Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
Newenr85 axis vs cwglee allies +40 g40 oob
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Romania to Bessarabia 5 artilleries and 5 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 tactical_bomber moved from Alexandria to Bessarabia 1 fighter moved from Alexandria to Bessarabia 1 tactical_bomber moved from Alexandria to Bessarabia 1 fighter moved from Alexandria to Bessarabia 4 transports moved from 98 Sea Zone to 93 Sea Zone 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Alexandria to Northern Italy 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 90 Sea Zone 3 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Alexandria to Egypt 2 bombers moved from Tunisia to France Combat - Germans Non Combat Move - Germans 1 aaGun moved from Germany to Poland 1 aaGun moved from Slovakia Hungary to Romania 2 artilleries moved from Slovakia Hungary to Romania Place Units - Germans 1 infantry placed in Southern France 1 artillery and 1 infantry placed in France 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Germany Germans undo move 3. 1 infantry placed in Western Germany 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Germany Germans undo move 4. 1 fighter and 1 tactical_bomber placed in Western Germany 2 armour, 1 artillery and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs]Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Belarus to Baltic States 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland 4 infantry moved from Belarus to Eastern Poland 1 infantry moved from Finland to Norway Russians take Norway from Germans Combat - Russians Battle in Baltic States Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 3 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Novgorod 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 artillery moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Belarus to Bryansk 1 armour and 4 mech_infantrys moved from Russia to Bryansk 23 infantry moved from Western Ukraine to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 10 artilleries moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 3 infantry moved from Finland to Karelia 2 armour and 2 mech_infantrys moved from Finland to Novgorod Place Units - Russians 1 infantry placed in Ukraine 3 artilleries placed in Novgorod 1 armour and 2 mech_infantrys placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 2 artilleries and 1 infantry moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Kwangtung to French Indo China Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Borneo Battle in French Indo China Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking Borneo from UK_Pacific, taking French Indo China from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from India to Kwangsi 2 fighters moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 3 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi Place Units - Japanese 3 armour placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 UK_Pacific AA : -0,17 UK_Pacific regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 90 Sea Zone 1 destroyer moved from 106 Sea Zone to 103 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 2 fighters moved from 109 Sea Zone to 104 Sea Zone 2 fighters moved from 106 Sea Zone to 103 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 90 Sea Zone 1 bomber moved from Queensland to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 103 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 90 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 90 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 101 Sea Zone 2 fighters moved from 103 Sea Zone to 109 Sea Zone 2 fighters moved from 104 Sea Zone to 109 Sea Zone 1 carrier moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 bomber moved from 43 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 3 submarines moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Shan State to French Indo China 1 fighter moved from Shan State to 36 Sea Zone 1 artillery moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to Shan State 2 mech_infantrys moved from Belgian Congo to Kenya 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in 36 Sea Zone British attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in French Indo China British attack with 1 artillery, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from 36 Sea Zone to Shan State 6 infantry moved from Burma to Shan State 2 mech_infantrys moved from India to Shan State 1 artillery and 1 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from Persia to Iraq Place Units - British 2 transports placed in 106 Sea Zone 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,5,2,4,3 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.00 Germans regular : -0.50 British regular : 0.00 -
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take Anglo Egyptian Sudan from British Italians take French Equatorial Africa from French 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 fighter moved from Southern Italy to Egypt 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 3 transports moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt Place Units - Italians 1 factory_minor placed in Egypt 1 artillery and 2 infantry placed in Southern Italy Italians undo move 2. 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Burma to Shan State Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 26 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Egypt to Gibraltar 1 fighter moved from Western Germany to 104 Sea Zone 1 bomber moved from France to 104 Sea Zone 1 fighter moved from Gibraltar to 90 Sea Zone 1 bomber moved from France to 90 Sea Zone 1 fighter moved from Northern Italy to Gibraltar 2 armour moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from Bessarabia to Baltic States 1 tactical_bomber moved from Bessarabia to Baltic States 1 fighter moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Bessarabia to Eastern Poland 8 infantry moved from Poland to Baltic States 6 artilleries moved from Poland to Baltic States 3 mech_infantrys moved from Poland to Baltic States 2 armour moved from Poland to Baltic States 4 artilleries and 1 infantry moved from Poland to Eastern Poland 6 infantry moved from Bessarabia to Eastern Poland 2 artilleries moved from Romania to Bessarabia 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 4 armour, 6 artilleries, 1 fighter, 8 infantry, 4 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 4 armour, 6 artilleries, 1 fighter, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 6/24 hits, 8,17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 6 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 90 Sea Zone Germans attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 90 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 90 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 4 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 4 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/13 hits, 4,33 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 bomber moved from 104 Sea Zone to France 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from 90 Sea Zone to Gibraltar 1 bomber moved from 90 Sea Zone to Gibraltar 1 tactical_bomber moved from Baltic States to Poland 1 fighter moved from Baltic States to Poland 1 aaGun moved from Romania to Bessarabia 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Western Germany Place Units - Germans 1 submarine placed in 93 Sea Zone 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in France 4 artilleries and 3 infantry placed in Germany Germans undo move 4. 2 artilleries and 2 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Russians regular : -1,00 Germans regular : -1,67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 2 artilleries and 3 infantry moved from Bryansk to Ukraine 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 armour and 7 mech_infantrys moved from Bryansk to Novgorod 1 artillery moved from Belarus to Novgorod 3 infantry moved from Karelia to Novgorod 1 infantry moved from Norway to Finland 6 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk Place Units - Russians 1 fighter and 2 infantry placed in Novgorod 1 armour, 1 fighter and 5 mech_infantrys placed in Russia Russians undo move 2. 1 armour and 2 mech_infantrys placed in Volgograd 1 fighter and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 49 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Korea 1 fighter moved from Japan to Korea 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 2 bombers moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 2 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 3,33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Korea Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea 1 infantry owned by the Russians lost in Korea Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Korea to Manchuria 1 tactical_bomber moved from French Indo China to Kwangsi 2 fighters moved from French Indo China to Kwangsi 2 bombers moved from French Indo China to Kwangsi 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 armour placed in Kiangsu 1 infantry placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : -0,00 UK_Pacific regular : -1,00 Russians regular : 0,67 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 destroyer moved from 103 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 109 Sea Zone to 91 Sea Zone 4 fighters moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@newenr85 scramble in 91?
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@cwglee51 no
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 destroyer moved from 103 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 109 Sea Zone to 91 Sea Zone 4 fighters moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 3 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 6 transports Germans defend with 1 destroyer Americans roll dice for 3 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 2 : 5/9 hits, 4.17 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone Americans win with 3 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 3.67 expected hits Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits, 2.67 expected hits 2 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gibraltar Americans roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 4/10 hits, 3.33 expected hits Germans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 fighters owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 40 Casualties for Americans: 3 infantry Casualties for Germans: 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Non Combat Move - Americans Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Trans-Jordan 2 bombers moved from Iraq to Trans-Jordan 3 infantry moved from Persia to Iraq 3 fighters moved from United Kingdom to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 3 infantry moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China Combat - British Battle in Trans-Jordan British attack with 2 bombers and 2 infantry Italians defend with 1 infantry British roll dice for 2 bombers and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in French Indo China British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 4 infantry moved from India to Burma 2 mech_infantrys moved from Belgian Congo to Rhodesia 2 mech_infantrys moved from Kenya to Rhodesia 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Trans-Jordan to Iraq Place Units - British 1 artillery and 2 infantry placed in Iraq 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4,4,3,1 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : 0.00 Italians regular : 0.67 Germans regular : -1.33 British regular : -1.83 -
@cwglee51 ccc to many passive rounds from me… i will need to think about this move
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 3 armour and 1 mech_infantry moved from French Equatorial Africa to Rhodesia Italians take Belgian Congo from British 1 fighter moved from Egypt to Rhodesia 5 infantry moved from Southern Italy to 97 Sea Zone 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Rhodesia Italians attack with 3 armour, 1 fighter and 1 mech_infantry British defend with 4 mech_infantrys Italians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Rhodesia, round 2 : 2/5 hits, 2,17 expected hits British roll dice for 4 mech_infantrys in Rhodesia, round 2 : 2/4 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Rhodesia 2 mech_infantrys owned by the British lost in Rhodesia Italians roll dice for 2 armour and 1 fighter in Rhodesia, round 3 : 1/3 hits, 1,50 expected hits British roll dice for 2 mech_infantrys in Rhodesia, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Rhodesia Italians roll dice for 2 armour and 1 fighter in Rhodesia, round 4 : 2/3 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Rhodesia, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Rhodesia Italians win, taking Rhodesia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 4 mech_infantrys Battle in Trans-Jordan Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Egypt 1 fighter moved from Rhodesia to Belgian Congo 1 fighter moved from Belgian Congo to French Equatorial Africa Place Units - Italians 3 infantry placed in Egypt 1 artillery, 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : -0,17 British regular : 0,33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 26 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 cruiser, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 4 artilleries and 7 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 9 armour moved from Bessarabia to Eastern Poland 3 artilleries moved from Bessarabia to Eastern Poland 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 3 artilleries and 1 infantry moved from Germany to Poland 1 bomber moved from France to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/3 hits, 1,83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 bomber moved from 114 Sea Zone to Western Germany 1 fighter moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to Western Germany Place Units - Germans 1 cruiser and 3 submarines placed in 112 Sea Zone 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -0,67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 21 infantry moved from Bryansk to Belarus 5 infantry moved from Novgorod to Belarus 4 armour and 9 mech_infantrys moved from Novgorod to Belarus 4 artilleries moved from Novgorod to Belarus 5 fighters and 1 tactical_bomber moved from Novgorod to Belarus 1 armour and 2 mech_infantrys moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Belarus 1 fighter moved from Russia to Belarus 2 artilleries moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Finland to Karelia 1 infantry moved from Amur to Korea Place Units - Russians 1 infantry placed in Novgorod 1 infantry placed in Ukraine 2 armour, 2 fighters and 4 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Russians collect 41 PUs (2 lost to blockades); end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 21 infantry moved from Bryansk to Belarus 5 infantry moved from Novgorod to Belarus 4 armour and 9 mech_infantrys moved from Novgorod to Belarus 4 artilleries moved from Novgorod to Belarus 5 fighters and 1 tactical_bomber moved from Novgorod to Belarus 1 armour and 2 mech_infantrys moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Belarus 1 fighter moved from Russia to Belarus 2 artilleries moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Finland to Karelia 1 infantry moved from Amur to Korea Place Units - Russians 1 infantry placed in Novgorod 1 infantry placed in Ukraine 2 armour, 2 fighters and 4 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Russians collect 41 PUs (2 lost to blockades); end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns EDIT: Adding units owned by Russians to Belarus: 4 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@newenr85 pls use 2nd one





