Carrier, Cruiser, TacB, Battleship (hope I’m doing this right)
A:
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 6)2@3: (6, 6)1@4: (2)
D:
Rolls: 1@4; Total Hits: 11@4: (1)
Sukr round 3
A:
Rolls: 1@3; Total Hits: 11@3: (1)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
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z39 twlo 1 CV, 2 DD
Sukr holds, but defenseless now–>NCM
z39: 2 Fig, 1 TacB --> Shn
Yun: 2 AA --> Sze
z72: 1 TT --> z81
z76: 1 BB, 1 Ca --> z81
Sud: 1 INF --> Egy
Npr: 1 INF --> Cau
Irq: 2 ARM --> Cau
Epr: 3 ARM --> Npr
Bur: 2 ART, 1 INF --> Yun
Ind: 3 ARM --> Epr
Egy: 2 Mech --> Irq–>Placement
z106: 1 TT
z81: 1 DD
Egy: 2 ARM
Uk: 2 ART, 1 ARM
Ind: 2 Fig, 1 TacB–>Income
UKe: territories 33 + no’s 5 - 5 damage = 33
UKp: territories 17 5 no’s 5 (Kwangtung+Malaya)= 22 -
ANZAC turn 4
–>Purchase & repair
purchase: 1 Fig (10) + 1 TacB (11) + 1 Arm (6) = 27–>Combat movement
z62: 1 DD --> z54
Nsw: 1 Fig --> z54
z62: 2 Fig --> z54–>Combat
z54
A:
Rolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (3, 4, 5)
D:
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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hmmm, that’s what you get when you want to saveguard the ANZAC fleet and be a bit cheap :-)
anyways, round 2
A:
Rolls: 3@3; Total Hits: 13@3: (5, 3, 4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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z54 twlo 1 DD, 1 Fig
–>NCM
Figs back to Carrier
z62: 1 DD --> z54–>Placement
Nsw: 1 Fig, 1 TacB, 1 ARM–>Income
territories: 16
no’s: 10
total: 26Will also do France turn 4
France declares war to Japan! Yes, take that you Japanese Imperialists!
NCM
Fea: 1 INF --> Sud
z39: 1 DD --> z37 -
sorry, noticed a mistake in the income of the USA
it only gets 20 ipc out of no’s instead of 25 this turn, will adjust it to 71 when I post Russia 5
my apologies -
OK looking good
ITALY 4
PURCHASE
6 infantry, 1 artilleryCOMBAT MOVES
Morocco
A 1 infantry, 1 mech, 1 artillery from Algeria
D 1 infantry, 1 armor
aRolls: 1@1, 2@2; Total Hits: 01@1,: (2)2@2: (6, 3)
dRolls: 1@2, 1@3; Total Hits: 11@2,: (1)1@3: (5)
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morocco2
aRolls: 2@2; Total Hits: 02@2: (3, 6)
dRolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (5)
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morocco3
a
Rolls: 2@2; Total Hits: 12@2: (3, 1)
dRolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (4)
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morocco4
a
Rolls: 2@2; Total Hits: 02@2: (6, 3)
dRolls: 1@3; Total Hits: 11@3: (2)
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morocco5
a
Rolls: 1@2; Total Hits: 01@2: (6)
dRolls: 1@3; Total Hits: 11@3: (3)
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tough combat in north Africa eh.
NONCOMBAT MOVES
3 mech, 5 armor, 1 fighter, 1 bomber from Romania to S Ukraine
2 infantry, 3 artillery, 1 AA from Romania to BessarabiaMOBILIZE UNITS
4 infantry, 1 artillery in N Italy
2 infantry in S ItalyItaly collects 15 (territories) + 5 (no allied ships). I also forgot to collect for the gibraltar + S france + grece NO last time so we can say Italy saved $5 last turn.
Italy has 25 in the treasury.
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sure, no problem for the extra $5, I hadn’t noticed it myself.
on to Germany :-)
(France already done during Anzac because it doens’t have an effect on Italy normally)
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OK Seig Heil!
GERMANY 5
PURCHASE
4 infantry, 2 armor, 7 mech (52IPCs)COMBAT MOVES
Finland
A 1 infantry, 1 artillery, 4 mech, 2 armor from Norway
D 1 infantry
aRolls: 4@1, 2@2, 2@3; Total Hits: 04@1,: (3, 6, 6, 5)2@2,: (3, 4)2@3: (4, 5)
dRolls: 1@2; Total Hits: 01@2: (3)
Belarus
A 1 infantry from Baltic States; 1 infantry, 3 artillery from East Poland
D 1 infantry
aRolls: 5@2; Total Hits: 15@2: (5, 6, 2, 5, 4)
dRolls: 1@2; Total Hits: 11@2: (1)
Bryansk
A 1 infantry, 1 artillery from North Ukraine; 1 fighter, 5 tac, 1 bomber from Romania ( to land in South Ukraine)
D 1 infantry
aRolls: 2@2, 5@3, 2@4; Total Hits: 42@2,: (4, 3)5@3,: (5, 5, 1, 6, 3)2@4: (3, 2)
dRolls: 1@2; Total Hits: 01@2: (5)
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Finland2
A 1 infantry, 1 artillery, 4 mech, 2 armor from Norway
D 1 infantry
aRolls: 4@1, 2@2, 2@3; Total Hits: 44@1,: (1, 1, 4, 6)2@2,: (1, 1)2@3: (4, 6)
dRolls: 1@2; Total Hits: 01@2: (6)
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NONCOMBAT MOVES
2 mech from Bessarabia to South Ukraine
2 infantry from Poland to East Poland
2 armor, 3 mech from Germany to East PolandMOBILIZE UNITS
3 mech in South Ukraine
2 mech, 2 armor in Norway
2 mech in Germany
3 infantry in France
1 infantry in South FranceGermany collects 50 (territories) + 5 (norway oil) = 55
go ussr
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Russia turn 5
–>Purchase
11 INF (33) = 33
save 1 ipc–>Combat movement
Nov: 1 INF --> Bal (walk in)
Smo: 1 INF --> Bry
Rus: 1 INF, 2 Fig, 1 TacB --> Bry–>Combat
Bry
A:
Rolls: 2@1 2@3 1@4; Total Hits: 02@1: (4, 4)2@3: (6, 6)1@4: (6)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
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Bry round 2
A:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (1, 4)2@3: (5, 4)1@4: (4)
D:
Rolls: 2@2; Total Hits: 02@2: (6, 4)