@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul no problem, no need to work ;-)
Italy may proceed :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Eastern Poland to Bryansk
1 bomber moved from Tobruk to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3,4,3,5,4,2,3,6
Italians collect 4 PUs (12 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
British AA : -0.17
I wasn’t sure about the last DD buy but I’m pretty sure about this one. Scramble if France attacks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Belarus to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Ukraine, round 2 : 2/10 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 97 Sea Zone
Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers; Italians loiter and taunt
British defend with 1 battleship, 2 cruisers, 2 destroyers and 3 submarines
3 submarines owned by the British submerged
Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
British roll dice for 1 battleship, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 97 Sea Zone
2 destroyers owned by the British and 2 cruisers owned by the British lost in 97 Sea Zone
Germans roll dice for 3 bombers in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
British roll dice for 1 battleship in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans lost in 97 Sea Zone
1 battleship owned by the British lost in 97 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 bomber, 1 fighter and 2 tactical_bombers
Casualties for British: 1 battleship, 2 cruisers and 2 destroyers
Non Combat Move - Germans
2 bombers moved from 97 Sea Zone to Southern Italy
3 aaGuns, 8 armour, 9 artilleries, 31 infantry and 7 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 artillery moved from Holland Belgium to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
5 infantry moved from Finland to Norway
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Novgorod
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.00
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Caucasus to Novosibirsk
1 armour and 1 mech_infantry moved from Tambov to Novosibirsk
8 artilleries and 36 infantry moved from Tambov to Russia
1 infantry moved from Manchuria to Amur
2 aaGuns and 15 infantry moved from Manchuria to Jehol
Place Units - Russians
9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour and 3 mech_infantrys moved from Yunnan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 cruiser and 1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
Combat - Japanese
Battle in Aleutian Islands
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Philippines
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries in Philippines, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Philippines, round 7 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Philippines, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/17 hits, 9.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -3.33

OOL in SZ6?
@simon33 Max D. Lose the destroyer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour and 3 mech_infantrys moved from Yunnan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 cruiser and 1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
Combat - Japanese
Battle in Aleutian Islands
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Philippines
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries in Philippines, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Philippines, round 7 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Philippines, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 8/17 hits, 9.67 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
Americans win with 1 battleship, 3 carriers, 3 cruisers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -66
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 destroyer and 3 submarines
1 tactical_bomber owned by the Americans and 5 fighters owned by the Americans forced to land in Korea
Non Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 bomber moved from 6 Sea Zone to Kiangsu
1 infantry moved from Anhwe to Kiangsu
3 fighters and 4 tactical_bombers moved from 6 Sea Zone to Japan
1 battleship, 4 carriers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Java to Yunnan
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Java to 37 Sea Zone
Place Units - Japanese
2 carriers placed in 37 Sea Zone
1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,6
Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : -3.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers and 3 cruisers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from Korea to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to Buryatia
3 bombers moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
@simon33 Scramble?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers and 3 cruisers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from Korea to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to Buryatia
3 bombers moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Buryatia
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Buryatia, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 2/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Buryatia
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Buryatia
Americans win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
2 fighters moved from Buryatia to Yenisey
2 fighters moved from 6 Sea Zone to Midway
3 bombers moved from 6 Sea Zone to Midway
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
Place Units - Americans
1 harbour placed in Midway
1 transport placed in 10 Sea Zone
1 carrier and 2 submarines placed in 101 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 5 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Ukraine
3 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Russia
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from India to Burma
2 infantry moved from Persia to Northwest Persia
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 5 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Eastern Persia to Persia
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Burma to Persia
Place Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.83
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
2 armour moved from Bryansk to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
French defend with 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.83 expected hits
French roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Libya
2 infantry owned by the French lost in Libya
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Libya, round 3 : 2/7 hits, 2.67 expected hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
Italians win, taking 97 Sea Zone from British, taking Libya from French with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for French: 3 infantry
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 mech_infantry moved from Belarus to Ukraine
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 22 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 56 PUs;
Germans buy 8 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
5 armour and 5 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in Gibraltar
Battle in Volgograd
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Gibraltar from British, taking Volgograd from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
7 armour and 6 mech_infantrys moved from Bryansk to Caucasus
5 armour and 4 mech_infantrys moved from Ukraine to Caucasus
3 artilleries moved from Novgorod to Belarus
1 fighter moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Belarus
4 mech_infantrys moved from Eastern Poland to Ukraine
10 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 aaGuns, 9 artilleries and 21 infantry moved from Bryansk to Ukraine
1 fighter moved from Belarus to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
2 artilleries and 1 fighter placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 54 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 32 PUs;
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Russia to Northwest Persia
1 armour and 2 mech_infantrys moved from Novosibirsk to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shensi to Hopei
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Sikang to Hopei
1 artillery, 4 infantry and 3 mech_infantrys moved from Shensi to Hopei
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 battleship, 5 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 fighter moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Korea
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Hopei, round 2 : 2/10 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Korea from Russians, taking Hopei from Chinese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsu to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 fighter moved from 42 Sea Zone to Malaya
2 carriers moved from 37 Sea Zone to 20 Sea Zone
1 destroyer and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 aaGun, 5 artilleries and 16 infantry moved from Yunnan to Shan State
1 artillery, 1 fighter and 2 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in Malaya
3 artilleries placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.83
Japanese regular : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Russia to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone