Looks like I used the tanks wrong and should have blitzed S. Belarus with the Bryansk tank and Smolensk with the Moscow tank, use 2nd post with edit if that’s fine
L25 G40 OOB Tyzoq L +42 vs cwglee X rematch
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone 2 fighters and 2 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from British Guiana to Gibraltar 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 7 bombers moved from Yunnan to Shantung 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in 125 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Americans attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Norway, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Gibraltar Americans attack with 1 bomber and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in Holland Belgium Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shantung Americans attack with 7 bombers and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 7 bombers and 2 infantry in Shantung, round 2 : 3/9 hits, 5.00 expected hits Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Shantung 3 mech_infantrys owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 7 bombers moved from Shantung to Suiyuyan 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Malaya to Shan State 1 aaGun and 2 infantry moved from Eastern United States to Quebec 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 carrier moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 bomber moved from Gibraltar to British Guiana 1 submarine moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 3 bombers placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : -5.83 Japanese regular : 0.00 Italians regular : 1.00 Germans regular : -0.83 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone 2 fighters and 2 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from British Guiana to Gibraltar 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 7 bombers moved from Yunnan to Shantung 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Battle in 125 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Americans attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Norway, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Norway 1 mech_infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Gibraltar Americans attack with 1 bomber and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in Holland Belgium Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shantung Americans attack with 7 bombers and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 7 bombers and 2 infantry in Shantung, round 2 : 3/9 hits, 5.00 expected hits Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Shantung 3 mech_infantrys owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 7 bombers moved from Shantung to Suiyuyan 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Malaya to Shan State 1 aaGun and 2 infantry moved from Eastern United States to Quebec 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 carrier moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 bomber moved from Gibraltar to British Guiana 1 submarine moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 3 bombers placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 7 PUs; Combat Move - British 1 infantry moved from Siam to French Indo China 2 infantry moved from Shan State to French Indo China 2 mech_infantrys moved from Malaya to French Indo China 1 artillery and 18 infantry moved from Yunnan to Kwangsi 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Eastern Persia to Persia Combat - British Battle in Persia British attack with 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Persia, round 2 : 3/9 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Persia 2 mech_infantrys owned by the Germans lost in Persia British win, taking Persia from Germans with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Kwangsi British attack with 1 artillery and 18 infantry Japanese defend with 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry British roll dice for 1 artillery and 18 infantry in Kwangsi, round 2 : 3/19 hits, 3.50 expected hits Japanese roll dice for 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the British lost in Kwangsi 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi British roll dice for 1 artillery and 17 infantry in Kwangsi, round 3 : 1/18 hits, 3.33 expected hits Japanese roll dice for 3 artilleries and 1 mech_infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British roll dice for 1 artillery and 17 infantry in Kwangsi, round 4 : 0/18 hits, 3.33 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery and 16 infantry in Kwangsi, round 5 : 3/17 hits, 3.17 expected hits Japanese roll dice for 3 artilleries in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Kwangsi 3 artilleries owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 18 Casualties for British: 3 infantry Casualties for Japanese: 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry Battle in French Indo China British attack with 3 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor and 1 infantry British roll dice for 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Burma 1 aaGun and 1 infantry moved from Malaya to Shan State 1 aaGun and 10 infantry moved from West India to Eastern Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to India 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 75 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone 1 aaGun, 4 fighters and 7 infantry moved from 125 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 3 fighters moved from United Kingdom to 125 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Union of South Africa 8 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs Place Units - UK_Pacific 3 mech_infantrys placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 24 PUs Some Units in Malaya change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Americans regular : -5.83 Japanese regular : -1.67 Italians regular : 1.00 Germans regular : -0.50 British regular : -6.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 bomber moved from Southern France to 91 Sea Zone Combat - Italians Battle in Anglo Egyptian Sudan Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win, taking Anglo Egyptian Sudan from British with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Gibraltar 4 fighters moved from Southern Italy to Gibraltar 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 4 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Italians 1 transport placed in 97 Sea Zone 1 submarine placed in 93 Sea Zone 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from New South Wales to Sumatra 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to Burma 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Place Units - ANZAC 1 carrier and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 22 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from New South Wales to Sumatra 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to Burma 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Place Units - ANZAC 1 carrier and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 22 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Algeria to Tunisia 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 factory_minors, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 3 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Trans-Jordan to Western Ukraine 1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from French 1 mech_infantry moved from Egypt to Kenya Germans take Kenya from British 1 mech_infantry moved from Egypt to Syria Germans take Syria from French Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 3 infantry and 4 tactical_bombers Americans defend with 1 armour and 1 infantry Germans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/10 hits, 4.50 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Ukraine 2 aaGuns, 15 artilleries, 47 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine 7 infantry moved from Eastern Poland to Bessarabia 4 infantry moved from Germany to Poland 5 artilleries moved from Germany to Poland 1 armour moved from Germany to Romania 4 mech_infantrys moved from Western Germany to Poland 3 aaGuns and 2 artilleries moved from Western Germany to Denmark 3 mech_infantrys moved from Novgorod to Finland 4 mech_infantrys moved from Karelia to Finland 2 fighters moved from Novgorod to Finland 3 fighters and 4 tactical_bombers moved from Holland Belgium to Finland 12 armour and 5 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Trans-Jordan to Southern Italy 9 bombers moved from Trans-Jordan to Southern Italy Place Units - Germans 1 factory_minor placed in Iraq 1 factory_minor placed in Egypt 2 artilleries and 1 infantry placed in Ukraine 1 infantry placed in Novgorod 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Russians regular : 0.67 Germans regular : 0.50 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 armour moved from Belarus to Baltic States Russians take Baltic States from Italians 1 armour moved from Baltic States to Novgorod 5 artilleries, 17 infantry and 1 mech_infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 armour, 5 artilleries, 17 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour, 5 artilleries, 17 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/26 hits, 6.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 5 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun moved from Belarus to Novgorod 14 artilleries and 13 infantry moved from Belarus to Bryansk 1 aaGun, 1 artillery and 21 infantry moved from Rostov to Bryansk 2 infantry moved from Volgograd to Tambov 1 aaGun and 12 infantry moved from Russia to Bryansk 1 aaGun, 1 artillery and 2 infantry moved from Timguska to Yenisey 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Northwest Persia to Persia Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.50 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers and 1 submarine; Remaining resources: 1 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia 1 armour and 10 mech_infantrys moved from Anhwe to Shantung 3 artilleries moved from Jehol to Shantung 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to 17 Sea Zone 5 fighters moved from 6 Sea Zone to Iwo Jima 1 submarine moved from 6 Sea Zone to 25 Sea Zone 6 fighters moved from 6 Sea Zone to 25 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kwangtung to Kiangsi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shantung Japanese attack with 1 armour, 3 artilleries and 10 mech_infantrys Americans defend with 1 infantry; Chinese defend with 1 harbour Japanese roll dice for 1 armour, 3 artilleries and 10 mech_infantrys in Shantung, round 2 : 3/14 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 3 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iwo Jima Japanese attack with 5 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 5 fighters and 2 infantry in Iwo Jima, round 2 : 1/7 hits, 2.83 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 6 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 6 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 5 fighters moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 2 carriers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Japanese collect 33 PUs (2 lost to blockades); end with 34 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : -0.83 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific 1 bomber moved from British Guiana to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 transport moved from 125 Sea Zone to 123 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 4 infantry moved from 123 Sea Zone to Iceland 1 carrier moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from Eastern United States to 123 Sea Zone 1 bomber moved from 92 Sea Zone to Tunisia 7 bombers moved from Suiyuyan to Chahar 1 artillery moved from Shan State to Yunnan 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 bombers moved from Western United States to Caroline Islands Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 bomber and 4 infantry placed in Eastern United States 1 harbour placed in Norway Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific 1 bomber moved from British Guiana to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 transport moved from 125 Sea Zone to 123 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 4 infantry moved from 123 Sea Zone to Iceland 1 carrier moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from Eastern United States to 123 Sea Zone 1 bomber moved from 92 Sea Zone to Tunisia 7 bombers moved from Suiyuyan to Chahar 1 artillery moved from Shan State to Yunnan 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 bombers moved from Western United States to Caroline Islands Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 bomber and 4 infantry placed in Eastern United States 1 harbour placed in Norway Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 17 PUs; UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 4 infantry moved from Kwangsi to Kiangsi 1 bomber, 1 fighter and 1 tactical_bomber moved from India to Kiangsi 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 battleship and 1 cruiser moved from 75 Sea Zone to 72 Sea Zone 4 transports moved from 125 Sea Zone to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 battleship and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 3 fighters moved from 125 Sea Zone to Western Germany 5 fighters moved from Norway to Western Germany 1 fighter moved from United Kingdom to Western Germany Combat - British British creates battle in territory 39 Sea Zone Battle in Kiangsi British attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kenya British attack with 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya 1 mech_infantry owned by the Germans lost in Kenya British win, taking Kenya from Germans with 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Germany British attack with 9 fighters, 8 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 4 artilleries and 10 infantry British roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 9 fighters, 8 infantry and 1 mech_infantry in Western Germany, round 2 : 6/18 hits, 6.00 expected hits Germans roll dice for 4 artilleries and 10 infantry in Western Germany, round 2 : 4/14 hits, 4.67 expected hits 4 infantry owned by the British lost in Western Germany 6 infantry owned by the Italians lost in Western Germany British roll dice for 9 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 7/14 hits, 5.33 expected hits Germans roll dice for 4 artilleries and 4 infantry in Western Germany, round 3 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Western Germany 3 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Western Germany British roll dice for 9 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 6/12 hits, 5.00 expected hits Germans roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 9 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for British: 6 infantry Casualties for Italians: 4 artilleries and 10 infantry Non Combat Move - British 1 bomber moved from Kiangsi to Burma 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 1 aaGun, 1 artillery and 10 infantry moved from Kwangsi to Hunan 3 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Yunnan 1 aaGun moved from Burma to India 1 aaGun and 1 infantry moved from Shan State to Burma 2 infantry moved from French Indo China to Kwangsi 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 aaGun and 10 infantry moved from Eastern Persia to Persia 1 destroyer moved from 75 Sea Zone to 76 Sea Zone 1 submarine moved from 75 Sea Zone to 72 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 8 infantry moved from Normandy Bordeaux to France 7 fighters moved from Western Germany to 112 Sea Zone 2 carriers and 2 destroyers moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to France Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 mech_infantry placed in India 3 mech_infantrys placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in Malaya change ownership: 3 mech_infantrysCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -1.00 British regular : 0.83 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Italians Italians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 mech_infantry moved from Ukraine to Rostov Italians take Rostov from Russians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 submarine moved from 81 Sea Zone to 76 Sea Zone 2 fighters moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 91 Sea Zone Combat - Italians Battle in Morocco Battle in 76 Sea Zone Italians attack with 2 fighters, 1 submarine and 1 transport British defend with 1 destroyer Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 76 Sea Zone 1 destroyer owned by the British lost in 76 Sea Zone Italians win, taking Morocco from French with 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Italian Somaliland Battle in Kenya Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya 1 infantry owned by the British lost in Kenya Italians win, taking Italian Somaliland from Russians, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 transport moved from 81 Sea Zone to 97 Sea Zone 8 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Southern France to Northern Italy Place Units - Italians 1 airfield placed in Gibraltar 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,1,4 Italians collect 21 PUs (1 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : 1.83 British regular : 1.33 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Shan State to 37 Sea Zone 1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 39 Sea Zone to India 2 fighters moved from Burma to Persia 1 carrier and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Sumatra to India Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 mech_infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Shan State to 37 Sea Zone 1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 39 Sea Zone to India 2 fighters moved from Burma to Persia 1 carrier and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Sumatra to India Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry and 1 mech_infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from France to Southern France French take Southern France from Italians 3 infantry moved from France to Holland Belgium Combat - French Battle in Holland Belgium French attack with 5 infantry Germans defend with 2 infantry French roll dice for 5 infantry in Holland Belgium, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium French win, taking Okinawa from Japanese, taking Holland Belgium from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - French 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Turn Complete - French French collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
French regular : 1.17 Germans regular : 0.33 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 6 bombers moved from Southern Italy to 72 Sea Zone 2 mech_infantrys moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 bomber moved from Ukraine to Volgograd 2 fighters moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Western Ukraine 2 bombers moved from Southern Italy to Norway 5 fighters and 4 tactical_bombers moved from Finland to Norway 7 mech_infantrys moved from Finland to Norway 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 1 armour and 7 mech_infantrys moved from Germany to Western Germany 3 mech_infantrys moved from Poland to Western Germany 2 artilleries moved from Denmark to Western Germany 1 mech_infantry moved from Syria to Iraq 2 infantry moved from Bessarabia to Western Ukraine Combat - Germans Battle in 72 Sea Zone Germans attack with 6 bombers British defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the British submerged Germans roll dice for 6 bombers in 72 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 72 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 bomber owned by the Germans lost in 72 Sea Zone 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 72 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 bomber Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Western Germany Germans attack with 1 armour, 2 artilleries, 2 fighters and 10 mech_infantrys British defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 10 mech_infantrys in Western Germany, round 2 : 3/15 hits, 4.17 expected hits British roll dice for 2 infantry and 1 mech_infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Western Germany 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Western Germany Germans win, taking Western Germany from British with 1 armour, 2 artilleries, 2 fighters and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in Norway Germans attack with 2 bombers, 5 fighters, 7 mech_infantrys and 4 tactical_bombers British defend with 1 aaGun and 7 infantry; Americans defend with 1 harbour and 1 infantry British roll AA dice in Norway : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 2 bombers, 4 fighters, 7 mech_infantrys and 4 tactical_bombers in Norway, round 2 : 5/17 hits, 7.17 expected hits Americans roll dice for 1 aaGun and 8 infantry in Norway, round 2 : 2/8 hits, 2.67 expected hits 2 mech_infantrys owned by the Germans lost in Norway 1 aaGun owned by the British and 4 infantry owned by the British lost in Norway Germans roll dice for 2 bombers, 4 fighters, 5 mech_infantrys and 4 tactical_bombers in Norway, round 3 : 5/15 hits, 6.83 expected hits Americans roll dice for 4 infantry in Norway, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Germans lost in Norway 1 infantry owned by the Americans and 3 infantry owned by the British lost in Norway Germans win, taking Norway from Americans with 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter and 3 mech_infantrys Casualties for British: 1 aaGun and 7 infantry Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Iraq 5 bombers moved from 72 Sea Zone to Kenya 1 bomber moved from Western Ukraine to Bessarabia 1 armour moved from Romania to Bessarabia 17 artilleries and 48 infantry moved from Ukraine to Bessarabia 2 aaGuns moved from Ukraine to Bessarabia 5 artilleries and 3 infantry moved from Poland to Eastern Poland 3 aaGuns moved from Denmark to Western Germany 4 fighters moved from Norway to Northern Italy 4 tactical_bombers moved from Norway to Northern Italy 2 bombers moved from Norway to Northern Italy 2 fighters moved from Western Germany to Southern Italy Place Units - Germans 1 artillery and 2 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 infantry and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 59 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -1.00 British AA : 0.50 Russians regular : 0.00 Germans regular : -5.00 British regular : -0.17 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kazakhstan to Volgograd 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 mech_infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 armour and 1 mech_infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 1 armour, 5 artilleries and 17 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Bryansk to Rostov 27 artilleries and 62 infantry moved from Bryansk to Ukraine 4 artilleries moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 27 artilleries and 62 infantry Germans defend with 1 factory_minor; Italians defend with 3 mech_infantrys Russians roll dice for 27 artilleries and 62 infantry in Ukraine, round 2 : 21/89 hits, 23.83 expected hits Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 27 artilleries and 62 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 3 mech_infantrys Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 4 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Rostov Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 artillery owned by the Russians retreated to Bryansk Italians win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Belarus Russians attack with 1 armour, 9 artilleries and 17 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 9 artilleries and 17 infantry in Belarus, round 2 : 7/27 hits, 7.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 9 artilleries and 16 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Western Ukraine to Russia 1 aaGun, 1 artillery and 2 infantry moved from Yenisey to Yakut S.S.R. 2 aaGuns moved from Bryansk to Ukraine 1 aaGun moved from Novgorod to Belarus 3 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Belarus 1 artillery and 1 mech_infantry moved from Bryansk to Ukraine 2 artilleries and 4 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Novgorod 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 33 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Germans regular : -2.33 Russians regular : -8.50 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from Shantung to Jehol 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 6 fighters moved from 6 Sea Zone to Jehol 1 artillery and 1 mech_infantry moved from Shantung to Anhwe Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 4 submarines and 1 transport Americans defend with 1 submarine Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 6 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 6 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 2 artilleries and 6 fighters Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 6 fighters in Jehol, round 2 : 6/8 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 6 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Anhwe Japanese attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 6 fighters moved from Jehol to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Korea to Manchuria 1 mech_infantry moved from Manchuria to Jehol 1 armour moved from Buryatia to Amur 1 armour and 9 mech_infantrys moved from Shantung to Jehol 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6 Japanese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.50 Japanese regular : 3.33





