@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansM7574 & EM (axis) vs Anchovy & moulinex (allies) G40 alpha +2
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Nice parting shot. z41 cwlo 3 cv, 6 ss, 4 dd; 3 cv, 1 bb damaged
sum
A: 1 inf, 1 rtl, 1 arm
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (4)
D: 1 inf, 1 rtl
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
sum rnd2
A: 1 arm
Rolls: 1@3; Total Hits: 01@3: (6)
D: 1 rtl
Rolls: 1@2; Total Hits: 01@2: (4) -
sum first hit
A: 1 arm
Rolls: 10@3; Total Hits: 310@3: (2, 1, 2, 6, 4, 5, 4, 5, 5, 5)
D: 1 rtl
Rolls: 10@2; Total Hits: 310@2: (4, 2, 6, 4, 6, 6, 5, 2, 1, 4) -
sum twlo 1 inf, 1 rtl.
NCM
see mapPlace
4 inf, 2 mec, 2 arm, 2 bmr eus
4 trn z101
3 mec nwy
1 mec, 2 arm finCollects
91 + 30 NO + 2 saved = 123 -
China21
IPC=22
Purchases: 6 inf, 1 rtlCombat
anh
1 inf hunsha
2 inf, 1 rtl jehsha
A: 2 inf, 1 rtl
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (5, 3)
D: 2 inf, 1 aa
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
sha rnd2
A: 2 inf, 1 rtl
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (4, 2)
D: 2 inf, 1 aa
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
sha rnd3
A: 1 inf, 1 rtl
Rolls: 2@2; Total Hits: 02@2: (6, 4)
D: 1 inf, 1 aa
Rolls: 1@2; Total Hits: 11@2: (2) -
sha first hit
A: 1 rtl
Rolls: 10@2; Total Hits: 410@2: (6, 6, 1, 2, 3, 2, 1, 5, 4, 4)
D: 1 inf, 1 aa
Rolls: 10@2; Total Hits: 510@2: (2, 1, 4, 6, 2, 5, 3, 2, 1, 4) -
I guess the Japanese don’t want to die this game. :roll: sha holds with 1 inf; China loses 2 inf, 1 rtl.
anh lwol (mt).NCM
see mapPlace
3 inf jeh
3 inf, 1 rtl tsiCollects
18 + 6 NO = 24 -
UK21
UKE IPC=36
Purchases: 2 inf, 2 rtl, 1 mec, 1 ftr, 1 trn, save 1
UKP IPC=24
Purchases: 3 mec, 2 armCombat
sfra
1 inf tun via 1 trn z94 > z93novo
1 arm kan, blitzes to tsiUK21
UKE IPC=36
Purchases: 2 inf, 2 rtl, 1 mec, 1 ftr, 1 trn, save 1
UKP IPC=24
Purchases: 3 mec, 2 armCombat
sfra
1 inf tun via 1 trn z94 > z93novo
1 arm kan, blitzes to tsikaz
1 mec szeeth
1 inf sudiso
1 inf kenbst
24 inf, 9 rtl nov
1 ftr nwysfra, novo, kaz twol (mt).
bst
aa fire 1 ftr
Rolls: 1@1; Total Hits: 11@1: (1) -
:roll:
bst
A: 24 inf, 9 rtl
Rolls: 15@1 18@2; Total Hits: 615@1: (2, 2, 3, 1, 3, 6, 4, 6, 6, 4, 2, 3, 3, 4, 2)18@2: (1, 6, 5, 6, 2, 1, 3, 4, 6, 6, 3, 5, 1, 1, 4, 5, 3, 5)
D: 10 inf, 10 mec, 2 rtl, 2 arm
Rolls: 22@2 2@3; Total Hits: 1322@2: (1, 3, 2, 6, 1, 1, 6, 5, 3, 2, 1, 6, 3, 1, 6, 2, 1, 1, 3, 3, 5, 2)2@3: (3, 2) -
Come on. :x
bst rnd2
A: 11 inf, 9 rtl
Rolls: 2@1 18@2; Total Hits: 52@1: (3, 3)18@2: (4, 4, 1, 2, 5, 6, 2, 3, 6, 3, 1, 3, 3, 3, 3, 1, 3, 4)
D: 4 inf, 10 mec, 2 rtl, 2 arm
Rolls: 16@2 2@3; Total Hits: 816@2: (5, 2, 1, 4, 4, 4, 1, 2, 2, 6, 6, 5, 2, 3, 2, 3)2@3: (4, 1) -
That is pure evil. bst holds with 9 mec, 2 rtl, 2 arm (change losses, if you prefer). 3 inf, 9 rtl retreats to nov.
NCM
see map.Place
1 trn z110
2 inf, 1 mec, 2 rtl, 1 ftr eng
3 mec, 2 arm indUKE Collects
35 + 5 + 1 saved = 41
UKP Collects
18 + 5 NO = 23Well, if the Allies can’t win a 98%+ battle, then who know how things will end… :|
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ANZAC21
IPC=26
Purchases: 1 rtl, 2 mec, 1 arm, 1 trn, save 1Combat
z78
1 ss z80
2 ss, 1 dd, 1 ftr z39z78
A: 3 ss, 1 dd, 1 ftr
Rolls: 3@2 1@2 1@3; Total Hits: 33@2: (1, 1, 4)1@2: (2)1@3: (5)
D: 1 ss
Rolls: 1@1; Total Hits: 01@1: (3) -
z78 cwol.
NCM
see map.Place
2 mec, 1 arm fic
1 rtl nsw
1 trn z62Collects
15 + 10 NO + 1 saved = 26 -
So what ever happened, is this game over, did we win? :-D
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@Emperor:
So what ever happened, is this game over, did we win? :-D
Well, I sent M7574 a PM a couple of days ago, but I haven’t heard anything. So, it’s not officially over but, we’ll see.
As for who’s winning, take a look at the map and judge for yourself… :wink:
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Eh, the map won’t open.
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@Zallomallo:
Eh, the map won’t open.
Well, if you’re watching this game, you’re gonna need an older version of Func’s module from back when we started this game.
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1.01 or 1.02?





