G40- DD (Axis +6) vs Tyzok (Allies)


  • Yep just found it.

    @Krieghund:

    Territories with Chinese symbols printed on them are original Chinese territories, so Japan may not build major ICs on them.

    Korea is the only legal place to put a major IC.  If you wish to change your purchase let me know and we can probably work something out  :wink:

  • '10

    How the hell are the Japs suppose to play with those rules?

    I read the Alpha rule change:

    “Major industrial complexes can only be built on originally controlled territories (this includes upgrading minor ones). Likewise they may no longer be upgraded when captured. Major industrial complexes are reduced to minor when captured. The original owner of the territory may upgrade it if the territory is recaptured”

    to mean that they could build on territories that they originally control at the start of the game because now they cannot build a major IC in Hong Kong or Malaya.

    So, the UK Pacific can build a major IC from scratch on Hong Kong and Malaya, but the Japanese cannot build one in Shanghai… which was more industrial than either of those other two added together in 1940 and they had controlled since 1931.  The Germans can build a major IC in Romania, Poland, Hungary, Norway, but the Japs can’t build one in Shanghai.  The Japs were the first to build factories in Shanghai after the First Sino-Japanses war around 1900, controled a large portion of the city since 1932, and fully occupies the entire city, and all it’s factories in 1937.

    quote from Wikipedia:
    "Japan built the first factories in Shanghai [after the First Sin-Japanese War], which were soon copied by other foreign powers. Shanghai was then the most important financial centre in the Far East. All this international activity gave Shanghai the nickname “the Great Athens of China”

    That rule is about as hopelessly stupid as any they have come up with.

    Now that I have that out of my system, let me look at the purchase changes…

  • '10

    With the $30: I’ll change the major IC for a minor one, buy a dd and a fighter,

    NonCom change:
    dd z36 does not go to z6 but to z35

    Mobilize:
    Minor IC FIC
    dd z6
    ftr, 2 inf, art Japan

    03Cjap.AAM


  • **USA 3

    Purchase ($52)**
    2 DD ($16), 2 Ftr ($36), 1 AC ($52)

    Combat
    #1) Iwo Jima
    1 Inf, 1 Art, 2 Ftr  vs  1 Inf
    w/ 1 Inf, 1 Art sz16
    w/ 2 Ftr Mid

    #2) Sea Zone 6
    1 Sub, 3 Ftr, 1 Tac, 2 Bmr  vs  1 DD
    w/ 1 Sub sz16
    w/ 3 Ftr, 1 Tac, 2 Bmr Mid


  • Scramble Orders for sz6

  • '10

    No scramble


  • Iwo Jima

    ATK: 1 Inf, 1 Art, 2 Ftr
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (2, 3)2@3: (5, 4)

    DEF: 1 Inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Sea Zone 6

    ATK: 1 Sub, 3 Ftr, 1 Tac, 2 Bmr
    DiceRolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (4, 4, 2)3@4: (1, 6, 1)

    DEF: 1 DD
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • **USA 3

    Purchase ($52)**
    2 DD ($16), 2 Ftr ($36), 1 AC ($52)

    Combat
    #1) Iwo Jima
    1 Inf, 1 Art, 2 Ftr  vs  1 Inf
    w/ 1 Inf, 1 Art sz16
    w/ 2 Ftr Mid
    Taken without loss

    #2) Sea Zone 6
    1 Sub, 3 Ftr, 1 Tac, 2 Bmr  vs  1 DD
    w/ 1 Sub sz16
    w/ 3 Ftr, 1 Tac, 2 Bmr Mid
    Cleared without loss

    Noncombat Moves
    3 Ftr, 1 Tac, 2 Bmr sz6 > Mid
    1 DD sz16 > sz18
    2 Ftr Iwo > sz17
    1 Sub, 1 DD, 2 CA, 1 BB sz16 > sz17
    1 DD, 1 AC sz26 > sz17
    2 Sub, 1 DD, 2 AC sz10 > sz26
    Everything in sz11 > sz26 & Haw
    2 Ftr Eus > sz26
    1 Inf, 2 Mec Eus > Cus

    Mobilize
    1 DD, 1 AC sz110
    1 DD - sz10
    2 Ftr - Wus

    Collect
    $51 + $25 NOs = $76

    03Dus.AAM


  • **China 3

    Purchase ($6)**
    2 Inf ($6)

    Combat
    #1) Suiyuyan
    7 Inf  vs  2 Inf
    w/ 7 Inf Kan


  • Suiyuyan

    ATK: 7 Inf
    DiceRolls: 7@1; Total Hits: 07@1: (6, 6, 6, 2, 4, 6, 5)

    DEF: 2 Inf
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)


  • Suiyuyan: Round 2

    ATK: 6 Inf
    DiceRolls: 6@1; Total Hits: 06@1: (6, 5, 3, 2, 6, 3)

    DEF: 2 Inf
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • Suiyuyan: Round 3

    ATK: 6 Inf
    DiceRolls: 6@1; Total Hits: 16@1: (2, 4, 5, 2, 6, 1)

    DEF: 2 Inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • Suiyuyan: Round 4

    ATK: 6 Inf
    DiceRolls: 6@1; Total Hits: 26@1: (5, 6, 2, 1, 1, 5)

    DEF: 1 Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • **China 3

    Purchase ($6)**
    2 Inf ($6)

    Combat
    #1) Suiyuyan
    7 Inf  vs  2 Inf
    w/ 7 Inf Kan
    Taken with loss of 1 Inf

    No Noncombat

    Mobilize
    1 Inf - Kan
    1 Inf - Tsi

    Collect
    $4

    03Echi.AAM


  • **UK 3

    Europe Purchase ($29)**
    2 Inf ($6), 1 Art ($10), 2 DD ($26). $3 Saved

    Pacific Purchase ($24)
    8 Inf ($24)

    No Combat

    Noncombat Moves
    4 Inf, 2 Ftr Gbr > Sco
    4 Inf, 1 Art Sud > Con
    2 Inf Rho > Con
    1 Mec Saf > Con
    2 Inf Saf > Rho
    1 Art, 1 Mec, 1 Arm Per > Epr
    20 Inf, 1 Art, 1 AA Ind > Bur
    1 BB sz26 > sz17
    1 CA sz63 > sz26
    1 DD sz66 > sz63

    Mobilize
    8 Inf - Ind
    2 Inf, 1 Art - Saf
    2 DD - sz109

    Collect
    E: $25 + $3 Saved = $28
    P: $10 - $4 Convoy = $6

    03Fuk.AAM


  • **ANZAC 3

    Purchase ($14)**
    1 Inf ($3), 1 Art ($7), 1 Trn ($14)

    No Combat

    Noncombat Moves
    1 DD sz62 > sz54
    1 Sub sz63 > sz26
    1 DD sz26 > sz22
    1 CA sz26 > sz17
    2 Inf Nsw > Que
    1 Inf Sud > Con

    Mobilize
    1 Inf, 1 Art - Nsw
    1 Trn - sz62

    Collect
    $14

    03Ganz.AAM

  • '10

    @Tyzoq:

    Collect
    E: $25 + $3 Saved = $28
    P: $10 - $4 Convoy = $6

    It there a rule cancelling out the convoy damage from z119 and z109  that I also need to learn?


  • Nope sorry, I forgot about that one.  I have use an older version of ABattleMap that does not reduce income automatically, if I miss any more just let me know.

    $28 - $8 Convoy = $20

    03Ganz.AAM

  • '10

    I am convoy challenged as well, no worries.  Was wondering if they changed the convoy for friendlies present…

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