@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - Italians 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 1 armour moved from Eastern Poland to Bryansk 1 bomber moved from Tobruk to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Southern Italy 2 infantry moved from Northern Italy to Western Germany 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Romania to Belarus Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3,4,3,5,4,2,3,6 Italians collect 4 PUs (12 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
British AA : -0.17 -
I wasn’t sure about the last DD buy but I’m pretty sure about this one. Scramble if France attacks.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 3 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 3 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Belarus to 97 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 1 mech_infantry moved from Belarus to Ukraine 1 armour and 1 mech_infantry moved from Belarus to Ukraine Combat - Germans Battle in Ukraine Germans attack with 5 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 armour and 5 mech_infantrys in Ukraine, round 2 : 2/10 hits, 3.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Ukraine 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in 97 Sea Zone Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers; Italians loiter and taunt British defend with 1 battleship, 2 cruisers, 2 destroyers and 3 submarines 3 submarines owned by the British submerged Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits British roll dice for 1 battleship, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 97 Sea Zone 2 destroyers owned by the British and 2 cruisers owned by the British lost in 97 Sea Zone Germans roll dice for 3 bombers in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits British roll dice for 1 battleship in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in 97 Sea Zone 1 battleship owned by the British lost in 97 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 bomber, 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 2 cruisers and 2 destroyers Non Combat Move - Germans 2 bombers moved from 97 Sea Zone to Southern Italy 3 aaGuns, 8 armour, 9 artilleries, 31 infantry and 7 mech_infantrys moved from Belarus to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Novgorod to Belarus 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 artillery moved from Holland Belgium to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 4 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 5 infantry moved from Finland to Norway Place Units - Germans 1 factory_minor placed in Western Ukraine 3 artilleries placed in Novgorod 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.00 British regular : 1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 armour moved from Egypt to Ethiopia Russians take Ethiopia from Italians Combat - Russians Non Combat Move - Russians 1 mech_infantry moved from Caucasus to Novosibirsk 1 armour and 1 mech_infantry moved from Tambov to Novosibirsk 8 artilleries and 36 infantry moved from Tambov to Russia 1 infantry moved from Manchuria to Amur 2 aaGuns and 15 infantry moved from Manchuria to Jehol Place Units - Russians 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 1 bomber moved from French Indo China to 6 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour and 3 mech_infantrys moved from Yunnan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 battleship, 1 cruiser and 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Siberia to Buryatia Combat - Japanese Battle in Aleutian Islands Battle in 35 Sea Zone Japanese attack with 1 destroyer and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 7 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Philippines, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/17 hits, 9.67 expected hitsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -3.33 -

OOL in SZ6?
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@simon33 Max D. Lose the destroyer.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 1 bomber moved from French Indo China to 6 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour and 3 mech_infantrys moved from Yunnan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 battleship, 1 cruiser and 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Siberia to Buryatia Combat - Japanese Battle in Aleutian Islands Battle in 35 Sea Zone Japanese attack with 1 destroyer and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking Aleutian Islands from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 7 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Philippines, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/17 hits, 9.67 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone 5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Americans win with 1 battleship, 3 carriers, 3 cruisers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -66 Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers Casualties for Americans: 1 destroyer and 3 submarines 1 tactical_bomber owned by the Americans and 5 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 bomber moved from 6 Sea Zone to Kiangsu 1 infantry moved from Anhwe to Kiangsu 3 fighters and 4 tactical_bombers moved from 6 Sea Zone to Japan 1 battleship, 4 carriers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Java to Yunnan 1 infantry moved from Soviet Far East to Siberia 2 fighters moved from Java to 37 Sea Zone Place Units - Japanese 2 carriers placed in 37 Sea Zone 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,6 Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -3.33 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 3 carriers and 3 cruisers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters moved from Korea to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Korea to Buryatia 3 bombers moved from Caroline Islands to 6 Sea Zone 1 bomber moved from Western United States to 8 Sea Zone -
@simon33 Scramble?
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No scramble.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 3 carriers and 3 cruisers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters moved from Korea to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Korea to Buryatia 3 bombers moved from Caroline Islands to 6 Sea Zone 1 bomber moved from Western United States to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 3 bombers, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Buryatia Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Buryatia, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Buryatia 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Buryatia Americans win with 2 fighters remaining. Battle score for attacker is -12 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans 2 fighters moved from Buryatia to Yenisey 2 fighters moved from 6 Sea Zone to Midway 3 bombers moved from 6 Sea Zone to Midway 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States Place Units - Americans 1 harbour placed in Midway 1 transport placed in 10 Sea Zone 1 carrier and 2 submarines placed in 101 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 5 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 33 PUs; British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to Ukraine 3 submarines moved from 97 Sea Zone to 98 Sea Zone Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Non Combat Move - British 1 bomber moved from Ukraine to Russia 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 1 infantry moved from Morocco to Algeria 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 3 infantry moved from India to Burma 2 infantry moved from Persia to Northwest Persia 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 artillery and 5 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Eastern Persia to Persia 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Iraq to 98 Sea Zone 1 fighter moved from Burma to Persia Place Units - British 1 carrier placed in 98 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.83 Germans AA : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Tobruk to Libya 1 bomber moved from Southern Italy to Libya 2 armour moved from Bryansk to Caucasus Italians take Rostov from Russians Italians take Caucasus from Russians 1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry French defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.83 expected hits French roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Libya 2 infantry owned by the French lost in Libya Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Libya, round 3 : 2/7 hits, 2.67 expected hits French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking 97 Sea Zone from British, taking Libya from French with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for French: 3 infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 mech_infantry moved from Belarus to Ukraine Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 22 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 3 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 1.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 56 PUs; Germans buy 8 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 5 armour and 5 mech_infantrys moved from Bryansk to Volgograd Germans take Tambov from Russians 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in Gibraltar Battle in Volgograd Germans attack with 5 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Gibraltar from British, taking Volgograd from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 7 armour and 6 mech_infantrys moved from Bryansk to Caucasus 5 armour and 4 mech_infantrys moved from Ukraine to Caucasus 3 artilleries moved from Novgorod to Belarus 1 fighter moved from Novgorod to Ukraine 1 fighter moved from Novgorod to Belarus 4 mech_infantrys moved from Eastern Poland to Ukraine 10 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 2 aaGuns, 9 artilleries and 21 infantry moved from Bryansk to Ukraine 1 fighter moved from Belarus to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 2 artilleries and 1 fighter placed in Novgorod 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Germans collect 54 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 32 PUs; Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 1 infantry moved from Amur to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Russia to Northwest Persia 1 armour and 2 mech_infantrys moved from Novosibirsk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shensi to Hopei Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Sikang to Hopei 1 artillery, 4 infantry and 3 mech_infantrys moved from Shensi to Hopei 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 battleship, 5 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone Japanese take 19 Sea Zone from Americans 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 fighter moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 6 Sea Zone Japanese attack with 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Korea Battle in Hopei Japanese attack with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Hopei, round 2 : 2/10 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Korea from Russians, taking Hopei from Chinese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsu to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to Philippines 1 fighter moved from 42 Sea Zone to Malaya 2 carriers moved from 37 Sea Zone to 20 Sea Zone 1 destroyer and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Shan State 1 aaGun, 5 artilleries and 16 infantry moved from Yunnan to Shan State 1 artillery, 1 fighter and 2 infantry moved from Malaya to Shan State 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan 1 artillery and 2 infantry placed in Malaya 3 artilleries placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.83 Japanese regular : -0.67 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - British 3 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Russia to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone





