Tyzoq (L+38) v Simon33 (X) OOB


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Manchuria to Korea
            1 artillery moved from Manchuria to Amur
            1 bomber moved from Midway to Amur
            2 fighters moved from 6 Sea Zone to Amur
            2 fighters moved from 6 Sea Zone to Korea
            1 fighter and 2 tactical_bombers moved from Midway to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 bomber, 2 fighters and 2 infantry moved from France to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 1 carrier, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    3 fighters owned by the Americans lost in 6 Sea Zone
                    2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
                2 submarines owned by the Americans submerged
                    Americans roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                1 tactical_bomber owned by the Americans retreated
                Japanese win with 2 fighters remaining. Battle score for attacker is -13
                Casualties for Americans: 4 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 carrier and 2 tactical_bombers
            Battle in Holland Belgium
                Americans attack with 1 bomber, 4 fighters and 2 infantry
                Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 3 : 1/6 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Amur
                Americans attack with 1 artillery, 1 bomber and 2 fighters
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Amur, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Korea
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 3 fighters and 1 infantry in Korea, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 3 fighters in Korea, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Korea
                    1 armour owned by the Japanese lost in Korea
                Americans win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 armour
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
    
        Non Combat Move - Americans
            1 bomber and 2 fighters moved from Amur to Central Mongolia
            2 fighters moved from Korea to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            1 bomber and 4 fighters moved from Holland Belgium to France
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Western United States to Wake Island
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 60 Optional[PUs]
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4.67
    Japanese regular : 1.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Manchuria to Korea
            1 artillery moved from Manchuria to Amur
            1 bomber moved from Midway to Amur
            2 fighters moved from 6 Sea Zone to Amur
            2 fighters moved from 6 Sea Zone to Korea
            1 fighter and 2 tactical_bombers moved from Midway to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 bomber, 2 fighters and 2 infantry moved from France to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 1 carrier, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    3 fighters owned by the Americans lost in 6 Sea Zone
                    2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
                2 submarines owned by the Americans submerged
                    Americans roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                1 tactical_bomber owned by the Americans retreated
                Japanese win with 2 fighters remaining. Battle score for attacker is -13
                Casualties for Americans: 4 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 carrier and 2 tactical_bombers
            Battle in Holland Belgium
                Americans attack with 1 bomber, 4 fighters and 2 infantry
                Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 3 : 1/6 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Amur
                Americans attack with 1 artillery, 1 bomber and 2 fighters
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Amur, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Korea
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 3 fighters and 1 infantry in Korea, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 3 fighters in Korea, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Korea
                    1 armour owned by the Japanese lost in Korea
                Americans win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 armour
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
    
        Non Combat Move - Americans
            1 bomber and 2 fighters moved from Amur to Central Mongolia
            2 fighters moved from Korea to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            1 bomber and 4 fighters moved from Holland Belgium to France
            1 submarine moved from 10 Sea Zone to 15 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Western United States to Wake Island
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 60 Optional[PUs]
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 11 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - British
            Battle in Sumatra
    
        Non Combat Move - British
            1 fighter moved from France to Alexandria
            1 artillery and 5 infantry moved from Iraq to Persia
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 39 Sea Zone to 76 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Kenya to Italian Somaliland
            1 tactical_bomber moved from Tanganyika Territory to Italian Somaliland
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Normandy Bordeaux to France
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from France to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Persia
            1 infantry placed in Union of South Africa
            7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -4.67
    Japanese regular : 1.00
    Germans regular : -0.33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 airfield, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                  Italians take Iraq from British
            1 fighter moved from Southern Italy to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 infantry moved from Western Germany to Denmark
            1 artillery moved from Western Germany to Denmark
            2 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Trans-Jordan to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
            2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
            3 artilleries moved from Northern Italy to Southern France
            2 armour moved from Bryansk to Caucasus
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            2 artilleries moved from Anglo Egyptian Sudan to Egypt
            2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Place Units - Italians
            1 airfield placed in Egypt
            2 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.50
    British regular : -0.33
    

    Savegame

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