@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsSpoox (Axis) vs Morph (Allies) A3 game 1
-
I have included the alpah 3 starting situation here, with the extra AA guns everywhere and the changed setup for Italy, you may want to recheck everything just to be sure.
-
ok here goes, good luck and have fun
Germany turn 1
–>Purchase
1 CV (16) + 1 DD (8) + 1 SS (6) = 30
0 ipc left–>Combat movement
z117: 1 SS --> z106
z118: 1 SS --> z106
z113: 1 BB, 1 CA --> z112
Pol: 1 TacB --> z112
z124: 1 SS --> z111
Nor: 1 Fig --> z111
Ger: 1 StratB, 1 TacB --> z111
Wger: 2 Fig --> z112
z103: 1 SS --> z110
z108: 1 SS --> z110
Hol: 1 Fig --> z110
Wger: 2 TacB --> z110
z110 needs scramble orders
Nor: 2 INF –> Fin (activate)
Rom: 1 INF --> Bul (activate)
Rom: 1 INF, 1 ARM --> Yug
Hun: 2 INF, 1 ARM, 1 Fig --> Yug
Sgr: 3 INF, 2 ART --> Yug
Sgr: 2 ARM --> Fra
Wger: 1 TacB --> Wfr
Wger: 3 INF, 1 ART, 4 Mech --> Fra
Hol: 2 ARM, 2 ART, 1 INF --> Fra
Hol: 3 INF, 1 ARM --> Wfr
Pol: 1 ARM --> Yug
Sgr: 3 INF --> Yug–> Combat movement
z106
A:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1) -
z106 cwlo 1 SS
z111
A:
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (5)1@3: (5)2@4: (6, 1)
D:
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5) -
damaged BB i take it
z111 round 2
A:
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (1, 4)
D:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3) -
z111 cwlo 1 Fig, 1 SS
z112
A:
Rolls: 3@3 2@4; Total Hits: 23@3: (1, 5, 5)2@4: (3, 5)
D:
Rolls: 2@3; Total Hits: 02@3: (6, 4) -
z112 cwol
Wfr
A:
Rolls: 3@1 2@3; Total Hits: 03@1: (5, 4, 6)2@3: (6, 4)
D:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 1)1@3: (6)1@4: (6) -
Wfr, forgot the TacB also attacks at 4 when matched with a tank, so will reroll for the TacB if that is ok?
Rolls: 1@4; Total Hits: 11@4: (1) -
Wfr round 2
A:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 1)1@3: (4)1@4: (2)
D:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (4)1@4: (6) -
Wfr round 3
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (4)1@4: (4)
D:
Rolls: 1@4; Total Hits: 11@4: (3) -
Wfr twlo 3 INF
Fra
A:
Rolls: 5@1 6@2 4@3; Total Hits: 35@1: (3, 6, 4, 5, 4)6@2: (3, 2, 6, 4, 6, 3)4@3: (5, 2, 6, 1)
D:
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (5, 3, 4, 5, 4, 6, 5, 2)2@3: (1, 1)1@4: (4) -
Fra round 2
A:
Rolls: 1@1 6@2 4@3; Total Hits: 71@1: (1)6@2: (2, 6, 2, 5, 3, 3)4@3: (3, 3, 1, 2)
D:
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (6, 1, 2, 3, 4)2@3: (5, 4)1@4: (1) -
Fra round 3
A:
Rolls: 4@2 4@3; Total Hits: 24@2: (5, 6, 6, 1)4@3: (4, 2, 4, 4)
D:
Rolls: 1@4; Total Hits: 01@4: (5) -
Fra twlo 4 INF, 3 Mech
doh, and I realise I forgot the UK infantry there in the fight, I will take an extra MEch as casualty for this to even it out, ok? Terribly sorry about this
If you want me to reroll the fight, just say. For now, have taken the 4th Mech also as casualty.Yug
A:
Rolls: 7@1 4@2 4@3; Total Hits: 27@1: (6, 3, 5, 5, 6, 4, 3)4@2: (5, 1, 6, 4)4@3: (6, 5, 3, 6)
D:
Rolls: 5@2; Total Hits: 05@2: (5, 3, 6, 5, 4) -
Yug round 2
A:
Rolls: 7@1 4@2 4@3; Total Hits: 57@1: (6, 6, 2, 4, 5, 2, 6)4@2: (6, 1, 2, 5)4@3: (6, 1, 2, 2)
D:
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2) -
Yug twlo 2 INF
z110
2 SS with suprise strike, 2 TacB, 1 Fig vs 1 BB, 1 CA
need scramble orders
-
I scramble 3 figs in SZ110 (2UK & 1FRA).
Never mind SZ111 (scramble) and WFR (1 extra casualty is fine). -
z110
A:
2 SS surprise strike
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
CA destroyed, BB damaged
z110 round 1
SS can only shoot the BB, your Figs can only shoot my air right?
:A
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (2, 6)2@3: (2, 4)1@4: (4):D
BB
Rolls: 1@4; Total Hits: 01@4: (5)
Figs
Rolls: 3@4; Total Hits: 23@4: (3, 3, 6) -
I retreat
Total losses
Axis: 2 TacB
Allies: 1 BB, 1 CA, 2 Figs (I guess 1 French and 1 UK fighter?)–>NCM
z111: 1 StratB, 1 TacB --> Wgr
z112: 2 Fig --> Sita
Wfr: 1 TacB --> Wgr
z110: 1 Fig --> z112
Yug: 1 Fig --> Wgr
Ger: 11 INF, 3 ART --> Pol
Den: 2 INF --> TT --> Pol–>Placement
z112: 1 CV, 1 DD, 1 SS–>Income
territories: 41
no’s: 10
capture of PAris: 19
total: 41+10+19= 70 ipc in treasury -
Lose french and uk fighter indeed.
Nice attacking





