Guess yjay would be ok.
'11 L souL (Axis) v. Ol'Blood&Guts (Allies +10)
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Wanted to make sure the map is correct before proceding
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Everything is fine the way you said it. I move on my map… and I rearranged combats on the map but I must have messed it up when I typed it out. Then I rolled dice based off my map, not listed combats. Map I posted is right.
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I thought you said that in our first game, but I could not remember for sure.
UK1-Buy: 3bmr…save 7
CM
1. bmr UK => sz13 autokill trn
2. 2ftr UK => sz5 cru
3. 2inf art ftr Egy => Lib 2infsz5
A-2ftr
Rolls: 2@3; Total Hits: 22@3: (3, 3)
D-cru
Rolls: 1@3; Total Hits: 01@3: (4)
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sz13, sz5 cwol
Lib
A-2inf art ftr
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (2, 4)1@3: (5)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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Lib
A-2inf art ftr
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (5, 6)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
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The desert heat must be affecting their aim :|
Lib
A-2inf art ftr
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (1, 6)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Lib twol
NCM
ftr Lib => Trj
2inf art arm Egy => Trj
3inf art aa gun Ind => Per
bmr sz13 => Trj
2ftr sz5 => UK
2inf Saf => Rho
dd sz41 => sz48
inf art Aus on trn sz41 => sz45
inf Wca => EcaMobilize
3bmr in UKCollect: 36 + 7 saved = 43
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mobilize:
inf jpn, 2 trn 62you forgot to place these on the map…map is updated
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There was a random GB flag in poland, removed and fixed yoru income *40
Ita1:
Purchase:
dd save 2combat:
trn 14 load inf art ita unload lib *support bb ca
ftr ita -> liblib
aRolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 6)2@3: (3, 4)1@4: (1)
dRolls: 3@2; Total Hits: 33@2: (1, 2, 2)
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classic italian soldiering.
lib holds, loss of 2 inf.
ncm:
2 inf arm blk, arm ita -> bulmobilize:
dd 14collect:
9+0=9, has 11 -
US1-Buy: cv, dd, 2 trn, art…save 0
CM
NoneNCM
inf Cus => Eus
inf Ala => Wca
inf Wus => Wca
bmr Wus/bmr Eus => UK
ftr Wus/ftr Eus => sz10
ftr Haw => sz56
cv dd ftr sz44 => sz56Mobilize
cv trn in sz10
dd trn in sz56
art in EusCollect: 55
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Ger2:
Purchase:
sub bmb 6 inf art armcombat:
inf fin -> kar
2 inf art arm alg -> lib
bmb ger, bmb alg -> gbr *sbr
3 inf arm pol -> bstger
aRolls: 2@1; Total Hits: 02@1: (4, 4)
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dmg
Rolling 2d6:
(1, 6)lib
aRolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (4, 4)1@3: (3)
dRolls: 1@2; Total Hits: 01@2: (3)
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bst
aRolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 2)1@3: (3)
dRolls: 1@2; Total Hits: 11@2: (2)
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bst twlo inf
ncm:
inf nwy -> fin
2 ftr alg, ftr nwy, 2 bmb gbr -> fra
sub 2 -> 7
4 inf art ger -> pol
inf ger -> framobilize:
bmb 6 inf art arm ger, sub 5collect:
37+15=52, has 52*take China’s turn.
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I always seem to forget them….China
Recruits 2 inf
No combats
NCM
ftr Yun => Chi
inf Yun => SikMobilize
2inf in Chi -
Rus2-Buy: 4 inf, 4 arm…save 0
CM
1. 10inf art 2arm Cau/3arm Rus => Ukr 2inf art 2arm
2. 2inf art Arc/inf Bel => Kar infUkr
A-10inf art 5arm
Rolls: 9@1 2@2 5@3; Total Hits: 79@1: (1, 5, 2, 4, 1, 2, 1, 1, 2)2@2: (6, 6)5@3: (2, 1, 4, 5, 3)
D-2inf art 2arm
Rolls: 3@2 2@3; Total Hits: 13@2: (5, 6, 4)2@3: (6, 3)
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Ukr lwlo inf
Kar
A-3inf art
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 3)2@2: (1, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Kar lwol
NCM
inf Euk => Bel
inf Cau => Euk
2inf Rus => Arc
inf Nov => Chi
inf Eve => Nov
7inf Bry => StcMobilize
4arm in Rus
4inf in CauCollect: 33
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Jpn2:
Purchase:
2 trn cv inf artcombat:
arm fuk -> yun -> sik
2 inf hup -> sik
inf sui -> nin
inf ind -> bur
bb ca 50 -> 48
trn 61 load inf kwa -> 48 unload when clear
trn 62 load inf jpn -> 60 load inf -> 50 unload
trn 62 load inf art jpn -> 50 unload
4 ftr 62 -> phi
trn 49 load inf, trn 38 load 2 inf, trn 37 load inf art -> 39 unload aus
trn 37 load inf -> 34 unload sudaus
aRolls: 3@1 2@2; Total Hits: 13@1: (2, 6, 2)2@2: (2, 6)
dRolls: 2@2; Total Hits: 12@2: (1, 5)