• UK turn 4

    –>Purchase & repair
    Purchase:
    UKe: 1 TT (7) + 1 DD (8 + 3 ARM (18) + 2 ART (8 = 41 save 0
    UKp: 2 Fig (20) + 1 TacB (11) = 31 save 0

    –>Combat movement
    Fwa: 1 Fig --> z92 (kills defenseless TT) lands Gib
    Con: 1 INF --> Tang
    Eth: 1 ART --> TT --> Tang
    z72: 1 CA --> bombard Tang
    Sud: 1 INF --> Ken (walk in)
    Egy: 1 Mech --> Tob (walk in)
    Yun: 5 INF, 1 ART --> Sze
    z39: 1 CV, 3 DD --> z43
    Shn: 2 Fig, 1 TacB --> z43
    Que: 1 ARM, 1 INF --> TT --> Mor (walk in)
    Cau: 1 ARM, 1 Mech --> Sukr

    –>Combat
    Tang
    Cruiser bombard
    DiceRolls: 1@3; Total Hits: 01@3: (6)
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Yun:
    A:
    DiceRolls: 4@1 2@2; Total Hits: 04@1: (3, 5, 6, 5)2@2: (5, 4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    z39 (suicidal attempt to weaken the Japanse fleet)
    A: taking full hits on my carrier first
    DiceRolls: 3@2 2@3 1@4; Total Hits: 23@2: (5, 2, 3)2@3: (3, 4)1@4: (5)
    D:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 11@2: (4)2@3: (4, 4)2@4: (4, 6)

    Sukr (do everything to slow down German advance!)
    A:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • Tang round 2
    A:
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Yun round 2
    A:
    DiceRolls: 4@1 2@2; Total Hits: 14@1: (3, 4, 5, 6)2@2: (2, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    z39 round 2
    I guess you took hits on BB and Carrier (planes can always land in Borneo). I took 1 hit on my Carrier
    A:
    DiceRolls: 3@2 2@3 1@4; Total Hits: 43@2: (5, 2, 1)2@3: (2, 6)1@4: (4)
    D:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (4, 5)2@4: (1, 3)

    Sukr round 2 (took AA gun as your casualty, if that is not ok we’ll reroll the fight)
    A:
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • Tang twol
    Sze twol

    z39 round 3
    I lost carrier + 1 DD
    You lost Carrier, Cruiser, TacB, Battleship (hope I’m doing this right)
    A:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 6)2@3: (6, 6)1@4: (2)
    D:
    DiceRolls: 1@4; Total Hits: 11@4: (1)

    Sukr round 3
    A:
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • z39 twlo 1 CV, 2 DD
    Sukr holds, but defenseless now

    –>NCM
    z39: 2 Fig, 1 TacB --> Shn
    Yun: 2 AA --> Sze
    z72: 1 TT --> z81
    z76: 1 BB, 1 Ca --> z81
    Sud: 1 INF --> Egy
    Npr: 1 INF --> Cau
    Irq: 2 ARM --> Cau
    Epr: 3 ARM --> Npr
    Bur: 2 ART, 1 INF --> Yun
    Ind: 3 ARM --> Epr
    Egy: 2 Mech --> Irq

    –>Placement
    z106: 1 TT
    z81: 1 DD
    Egy: 2 ARM
    Uk: 2 ART, 1 ARM
    Ind: 2 Fig, 1 TacB

    –>Income
    UKe: territories 33 + no’s 5 - 5 damage = 33
    UKp: territories 17 5 no’s 5 (Kwangtung+Malaya)= 22

    Vance_Spoox_UK4end.AAM


  • ANZAC turn 4

    –>Purchase & repair
    purchase: 1 Fig (10) + 1 TacB (11) + 1 Arm (6) = 27

    –>Combat movement

    z62: 1 DD --> z54
    Nsw: 1 Fig --> z54
    z62: 2 Fig --> z54

    –>Combat

    z54
    A:
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (3, 4, 5)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • hmmm, that’s what you get when you want to saveguard the ANZAC fleet and be a bit cheap :-)

    anyways, round 2

    A:
    DiceRolls: 3@3; Total Hits: 13@3: (5, 3, 4)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • z54 twlo 1 DD, 1 Fig

    –>NCM
    Figs back to Carrier
    z62: 1 DD --> z54

    –>Placement
    Nsw: 1 Fig, 1 TacB, 1 ARM

    –>Income
    territories: 16
    no’s: 10
    total: 26

    Will also do France turn 4

    France declares war to Japan! Yes, take that you Japanese Imperialists!
    NCM
    Fea: 1 INF --> Sud
    z39: 1 DD --> z37

    Vance_Spoox_ANZAC4end.AAM


  • sorry, noticed a mistake in the income of the USA
    it only gets 20 ipc out of no’s instead of 25 this turn, will adjust it to 71 when I post Russia 5
    my apologies


  • OK looking good

    ITALY 4

    PURCHASE
    6 infantry, 1 artillery

    COMBAT MOVES
    Morocco
    A 1 infantry, 1 mech, 1 artillery from Algeria
    D 1 infantry, 1 armor
    aDiceRolls: 1@1, 2@2; Total Hits: 01@1,: (2)2@2: (6, 3)
    dDiceRolls: 1@2, 1@3; Total Hits: 11@2,: (1)1@3: (5)


  • morocco2
    aDiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    dDiceRolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (5)


  • morocco3

    aDiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    dDiceRolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (4)


  • morocco4

    aDiceRolls: 2@2; Total Hits: 02@2: (6, 3)
    dDiceRolls: 1@3; Total Hits: 11@3: (2)


  • morocco5

    aDiceRolls: 1@2; Total Hits: 01@2: (6)
    dDiceRolls: 1@3; Total Hits: 11@3: (3)


  • tough combat in north Africa eh.

    NONCOMBAT MOVES
    3 mech, 5 armor, 1 fighter, 1 bomber from Romania to S Ukraine
    2 infantry, 3 artillery, 1 AA from Romania to Bessarabia

    MOBILIZE UNITS
    4 infantry, 1 artillery in N Italy
    2 infantry in S Italy

    Italy collects 15 (territories) + 5 (no allied ships).  I also forgot to collect for the gibraltar + S france + grece NO last time so we can say Italy saved $5 last turn.

    Italy has 25 in the treasury.

    Vance_Spoox_ITA4end.AAM


  • sure, no problem for the extra $5, I hadn’t noticed it myself.

    on to Germany :-)

    (France already done during Anzac because it doens’t have an effect on Italy normally)


  • OK Seig Heil!

    GERMANY 5

    PURCHASE
    4 infantry, 2 armor, 7 mech (52IPCs)

    COMBAT MOVES
    Finland
    A 1 infantry, 1 artillery, 4 mech, 2 armor from Norway
    D 1 infantry
    aDiceRolls: 4@1, 2@2, 2@3; Total Hits: 04@1,: (3, 6, 6, 5)2@2,: (3, 4)2@3: (4, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Belarus
    A 1 infantry from Baltic States; 1 infantry, 3 artillery from East Poland
    D 1 infantry
    aDiceRolls: 5@2; Total Hits: 15@2: (5, 6, 2, 5, 4)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Bryansk
    A 1 infantry, 1 artillery from North Ukraine; 1 fighter, 5 tac, 1 bomber from Romania ( to land in South Ukraine)
    D 1 infantry
    aDiceRolls: 2@2, 5@3, 2@4; Total Hits: 42@2,: (4, 3)5@3,: (5, 5, 1, 6, 3)2@4: (3, 2)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • Finland2
    A 1 infantry, 1 artillery, 4 mech, 2 armor from Norway
    D 1 infantry
    aDiceRolls: 4@1, 2@2, 2@3; Total Hits: 44@1,: (1, 1, 4, 6)2@2,: (1, 1)2@3: (4, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • NONCOMBAT MOVES
    2 mech from Bessarabia to South Ukraine
    2 infantry from Poland to East Poland
    2 armor, 3 mech from Germany to East Poland

    MOBILIZE UNITS
    3 mech in South Ukraine
    2 mech, 2 armor in Norway
    2 mech in Germany
    3 infantry in France
    1 infantry in South France

    Germany collects 50 (territories) + 5 (norway oil) = 55

    go ussr

    Vance_Spoox_GER5end.AAM


  • Russia turn 5

    –>Purchase
    11 INF (33) = 33
    save 1 ipc

    –>Combat movement

    Nov: 1 INF --> Bal (walk in)
    Smo: 1 INF --> Bry
    Rus: 1 INF, 2 Fig, 1 TacB --> Bry

    –>Combat

    Bry
    A:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 02@1: (4, 4)2@3: (6, 6)1@4: (6)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • Bry round 2
    A:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (1, 4)2@3: (5, 4)1@4: (4)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

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