Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
BEL
A - 6 infantry, artillery, tank
Rolls: 5@1 2@2 1@3; Total Hits: 25@1: (6, 3, 3, 5, 1)2@2: (6, 5)1@3: (3)
D - tank
Rolls: 1@3; Total Hits: 01@3: (6)
BEL taken with 6 infantry, artillery, tank
Noncombat Moves
infantry from ARC to KAR
AA gun from RUS to BEL
AA gun from CAU to RUS
infantry, AA gun from UKR to CAU
2 tanks from CAU to IND
2 infantry, 2 artillery from CAU to PER
infantry from NOV to KAZ
6 infantry from STC to YAK
Mobilize
4 infantry in CAU
2 infantry, tank, fighter in RUS
Income
34
You need to go back and look at your German turn. Your buy (1aa 1ftr 5arm 2inf 1art = 51) spends too much and what you typed as a build (1aa 1art 5arm 2inf Ger) is not what you actually placed. Basically, I think it’s ok if you just switch the art to an inf so you spend 50. I switched it on the map, let me know if you want to do something else instead.
Also, the map still shows Germany at 50 IPC bank account, I have adjusted to 46.
Sorry Lucky, your solution is fine with me.
I thought aa guns were 5 like the old game. They are a little more expensive.
Jap3
52 buys 3arm 3inf 4dd
combat
Bry - 2inf Man
noncombat
1inf Yun - Bur
2inf Man - Fic via 1trn sz62 to sz36
1art Phi - Fic via 1trn sz50 to sz36
1ftr Fic - Bur
2ftr sz50 - Bur
1trn sz50 - sz62
1cru sz50 - sz62
1bb 2ac sz50 - sz36
1ftr 1dd sz62 - sz36
build
2arm Fic
3inf 1arm Jap
4dd sz62
collect
35 + 10 = 45
Italy should have collected an NO last turn, their current bank account should be 15.
Britain turn 3
Purchase
44 IPC
destroyer
ac
transport
5 infantry
Combat Moves
ITA - sbr with bomber (CAU)
BST (3 infantry) v 2 infantry, fighter, bomber (GBR), 2 fighters, battleship support shot (Z5)
NWE (empty) v infantry (GBR) unload Z5
dice
ITA aa fire
Rolls: 1@1; Total Hits: 11@1: (1)
bomber downed over ITA
BST
A - 2 infantry, 3 fighters, bomber, battleship
Rolls: 2@1 3@3 2@4; Total Hits: 42@1: (4, 4)3@3: (5, 2, 1)2@4: (2, 3)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (3, 5, 2)
BST taken with infantry, 3 fighters, bomber
Noncombat Moves
transport from Z2 to Z8
3 fighters from BST to Z5
bomber from BST to GBR
3 infantry, fighter from PER to TRJ
tank from IND to TRJ
tank from WCA to SOL
destroyer from Z56 to Z46
AA gun from IND to PER
Mobilize
5 infantry in GBR
transport, destroyer, ac in Z8
Income
32
Italy3
15 buys 2inf 1art 1arm
combat
Ukr - 2inf Ita via 1trn sz16, 1ftr Bul, 1cru, 1bb
Nwe - 1arm 2inf Fra
Ukr
Rolls: 2@1 2@3 1@4; Total Hits: 02@1: (3, 4)2@3: (6, 5)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
Ukr rd2
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
Ukr rd3
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
Ukr twlo 1inf
Nwe
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
Nwe twol
noncombat
1ftr Ukr -
1arm Ita - Blk
build
2inf 1art 1arm Ita
collect
12 + 5 = 17
America turn 3
Purchase
51 IPC
2 fighters
5 submarines
save 1 IPC
China gets 1 infantry
Combat Moves
sbr FIC with bomber (IND)
dice
FIC bombing
Rolls: 1@6; Total Hits: 11@6: (1)
1 damage to FIC
Noncombat Moves
bomber from FIC and bomber from AUS to TRJ
2 fighters from Z56 to Z8
5 destroyers, 2 ac from Z56 to Z46
2 fighters from AUS to Z46
infantry, artillery from WCA to Z46
2 fighters from IND to TRJ
China
infantry from NIN to CHI
Mobilize
5 submarines, 2 fighters in Z56
China infantry in NIN
Income
38 + 10 NO + 1 saved = 49
I dont think you can place a Chinese inf in Chi. There is a 3 unit max for the chinese.It wont effect Ger so I will post.
I moved the infantry from NIN to CHI and placed the new unit in CHI, so the map is right.
Sorry man should have read through your move first :-)
Ger4
46 buys 1aa, 1ftr, 3arm, 5inf
combat
Mos - 1bmb Pol SBR
Euk - 1arm Bul
Bst - 2inf 2ftr Pol, 2ftr Ger
Epl - 2inf 1art 3arm Pol, 3arm Ger , 5inf Bul
Sud - 1arm Egy blitz back to Egy
aa gun
Rolls: 1@1; Total Hits: 01@1: (2)
damage
Rolls: 1@6; Total Hits: 11@6: (3)
Mos 3 damage
Bst
Rolls: 2@1 4@3; Total Hits: 32@1: (4, 1)4@3: (6, 3, 3, 6)
Rolls: 1@2; Total Hits: 01@2: (5)