Stalingradski graciously teaching Vance the ropes


  • US purchases 2 Carriers, 2 Fighters.

    All non combat. See map.

    VanceStalT1USend.AAM


  • China buys 4 Infantry.

    Combat

    Walk into Kiangsi.

    Yunnan
    aDiceRolls: 5@1, 1@3; Total Hits: 05@1,: (4, 2, 2, 4, 5)1@3: (5)
    dDiceRolls: 3@2; Total Hits: 13@2: (1, 5, 5)


  • Ok.

    China continues.
    aDiceRolls: 4@1, 1@3; Total Hits: 04@1,: (4, 3, 5, 6)1@3: (5)
    dDiceRolls: 3@2; Total Hits: 33@2: (1, 2, 1)


  • Nothing a person can do about that. I retreat. I’ve never seen that before. No hits for me, four for you.

    I place, and move on.

    VanceStalT1CHIend.AAM


  • China collects 10.


  • God owes me some favours I guess.


  • What can I do? I think God is mad at me. 3 out of 4 games I’m in right now I’ve had terrible dice. I have to start living better…  :)

    UK purchases 6 infantry, fighter.

    Calcutta purchases 3 infantry, artillery, mech infantry.

    UK combat

    Walk into E Persia, Celebes.

    SZ96
    aDiceRolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ91
    aDiceRolls: 1@2, 2@3; Total Hits: 01@2,: (4)2@3: (5, 6)
    dDiceRolls: 2@1; Total Hits: 02@1: (5, 6)

    VanceStalT1UK com.AAM


  • SZ91
    aDiceRolls: 1@2, 2@3; Total Hits: 11@2,: (3)2@3: (2, 6)
    dDiceRolls: 2@1; Total Hits: 12@1: (3, 1)


  • We hit your destroyer??  Das boot!


  • Wow! The tough rolls just keep coming! I lose the destroyer, and retreat.

    UK collects 28 + 5 NO - 3 CO in Nova Scotia/Quebec = 30 IPCs.

    India collects 20 IPCs.

    VanceStalT1UK end.AAM


  • Das boot it was!

    Anzac purchases a destroyer, save 2.

    Anzac collects 14 + 2 saved = 16 IPCs.

    Italy is up!

    VanceStalT1ANZend.AAM


  • Mussolini is insane….

    Buy 1 tank and 1 mech (10IPCs).

    Yugoslavia
    2 infantry, 1 artillery, 1 fighter from N Italy; 2 infantry from Albania; fighter from S Italy. fighters to land in S Italy.
    attackerDiceRolls: 3@1, 2@2, 2@3; Total Hits: 23@1,: (3, 3, 2)2@2,: (1, 1)2@3: (6, 5)
    defenderDiceRolls: 3@2; Total Hits: 23@2: (3, 2, 2)

    Tunisia
    1 infantry, 1 artillery from Libya; 1 mech, 1 armor from Tobruk
    attackerDiceRolls: 1@1, 2@2, 1@3; Total Hits: 21@1,: (6)2@2,: (2, 4)1@3: (3)
    defenderDiceRolls: 1@2; Total Hits: 01@2: (3)

    Algeria
    Transport from sz95 picks up 1 artillery from N Italy and 1 infantry from Tobruk; Transport from sz97 picks up 1 infantry and 1 artillery from Tobruk; move to sz94 for amphibious assault
    attackerDiceRolls: 4@2; Total Hits: 24@2: (3, 5, 1, 2)
    defenderDiceRolls: 1@2; Total Hits: 11@2: (2)

    Bomber and all ships attack UK fleet in sz92.  Bomber to land in S Italy. Do you wish to scramble?


  • Yugoslavia 2

    attackerDiceRolls: 1@1, 2@2, 2@3; Total Hits: 11@1,: (6)2@2,: (2, 4)2@3: (4, 5)
    defenderDiceRolls: 1@2; Total Hits: 11@2: (1)


  • I’m going to assume you want to scramble from Gibraltar (if not we can re-roll it without them).  Here goes nothin…

    attackerDiceRolls: 2@2, 2@3, 2@4; Total Hits: 42@2,: (2, 5)2@3,: (4, 3)2@4: (3, 1)
    defenderDiceRolls: 1@2, 3@3, 4@4; Total Hits: 41@2,: (4)3@3,: (1, 2, 6)4@4: (1, 4, 5, 5)

    you’d better decide how you want to take any hits you get.


  • OK it’s getting late here so I am calling it quits for today.  When you have decided how to distribute your 4 hits, you can continue rolling this battle until all of my navy and bomber command have committed suicide.  Then France can sink my transports I guess. :-)

    I choose to lose the sub, destroyer, 1 cruiser and damage the battleship.
    The remaining cruiser, damaged battleship, and bomber will fight on heroically until the end.
    Viva Italia!


  • Noncombat moves

    2 tanks from N Italy and Albania to Slovakia.
    3 infantry from s Italy to N Italy
    1 infantry from Italian Somaliland to Ethiopia.


  • Here is the map with everything done except UK losses in sz92. night.

    VanceStalT1ITAyoufinishit.AAM


  • Ok, on you go. I’m interested in how this move works out long term… the double impulse will be pretty effective in wiping out the Brit fleet.

    aDiceRolls: 1@3, 2@4; Total Hits: 21@3,: (5)2@4: (2, 2)
    dDiceRolls: 1@2, 2@3, 4@4; Total Hits: 41@2,: (5)2@3,: (2, 4)4@4: (2, 4, 4, 6)


  • I chose ulimately to lose the carrier and land the fighter/tac on Gibraltar. They can still scramble, but the two fighters already there can not.

    France - combat

    Clear SZ94

    a SZ91 - I’ll do the combat all at once to save time… I’ll do 6 2’s (for my destroyer) and 6 1’s (for your sub) and we just match them up.

    aDiceRolls: 6@2; Total Hits: 16@2: (6, 4, 3, 3, 2, 4)
    dDiceRolls: 6@1; Total Hits: 16@1: (5, 2, 5, 3, 5, 1)


  • Germany is up!

    VanceStalT1FRAend.AAM

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