@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
L25 G40 OOB Booper (L+55) v Jacob16 (X)
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Take Chinese units before British as well
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Sorry - but prioritize based on defensive value - so Chinese inf before British inf, then mechs, then Chinese art before Brit art, etc. Tac before fighters.
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Giving me too much time here. Alright, here’s the OOL
- UK AAA
- Chinese ground (inf then art)
- UK inf, then mech, then art
- UK tac
- Chinese fig
- Russian fig
- UK figs
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 artilleries and 16 infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 2 bombers, 9 fighters and 8 tactical_bombers moved from French Indo China to Burma 1 mech_infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians Combat - Japanese Battle in Siberia Battle in Korea Japanese attack with 1 infantry Russians defend with 2 aaGuns and 14 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.17 expected hits Russians roll dice for 2 aaGuns and 14 infantry in Korea, round 2 : 2/14 hits, 4.67 expected hits 1 infantry owned by the Japanese lost in Korea 1 aaGun owned by the Russians lost in Korea Russians win, taking Siberia from Russians with 1 aaGun and 14 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 aaGun Battle in Burma Japanese attack with 1 armour, 8 artilleries, 2 bombers, 9 fighters, 17 infantry, 2 mech_infantrys and 8 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; Chinese defend with 4 artilleries, 1 fighter and 15 infantry; Russians defend with 1 fighter British roll AA dice in Burma : 3/9 hits, 1.50 expected hits 3 fighters owned by the Japanese lost in Burma Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 17 infantry, 2 mech_infantrys and 8 tactical_bombers in Burma, round 2 : 15/44 hits, 17.17 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 4 fighters, 26 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 14/39 hits, 14.50 expected hits 14 infantry owned by the Japanese lost in Burma 3 aaGuns owned by the British and 12 infantry owned by the Chinese lost in Burma Japanese roll dice for 1 armour, 8 artilleries, 2 bombers, 6 fighters, 3 infantry, 2 mech_infantrys and 8 tactical_bombers in Burma, round 3 : 17/30 hits, 14.33 expected hits UK_Pacific roll dice for 5 artilleries, 4 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 10/27 hits, 10.50 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 artilleries owned by the Japanese lost in Burma 3 infantry owned by the Chinese, 4 artilleries owned by the Chinese and 10 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 8 tactical_bombers in Burma, round 4 : 11/20 hits, 11.00 expected hits UK_Pacific roll dice for 1 artillery, 4 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 2/10 hits, 4.83 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma 1 fighter owned by the Russians, 3 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 1 artillery owned by the British, 2 fighters owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 59 Casualties for Japanese: 7 artilleries, 3 fighters, 17 infantry and 2 mech_infantrys Casualties for Chinese: 4 artilleries, 1 fighter and 15 infantry Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Russians: 1 fighter Non Combat Move - Japanese 2 aaGuns moved from Yunnan to Burma 2 bombers, 6 fighters and 8 tactical_bombers moved from Burma to French Indo China 1 infantry moved from Szechwan to Yunnan 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan 7 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 British AA : 1.50 UK_Pacific regular : -3.83 Russians regular : -2.67 -
I took that one russian AA as a casualty, choose the inf if u want
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 9 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 3 infantry moved from 42 Sea Zone to Java 1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in France Bombing raid in France causes 0 damage total. Battle in Java Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans lost in Java 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 submarines moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 fighter moved from Eastern United States to Western United States 5 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 3 carriers, 2 destroyers and 4 fighters moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer and 9 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 artilleries and 2 infantry moved from Shensi to Hopei 1 artillery and 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Eastern Persia to Burma 4 infantry moved from India to Burma Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 4 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 4 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Burma British attack with 1 bomber and 4 infantry Japanese defend with 2 aaGuns, 1 armour and 1 artillery Japanese roll AA dice in Burma : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 4 infantry in Burma, round 2 : 1/5 hits, 1.33 expected hits Japanese roll dice for 2 aaGuns, 1 armour and 1 artillery in Burma, round 2 : 0/2 hits, 0.83 expected hits 1 aaGun owned by the Japanese lost in Burma British roll dice for 1 bomber and 4 infantry in Burma, round 3 : 3/5 hits, 1.33 expected hits Japanese roll dice for 1 aaGun, 1 armour and 1 artillery in Burma, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Burma 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 2 aaGuns, 1 armour and 1 artillery Casualties for British: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Burma to India 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Persia to India 1 artillery and 1 infantry moved from West India to India 2 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter moved from British Somaliland to West India 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 infantry moved from Northwest Persia to Persia 1 artillery and 2 infantry moved from Egypt to Alexandria 1 cruiser moved from 76 Sea Zone to 79 Sea Zone 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Morocco to 91 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 transport moved from 80 Sea Zone to 77 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Persia 5 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 fighter EDIT: Adding units owned by Americans to Eastern Persia: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.50 Japanese AA : -0.17 Germans AA : 0.83 Germans regular : -0.67 British regular : 1.83 -
Argh, I forgot one attack on US turn, SZ93. It’s an obvious one, so going to roll it here, hope that’s OK.
3 subs + 2 figs vs 1 DD
3 subs
[dice 3d6<=2]
2 figs
[dice 2d6<=3]Italian DD
[dice 1d6<=2] -
3d6<=2: 2, 1, 6; Hits: 2
2d6<=3: 1, 6; Hits: 1
1d6<=2: 2; Hits: 1 -
Also, assumed no scramble in SZ6, due to TUV differential. We can run it back if you prefer to scramble.
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@Booper I’m confused is this the final save file with the edits from the dicebot that you used in the chat? Also what is this about SZ6 battle? I didn’t see any record of a SZ6 battle
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Sorry, SZ6 battle was in a different game - got mixed up with the post here. :)
Does the dicebot edit make sense without the SZ6 confusion? I’d have to go back to the file.
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LOL, OK, I see the confusion - the whole dicebot thing was also for my other game. Just use the final game file as is. Somehow I must have gotten on the wrong game thread when I posted all of this.
Sorry for the confusion! Surprised my other opponent didn’t ask what was going on with the edits!
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@Booper Okay all good lol, was just a little confused
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Rostov 2 infantry moved from Ukraine to Rostov Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in 97 Sea Zone Italians attack with 1 battleship, 1 cruiser and 1 transport Americans defend with 1 submarine 1 submarine owned by the Americans submerged Battle in Rostov Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians winItalians winItalians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining with 1 battleship, 1 cruiser and 1 transport remaining, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Cyprus: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Romania to Bessarabia 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to France 1 bomber moved from Rostov to Yugoslavia Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 aaGun moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 aaGun moved from 42 Sea Zone to Java 1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 1 infantry EDIT: Adding units owned by Russians to Korea: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.50 -
Forgot to swap back to keep the AA gun and lose an inf in Korea
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Reminder Germany is up
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 bomber moved from Germany to Archangel 2 infantry moved from Novgorod to Belarus 1 bomber moved from Bessarabia to Belarus 1 armour moved from Poland to Belarus 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/8 hits, 3.83 expected hits British roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Russians win with no units remaining. Battle score for attacker is -7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 armour, 1 bomber and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 bomber and 2 infantry in Belarus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belarus Germans roll dice for 1 armour, 1 bomber and 2 infantry in Belarus, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 1 bomber moved from Belarus to Western Germany 1 infantry moved from Vyborg to Novgorod 1 fighter and 1 tactical_bomber moved from Ukraine to Germany 2 mech_infantrys moved from Poland to Bessarabia 6 artilleries, 5 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 4 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Southern France to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in France 2 armour and 2 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,2,6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.67 British regular : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 10 infantry moved from Korea to Amur 1 armour moved from Egypt to Ethiopia Russians take Ethiopia from Italians 1 armour moved from Egypt to Tobruk Russians take Tobruk from Italians 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 artillery moved from Bryansk to Belarus 3 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Amur Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Amur, round 2 : 4/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Belarus Russians attack with 1 artillery and 4 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Bryansk to Belarus 1 artillery moved from Russia to Tambov 2 artilleries moved from Samara to Tambov 1 aaGun moved from Bryansk to Russia 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 infantry moved from Korea to Manchuria 1 aaGun moved from Korea to Manchuria 1 aaGun moved from Korea to Amur 2 infantry moved from Samara to Tambov 2 aaGuns, 4 artilleries, 34 infantry and 4 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Russia to Bryansk 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Rostov to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from India to 38 Sea Zone 1 fighter moved from 38 Sea Zone to India 1 infantry moved from Russia to Tambov 3 infantry moved from Samara to Russia 3 infantry moved from Russia to Smolensk Place Units - Russians 1 fighter, 8 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,6,3,6,1,5,6,4,1,5,1,2,1,1,5,1,2,6,2,1,6,3,4,5 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -1.67 Russians regular : 4.67





