Just think of what a rich country could do with all of the Tech.'s Rockets Heavy Bombers Paratroops Etc.
In the days when we used to play classic we would get bored and change things up, and one of the things we did was to make Tech.'s easier to obtain. One was to make it so at the end of your turn you would roll a six sided and what you rolled is what you got, each turn you would do that and on turn six you had every one. One of the other versions was to pay 5$ and roll and what you got was what you got, another variation was to have the free roll but you needed a six to break through to Technology
When certain counties got certain Tech.'s early then it was over fast, I think the new game is going to be no different with the results, it will just be slightly more complex
One of my favorites was to write on the backs of the territory markers the Tech like Rockets do that to 10 and then on another 10 put the next Tech. until each Tech. is represented 10 times. Put all those in a cup and at the end of your turn you draw one, when you get 3 like Tech.'s its yours. One other detail you can give one in exchange to your opponent once per turn. Pick yours that you want to get rid of and take one from any opponent, and you can trade freely with your side .
You cant share Tech.'s but you can make it easier for your side
Thats one I would like to see in the Books
Each country gets to draw once per turn
If ya want to change up the same old boring game try it
Any thoughts on Larry's Alpha Setup?
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From what I have seen online it looks like Alpha is fine for balancing Pacific, but gives the Allies the edge in Global.
Has anyone else had similar thoughts on the balance?
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I’ve been using the Alpha set up since it was first posted. I find it more a more historical setup then OOB. It does make it harder for Japan to take India but I find overall it still allows Global to be balanced. Instead of Japan rolling through the Pacific you have to plan now. I like it.
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More balanced than before, but Japan still has way too many planes compared to Europe.
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I’ve played alpha set-up and won as the axis but some contributing factors included the plus 10 IPCs for Japan only being at war with China (Japan received it twice). A non-aggression pact was also negotiated pre-game promising no Japanese aggression against USSR if all allies never land troops in the USSR Pacific Territory’s. Allied player agreed and slowly moved all 18 INF to Moscow but they failed to even see combat as the game was won without the fall of Moscow (Sea Loin was a success). Also some great dice rolls in huge pacific fleet battles favored the IJN (they must have occurred at night) lol.
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I like it a lot but found that it makes the Japanese invasion of the Soviet far east region inevitable… Otherwise I have loved the balance of it
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where is this set up posted?
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where is this set up posted?
http://harrisgamedesign.com/phpBB3/viewtopic.php?f=36&t=2568
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I posted the after action report elsewhere, however, in our one global game to date, we played with the Alpha set up.
The group consensus was that the advantage is clearly with the Allies. I think the Pacific theater is fine, but the European theater needs some work to make it a bit more even.
That was just one game, but those were our impressions.
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Yeah, I don’t know about Global, but I love it in Pacific. It removes the extreme Japanese advantage from a J1 attack (although I havn’t actually tried that, but seems pretty obvious).
A J3 attack should go Japan’s way if you don’t make any errors and dice are even, but only just. This setup was way more enjoyable than any original setup game I have played.