@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsFlip (allies) vs MrMalachiCrunch(axis) 42
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Results
Kar dwlo 2inf(I must face the facts that the allies have no luck & I must overkill)
Bel twlo inf
Ukr twlo infNon combat
ftr Ukr to Cau
2inf Per to Cau
4inf Yak to Nov
3inf tank Rus to Nov
3tank WRu to Nov
inf WRu to Arc
sub sz2 to sz12Build placement
4inf Rus
4inf CauCollect income
Earned 27 saved 2 = 29 IPC’s -
Ger 3
Builds 41
12 Inf+1 Tanks
Save 0Combat:
Ukr: Inf+Tank+Ftr(Blk), 2 Inf(SEu) via TT(Sz15>14>16), 3 Inf+Art+2 Tanks(Ger) Vs 2 Inf+Art
Bel: 8 Inf+Ftr(EEu)+Tank(Ger) Vs Inf+Art
Arc: Inf(Kar)+Bmr(WEu) Vs InfUkr: Inf+Tank+Ftr(Blk), 2 Inf(SEu) via TT(Sz15>14>16), 3 Inf+Art+2 Tanks(Ger) Vs 2 Inf+Art
Rolls: 5@1 2@2 4@3; Total Hits: 35@1: (3, 3, 1, 6, 5)2@2: (2, 6)4@3: (5, 5, 2, 5)
Rolls: 3@2; Total Hits: 13@2: (6, 2, 6)Bel: 8 Inf+Ftr(EEu)+Tank(Ger) Vs Inf+Art
Rolls: 8@1 3@3; Total Hits: 58@1: (1, 2, 1, 5, 1, 6, 4, 3)3@3: (1, 5, 1)
Rolls: 2@2; Total Hits: 02@2: (6, 6)Arc: Inf(Kar)+Bmr(WEu) Vs Inf
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
I rolled 1 too many 3’s in Bel for some reason, luckily the German Infantry is well trained!
Combat Results:
Arc: TWOL
Bel: TWOL
Ukr: TWLO 1 InfNon-Combat Moves:
WEu: Ftr(Ukr), Ftr(Bel), Bmr(Arc), Ftr(Nwy), 6 Inf(Ger)
Kar: 2 Inf(Nwy), 2 Inf+4 Tanks(EEu)
EEu: 1 Inf
Sz27: 2 SS(Sz17)
Sz14: BB(Sz15)Builds:
Ger: 9 Inf, 1 Tank
SEu: 3 InfCollect 40 IPC, none saved
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Didn’t have the German subs moved on the map so NEW MAP!!!
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UK3
Builds
with 32
2inf=6
2tt=14
cc=12
save 0Combat
inf UK via tt sz2 to sz6 land in Nwy2inf tt sz30 to sz37 land in Sum
tank (Egy) inf (Ind) via tt cc sz34 to sz37 land in Sum vs 2infftr 2bmr EAf to sz14 vs bb
Sum attack(1)3inf tank cc bombard
Rolls: 3@1 2@3; Total Hits: 13@1: (2, 4, 3)2@3: (6, 1)defend 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Sum attack(2)3inf tank
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 2, 5)1@3: (3)defend inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Sz14 attack(1)ftr 2bmr
Rolls: 1@3 2@4; Total Hits: 21@3: (5)2@4: (1, 3)defend bb
Rolls: 1@4; Total Hits: 11@4: (4) -
Results
Nwy twol
Sum twlo inf
Sz14 cwlo ftrNon combat
2bmr sz14 to Cau
bb dd cv 2ftr sz2 to sz6
sub sz38 to sz35
inf Lib to Egy
inf aagun Ind to PerBuild placement
2inf UK
2tt cc sz6Collect income
Earned 39 saved 0= 39 IPC’s -
Japan 3
Builds with 36 IPC on Hand:
TT, 4 Tanks, 3 Inf
Saved: 0 IPCCombat:
Yak: 1 Inf(Bry) Vs Undefended
Ind: 1 Inf(FIC) Vs Undefended
Kaz: 1 Inf(SIN) Vs Undefended
Sz37: 2 BB+CV(Sz36), DD+cv+ss(Sz50) Vs CC+2 TT
Sum: Inf(Brn)+3 Inf+Art(FIC) Via 2 TT(Sz36>Sz48>Sz37)+Ftr(Sz36)+Ftr(Sz50)+Bmr(FIC) Vs 2 Inf+TankSz37: 2 BB+CV(Sz36), DD+cv+ss(Sz50) Vs CC+2 TT
Sub:
Rolls: 1@2; Total Hits: 11@2: (2)
The rest
Rolls: 2@1 1@2 2@4; Total Hits: 22@1: (6, 5)1@2: (2)2@4: (4, 5)
Rolls: 1@3; Total Hits: 01@3: (6)Sum: Inf(Brn)+3 Inf+Art(FIC) Via 2 TT(Sz36>Sz48>Sz37)+Ftr(Sz36)+Ftr(Sz50)+Bmr(FIC) Vs 2 Inf+Tank
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 02@1: (3, 3)2@2: (5, 5)2@3: (6, 4)1@4: (6)
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (2) -
Well then……Ouch
Retreat air power, lone artillery fights on
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (5) -
Combat Results:
Yak: Undefended
Ind: Undefended
Kaz: Undefended
Sz37: CWOL
Sum: Disaster! 3 Inf+Art lost inflicting 1 Inf damage -
Well it’s about time you started getting some of the luck Dicey has afforded me lately! Now, back to normal dice rolls! :-)
Non-Combat Moves:
Chi: 2 Inf(Sin), Tank(Bry)
Ukr: 2 Ftr(FIC), 2 Ftr(Chi)
Sz37: 2 Ftr(Sum)
Brn: Bmr(Sum)
Car: Tank(Jpn) via TT(Sz60>Sz50)
Man: 2 Inf+2 Tanks(Jpn) via 2 TT(Sz60>Sz61)Mobilisation:
Sz60:TT
Jpn: 4 Tanks, 3 InfCollect 38 IPC, 0 saved, 38 IPC On Hand
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Well I’m going to need some more of that so called luck(lots)
US3
Builds
with 38
4inf=12
4tank=20
sub=6
save 0Combat
2inf Nov to Yak vs inf (lets see if these Americans are ready to fight)Yak attack 2inf(to the death)
Input ErrorThere was an error in your dice throw: "/>aaa 10@2: -
Try that again
Yak attack 2inf
Rolls: 10@1; Total Hits: 310@1: (5, 1, 1, 1, 3, 3, 6, 3, 3, 6)defend inf
Rolls: 10@2; Total Hits: 610@2: (2, 2, 2, 1, 2, 4, 6, 6, 5, 1) -
Man I’m sorry I meant to take out that Ger tt with my bmr in ECa(thanks dude)haha
Results
Yak cbnt loss of 2inf
sz16 cwolNon combat
bmr sz16 to Cau
3inf tank Alg via 4tt dd cc cv 2ftr sz12 to sz6 land in UK
ftr ECa to sz6
bb dd 4tt sz10 to sz1
sub sz35 to sz33
3inf art Alg to Lib
tank WUS to ECa
2inf aagun EUS to ECaBuild placement
4tank WUS
4inf EUS
sub sz55Collect income
Earned 38 saved 0= 38 IPC’s -
Rus4
Builds
with 29
4tank=20
3inf=9
save 0Combat
tank Nov blitz Yak to Eveinf WRu to Arc
2inf Rus to Arc
ftr Cau to Arc3inf Nov to Kaz
2tank Cau to KazArc attack(1)3inf ftr
Rolls: 3@1 1@3; Total Hits: 23@1: (6, 3, 1)1@3: (2)defend inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Kaz attack(1)3inf 2tank
Rolls: 3@1 2@3; Total Hits: 03@1: (6, 5, 3)2@3: (6, 4)defend inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Kaz attack(2)3inf 2tank
Rolls: 3@1 2@3; Total Hits: 03@1: (5, 6, 5)2@3: (5, 6)defend inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Man
Kaz attack(3)3inf 2tank
Rolls: 3@1 2@3; Total Hits: 33@1: (1, 2, 1)2@3: (6, 3)defend inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Results
Yak,Arc,Kaz lwolNon combat
ftr Arc to Cau
2inf Rus to Cau
sub sz12 to sz14Build placement
4tank Cau
3inf RUsCollect income
Earned 22 saved 0= 22 IPC’s





