@gamerman01 hello again.
I have several emails, including the local map dl
but no email with the forum link sigh
Germany round 5 ($62)
Purchase:
8 Mech ($32), 5 Arm ($30) save $0
Combats: None
NCM:
10 Arm from Ger to Hun
6 Arm from WGE to Hun
3 Arm from Hol Ger
1 Inf to Egypt from SZ 98
1 Inf from RMA to Hun
2 Inf from Ger to Hun
2 tacs from WGE to Egypt
3 Arm to Hol via 3 trns in SZ 110
Placement:
3 Mech on WGE
5 Mech, 5 Arm on Ger
Germany collects: $49 + $15 (NO) - $6 (Convoy) = $58
No I gave up on the manual and started referring to krieghund on larry harris’s page because a lot of it isn’t in there I can try and track it down
Nevermind its right there… It says if you start the turn at a friendly naval base. You start the turn at an enemy naval base if you are capturing it.
Russia
Purchase 36/37
1 Tank (6)
6 inf (18)
2 Mech inf (8)
1 Art (4)
Combat
RMA
1 art 2 inf bes v 1 tank
Pol
2 art epl
2 fighters epl v. 1 inf
CPR
Walkin and activate 2 inf with 1 mech NPR
RMA
Attack
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (6, 5)
defend
Rolls: 1@3; Total Hits: 01@3: (6)
Pol
attack
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 3)2@3: (1, 6)
defend
Rolls: 1@2; Total Hits: 01@2: (5)
RMA taken without losses
Pol
attack
Rolls: 2@2 2@4; Total Hits: 32@2: (1, 6)2@4: (3, 4)
defend
Rolls: 1@2; Total Hits: 01@2: (5)
Poland taken without losses
NCMs on map hope you don’t mind didn’t have time to write em out
Deploy
1 inf nod
2 inf rus
1 art rus
1 tk 2 mech inf Vad
3 inf Suk
Collect 50 (39 tts + 11 NOs) ipcs + 1 saved
Japan Round 5 ($47)
Purchase: 3 Inf ($9), 3 bmb ($36) save $2
Combats:
Yak (empty) vs 7 Inf, 1 Art, 1 AA from Bry
Kaz (empty) vs 1 Inf from TSI
Nov (1 Inf) vs 1 Mech (Kan), 3 fgts & 3 tacs (SUI)
Tim (1 Inf) vs 1 Mech (kan), 3 fgts, 2 bmb (SUI)
She (1 Inf) vs 1 Mech (Sui), 2 fgts (1 Sha, 1 Ksu), 2 tacs (1 sha, 1 KSu)
Nov attack (1 Mech, 3 fgts, 3 tacs)
Rolls: 1@1 3@3 3@4; Total Hits: 11@1: (4)3@3: (4, 6, 6)3@4: (5, 4, 5)
Nov Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Tim Attack vs (1 Mech , 3 fgts, 2 bmb)
Rolls: 1@1 3@3 2@4; Total Hits: 21@1: (6)3@3: (5, 1, 2)2@4: (6, 5)
Tim Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
She vs (1 Mech , 2 fgts, 2 tacs)
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (3)2@3: (1, 1)2@4: (1, 1)
She Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Results…
Yak, Kaz, Nov, Tim, She all taken WOL
NCM:
All planes from Nov and Tim to TSI
3 Art from Kan to TSI
2 Mech from Anh to SUI
2 Tacs from man to Kan
2 fgts, 2 tacs from She to TSI
All grounds forces from my 3 small factories to Cha
2 fgts from Sha to Japan
Placement: 3 Inf, 3 bmb on Japan
Japan collects $40 - $3 (Convoy) = $37
You can only use bases that are friendly at the START of your turn. I think its under the unit descriptions for bases in the rulebook. Or in one of those random text boxes that they place in odd positions throughout the rule books.
US 77 Save 2
Purchase
3 transports (21)
2 tanks (12)
1 art (4)
1 inf (3)
1 cruiser (12)
1 naval base (15)
1 destroyer (8)
Repair 2 battleships off coast of hko
Combat
1 inf 1 art load tt in sz 43 unload phil
Walkin sib w/ 1 inf 1 art via transport from hko
1 mech hko to ksu
Walkin man 1 inf 1 mech inf (via transport iwo jima)
Walkin brazil 1 art 1 mech inf eus 2 transports activate 3 infantry
NCM
2 destroyers, 1 cruiser, 1 carrier, 1 tac bomber, 1 fighter sz 101/eus to sz 86
2 destroyers 1 transport w. 1 inf 1 mech inf sz 26 to sz 64
2 fighters sz 20 to sze
1 tac bomber caroline islands >> hko
1 tac bomber 1 fighter sz 23 >> hko
1 destroyer 1 carrier sz 23 to sz 26
2 subs sz 26 to sz 6
2 battleships, 1 cruiser, 1 carrier sz 20 to sz 33
Deploy
1 naval base cma
All land units eus
All sea units sz 101
Collect 85 +2 saved
CHina
Purchase (11)
1 inf
2 art
Combat
She
1 inf kwe
1 fighter yun
attack
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
defend
Rolls: 1@2; Total Hits: 01@2: (4)
r2 no losses
attack
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
defend
Rolls: 1@2; Total Hits: 01@2: (3)
she taken without losses
NCM
plane lands in sze
8 inf yun to sze
Deploy
1 inf she
2 art sze
UK Pacific Purchase 31/33 save 2
3 mech inf
2 tanks
1 transport
Combat
IRQ
1 transport picks up 2 inf eth unload irq
1 tank 1 mech inf epr
1 tac bomber npr
1 battleship and cruiser bombard
Kaz
2 mech inf epr
1 tac bomber yun
Ksu
1 mech inf kwa walks in
IRQ
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (3, 4, 1)2@3: (1, 4)2@4: (1, 2)
defend
Rolls: 4@2; Total Hits: 04@2: (3, 5, 6, 4)
IRQ cleared without losses
Kaz
attack
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 2)1@3: (1)
defend
Rolls: 1@2; Total Hits: 01@2: (4)
At least 2 hits on defense wouldn’t have hurt Iraq :-D
kaz talken without losses
missed combat on otherside of map lmk if thats ok
sz 91
1 destroyer sz 106
first hit wins (v sub)
attack
Rolls: 20@2; Total Hits: 820@2: (4, 2, 4, 1, 3, 2, 4, 1, 1, 4, 6, 6, 3, 4, 2, 2, 6, 2, 3, 3)
defend
Rolls: 20@1; Total Hits: 320@1: (3, 2, 5, 2, 1, 5, 5, 1, 4, 2, 4, 2, 4, 2, 2, 6, 3, 5, 1, 3)
provided you were ok with that
sz 91 cleared
NCM
1 tac irq land npr
1 tac kaz to vad
1 inf bur to india
1 aa gun yun to sze
1 inf shm to yun
1 mech inf hun to sze
1 tk kwa to sze
2 fighters hko to sze
1 tk shm to yun
1 sub sz 119 to sz 109
1 inf sud to eth
Deploy all units india/sz39
collect 32 + 2 saved
china collected 17
and irq had lots of luck last round :P i got murdered there
Anzac
purchase 2 transports 1 fighter (24/24)
Combat
1 tank ksi blitzes through anh to sha
Amu
1 inf ksi loads transport unload amu
NCM
1 fighter hko to sze
2 fighters sz 33 to hko
1 sub sz 22 > sz 6
1 cruiser 1 destroyer sz 20 to sz 33
deploy 2 transports sz 62
1 fighter nsw
collect 24
1 sub sz 33 > sz 6
1 carrier sz 33 >> sz 35
3 subs sz 62 >> sz 33
1 sub sz 62 >> sz 66
Italy Round 5 ($40)
Purchase:
1 Bmb ($12), 1 Minor ($12), 4 Inf ($12), 1 Mech ($4) save 0$
Combats:
RMA (2 Inf, 1 Art) vs 3 Arm from NIT
RMA Attack (3 Arm)
Rolls: 3@3; Total Hits: 23@3: (5, 3, 3)
RMA Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 13@2: (1, 3, 6)