Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsStalingradski vs Infrastructure Alpha2 game 4.
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Here goes US turn 9.
Great Weekend. Thanks again for hosting.
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Interesting issue with US combat off S. France. You have sub, dest and I come in with sub, 3ftr, tact. You can submerge and just lose the dest, or you could fight which gives you a chance for a 1 to hit my sub, but a chance for a 2 to hit your sub. I will assume you will submerge. If you say you would have done the opposite we can look at it and reroll battle from the start.
US$; 7inf, 2art, 1mech, 2ftr, 1tran, 4dest = 92.
SBR Ukraine;
aa
Rolls: 1@1; Total Hits: 01@1: (4)SZ44;
A; Hit+
Rolls: 4@3, 3@4; Total Hits: 64@3,: (3, 2, 2, 4)3@4: (3, 4, 4)
D;
Rolls: 1@1, 1@2; Total Hits: 11@1,: (1)1@2: (6)Celebes;
A;
Rolls: 2@1, 2@2; Total Hits: 12@1,: (3, 6)2@2: (5, 1)
D;
Rolls: 1@2; Total Hits: 01@2: (3)SZ43; cleared
Borneo; walk-in
SZ42; cleared
SZ93; your sub submerges
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)SZ104;
A; Hit
D;
Rolls: 1@1; Total Hits: 01@1: (2) -
Ukraine; bombs away
Rolls: 1@6; Total Hits: 11@6: (1)+2 -
China $; 1inf save 2 = 5
Kansu;
A;
Rolls: 1@1, 1@3; Total Hits: 11@1,: (2)1@3: (2)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
US collected 61 + 30NO.
China collects 2 +2save = 4.
We have a major issue, but I can finish my turn. The german aircraft on the board is wrong. There are only 2 tact bombers…
I hope you can remember? Are they just missing or is something else put in their place, when you read it to me???UK$; 5inf, 1art, 2mech, 1arm = 33.
UKP$; 2inf, art = 10.Tambov; liberated
Sikang;
A;
Rolls: 1@1, 1@3; Total Hits: 01@1,: (3)1@3: (6)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Burma;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)SZ41; cleared
Syria;
A;
Rolls: 6@1; Total Hits: 06@1: (5, 2, 2, 5, 2, 5)
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2
Syria;
A;
Rolls: 6@1; Total Hits: 16@1: (3, 5, 3, 3, 6, 1)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
UK collects 34 - 4CNV = 30.
UKP collects 10.ANZAC $; inf, dest, tran, save2 = 18
Java;
A;
Rolls: 1@3, 2@2, 1@1; Total Hits: 21@3,: (4)2@2,: (1, 6)1@1: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 6)Sumatra;
A;
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D;
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Round 2
Sumatra; you should have had only 1 2 not 2 in round 1. I will give you that second roll as a hit this round.
A;
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
ANZAC collects 18 + 5NO +2save =25
Remember to look at the German aircraft situation while it is still in your noggin’.
This site wont let me send excel files so I will email it.
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A great weekend!
We managed 9 turns even with two rugrats running around.
I believe the 2 Tac Bombers are in Smolensk, and nice catch. I lost one defending against Taranto, and haven’t lost another since. I’ll adjust it on the board. The other possibility is Ukraine… do either of those jog your memory? It’s one or the other, but my bet is that they’re with my stack of German units.
I’ll take my Italian turn after work… if you want to just tell me France’s turn, I’ll take that and just go right into Germany also.
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Steve - on second thought - how many fighters have I purchased? It is a strong possibility that the two fighters on Greece should be Tac bombers… easy enough to figure out when I get home. I didn’t think I had that many fighters on the board, but I might.
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Ok - I checked the purchases spreadsheet (an awesome upgrade to our game play, by the way - nice work), and I’ve bought 3 fighters, and lost one in the Taranto battle… so the seven on the board are accurate. I’ll add two tac bombers to Smolensk - it seems like the place I’d park them.
Also, I had a German AA Gun in Smolensk. I don’t know how we missed that. I start the game with 2 and haven’t lost any, and I keep an AA with my big stack as a rule.
Italy purchases - remove 3 damage from Ukraine factory; Destroyer; 3 Infantry; AA Gun = 25 IPCs.
Combat
Rostov - walk in and remove AA Gun.
Bryansk
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Italy collects 21 + 5 NO - 2 CO = 24 IPCs.
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Germany purchases 8 Infantry, Mech Infantry, 2 Armor, AA Gun, Destroyer, Sub = 59 IPCs.
Combat
SZ104
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)Industrial bomb Iraq
AA Gun
Rolls: 1@1; Total Hits: 11@1: (1)If it makes it through
Rolls: 1@6; Total Hits: 11@6: (2)+2If by some chance your French Fighter would be in Iraq, please transfer these results to Egypt.
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (5, 4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)In Tambov, I’m taking a calculated risk. It could cost me in a big way… but by the odds I should be fine. Should.
a Hit+
Rolls: 1@1, 7@3, 2@4; Total Hits: 61@1,: (2)7@3,: (2, 1, 2, 2, 4, 4, 3)2@4: (5, 4)
d Hit+
Rolls: 4@2, 2@3; Total Hits: 34@2,: (1, 6, 5, 6)2@3: (1, 3) -
Brutal. Can we use luck tokens on strategic bombing runs? It is an 83 1/3% chance to make it through, and the results are annhilation. It fits in our rules.
That was rough. You hit my sub, my bomber, and an extra mech infantry in Tambov. If you subtracted just one of those, I could have swallowed it, but all three and my chemicals are up.
Anyhow, let me know about luck tokens with strategic bombing… I think we found a loophole in the rules, but we never specified otherwise… and make sure to move your French pieces!
(Can you give me a general overview from now on of what you might do with the French? I understand if you want to keep your options open, but generally you’ll know. It sucks to wait 24 hours for a couple syphyllitic frenchmen to decide what to do :-D)
So, back to the bombing/token use - you got shot down earlier over the Ukraine, and might have used a token. We should consider that.
I’ve calmed down now, regardless. The dice are part of the game. I just hope it evens out this round.
Germany collects 49 + 10 NO = 59 IPCs.
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Man, if we could use our luck tokens for SBRs it could really effect the game. We would have to remove the +2, I think and that isn’t even considering tacts on bases… We do only get 3… I don’t know. I definitely would have used one on the American bomber that got shot down. Maybe you can use them on SBRs after you have lost an aircraft on one? I’m open for debate… we’ll need to figure it out before britians turn.
Russia$; 5inf, save2 = 17.
Vologda;
A; Hit+
Rolls: 1@2, 1@4; Total Hits: 21@2,: (1)1@4: (4)
D;
Rolls: 2@2; Total Hits: 02@2: (6, 5)Sikang;
A;
Rolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (2)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Smolensk;
A; Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Russia collects 14 + 2save = 16.
DId you adjust purchase spreadsheet or should I just keep it going?
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I agree about SBR… we’ll leave them out. I was upset in the moment. It’s a loophole we can close… and have a clear rule before our next two games.
I can’t manipulate the spreadsheet on my computer, so you’ll have to keep it going if you don’t mind. It’s a great upgrade for us.
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Japan purchases 2 Carriers, 2 Transports, Sub, 4 Infantry, 3 Mech Infantry = 76 IPCs.
Combat
SZ41, SZ43 - clear transports
SZ42
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4)SZ25
a
Rolls: 1@2, 1@4; Total Hits: 01@2,: (5)1@4: (5)
d
Rolls: 1@2; Total Hits: 01@2: (3)Vologda
a Hit+
Rolls: 1@1, 4@3; Total Hits: 21@1,: (5)4@3: (3, 4, 4, 3)
d
Rolls: 2@2; Total Hits: 02@2: (3, 3)Novosibirsk
a
Rolls: 2@1, 1@4; Total Hits: 12@1,: (6, 3)1@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (6)Burma
a Hit+
Rolls: 1@2, 2@4; Total Hits: 11@2,: (6)2@4: (4, 5)
d
Rolls: 2@2; Total Hits: 12@2: (1, 6)Sumatra
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Kansu
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Japan collects 63 IPCs.
You’re winning the economic battle. I almost have Moscow. Another great game.





