@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUscwglee axis vs crocket alllies +46 g40 oob
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Shan State to 42 Sea Zone 2 infantry moved from Egypt to Alexandria 1 infantry moved from Shan State to Siam Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 destroyers and 3 fighters Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 2 destroyers owned by the ANZAC lost in 42 Sea Zone 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 36 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Siam ANZAC attack with 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 6 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Siam, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win, taking Siam from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Shan State 1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun, 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Combat Move - French 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 37 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0.67 Japanese regular : -2.17 ANZAC regular : 2.83 -
@crockett36 Germany’s up!
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Finland to Archangel 2 fighters moved from Finland to Karelia 7 infantry moved from Finland to Karelia 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 2 bombers moved from Western Germany to Belarus 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Karelia Combat - Germans Battle in Archangel Germans attack with 1 fighter Russians defend with 2 aaGuns Russians roll AA dice in Archangel : 0/1 hits, 0.17 expected hits 2 aaGuns owned by the Russians lost in Archangel Germans win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in Karelia Germans attack with 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers Russians defend with 1 aaGun, 3 artilleries and 4 infantry Russians roll AA dice in Karelia : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers in Karelia, round 2 : 9/15 hits, 5.83 expected hits Russians roll dice for 1 aaGun, 3 artilleries and 4 infantry in Karelia, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Germans lost in Karelia 4 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 bombers, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun, 3 artilleries and 4 infantry Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Finland 4 fighters and 2 tactical_bombers moved from Karelia to Finland 2 bombers moved from Karelia to Eastern Poland 2 bombers moved from Belarus to Germany 3 artilleries moved from Bessarabia to Western Ukraine 2 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns, 7 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 3 armour moved from Romania to Western Ukraine 1 infantry moved from Bulgaria to Romania 7 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to France 9 infantry moved from Poland to Eastern Poland Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 artillery, 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 55 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 2.50 Russians AA : -0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 10 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Northwest Persia to Iraq 1 armour moved from Northwest Persia to Iraq 1 fighter moved from Caucasus to Iraq 1 infantry moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 submarine moved from 92 Sea Zone to 99 Sea Zone Combat - Russians Battle in 99 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Manchuria Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Iraq Russians attack with 1 armour, 1 fighter and 1 mech_infantry Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Iraq Russians roll dice for 1 armour and 1 fighter in Iraq, round 3 : 0/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Iraq 1 fighter owned by the Russians retreated Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Northwest Persia 1 fighter moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Buryatia to Korea Place Units - Russians 5 artilleries and 5 infantry placed in Russia 1 mech_infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 armour EDIT: Adding units owned by Russians to Caucasus: 1 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.67 Russians regular : 1.00 Neutral_Axis regular : 1.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 5x factory_major; Remaining resources: 57 PUs; 6 SuicideAttackTokens; Japanese buy 2 factory_minors, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 6 Sea Zone 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 56 Sea Zone to 37 Sea Zone 2 destroyers moved from 56 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from Kweichow to Shan State 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shensi to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 bomber moved from Kwangsi to Szechwan 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 2 transports 2 submarines owned by the Americans submerged 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 37 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 2 destroyers French defend with 1 destroyer Japanese roll dice for 2 battleships, 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from French with 2 battleships, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Szechwan Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Szechwan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers ANZAC defend with 3 fighters Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.00 expected hits UK_Pacific roll dice for 3 fighters in Shan State, round 2 : 3/3 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Shan State 3 fighters owned by the ANZAC lost in Shan State Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 3 infantry Casualties for ANZAC: 3 fighters Battle in French Indo China Japanese attack with 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in French Indo China, round 2 : 5/13 hits, 5.33 expected hits UK_Pacific roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in French Indo China 3 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 carrier moved from 56 Sea Zone to 37 Sea Zone 1 carrier moved from 44 Sea Zone to 36 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 bomber moved from Tsinghai to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 mech_infantry moved from Jehol to Suiyuyan 1 aaGun and 6 infantry moved from Jehol to Shantung 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Malaya 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,4 Japanese collect 51 PUs (5 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 French regular : -0.33 Japanese regular : 2.00 UK_Pacific regular : 1.00 -
@cwglee51 I don’t think kamis attack if there is no combat. If I am wrong, and you don’t mind, I’ll redo it.
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 bomber moved from Korea to Shantung 1 bomber moved from Korea to Japan 1 destroyer moved from 17 Sea Zone to 34 Sea Zone Americans take 22 Sea Zone from Japanese 1 cruiser moved from 18 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Korea to Jehol Chinese take Jehol from Japanese 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Air Battle in JapanCombat Hit Differential Summary :
-
@crockett36 intercept in Japan?
-
@crockett36 none
-
@cwglee51 good morning
-
@crockett36 yes sir happy super bowl day
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 bomber moved from Korea to Shantung 1 bomber moved from Korea to Japan 1 destroyer moved from 17 Sea Zone to 34 Sea Zone Americans take 22 Sea Zone from Japanese 1 cruiser moved from 18 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Korea to Jehol Chinese take Jehol from Japanese 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Air Battle in Japan Americans attacks with 7 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Japan causes 13 damage total. Damaged units is as follows: factory_major = 8, airfield = 5 Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in Libya Americans attack with 1 armour and 1 infantry Italians defend with 1 armour Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 bomber moved from Shantung to Korea EDIT: 1 submarine moved from 20 Sea Zone to 19 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 2. 1 submarine placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Americans undo move 5. 1 bomber and 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.50 Japanese AA : -0.50 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State 1 bomber moved from India to Malaya 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 96 Sea Zone to 97 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to Iraq 2 infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Belgian Congo to Ethiopia 1 armour moved from Egypt to Ethiopia 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone Combat - BritishCombat Hit Differential Summary :
-
scramble?
-
@crockett36 none
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 bomber moved from Korea to Shantung 1 bomber moved from Korea to Japan 1 destroyer moved from 17 Sea Zone to 34 Sea Zone Americans take 22 Sea Zone from Japanese 1 cruiser moved from 18 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Korea to Jehol Chinese take Jehol from Japanese 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Air Battle in Japan Americans attacks with 7 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Japan causes 13 damage total. Damaged units is as follows: factory_major = 8, airfield = 5 Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in Libya Americans attack with 1 armour and 1 infantry Italians defend with 1 armour Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 bomber moved from Shantung to Korea EDIT: 1 submarine moved from 20 Sea Zone to 19 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 2. 1 submarine placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Americans undo move 5. 1 bomber and 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State 1 bomber moved from India to Malaya 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 96 Sea Zone to 97 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to Iraq 2 infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Belgian Congo to Ethiopia 1 armour moved from Egypt to Ethiopia 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone Combat - British Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Battle in 97 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers Italians defend with 1 battleship and 1 submarine British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 97 Sea Zone 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 submarine Casualties for Italians: 1 battleship and 1 submarine Battle in Iraq British attack with 2 fighters Neutral_Axis defend with 1 infantry British roll dice for 2 fighters in Iraq, round 2 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter moved from Iraq to Eastern Persia 3 infantry moved from Persia to Eastern Persia 2 artilleries moved from Egypt to Trans-Jordan 4 infantry moved from Egypt to Trans-Jordan 2 fighters moved from 97 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 3 aaGuns moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to Shan State 1 battleship moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Malaya to India Place Units - British 2 transports placed in 106 Sea Zone 1 fighter placed in United Kingdom 1 bomber placed in Egypt British undo move 3. 1 bomber placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,6,1,4,2,5,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.33 Japanese AA : -0.67 Neutral_Axis regular : 0.67 British regular : -0.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Tobruk to Libya Combat - Italians Battle in Libya Italians attack with 1 artillery and 2 infantry Americans defend with 1 armour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 1 infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Libya, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Libya Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Italians 1 artillery and 1 mech_infantry moved from Morocco to Algeria 1 armour moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Romania to Baltic States 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Baltic States to Novgorod 1 bomber moved from Germany to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,3,1 Italians collect 11 PUs (4 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -1.83 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,2,5,5,3,2,5,3 ANZAC collect 10 PUs (1 lost to blockades); end with 13 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Eastern Poland to Ukraine 2 bombers moved from Germany to Ukraine 3 infantry moved from Eastern Poland to Belarus 4 fighters and 2 tactical_bombers moved from Finland to Belarus 1 fighter moved from Finland to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Ukraine Germans attack with 4 bombers and 3 infantry Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 4 bombers and 3 infantry in Ukraine, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 4 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 5/9 hits, 3.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belarus 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 112 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 bomber and 1 fighter moved from 112 Sea Zone to Western Germany 2 infantry moved from Karelia to Novgorod 2 infantry moved from Karelia to Finland 1 cruiser moved from 125 Sea Zone to 113 Sea Zone 1 transport moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Romania to Bessarabia 4 bombers moved from Ukraine to Western Ukraine 5 mech_infantrys moved from Eastern Poland to Western Ukraine 6 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 4 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland Place Units - Germans 1 factory_minor placed in Western Ukraine 1 destroyer placed in 113 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber and 1 fighter placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,5,3 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 52 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 1.50 British regular : -0.33





