L25 G40 OOB Booper (L+55) v Jacob16 (X)


  • @Jacob16

    Take Chinese units before British as well


  • @Jacob16

    Sorry - but prioritize based on defensive value - so Chinese inf before British inf, then mechs, then Chinese art before Brit art, etc. Tac before fighters.


  • @Jacob16

    Giving me too much time here. Alright, here’s the OOL

    1. UK AAA
    2. Chinese ground (inf then art)
    3. UK inf, then mech, then art
    4. UK tac
    5. Chinese fig
    6. Russian fig
    7. UK figs

  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 artilleries and 16 infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            2 bombers, 9 fighters and 8 tactical_bombers moved from French Indo China to Burma
            1 mech_infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in Siberia
            Battle in Korea
                Japanese attack with 1 infantry
                Russians defend with 2 aaGuns and 14 infantry
                    Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 2 aaGuns and 14 infantry in Korea, round 2 : 2/14 hits, 4.67 expected hits
                    1 infantry owned by the Japanese lost in Korea
                    1 aaGun owned by the Russians lost in Korea
                Russians win, taking Siberia from Russians with 1 aaGun and 14 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 aaGun
            Battle in Burma
                Japanese attack with 1 armour, 8 artilleries, 2 bombers, 9 fighters, 17 infantry, 2 mech_infantrys and 8 tactical_bombers
                British defend with 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; Chinese defend with 4 artilleries, 1 fighter and 15 infantry; Russians defend with 1 fighter
                    British roll AA dice in Burma : 3/9 hits, 1.50 expected hits
                    3 fighters owned by the Japanese lost in Burma
                    Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 17 infantry, 2 mech_infantrys and 8 tactical_bombers in Burma, round 2 : 15/44 hits, 17.17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 4 fighters, 26 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 14/39 hits, 14.50 expected hits
                    14 infantry owned by the Japanese lost in Burma
                    3 aaGuns owned by the British and 12 infantry owned by the Chinese lost in Burma
                    Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers in Burma, round 3 : 17/30 hits, 14.33 expected hits
                    UK_Pacific roll dice for 5 artilleries, 4 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 10/27 hits, 10.50 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 artilleries owned by the Japanese lost in Burma
                    3 infantry owned by the Chinese, 4 artilleries owned by the Chinese and 10 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 8 tactical_bombers in Burma, round 4 : 11/20 hits, 11.00 expected hits
                    UK_Pacific roll dice for 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 2/10 hits, 4.83 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                    1 fighter owned by the Russians, 3 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 1 artillery owned by the British, 2 fighters owned by the British and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 59
                Casualties for Japanese: 7 artilleries, 3 fighters, 17 infantry and 2 mech_infantrys
                Casualties for Chinese: 4 artilleries, 1 fighter and 15 infantry
                Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 1 fighter
    
        Non Combat Move - Japanese
            2 aaGuns moved from Yunnan to Burma
            2 bombers, 6 fighters and 8 tactical_bombers moved from Burma to French Indo China
            1 infantry moved from Szechwan to Yunnan
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            7 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    British AA : 1.50
    UK_Pacific regular : -3.83
    Russians regular : -2.67
    

    Savegame


  • I took that one russian AA as a casualty, choose the inf if u want


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer and 9 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            3 infantry moved from 42 Sea Zone to Java
            1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
                1 bomber owned by the Americans killed by AA in France
                Bombing raid in France causes 0 damage total. 
            Battle in Java
                Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 armour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans lost in Java
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 fighter moved from Eastern United States to Western United States
            5 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            3 carriers, 2 destroyers and 4 fighters moved from 33 Sea Zone to 42 Sea Zone
            1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 9 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            2 artilleries and 2 infantry moved from Shensi to Hopei
            1 artillery and 1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from Eastern Persia to Burma
            4 infantry moved from India to Burma
    
        Combat - British
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                British attack with 4 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 4 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Burma
                British attack with 1 bomber and 4 infantry
                Japanese defend with 2 aaGuns, 1 armour and 1 artillery
                    Japanese roll AA dice in Burma : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 4 infantry in Burma, round 2 : 1/5 hits, 1.33 expected hits
                    Japanese roll dice for 2 aaGuns, 1 armour and 1 artillery in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    1 aaGun owned by the Japanese lost in Burma
                    British roll dice for 1 bomber and 4 infantry in Burma, round 3 : 3/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour and 1 artillery in Burma, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the British lost in Burma
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 17
                Casualties for Japanese: 2 aaGuns, 1 armour and 1 artillery
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Burma to India
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Persia to India
            1 artillery and 1 infantry moved from West India to India
            2 infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 fighter moved from British Somaliland to West India
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 infantry moved from Northwest Persia to Persia
            1 artillery and 2 infantry moved from Egypt to Alexandria
            1 cruiser moved from 76 Sea Zone to 79 Sea Zone
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from Morocco to 91 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 transport moved from 80 Sea Zone to 77 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Egypt: 1 fighter
            EDIT: Adding units owned by Americans to Eastern Persia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.50
    Japanese AA : -0.17
    Germans AA : 0.83
    Germans regular : -0.67
    British regular : 1.83
    

    Savegame


  • @Jacob16

    Argh, I forgot one attack on US turn, SZ93. It’s an obvious one, so going to roll it here, hope that’s OK.

    3 subs + 2 figs vs 1 DD

    3 subs
    [dice 3d6<=2]
    2 figs
    [dice 2d6<=3]

    Italian DD
    [dice 1d6<=2]


  • 3d6<=2: 2, 1, 6; Hits: 2
    2d6<=3: 1, 6; Hits: 1
    1d6<=2: 2; Hits: 1


  • @Jacob16

    Also, assumed no scramble in SZ6, due to TUV differential. We can run it back if you prefer to scramble.


  • @Booper I’m confused is this the final save file with the edits from the dicebot that you used in the chat? Also what is this about SZ6 battle? I didn’t see any record of a SZ6 battle


  • @Jacob16

    Sorry, SZ6 battle was in a different game - got mixed up with the post here. :)

    Does the dicebot edit make sense without the SZ6 confusion? I’d have to go back to the file.


  • @Jacob16

    LOL, OK, I see the confusion - the whole dicebot thing was also for my other game. Just use the final game file as is. Somehow I must have gotten on the wrong game thread when I posted all of this.

    Sorry for the confusion! Surprised my other opponent didn’t ask what was going on with the edits!


  • @Booper Okay all good lol, was just a little confused


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Rostov
            2 infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in 97 Sea Zone
                Italians attack with 1 battleship, 1 cruiser and 1 transport
                Americans defend with 1 submarine
                1 submarine owned by the Americans submerged
            Battle in Rostov
                Italians attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Italians winItalians winItalians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining with 1 battleship, 1 cruiser and 1 transport remaining, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Cyprus: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 artillery and 2 infantry moved from Romania to Bessarabia
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to France
            1 bomber moved from Rostov to Yugoslavia
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Celebes to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 aaGun moved from 42 Sea Zone to Java
            1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Celebes to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 aaGun moved from 42 Sea Zone to Java
            1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Korea: 1 infantry
            EDIT: Adding units owned by Russians to Korea: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -0.50
    

    Savegame


  • @Jacob16

    Forgot to swap back to keep the AA gun and lose an inf in Korea


  • @Jacob16

    Reminder Germany is up


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Germany to Archangel
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Bessarabia to Belarus
            1 armour moved from Poland to Belarus
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/8 hits, 3.83 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    1 mech_infantry owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Volgograd
                    1 infantry owned by the Russians lost in Volgograd
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 1 bomber and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 infantry in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 armour, 1 bomber and 2 infantry in Belarus, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 bomber moved from Belarus to Western Germany
            1 infantry moved from Vyborg to Novgorod
            1 fighter and 1 tactical_bomber moved from Ukraine to Germany
            2 mech_infantrys moved from Poland to Bessarabia
            6 artilleries, 5 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
            4 mech_infantrys moved from Western Germany to Poland
            1 mech_infantry moved from Southern France to Western Germany
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 infantry moved from Germany to Western Germany
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            3 infantry placed in France
            2 armour and 2 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,2,6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 2.67
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            10 infantry moved from Korea to Amur
            1 armour moved from Egypt to Ethiopia
                  Russians take Ethiopia from Italians
            1 armour moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            1 artillery moved from Bryansk to Belarus
            3 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Amur
                Russians attack with 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 infantry in Amur, round 2 : 4/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 armour and 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 armour and 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from Bryansk to Belarus
            1 artillery moved from Russia to Tambov
            2 artilleries moved from Samara to Tambov
            1 aaGun moved from Bryansk to Russia
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            2 infantry moved from Korea to Manchuria
            1 aaGun moved from Korea to Manchuria
            1 aaGun moved from Korea to Amur
            2 infantry moved from Samara to Tambov
            2 aaGuns, 4 artilleries, 34 infantry and 4 mech_infantrys moved from Bryansk to Tambov
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Western Ukraine to Russia
            1 fighter moved from Rostov to Russia
            1 fighter moved from Archangel to Russia
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from 38 Sea Zone to India
            1 infantry moved from Russia to Tambov
            3 infantry moved from Samara to Russia
            3 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 fighter, 8 infantry and 1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,6,3,6,1,5,6,4,1,5,1,2,1,1,5,1,2,6,2,1,6,3,4,5
            Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Japanese regular : -0.33
    Germans regular : -1.67
    Russians regular : 4.67
    

    Savegame

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