Global 1940 Cold War goes Hot Scenario


  • no, i haven’t tried to set it up since last time and no ones been free to play.


  • ive played his '46 game, and its fun but pretty unbalanced if you ask me. the USSR can become unstoppable in two to three turns.


  • @poloplayer15:

    ive played his '46 game, and its fun but pretty unbalanced if you ask me. the USSR can become unstoppable in two to three turns.

    I agree.
    Does anyone have suggestions on how to make it more balanced?


  • no i would try to balance it but not without dannyboys help


  • @poloplayer15:

    ive played his '46 game, and its fun but pretty unbalanced if you ask me. the USSR can become unstoppable in two to three turns.

    like how!?


  • Finally! in a week i am going to play maybe!!!


  • :-)


  • @Ghost:

    :-)

    I think im going to be the commies


  • how does he have NATO in there


  • @Ghost:

    how does he have NATO in there

    :? I dont understand


  • Me to


  • Ok they game is AWESOME!!!
    I want to play it again!


  • What  :-)


  • Ok on turn 1 my tanks blazed through Europe and china. The allies went on a full retreat. NATO moved all its units to paris to defend.
    Soon Communist China and Russia Defeated N. China. In Europe I (Russia) launched a massive invasion into Italy and Greece. Then the allies surrendered and i won!


  • dang  8-)


  • I want to try the 65 one


  • is there a way to contact dannyboy2016? he hasn’t posted in a long time, not that I’m mad I’m just wondering why he hasn’t posted in such a long time.  :?


  • SOMEONE POST SOMETHING!!!


  • Post something?

    I muddled around with this idea before
    And I used slightly less powers than others do.

    USA, NATO, SEATO vs USSR, Warsaw Pact, CHINA
    That being
    Green, Tan, Grey vs Red, Black, Orange

    The other colors, French Blue, Italian Brown and Chinese Green represented Pro-West, Pro-Communist, and Neutral respectively
    But here is the kicker……

    Territories that weren’t firmly held by one of the major powers…had infantry of multiple colors. Representing how it was aligned.
    For instance, Cuba had 1 blue, 2 Green, and 3 Brown.
    The mechanic being that when you attack, you get the pieces slanted to your side, and the others fight you.
    So lets use as an example, French Indochina.
    Lets say 2 blue, 2 green and 4 brown start there.
    Thats a pretty significant pro soviet slant.

    Another mechanic was that during your turn you could buy weapons for your rebel forces.
    The cost was price of unit+territory value.
    And you can only buy one per territory per turn.

    Lets say the Soviets wanted to incite a rebellion in French Indochina.
    So they buy the rebels there a Tank.

    If you were ready, you could initiate a combat in areas you were investing in, this in addition to other normal combats.
    If your rebels win, you take over the territory.

    For the West, the blue forces stay put.
    For the Communists, you could pay 1 IPC per unit to transform rebels to your power.
    As a bonus for the West, they could buy “government forces” at the base price of 3 IPC per Infantry…but they are Green neutral men.
    So the West can stabilize these areas. And the Commies could transform the rebels into communist armies, willing to expand.


    Time frame would be Korean War
    Eastern Germany would be co-occupied by Western and Soviet forces.
    The powers would not start at war.
    But Korea would start with a strong Soviet slant…so if the West doesn’t invade, then the Soviets can win it in a proxy battle.


  • This is epic. I wish I hade the peses I needed to play this game.

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