TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
China 5
Buy: 4inf (12), 2art (8 )
CM
Hon
16inf, 9art Kwa walk in
NCM
inf Kwa » Ksi
1fgt Kwa » Yun
Place units:
4inf, 2art Tsi
Collect: 17 IPC
China 5 map
UK 5
UK Europe buy : 2AC (16), 4fgt (40), 2BB (40), 5dd (40), and let’s not abuse, only 2ss (12) :-D
Ind buy: 5inf (15)
CM
1inf Egy » Alx walk in
NCM
1inf, 1mec, 1tac Trj » Egy
1mec, 1tnk Irq » Egy
2tr, 1CA, 1BB sz81 » sz71
1AAgun Kwa » Hon
6inf, 1art Ind » Bur
Place units:
UK » All units Sahara desert
5inf Ind
Collect:
UK = 85 IPC
Ind = 18 IPC
Map
Anzac 5
Buy:
1mec (4)
1tnk (6)
1fgt (10)
Save 1
CM
Nte (2inf)
1tnk, 4fgt Nsw
Rolls: 5@3; Total Hits: 25@3: (3, 4, 5, 4, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Nte cwlo 1tnk
NCM
4fgt Nte » Nsw
Place all units Nsw
Collect : 13 + 1 saved = 14 IPC
UK 5
UK Europe buy : 2AC (16), 4fgt (40), 2BB (40), 5dd (40), and let’s not abuse, only 2ss (12) :-D
Ind buy: 5inf (15)
UK » All units Sahara desert
5inf Ind
Collect:
UK = 85 IPC
Ind = 18 IPC
Map
HA! That was a good one. You had me thinking for a second that I lost a capital or something and that was how UK Europe got its money to spend to spend. Placing them in the Sahara. That didn’t even register to me when I read it the first time. Good joke indeed my friend.
My turns to come later….
:-D
Before I take my Italian turn, I will say that you have them in a bit of pinch in N. Africa. They can’t possibly hope to both ends of it. Good play on your part.
Before I take my Italian turn, I will say that you have them in a bit of pinch in N. Africa. They can’t possibly hope to both ends of it. Good play on your part.
Yeah…problem is, every UK units that get to dye in there can’t be replaced…So this grip on Africa might not last long depending on how things are developing in Atlantic and around Gibraltar / Uk.
Hopefully I should be able to get my turn done tonight. I just wanted to let you know that.
Italy, round 5
Purchase: (27 ipc)
5 inf
2 tank
Combat:
1 inf Tob > Alx
1 tac Sita > Alx (1 move remain)
1 inf, 1 art Yugo > Rom
1 mech Nita > Rom
1 fig Ger > Rom (2 move remain)
1 art, 1 tank Yugo > Hun
3 mech Nita > Hun
Battle for Hun:
attacker: 1 art, 3 mech, 1 tank
Rolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 4)2@2: (1, 1)1@3: (5)
defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
Hun twol
Battle for Romania
attacker: 1 inf, 1 art, 1 mech, 1 fighter
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (2, 1)1@3: (5)
defender: 3 inf
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1)
Battle for Rom, round 2
attacker: 1 mech, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (2)
defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
Rom twlo 1 inf
Battle for Alx
attacker: 1 inf, 1 tac
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)
defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
Alx, round 2
attacker: 1 inf, 1 tac
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
Alx twol
NCM
1 mech, 2 tank Tob > Lib
1 tac Alx > Tob
1 fig Rom > Ger
both TTs move to z97, load 1 inf Yugo, 1 inf Sita, 2 mech Nita > z96 > unload in Tob
3 DD, 1 CV (with 2 German fighters) z98 > z96
Placement:
5 inf, 2 tank Nita
Collect Income:
17 territories + 10 NOs = 27 ipc
I await the French move.
Was very busy these last few days, but i should have take the time to at least post the french turn.
Sorry about that.
France 5
1inf Trj » Egy
No problem on the delay. I take no offense at it. Life happens and this game comes last.
Germany, round 6 (67 ipc)
Repair: W. Germany has 4 damage currently. I will repair two damage for 2 ipc
Purchase: (65 ipc)
21 infantry
save 2
total = 65
Combat:
1 sbr Mal > Sukr (4 move remain)
2 inf, 1 art, 1 fig Ger > Pol
Per rules strategic bombing run is first:
SBR of Sukr:
AA fire:
Rolls: 1@1; Total Hits: 01@1: (2)