The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
RD v FM test game
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Rolls: 2@3 1@4; Total Hits: 32@3: (1, 3)1@4: (2)
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 6)flyingmonkey in the house! :-o
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R1
3 inf 3 arm-wru 3 inf 1 rtl 1 arm
kar 3 inf
arc 3 inf 1 arm
rus 3 inf 1 rtl 1 arm
-ukr 3 inf 1 rtl 1 arm 1 ftr
cau 3 inf 1 rtl 1 arm
kar 1 ftr
rus 1 ftr 1 armwru
a
Rolls: 8@1 2@2 2@3; Total Hits: 58@1: (3, 2, 1, 5, 2, 1, 2, 3)2@2: (1, 1)2@3: (2, 6)
d
Rolls: 4@2 1@3; Total Hits: 34@2: (2, 6, 3, 2)1@3: (3) -
wru twlo 3 inf
ukr
a
Rolls: 2@1 2@2 4@3; Total Hits: 42@1: (1, 3)2@2: (4, 6)4@3: (2, 1, 6, 1)
d
Rolls: 4@2 1@3 1@4; Total Hits: 34@2: (3, 1, 4, 5)1@3: (1)1@4: (3) -
ukr
a
Rolls: 1@2 4@3; Total Hits: 21@2: (1)4@3: (4, 6, 5, 2)
d
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3) -
ukr tw 1 arm 2 ftr
ncm
ukr-cau 2 ftr
rus-wru 1 aa
kaz-per 2 inf
nov-sin 2 inf
eve-rus 1 inf
eve-nov 1 inf
yak, far-bry 4 inf
z4-z2 1 ssplace
cau 3 inf 1 arm
rus 2 arm29
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g1
10 inf 1 arm-ukr 1 arm
nwy 1 ftr
blk 2 inf
EEu 1 ftr
-z1 1 trn
z8 1 ss cwol
-kar mt
nwy 1 inf twol
-z15 1 dd
z14 1 bb 1 trn
blk 1 ftr
-egy 1 inf 1 arm 1 ftr (if z14 cleared)
lib 1 inf 1 arm
seu 1 inf 1 arm via trn
ger 1 bmbukr
a
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 3)2@3: (3, 1)
d
Rolls: 1@3; Total Hits: 11@3: (3) -
ukr twlo 1 inf
z15
a
Rolls: 1@4 1@3; Total Hits: 21@4: (3)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
z15 cwol
egy
a
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (2, 6)2@3: (2, 3)1@4: (2)
d
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 2)1@3: (5)1@4: (1) -
egy twlo 2 inf
z13
a
Rolls: 2@3; Total Hits: 02@3: (5, 5)
d
Rolls: 1@3; Total Hits: 11@3: (1) -
a
Rolls: 1@3; Total Hits: 11@3: (1)
d
Rolls: 1@3; Total Hits: 11@3: (1) -
z13 cleared wlo 2 ftr
ncm
bel-kar 3inf
EEu-kar 2inf 1arm
Ger-kar 2arm
WEu-kar 1inf 1arm via trn
Egy 1BmB lib
Ukr 1ftr lib 2arm EEu
z15-lib 1 ftr
alg-lib 1 inf 1 rtlplace
ger 9inf
seu 1inf 1arm
42 -
UK1
1 trn 1 dd 1 ac 1 saved-z3 1 cru
z2 1 bb
gbr 1 ftr
-z5 1 trn
gbr 1 ftr cwol
-nwy mt
gbr 1 inf twol (if z3 cleared)
egy 2 arm
trj 1 inf
ind 2 inf via trn
gbr 1 bmb
-z59 1 trn
z35 1 ftr cwolz3
a
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
d
Rolls: 1@3; Total Hits: 11@3: (2) -
woah, one damage to bb
a
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6)
d
Rolls: 1@3; Total Hits: 11@3: (2) -
z3 cwlo 1 ftr
ind
a
Rolls: 3@1 1@4; Total Hits: 03@1: (6, 2, 6)1@4: (6)
d
Rolls: 2@3; Total Hits: 12@3: (2, 4) -
ind
a
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 5)1@4: (5)
d
Rolls: 2@3; Total Hits: 22@3: (1, 1) -
that was very unlucky for the brits…bmb will keep going cause it’s gonna die anyway!
egy (meant egy not ind)
a
Rolls: 1@4; Total Hits: 11@4: (2)
d
Rolls: 2@3; Total Hits: 22@3: (1, 3) -
egy held wlo 1 arm
ncm
z59-chi 1 ftr
z35-z33 1 ac 1 cru
ind-per 1 inf 1 aa
saf-rho 1 inf
z40-z42 1 trn
wca-eca 1 inf
z40-z30 1 ss
z5-z3 1 ftrplace
z3 1 ac 1 dd 1 trn31
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J1
4 trn 2 saved-ind mt
fic 1 inf twol
-z37 2 ftr
z33 1 car 1 cru
-chi 2 inf 2 ftr
fic 1 inf 1 ftr
kwa 3 inf
man 1 ftr 2 inf
-z52 1 car 1 ftr 1 sub
z50 1 car 1 ftr 1 cru
z60 1 bb
z45 1sub
Jpn 1 bob 1 ftr
-z34 1 trn
z37 1 bb 1 carz33
a
Rolls: 2@3; Total Hits: 02@3: (6, 6)
d
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1) -
z33 held 1 ac (you can change it to 1 cru later if you so choose)
chi
a
Rolls: 6@1 2@3; Total Hits: 06@1: (3, 2, 6, 3, 6, 3)2@3: (5, 5)
d
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 5)2@4: (4, 6) -
chi
a
Rolls: 4@1 2@3; Total Hits: 04@1: (5, 3, 6, 5)2@3: (6, 5)
d
Rolls: 2@2 2@4; Total Hits: 22@2: (1, 4)2@4: (1, 6)





