• Russia normally(at least in the games I play) ends up on the defense at first. Thus a mix of guys and tanks is best I belive. Guys to soak up front line damage and tanks one area behind to counter attack if possible. And if Germany doesn’t attack then you push forward with the guys and the tanks.

  • Liaison TripleA '11 '10

    I’m toying with an odd bomber or two.

    It’s strictly for the counter attacks russia has to do along the eastern front.

    Say Russia had 3 or 4 bombers,  that’s 3 or 4 territories, you can cover with +4 support during your micro-counters.  It’s also a fleet killer if Germany is going to have any sort of navy in the baltic.

    The reward is that you don’t have to risk/use/leave equipement along the eastern front - like tanks and artillery, because you’ve got the air power to backup your infantry.

    Fighters could do the trick as well I suppose, and are better on defense… but the range options with bomber+airbase are just to juicy to resist…


  • I’ve taken a liking to a 6 art 1 tac R1
    7 art 1 fighter R2
    alternating between a fighter and a tac every turn thereafter with everything else spent on inf.

    Gives your Russian stack some teeth while not skimping on numbers too much.  A lot depends on what Germany purchases its first couple turns as well as what turn you think they’ll be attacking, however.

  • TripleA

    round1 7artillery, 3infantry


  • @allweneedislove:

    round1 7artillery, 3infantry

    And on subsequent rounds?


  • Last game I bought one tank for every mech. i bought, making my army very mobile and I busted open the southern  front near italy. (I also got lucky and developed advanced mech. infantry)


  • What does advanced mech do again?


  • I believe advanced mech. inf. allows for them to attack with a two when supported by a tank.

  • TripleA

    @calvinhobbesliker:

    @allweneedislove:

    round1 7artillery, 3infantry

    And on subsequent rounds?

    more infantry and artillery, but in lower proportions of artillery to infantry. if germany has went for sealion then in round 3+ switch to almost all mechanized infantry builds to catch up with your artillery.


  • Advanced Arty would help as well.  However, I don’t think Russia can afford to start rolling TECH unless you use the AA50 token house rule.

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