Axisplaya(Axis) vs NoMercy (Allies) G40\. A+2

  • '10

    @Axisplaya:

    if you want to keep a plane, then it has to land in Mal.

    I’m sorry, but see, i also just made a mistake ! If we consider the last fgt in this battle was coming from Malta, then it has 3 mov remaining.

    so you can chose wherever you want to go with 3 mov from sz97. If this change your strat (as you could now stack your units on Alx + fgt), then feel free to proceed with any NCM change you want.

    I’ll wait for this to be all cleared before i go with Italy.

  • '10

    I found something else : UK starts with 28 IPC to spend, not 20. So feel free to also change your UK1 purchases. And also: UK collect 38 + whatever they have left from their purchase phase.

    So, to sum it up:

    1- you have 28 on hand, and you can change your buy accordingly.

    2- You have to land your sz97 fgt where you want (it can be malta, but there are other territories to land if you prefer).

    3- You can redo any NCM you want.

    4- you have to correct the UK IPC chart. You have 28 (territories) + 10 NO + what you eventually saved.

    Just post a final map before i go with Italy, please.

    :wink:

  • 2007 AAR League

    It’s always great to play against nice people like you.

    I bought 3 additional Inf (1$ saved for UK) so this changes there total to $39.
    My units will stay in Egypt, the fgt will land in Algeria.

    New map attached, yes I read some of the common guidelines before playing at least once, I didn’t read too much into people’s games, just checked a few quickly to get the just of it.
    Anything from here on is just me playing it by previous experience from Revised…

    New map attached.

    Axisp_vs_NoMercy_G40_1Aus.AAM

  • '10

    Italy 1

    Buy : 1tr (7) save 3

    CM

    Sud
    1inf Eth walk in

    Ken
    1inf, 1art Eth walk in
    1inf Iso

    sz93 (1dd, 1CA)
    1ss, 1dd sz95
    1fgt, 1tac NIta

    Sfr (1inf, 1art)
    2inf, 1art, 1tnk NIta

    Gre (4inf)
    2inf, 1tnk Alb
    1inf SIta, 1art NIta » tr sz95 » sz97 » Gre
    1Ca sz95 » sz97 Bombard

    Tun (1inf)
    1inf, 1art Lib
    1mec, 1tnk Tob

    Gre

    Bombard

    DiceRolls: 1@3; Total Hits: 01@3: (4)

    Attack

    DiceRolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 1)2@2: (3, 3)1@3: (1)

    Defense

    DiceRolls: 4@2; Total Hits: 24@2: (1, 6, 2, 3)

  • '10

    Gre rd 2

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (3, 1)1@3: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    Gre twlo 2inf

    sz93

    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 2)1@3: (5)1@4: (3)

    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)

  • '10

    Arg…

    sz93 cwlo 1ss, 1dd

    Sfr

    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (4, 2)1@3: (3)

    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

  • '10

    Sfr twlo 1inf

    Tun

    DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (2, 2)1@3: (4)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '10

    Tun twlo 1inf.

    NCM

    fgt, tac sz93 » SIta
    dd sz95 » sz97

    Place units: 1tr sz97

    Collect : 18 - 1 conv + 3saved = 20 IPC

    Axisp_vs_NoMercy_G40_1hIt.AAM

  • 2007 AAR League

    Do you know where Italy was convoyed?

    I don’t see any allied subs around Italy controlled zones with convoy routes

  • '10

    Italy is convoyed in sz 72 by the french dd for 1 IPC. every warship can convoy raid (in fact, don’t remember if AC can convoy raid but all the others warships can that’s for sure).

  • 2007 AAR League

    I do recall reading that, thank you for clarifying, little things to remember like you said; might be almost worth it to take $1 away a turn, haven’t played enough games yet.
    I do know losing a lot of the Italian navy has to hurt, I guess too bad I didn’t move more air power into the region maybe.

    France

    Purchase nothing
    Combat None

    Non-Combat
    1 Inf FWA > FCA
    1 DD from SZ 72 to SZ 58
    1 Inf syr > trj

    Collect 0$

    Axisp_vs_NoMercy_G40_1hIt.AAM

  • '10

    Germany 2

    Buy:
    1dd (8 )
    8tr (56)
    1art (4)

    BB repaired

    CM

    Sco
    4inf, 1art, 1AAgun Wger » 2tr sz112 » sz111 » Sco walk in

    sz94 (1CA)
    3tac Wger

    sz92 (1tr, 1dd)
    1bmb Wger

    Wfr (1inf, 1tnk)
    4mec Fra
    3fgt Wger
    1tac sz112

    sz94

    DiceRolls: 3@3; Total Hits: 23@3: (2, 6, 2)

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '10

    sz94 cwlo 1tac

    sz92 (1st hit win)

    DiceRolls: 10@4; Total Hits: 710@4: (2, 6, 1, 2, 2, 2, 6, 2, 6, 3)

    DiceRolls: 10@2; Total Hits: 410@2: (4, 6, 3, 4, 1, 2, 1, 3, 4, 2)

  • '10

    sz94 cwol

    Wfr

    DiceRolls: 4@1 3@3 1@4; Total Hits: 54@1: (1, 3, 3, 5)3@3: (1, 2, 2)1@4: (4)

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)

  • 2007 AAR League

    I think SZ 92 could have been bad if the trn survived, that’s 1 less bomber and 2 extra ground units.

  • '10

    Wfr cwlo 1 mec

    NCM

    2tac sz94 » Sfr
    1bmb sz92 » Fra
    2fgt, 1tac Wfr » Wger
    1fgt Wfr » sz111
    1inf, 1AAgun Wger » tr sz112 » sz111 » Sco
    5inf Fin » Nor
    1AC, 1BB, 1fgt sz112 » sz111
    1CA sz112 » sz113
    4inf Ger » Wger
    3art, 5tnk Fra » Wger
    3tnk Yugo » Wger
    5inf Bul » Rom
    1inf Yugo » tr sz97
    3inf, 1art Yugo » Sger
    3inf Pol » Ger

    Place units:
    8tr, 1dd sz113
    1art Ger

    Collect : 51 IPC

    Axisp_vs_NoMercy_G40_2aGer.AAM

  • '10

    @NoMercy:

    I think SZ 92 could have been bad if the trn survived, that’s 1 less bomber and 2 extra ground units.

    Yup. I gambled and i’m glad it worked.

  • 2007 AAR League

    Russia Round 2
    Purchase:

    7 Inf (21)
    4 Mech (16)
    2 Arm (12)

    Combat None:
    NCM:

    6 Inf Yak > Yen
    12 Inf, 1 AA Bry > Yak
    11 Inf, 1 Art from Bel > EPL
    5 Inf, 1 Art from Nuk > EPL
    5 Inf, 3 Art from Nod > Bel
    1 Inf, 1 Arl from Smo > Bel
    5 Inf Rus > Smo
    2 Inf Ros > Suk
    1 Inf Bes > EPL
    2 Mech, 2 Arm BSK > Bel

    Placement:
    3 Inf Nod
    3 Inf Suk
    1 Inf, 2 Arm Vad
    4 Mech Mos

    Russia collects $35

    Axisp_vs_NoMercy_G40_2aRus.AAM

  • '10

    Japan 2

    Buy:
    1AB (15)
    1NB (15)
    1inf (3)
    1art (4)
    1mec (4)
    save 1

    CM

    Sfe
    1tnk Sib blitz and back

    Sak
    1inf Sib walk in

    Bury
    10inf, mec, art Amu walk in

    Sui
    1inf, 1art Cha walk in

    Hop
    1inf Cha walk in

    Kwe
    6inf, 2art Cha walk in

    Yun (5inf)
    2inf, 1art Hun
    1inf, all air Kwa
    3fgt, 1tac sz36

    Yun

    DiceRolls: 2@1 2@2 7@3 6@4; Total Hits: 82@1: (1, 2)2@2: (6, 3)7@3: (2, 4, 4, 4, 3, 4, 5)6@4: (4, 2, 1, 5, 1, 1)

    DiceRolls: 5@2; Total Hits: 25@2: (3, 6, 6, 1, 1)

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