11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech


  • Well, it appears the moment of truth has arrived for the Americans…  they need to hurt the Japs right now, and hard, to give any chance of the allies getting back into this.

    America turn 10

    Purchase
    3 infantry
    3 tanks
    3 transports
    fighter

    Combat Moves
    one battle.

    Z62 (6 submarines, 6 destroyers, 8 ac, cruiser, 16 fighters, battleship) v 4 ac, 9 submarines, 10 destroyers, 11 fighters (Z59), 5 fighters (IWO), 5 fighters (WUS), 2 bombers (WAK) - ac carrying Brit fighter remains in Z59

    dice

    Z62 opening salvo
    A - 4 ac, 9 submarines, 10 destroyers, 21 fighters, 2 bombers
    DiceRolls: 4@1 9@2 10@2 21@3 2@4; Total Hits: 204@1: (6, 3, 1, 1)9@2: (2, 2, 3, 6, 2, 5, 6, 6, 3)10@2: (1, 2, 3, 3, 6, 5, 5, 1, 5, 5)21@3: (3, 3, 3, 2, 4, 4, 3, 6, 4, 5, 1, 5, 1, 2, 1, 1, 4, 6, 6, 4, 3)2@4: (1, 5)


  • not much of a casualty choice here, I will proceed with the defense and if something crazy happens (like you getting 10 hits or something) I can wait for a casualty choice.

    D - 6 submarines, 6 destroyers, 8 ac, cruiser, 16 fighters, battleship
    DiceRolls: 6@1 14@2 1@3 17@4; Total Hits: 146@1: (5, 6, 4, 1, 1, 1)14@2: (1, 5, 3, 1, 2, 2, 5, 4, 6, 4, 4, 4, 5, 6)1@3: (4)17@4: (2, 2, 5, 2, 2, 4, 6, 1, 6, 1, 6, 5, 5, 6, 6, 5, 6)


  • well, unfortunately your subs came to fight, but then so did my carriers!

    I guess the casualties in this one are pretty clear.  Seems the only decision you would have is whether to keep a destroyer or not, but with only 3 boats surviving, I am not keeping a submarine anyway so you will just go with maximum defense capability the rest of the way.

    Japan will lose 6 submarines, 6 destroyers, 7 ac, damage battleship.

    Americans will lose 9 submarines and 5 destroyers.

    Z62
    A - 4 ac, 5 destroyers, 21 fighters, 2 bombers
    DiceRolls: 4@1 5@2 21@3 2@4; Total Hits: 154@1: (4, 6, 6, 5)5@2: (2, 3, 6, 5, 5)21@3: (3, 2, 2, 4, 1, 4, 4, 4, 3, 3, 6, 2, 1, 2, 4, 2, 2, 3, 6, 1, 6)2@4: (3, 5)
    D - ac, cruiser, 16 fighters, battleship
    DiceRolls: 1@2 1@3 17@4; Total Hits: 121@2: (6)1@3: (2)17@4: (4, 1, 5, 4, 6, 4, 1, 2, 6, 4, 3, 4, 2, 6, 6, 4, 6)


  • Japan loses ac, cruiser, 13 fighters

    Americans lose 5 destroyers, 7 fighters

    Z62 round 3
    A - 4 ac,14 fighters, 2 bombers
    DiceRolls: 4@1 14@3 2@4; Total Hits: 124@1: (5, 5, 3, 6)14@3: (1, 1, 5, 5, 1, 2, 4, 3, 2, 3, 5, 2, 2, 2)2@4: (2, 3)
    D - 3 fighters, battleship
    DiceRolls: 4@4; Total Hits: 24@4: (4, 5, 2, 6)


  • all Japanese forces destroyed

    Americans lose 2 more fighters.  4 ac, 12 fighters, 2 bombers remain.

    Noncombat Moves
    2 ac from Z59 to Z61
    3 fighters from Z62 to Z61
    infantry, artilery from IWO to Z61
    2 infantry, artillery, AA gun from WUS to WCA
    fighter from Z3 to WCA
    2 bombers from Z62 to IWO
    fighter from Z62 to FOR

    Mobilize
    3 infantry, 3 tanks, fighter in WUS
    3 transports in Z56

    Income
    40 + 15 NO = 55

    05ll_zhuk_10fUSA.AAM

  • 16 15 10

    That’s a bummer, terrible rolls for Japs.  Especially that first roll–7/17 4s hit.  I expected you to win with 8 units remaining, not 20.

    I should have saved my air force, but hindsight is 20/20–I also has 15% to win that battle.


  • @Zhukov44:

    That’s a bummer, terrible rolls for Japs.  Especially that first roll–7/17 4s hit.  I expected you to win with 8 units remaining, not 20.

    I should have saved my air force, but hindsight is 20/20–I also has 15% to win that battle.

    a bad second round by the japs could have really made things interesting…


  • What is Hitler plotting?  The world is breathless with anticipation.


  • When do we plan to resume?

    Cheers

  • 16 15 10

    Germany has 68 buy 4 fig 5 inf bmb.

    CM
    2 bmb fra>sbr uk
    3 fig 2 bmb kar, 28 arm rus, 13 arm kaz>eve

  • 16 15 10

    uk aa, 3rd roll

    DiceRolls: 2@1; Total Hits: 22@1: (1, 1)
    DiceRolls: 2@1; Total Hits: 12@1: (1, 6)
    DiceRolls: 2@1; Total Hits: 12@1: (1, 2)
    DiceRolls: 2@1; Total Hits: 12@1: (6, 1)

  • 16 15 10

    dmg
    DiceRolls: 1@6; Total Hits: 11@6: (2)

  • 16 15 10

    Eve aa, 2nd roll

    DiceRolls: 3@1 2@1; Total Hits: 03@1: (3, 4, 2)2@1: (2, 4)
    DiceRolls: 3@1 2@1; Total Hits: 03@1: (5, 4, 4)2@1: (4, 5)
    DiceRolls: 3@1 2@1; Total Hits: 13@1: (6, 3, 3)2@1: (1, 5)

  • 16 15 10

    Eve attack

    DiceRolls: 44@3 2@4; Total Hits: 2444@3: (3, 4, 2, 6, 6, 5, 4, 5, 4, 6, 2, 3, 2, 4, 1, 5, 4, 3, 3, 1, 5, 2, 4, 4, 1, 2, 6, 6, 5, 6, 2, 1, 3, 4, 1, 3, 2, 4, 2, 6, 3, 3, 3, 5)2@4: (1, 3)

  • 16 15 10

    I’ll pause and await your losses.


  • my AA continues to underperform miserably…  :|

    lose 14 Russian infantry, 10 Brit infantry.


  • Pretty much a do or die roll for the allies coming up on this defense  :|

  • 16 15 10

    Eve defense

    DiceRolls: 28@2 9@3 1@4; Total Hits: 1428@2: (2, 3, 4, 3, 2, 6, 4, 3, 6, 1, 6, 3, 2, 6, 5, 4, 4, 6, 2, 6, 1, 5, 2, 4, 3, 2, 5, 5)9@3: (6, 1, 3, 2, 3, 1, 5, 5, 6)1@4: (3)

  • 16 15 10

    Eve2
    DiceRolls: 30@3 2@4; Total Hits: 1930@3: (5, 2, 4, 1, 3, 4, 1, 3, 6, 2, 4, 1, 3, 1, 1, 1, 6, 1, 6, 5, 5, 2, 2, 3, 6, 1, 1, 4, 5, 2)2@4: (6, 4)
    DiceRolls: 4@2 9@3 1@4; Total Hits: 84@2: (4, 4, 4, 1)9@3: (1, 5, 3, 1, 6, 6, 1, 3, 1)1@4: (2)


  • could have been worse, but was hoping for much better…  :|

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