@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
'11 L souL (Axis) v. Ol'Blood&Guts (Allies +10)
-
ukr
a
Rolls: 4@1 4@3 2@4; Total Hits: 74@1: (1, 3, 1, 4)4@3: (1, 1, 5, 1)2@4: (2, 3)
d
Rolls: 8@2; Total Hits: 38@2: (5, 6, 6, 4, 2, 1, 3, 2) -
ukr2
a
Rolls: 1@1 4@3 2@4; Total Hits: 21@1: (6)4@3: (5, 5, 6, 2)2@4: (5, 3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
nwe
a
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
epl twlo 2 inf, ukr twlo 4 inf, nwe twol
ncm:
2 inf ger, ftr 12 -> fra
ftr nwe, 2 ftr epl, 2 ftr 2 bmb ukr, 4 inf art arm ger -> pol
sub 13 -> 14mobilize:
7 inf art arm ftr gercollect:
34+10=44, has 44 -
I just realized I forgot China. I hope it is ok to do them. They get 1 inf, no combat moves, noncom inf to Chi from Sik, place inf in chi
Rus6-Buy: 4 inf, 3 art, 2 arm…save 0
CM
1. 3inf Cau/arm Rus => Ukr 2arm
2. arm Kar => Fin => Kar
3. inf Cau/arm Rus => Per inf
4. 4inf Bel/7arm Kar => Epl 3inf art armUkr
A-3inf arm
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 1, 4)1@3: (5)
D-2arm
Rolls: 2@3; Total Hits: 12@3: (4, 3) -
Ukr
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (6)
D-arm
Rolls: 1@3; Total Hits: 01@3: (4) -
Ukr
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 4)1@3: (3)
D-arm
Rolls: 1@3; Total Hits: 11@3: (3) -
Ukr lwlo 2inf
Per
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Per first hit
A-arm
Rolls: 10@3; Total Hits: 510@3: (6, 1, 6, 6, 4, 2, 6, 3, 1, 2)
D-inf
Rolls: 10@2; Total Hits: 210@2: (3, 4, 2, 5, 6, 4, 4, 1, 5, 5) -
Per lwlo inf
Epl
A-4inf 7arm
Rolls: 4@1 7@3; Total Hits: 64@1: (2, 3, 6, 2)7@3: (1, 1, 3, 3, 4, 1, 1)
D-3inf art arm
Rolls: 4@2 1@3; Total Hits: 34@2: (3, 6, 2, 2)1@3: (2) -
Epl lwlo 3inf
NCM
7inf Eve => Nov
2arm Rus => CauMobilize
inf art in Kar
2inf 2art in Cau
inf 2arm in RusCollect: 36
-
Jpn5:
Purchase:
5 inf 2 art 4 arm ic trncombat:
3 inf hup -> sik
2 inf art sud -> cng
2 trn 38 load 2 inf art arm -> 34 unload trj *support bb
ca 35 -> 34 *support trj
2 trn 64 -> 62 load 2 inf 2 arm jpn unload bry
trn 65 load art ala -> 63 unload farper
a
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (2)2@2: (3, 1)2@3: (1, 4)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
per twlo inf, even though that was a 3.
cng
a
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (3, 2)
d
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
cng2
a
Rolls: 1@1 2@2; Total Hits: 31@1: (1)2@2: (1, 1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
cng twol
ncm:
trn 38 -> 36
cv 2 ftr 65 -> 63
2 trn 64 load 2 inf ala -> 62 load inf jpn unload bry
dd cv 2 ftr 3 trn 64 -> 62
cv 35 -> 34
2 trn 34 -> 38
ftr hup, bmb jpn -> fukmobilize:
ic man, 3 inf 2 art 2 arm jpn, trn 62, 2 inf 2 arm sumcollect:
52+15=67, has 67 -
UK5-Buy: dd, 3 inf, art, arm…save 0
CM
1. 2bmr UK => Ger sbr
2. sub 2dd 2ftr sz6 => sz5 2sub
3. inf Nwy/arm UK => Bst inf
4. 2inf art UK/2ftr sz1 => Nwe 2 inf
5. inf art Alg => Lib
6. arm Wca => Ala => WcaGer sbr
aa gun
Rolls: 2@1; Total Hits: 02@1: (5, 5)
damage
Rolling 2d6:
(3, 4) -
Ger IC damage 7
sz5
A-sneaky sub shot
Rolls: 1@2; Total Hits: 01@2: (6) -
sz5
A-2dd 2ftr
Rolls: 2@2 2@3; Total Hits: 32@2: (6, 2)2@3: (1, 2)
D-2sub
Rolls: 2@1; Total Hits: 02@1: (2, 4) -
sz5 cwol
Bst
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Bst lwlo inf
Nwe
A-2inf art 2ftr
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (5)2@2: (1, 3)2@3: (1, 5)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 3)





