@VictoryFirst it must be that shiny new email, LOL
L25 G40 OOB Tyzoq L +42 vs cwglee X rematch
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone 2 fighters and 2 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from British Guiana to Gibraltar 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 7 bombers moved from Yunnan to Shantung 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in 125 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Americans attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Norway, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Gibraltar Americans attack with 1 bomber and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in Holland Belgium Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shantung Americans attack with 7 bombers and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 7 bombers and 2 infantry in Shantung, round 2 : 3/9 hits, 5.00 expected hits Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Shantung 3 mech_infantrys owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 7 bombers moved from Shantung to Suiyuyan 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Malaya to Shan State 1 aaGun and 2 infantry moved from Eastern United States to Quebec 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 carrier moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 bomber moved from Gibraltar to British Guiana 1 submarine moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 3 bombers placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : -5.83 Japanese regular : 0.00 Italians regular : 1.00 Germans regular : -0.83 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone 2 fighters and 2 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from British Guiana to Gibraltar 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 7 bombers moved from Yunnan to Shantung 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in 125 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Americans attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Norway, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Gibraltar Americans attack with 1 bomber and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in Holland Belgium Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shantung Americans attack with 7 bombers and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 7 bombers and 2 infantry in Shantung, round 2 : 3/9 hits, 5.00 expected hits Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Shantung 3 mech_infantrys owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 7 bombers moved from Shantung to Suiyuyan 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Malaya to Shan State 1 aaGun and 2 infantry moved from Eastern United States to Quebec 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 carrier moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 bomber moved from Gibraltar to British Guiana 1 submarine moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 3 bombers placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 7 PUs; Combat Move - British 1 infantry moved from Siam to French Indo China 2 infantry moved from Shan State to French Indo China 2 mech_infantrys moved from Malaya to French Indo China 1 artillery and 18 infantry moved from Yunnan to Kwangsi 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Eastern Persia to Persia Combat - British Battle in Persia British attack with 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Persia, round 2 : 3/9 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Persia 2 mech_infantrys owned by the Germans lost in Persia British win, taking Persia from Germans with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Kwangsi British attack with 1 artillery and 18 infantry Japanese defend with 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry British roll dice for 1 artillery and 18 infantry in Kwangsi, round 2 : 3/19 hits, 3.50 expected hits Japanese roll dice for 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the British lost in Kwangsi 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi British roll dice for 1 artillery and 17 infantry in Kwangsi, round 3 : 1/18 hits, 3.33 expected hits Japanese roll dice for 3 artilleries and 1 mech_infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British roll dice for 1 artillery and 17 infantry in Kwangsi, round 4 : 0/18 hits, 3.33 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery and 16 infantry in Kwangsi, round 5 : 3/17 hits, 3.17 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kwangsi 3 artilleries owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 18 Casualties for British: 3 infantry Casualties for Japanese: 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry Battle in French Indo China British attack with 3 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor and 1 infantry British roll dice for 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Burma 1 aaGun and 1 infantry moved from Malaya to Shan State 1 aaGun and 10 infantry moved from West India to Eastern Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to India 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 75 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone 1 aaGun, 4 fighters and 7 infantry moved from 125 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 3 fighters moved from United Kingdom to 125 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Union of South Africa 8 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs Place Units - UK_Pacific 3 mech_infantrys placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 24 PUs Some Units in Malaya change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Americans regular : -5.83 Japanese regular : -1.67 Italians regular : 1.00 Germans regular : -0.50 British regular : -6.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 bomber moved from Southern France to 91 Sea Zone Combat - Italians Battle in Anglo Egyptian Sudan Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win, taking Anglo Egyptian Sudan from British with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Gibraltar 4 fighters moved from Southern Italy to Gibraltar 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 4 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Italians 1 transport placed in 97 Sea Zone 1 submarine placed in 93 Sea Zone 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from New South Wales to Sumatra 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to Burma 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Place Units - ANZAC 1 carrier and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 22 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from New South Wales to Sumatra 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to Burma 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Place Units - ANZAC 1 carrier and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 22 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Tunisia 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 factory_minors, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 3 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Trans-Jordan to Western Ukraine 1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from French 1 mech_infantry moved from Egypt to Kenya Germans take Kenya from British 1 mech_infantry moved from Egypt to Syria Germans take Syria from French Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 3 infantry and 4 tactical_bombers Americans defend with 1 armour and 1 infantry Germans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/10 hits, 4.50 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Ukraine 2 aaGuns, 15 artilleries, 47 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine 7 infantry moved from Eastern Poland to Bessarabia 4 infantry moved from Germany to Poland 5 artilleries moved from Germany to Poland 1 armour moved from Germany to Romania 4 mech_infantrys moved from Western Germany to Poland 3 aaGuns and 2 artilleries moved from Western Germany to Denmark 3 mech_infantrys moved from Novgorod to Finland 4 mech_infantrys moved from Karelia to Finland 2 fighters moved from Novgorod to Finland 3 fighters and 4 tactical_bombers moved from Holland Belgium to Finland 12 armour and 5 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Trans-Jordan to Southern Italy 9 bombers moved from Trans-Jordan to Southern Italy Place Units - Germans 1 factory_minor placed in Iraq 1 factory_minor placed in Egypt 2 artilleries and 1 infantry placed in Ukraine 1 infantry placed in Novgorod 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Russians regular : 0.67 Germans regular : 0.50 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 armour moved from Belarus to Baltic States Russians take Baltic States from Italians 1 armour moved from Baltic States to Novgorod 5 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 armour, 5 artilleries, 17 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour, 5 artilleries, 17 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/26 hits, 6.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 5 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun moved from Belarus to Novgorod 14 artilleries and 13 infantry moved from Belarus to Bryansk 1 aaGun, 1 artillery and 21 infantry moved from Rostov to Bryansk 2 infantry moved from Volgograd to Tambov 1 aaGun and 12 infantry moved from Russia to Bryansk 1 aaGun, 1 artillery and 2 infantry moved from Timguska to Yenisey 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Northwest Persia to Persia Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.50 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers and 1 submarine; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia 1 armour and 10 mech_infantrys moved from Anhwe to Shantung 3 artilleries moved from Jehol to Shantung 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to 17 Sea Zone 5 fighters moved from 6 Sea Zone to Iwo Jima 1 submarine moved from 6 Sea Zone to 25 Sea Zone 6 fighters moved from 6 Sea Zone to 25 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kwangtung to Kiangsi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shantung Japanese attack with 1 armour, 3 artilleries and 10 mech_infantrys Americans defend with 1 infantry; Chinese defend with 1 harbour Japanese roll dice for 1 armour, 3 artilleries and 10 mech_infantrys in Shantung, round 2 : 3/14 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 3 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iwo Jima Japanese attack with 5 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 5 fighters and 2 infantry in Iwo Jima, round 2 : 1/7 hits, 2.83 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 6 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 5 fighters moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 2 carriers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Japanese collect 33 PUs (2 lost to blockades); end with 34 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : -0.83 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific 1 bomber moved from British Guiana to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 transport moved from 125 Sea Zone to 123 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 4 infantry moved from 123 Sea Zone to Iceland 1 carrier moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from Eastern United States to 123 Sea Zone 1 bomber moved from 92 Sea Zone to Tunisia 7 bombers moved from Suiyuyan to Chahar 1 artillery moved from Shan State to Yunnan 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 bombers moved from Western United States to Caroline Islands Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 bomber and 4 infantry placed in Eastern United States 1 harbour placed in Norway Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific 1 bomber moved from British Guiana to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 transport moved from 125 Sea Zone to 123 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 4 infantry moved from 123 Sea Zone to Iceland 1 carrier moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from Eastern United States to 123 Sea Zone 1 bomber moved from 92 Sea Zone to Tunisia 7 bombers moved from Suiyuyan to Chahar 1 artillery moved from Shan State to Yunnan 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 bombers moved from Western United States to Caroline Islands Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 bomber and 4 infantry placed in Eastern United States 1 harbour placed in Norway Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 17 PUs; UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 4 infantry moved from Kwangsi to Kiangsi 1 bomber, 1 fighter and 1 tactical_bomber moved from India to Kiangsi 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 battleship and 1 cruiser moved from 75 Sea Zone to 72 Sea Zone 4 transports moved from 125 Sea Zone to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 battleship and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 3 fighters moved from 125 Sea Zone to Western Germany 5 fighters moved from Norway to Western Germany 1 fighter moved from United Kingdom to Western Germany Combat - British British creates battle in territory 39 Sea Zone Battle in Kiangsi British attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kenya British attack with 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya 1 mech_infantry owned by the Germans lost in Kenya British win, taking Kenya from Germans with 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Germany British attack with 9 fighters, 8 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 4 artilleries and 10 infantry British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 9 fighters, 8 infantry and 1 mech_infantry in Western Germany, round 2 : 6/18 hits, 6.00 expected hits Germans roll dice for 4 artilleries and 10 infantry in Western Germany, round 2 : 4/14 hits, 4.67 expected hits 4 infantry owned by the British lost in Western Germany 6 infantry owned by the Italians lost in Western Germany British roll dice for 9 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 7/14 hits, 5.33 expected hits Germans roll dice for 4 artilleries and 4 infantry in Western Germany, round 3 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Western Germany 3 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Western Germany British roll dice for 9 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 6/12 hits, 5.00 expected hits Germans roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 9 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for British: 6 infantry Casualties for Italians: 4 artilleries and 10 infantry Non Combat Move - British 1 bomber moved from Kiangsi to Burma 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 1 aaGun, 1 artillery and 10 infantry moved from Kwangsi to Hunan 3 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Yunnan 1 aaGun moved from Burma to India 1 aaGun and 1 infantry moved from Shan State to Burma 2 infantry moved from French Indo China to Kwangsi 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 aaGun and 10 infantry moved from Eastern Persia to Persia 1 destroyer moved from 75 Sea Zone to 76 Sea Zone 1 submarine moved from 75 Sea Zone to 72 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 8 infantry moved from Normandy Bordeaux to France 7 fighters moved from Western Germany to 112 Sea Zone 2 carriers and 2 destroyers moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to France Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 mech_infantry placed in India 3 mech_infantrys placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in Malaya change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -1.00 British regular : 0.83 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Italians Italians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 mech_infantry moved from Ukraine to Rostov Italians take Rostov from Russians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 submarine moved from 81 Sea Zone to 76 Sea Zone 2 fighters moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 91 Sea Zone Combat - Italians Battle in Morocco Battle in 76 Sea Zone Italians attack with 2 fighters, 1 submarine and 1 transport British defend with 1 destroyer Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 76 Sea Zone 1 destroyer owned by the British lost in 76 Sea Zone Italians win, taking Morocco from French with 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Italian Somaliland Battle in Kenya Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya 1 infantry owned by the British lost in Kenya Italians win, taking Italian Somaliland from Russians, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 transport moved from 81 Sea Zone to 97 Sea Zone 8 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Southern France to Northern Italy Place Units - Italians 1 airfield placed in Gibraltar 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,1,4 Italians collect 21 PUs (1 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : 1.83 British regular : 1.33 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Shan State to 37 Sea Zone 1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 39 Sea Zone to India 2 fighters moved from Burma to Persia 1 carrier and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Sumatra to India Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 mech_infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Shan State to 37 Sea Zone 1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 39 Sea Zone to India 2 fighters moved from Burma to Persia 1 carrier and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Sumatra to India Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 mech_infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from France to Southern France French take Southern France from Italians 3 infantry moved from France to Holland Belgium Combat - French Battle in Holland Belgium French attack with 5 infantry Germans defend with 2 infantry French roll dice for 5 infantry in Holland Belgium, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium French win, taking Okinawa from Japanese, taking Holland Belgium from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - French 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Turn Complete - French French collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
French regular : 1.17 Germans regular : 0.33 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 6 bombers moved from Southern Italy to 72 Sea Zone 2 mech_infantrys moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 bomber moved from Ukraine to Volgograd 2 fighters moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Western Ukraine 2 bombers moved from Southern Italy to Norway 5 fighters and 4 tactical_bombers moved from Finland to Norway 7 mech_infantrys moved from Finland to Norway 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 1 armour and 7 mech_infantrys moved from Germany to Western Germany 3 mech_infantrys moved from Poland to Western Germany 2 artilleries moved from Denmark to Western Germany 1 mech_infantry moved from Syria to Iraq 2 infantry moved from Bessarabia to Western Ukraine Combat - Germans Battle in 72 Sea Zone Germans attack with 6 bombers British defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the British submerged Germans roll dice for 6 bombers in 72 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 72 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 bomber owned by the Germans lost in 72 Sea Zone 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 72 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 bomber Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Western Germany Germans attack with 1 armour, 2 artilleries, 2 fighters and 10 mech_infantrys British defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 10 mech_infantrys in Western Germany, round 2 : 3/15 hits, 4.17 expected hits British roll dice for 2 infantry and 1 mech_infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Western Germany 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Western Germany Germans win, taking Western Germany from British with 1 armour, 2 artilleries, 2 fighters and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in Norway Germans attack with 2 bombers, 5 fighters, 7 mech_infantrys and 4 tactical_bombers British defend with 1 aaGun and 7 infantry; Americans defend with 1 harbour and 1 infantry British roll AA dice in Norway : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 2 bombers, 4 fighters, 7 mech_infantrys and 4 tactical_bombers in Norway, round 2 : 5/17 hits, 7.17 expected hits Americans roll dice for 1 aaGun and 8 infantry in Norway, round 2 : 2/8 hits, 2.67 expected hits 2 mech_infantrys owned by the Germans lost in Norway 1 aaGun owned by the British and 4 infantry owned by the British lost in Norway Germans roll dice for 2 bombers, 4 fighters, 5 mech_infantrys and 4 tactical_bombers in Norway, round 3 : 5/15 hits, 6.83 expected hits Americans roll dice for 4 infantry in Norway, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Germans lost in Norway 1 infantry owned by the Americans and 3 infantry owned by the British lost in Norway Germans win, taking Norway from Americans with 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter and 3 mech_infantrys Casualties for British: 1 aaGun and 7 infantry Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Iraq 5 bombers moved from 72 Sea Zone to Kenya 1 bomber moved from Western Ukraine to Bessarabia 1 armour moved from Romania to Bessarabia 17 artilleries and 48 infantry moved from Ukraine to Bessarabia 2 aaGuns moved from Ukraine to Bessarabia 5 artilleries and 3 infantry moved from Poland to Eastern Poland 3 aaGuns moved from Denmark to Western Germany 4 fighters moved from Norway to Northern Italy 4 tactical_bombers moved from Norway to Northern Italy 2 bombers moved from Norway to Northern Italy 2 fighters moved from Western Germany to Southern Italy Place Units - Germans 1 artillery and 2 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 infantry and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 59 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -1.00 British AA : 0.50 Russians regular : 0.00 Germans regular : -5.00 British regular : -0.17 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kazakhstan to Volgograd 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 mech_infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 armour and 1 mech_infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 1 armour, 5 artilleries and 17 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Bryansk to Rostov 27 artilleries and 62 infantry moved from Bryansk to Ukraine 4 artilleries moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 27 artilleries and 62 infantry Germans defend with 1 factory_minor; Italians defend with 3 mech_infantrys Russians roll dice for 27 artilleries and 62 infantry in Ukraine, round 2 : 21/89 hits, 23.83 expected hits Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 27 artilleries and 62 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 3 mech_infantrys Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 4 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Rostov Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 artillery owned by the Russians retreated to Bryansk Italians win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Belarus Russians attack with 1 armour, 9 artilleries and 17 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 9 artilleries and 17 infantry in Belarus, round 2 : 7/27 hits, 7.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 9 artilleries and 16 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Western Ukraine to Russia 1 aaGun, 1 artillery and 2 infantry moved from Yenisey to Yakut S.S.R. 2 aaGuns moved from Bryansk to Ukraine 1 aaGun moved from Novgorod to Belarus 3 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Belarus 1 artillery and 1 mech_infantry moved from Bryansk to Ukraine 2 artilleries and 4 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Novgorod 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 33 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Germans regular : -2.33 Russians regular : -8.50 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from Shantung to Jehol 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 6 fighters moved from 6 Sea Zone to Jehol 1 artillery and 1 mech_infantry moved from Shantung to Anhwe Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 submarines and 1 transport Americans defend with 1 submarine Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 6 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 6 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 2 artilleries and 6 fighters Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 6 fighters in Jehol, round 2 : 6/8 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 6 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Anhwe Japanese attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 6 fighters moved from Jehol to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Korea to Manchuria 1 mech_infantry moved from Manchuria to Jehol 1 armour moved from Buryatia to Amur 1 armour and 9 mech_infantrys moved from Shantung to Jehol 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6 Japanese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.50 Japanese regular : 3.33





