388b13f5-de7a-4319-9bb5-e2f3ba66cbfc-triplea_42316_4ianz non com edit.tsvg
L25 G40 OOB Tyzoq L +42 vs cwglee X rematch
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 2 fighters and 2 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 4 destroyers and 3 submarines moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 11 fighters moved from 43 Sea Zone to Philippines 5 bombers moved from Burma to Shensi 1 fighter moved from India to Shensi Combat - Americans Battle in Gibraltar Americans attack with 1 bomber and 2 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Norway Americans attack with 2 fighters and 2 infantry Germans defend with 1 armour Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 35 Sea Zone Americans attack with 4 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 4 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Philippines Americans attack with 11 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry Americans roll dice for 11 fighters and 2 infantry in Philippines, round 2 : 8/13 hits, 5.83 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 11 fighters and 2 infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Battle in Shensi Americans attack with 5 bombers and 1 fighter Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 5 bombers and 1 fighter in Shensi, round 2 : 4/6 hits, 3.83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Shensi 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Shensi Americans win with 5 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 5 bombers moved from Shensi to Yunnan 11 fighters moved from Philippines to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 6 carriers and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 1 transport moved from 125 Sea Zone to 123 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to 110 Sea Zone 1 infantry moved from Libya to Tunisia 1 bomber moved from Gibraltar to British Guiana 1 fighter moved from Queensland to Caroline Islands 1 bomber moved from Northern Territory to Yunnan 1 bomber moved from Queensland to Yunnan Place Units - Americans 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 bomber, 1 fighter and 2 infantry placed in Western United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 4. 1 destroyer placed in 101 Sea Zone 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 4 fighters moved from United Kingdom to Holland Belgium 4 fighters moved from 125 Sea Zone to Holland Belgium 1 battleship, 1 cruiser and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium British attack with 8 fighters and 2 infantry Germans defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 7/10 hits, 4.33 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium 3 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in Persia British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Persia 2 infantry owned by the Germans lost in Persia British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 5/5 hits, 2.50 expected hits Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 6 infantry moved from West India to Eastern Persia 1 bomber moved from Persia to Eastern Persia 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone 2 artilleries and 9 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Alexandria to Egypt 2 infantry moved from Malaya to Shan State 2 aaGuns, 1 artillery and 18 infantry moved from Burma to Yunnan 1 aaGun and 10 infantry moved from India to West India 4 fighters moved from Holland Belgium to United Kingdom 4 fighters moved from Holland Belgium to 110 Sea Zone 2 transports moved from 125 Sea Zone to 111 Sea Zone 4 infantry moved from Scotland to 111 Sea Zone 2 carriers, 2 destroyers and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 infantry placed in Union of South Africa 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 19 PUs Some Units in Malaya change ownership: 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : 4.33 Japanese regular : -1.17 Italians regular : -0.33 Germans regular : -0.83 British regular : 3.17 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Southern France to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Trans-Jordan Battle in 91 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Gibraltar Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 harbour; Americans defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to 95 Sea Zone 1 bomber moved from Gibraltar to Southern France 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 91 Sea Zone to 95 Sea Zone 4 mech_infantrys moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern France Place Units - Italians 2 transports placed in 95 Sea Zone 1 artillery and 2 infantry placed in Southern Italy Italians undo move 2. 3 infantry placed in Southern France 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 4 fighters moved from 43 Sea Zone to Celebes Combat - ANZAC Battle in Kwangtung Battle in Celebes ANZAC attack with 4 fighters and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 4 fighters and 2 infantry in Celebes, round 2 : 1/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Kwangtung from Japanese, taking Celebes from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone 4 fighters moved from Celebes to 35 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from Northern Territory to Queensland 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 4 fighters moved from 43 Sea Zone to Celebes Combat - ANZAC Battle in Kwangtung Battle in Celebes ANZAC attack with 4 fighters and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 4 fighters and 2 infantry in Celebes, round 2 : 1/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Kwangtung from Japanese, taking Celebes from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone 4 fighters moved from Celebes to 35 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from Northern Territory to Queensland 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Karelia to Norway 1 fighter and 3 tactical_bombers moved from Novgorod to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 mech_infantrys moved from Iraq to Persia 2 bombers moved from Ukraine to Persia 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 13 armour and 13 mech_infantrys moved from Iraq to Egypt 8 bombers moved from Western Germany to Egypt 2 infantry moved from France to Holland Belgium Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Norway Germans attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Persia Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Persia, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Egypt Germans attack with 13 armour, 8 bombers and 13 mech_infantrys British defend with 1 armour, 2 artilleries, 1 harbour, 11 infantry and 5 mech_infantrys; French defend with 1 infantry Germans roll dice for 13 armour, 8 bombers and 13 mech_infantrys in Egypt, round 2 : 18/34 hits, 14.00 expected hits British roll dice for 1 armour, 2 artilleries, 12 infantry and 5 mech_infantrys in Egypt, round 2 : 5/20 hits, 6.83 expected hits 5 mech_infantrys owned by the Germans lost in Egypt 5 mech_infantrys owned by the British, 1 infantry owned by the French, 1 artillery owned by the British and 11 infantry owned by the British lost in Egypt Germans roll dice for 13 armour, 8 bombers and 8 mech_infantrys in Egypt, round 3 : 13/29 hits, 13.17 expected hits British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 13 armour, 8 bombers and 8 mech_infantrys remaining. Battle score for attacker is 50 Casualties for Germans: 5 mech_infantrys Casualties for British: 1 armour, 2 artilleries, 11 infantry and 5 mech_infantrys Casualties for French: 1 infantry Non Combat Move - Germans 8 bombers moved from Egypt to Trans-Jordan 1 aaGun moved from Northwest Persia to Iraq 2 bombers moved from Persia to Trans-Jordan 2 fighters moved from Ukraine to Trans-Jordan 2 fighters moved from Ukraine to Novgorod 3 mech_infantrys moved from Novgorod to Karelia 1 fighter and 3 tactical_bombers moved from Norway to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 9 infantry moved from Poland to Eastern Poland 3 infantry moved from Western Ukraine to Bessarabia 44 infantry moved from Ukraine to Bessarabia 2 aaGuns, 15 artilleries and 5 mech_infantrys moved from Ukraine to Bessarabia 1 artillery moved from France to Western Germany 3 infantry moved from France to Western Germany Place Units - Germans 1 infantry placed in Western Ukraine 1 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 armour, 5 artilleries and 4 infantry placed in Germany 1 fighter and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,2,1,6 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 56 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 4.17 British regular : -2.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Italians 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 2 infantry moved from Caucasus to Rostov 1 artillery and 2 infantry moved from Volgograd to Rostov 17 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Samara to Western Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 21 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 21 infantry in Rostov, round 2 : 4/22 hits, 4.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 21 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Rostov 1 fighter moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 2 infantry moved from Smolensk to Belarus 1 aaGun, 1 armour, 19 artilleries, 28 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 armour, 8 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 aaGun and 2 infantry moved from Samara to Russia 1 aaGun, 1 artillery and 2 infantry moved from Kansu to Timguska Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Russians collect 32 PUs (1 lost to blockades); end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from French Indo China to Kwangtung 2 fighters moved from French Indo China to Kwangtung 1 fighter moved from French Indo China to Kwangtung 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 3 artilleries moved from Manchuria to Jehol 1 fighter moved from 19 Sea Zone to 20 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in 20 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 4 fighters and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 4 fighters and 2 infantry in Kwangtung, round 2 : 2/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangsi Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 3 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters moved from Kwangtung to 6 Sea Zone 5 fighters moved from French Indo China to 6 Sea Zone 1 aaGun moved from French Indo China to Kwangsi 1 armour and 9 mech_infantrys moved from Manchuria to Anhwe 1 mech_infantry moved from Shantung to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 6 tactical_bombers moved from 19 Sea Zone to Japan 2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 mech_infantrys placed in Shantung 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.50 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone 2 fighters and 2 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from British Guiana to Gibraltar 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 7 bombers moved from Yunnan to Shantung 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in 125 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Americans attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Norway, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Gibraltar Americans attack with 1 bomber and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in Holland Belgium Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shantung Americans attack with 7 bombers and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 7 bombers and 2 infantry in Shantung, round 2 : 3/9 hits, 5.00 expected hits Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Shantung 3 mech_infantrys owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 7 bombers moved from Shantung to Suiyuyan 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Malaya to Shan State 1 aaGun and 2 infantry moved from Eastern United States to Quebec 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 carrier moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 bomber moved from Gibraltar to British Guiana 1 submarine moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 3 bombers placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : -5.83 Japanese regular : 0.00 Italians regular : 1.00 Germans regular : -0.83 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone 2 fighters and 2 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from British Guiana to Gibraltar 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 7 bombers moved from Yunnan to Shantung 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in 125 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Americans attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Norway, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Gibraltar Americans attack with 1 bomber and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in Holland Belgium Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shantung Americans attack with 7 bombers and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 7 bombers and 2 infantry in Shantung, round 2 : 3/9 hits, 5.00 expected hits Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Shantung 3 mech_infantrys owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 7 bombers moved from Shantung to Suiyuyan 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Malaya to Shan State 1 aaGun and 2 infantry moved from Eastern United States to Quebec 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 carrier moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 bomber moved from Gibraltar to British Guiana 1 submarine moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 3 bombers placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 7 PUs; Combat Move - British 1 infantry moved from Siam to French Indo China 2 infantry moved from Shan State to French Indo China 2 mech_infantrys moved from Malaya to French Indo China 1 artillery and 18 infantry moved from Yunnan to Kwangsi 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Eastern Persia to Persia Combat - British Battle in Persia British attack with 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Persia, round 2 : 3/9 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Persia 2 mech_infantrys owned by the Germans lost in Persia British win, taking Persia from Germans with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Kwangsi British attack with 1 artillery and 18 infantry Japanese defend with 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry British roll dice for 1 artillery and 18 infantry in Kwangsi, round 2 : 3/19 hits, 3.50 expected hits Japanese roll dice for 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the British lost in Kwangsi 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi British roll dice for 1 artillery and 17 infantry in Kwangsi, round 3 : 1/18 hits, 3.33 expected hits Japanese roll dice for 3 artilleries and 1 mech_infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British roll dice for 1 artillery and 17 infantry in Kwangsi, round 4 : 0/18 hits, 3.33 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery and 16 infantry in Kwangsi, round 5 : 3/17 hits, 3.17 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kwangsi 3 artilleries owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 18 Casualties for British: 3 infantry Casualties for Japanese: 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry Battle in French Indo China British attack with 3 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor and 1 infantry British roll dice for 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Burma 1 aaGun and 1 infantry moved from Malaya to Shan State 1 aaGun and 10 infantry moved from West India to Eastern Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to India 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 75 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone 1 aaGun, 4 fighters and 7 infantry moved from 125 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 3 fighters moved from United Kingdom to 125 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Union of South Africa 8 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs Place Units - UK_Pacific 3 mech_infantrys placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 24 PUs Some Units in Malaya change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Americans regular : -5.83 Japanese regular : -1.67 Italians regular : 1.00 Germans regular : -0.50 British regular : -6.00





