UK Turn 1 Complete Game 38.tsvg
Dice are now almost dead even.
UK:
Tobruk: +0.21 swing
Sumatra: -0.17 swing
Sea zone 119: +0.17 swing
Net Allies dice swing: -1.48 swing
Net Axis dice swing: +1.48 swing
@mikawagunichi you can just skip anzac and france, ill edit if i have to
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Northern Caucasus
Germans take Northern Caucasus from Russians
Combat - Germans
Non Combat Move - Germans
4 artilleries and 9 infantry moved from Rostov to Ukraine
9 armour and 9 mech_infantrys moved from Rostov to Bryansk
1 armour, 4 artilleries and 38 infantry moved from Smolensk to Bryansk
1 artillery and 8 infantry moved from Novgorod to Smolensk
3 artilleries and 10 infantry moved from Leningrad to Novgorod
7 infantry moved from Eastern Poland to Southern Belarus
3 infantry moved from Western Ukraine to Ukraine
10 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
7 fighters and 5 tactical_bombers moved from Rostov to Bryansk
1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
1 submarine moved from 128 Sea Zone to 115 Sea Zone
1 destroyer moved from 118 Sea Zone to 115 Sea Zone
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Leningrad
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Northern Caucasus
Germans take Northern Caucasus from Russians
Combat - Germans
Non Combat Move - Germans
4 artilleries and 9 infantry moved from Rostov to Ukraine
9 armour and 9 mech_infantrys moved from Rostov to Bryansk
1 armour, 4 artilleries and 38 infantry moved from Smolensk to Bryansk
1 artillery and 8 infantry moved from Novgorod to Smolensk
3 artilleries and 10 infantry moved from Leningrad to Novgorod
7 infantry moved from Eastern Poland to Southern Belarus
3 infantry moved from Western Ukraine to Ukraine
10 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
7 fighters and 5 tactical_bombers moved from Rostov to Bryansk
1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
1 submarine moved from 128 Sea Zone to 115 Sea Zone
1 destroyer moved from 118 Sea Zone to 115 Sea Zone
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Leningrad
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 4 artilleries and 9 infantry
EDIT: Adding units owned by Germans to Kursk: 4 artilleries and 9 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 25 PUs;
Russians buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Stalingrad to Tambov
2 fighters moved from Russia to Tambov
5 infantry moved from Samara to Russia
6 armour and 6 mech_infantrys moved from Stalingrad to Russia
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Egypt: 2 infantry
EDIT: Adding units owned by British to Iraq: 1 airfield, 7 fighters and 3 tactical_bombers
EDIT: Removing units owned by British from Southern Persia: 7 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
2 aaGuns, 17 artilleries and 28 infantry moved from Stalingrad to Samara
2 fighters moved from Tambov to Russia
EDIT: 7 fighters and 3 tactical_bombers moved from Southern Persia to Iraq
EDIT: Russians undo move 3.
2 aaGuns, 3 artilleries and 13 infantry moved from Jehol to Shantung
Place Units - Russians
2 aaGuns and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
3 artilleries and 3 infantry moved from Malaya to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 40 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 40 Sea Zone to Eastern India
1 artillery and 1 infantry moved from 39 Sea Zone to Burma
2 infantry moved from Kwangtung to Hunan
2 bombers moved from French Indo China to Anhwe
1 infantry moved from Kiangsi to Anhwe
2 tactical_bombers moved from French Indo China to Hunan
6 fighters and 6 tactical_bombers moved from Shan State to 36 Sea Zone
3 fighters moved from Shan State to Davao
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
Combat - Japanese
Battle in Eastern India
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 cruisers in Eastern India, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern India, round 2 : 3/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Eastern India, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Eastern India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 artillery owned by the Chinese lost in Anhwe
Japanese win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 tactical_bombers moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
2 bombers moved from Anhwe to Kiangsu
6 artilleries and 7 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Malaya to Shan State
4 artilleries and 4 infantry moved from Malaya to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 64 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
3 infantry moved from New South Wales to Queensland
3 artilleries, 2 battleships, 1 cruiser, 3 infantry and 4 transports moved from 38 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from Eastern India to 40 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 fighter and 3 tactical_bombers placed in Japan
Japanese undo move 1.
1 destroyer placed in 20 Sea Zone
2 infantry placed in Kiangsu
1 submarine placed in 37 Sea Zone
2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,2,5,3,4,4,2,4,4,5,6,4,1,3,4,6,1,1,3,4,4,5,2,3,4,3,6,6,1,6,5,6,2,4,6,5,1,6,5,4,3,4
Japanese collect 52 PUs (5 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 1.00
UK_Pacific regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 2 marines moved from Shantung to Anhwe
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 22 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 13 destroyers and 2 transports moved from 20 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Midway to 5 Sea Zone
1 submarine moved from 26 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 fighter moved from Midway to 20 Sea Zone
10 submarines moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 5 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to Aleutian Islands
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 7 Sea Zone
4 fighters moved from 20 Sea Zone to 7 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone
2 infantry and 2 transports moved from 27 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Midway
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers, 3 destroyers and 4 fighters moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 31 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser placed in 104 Sea Zone
2 carriers placed in 104 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Inner Mongolia to Chahar
6 artilleries and 23 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Shansi to Anhwe
1 artillery and 1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Anhwe
Place Units - Chinese
7 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 5x harbour; Remaining resources: 42 PUs;
British buy 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
5 armour, 15 infantry and 4 mech_infantrys moved from Central India to Eastern India
1 infantry moved from Southern Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
7 fighters and 3 tactical_bombers moved from Iraq to Russia
1 bomber and 1 fighter moved from Malta to Iraq
2 infantry moved from Northwest Persia to Iraq
6 artilleries and 11 infantry moved from Northwest Persia to Southern Caucasus
Combat - British
Battle in Eastern India
British attack with 5 armour, 15 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 5 armour, 15 infantry and 4 mech_infantrys in Eastern India, round 2 : 8/24 hits, 6.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Eastern India
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Eastern India
British win, taking Eastern India from Japanese with 5 armour, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
3 aaGuns moved from Central India to Eastern India
1 aaGun and 3 infantry moved from Morocco to 93 Sea Zone
1 aaGun and 3 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 destroyer and 1 transport moved from 83 Sea Zone to 73 Sea Zone
Place Units - British
3 fighters placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4,4,4,1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 2.17
Japanese regular : 2.00
British regular : 1.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Smolensk to Tula
Italians take Tula from Russians
1 bomber moved from Southern France to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to France
3 infantry moved from Southern France to France
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Smolensk to Yaroslavl
Place Units - Italians
2 destroyers placed in 99 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,6,6,2,2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,5
Italians collect 17 PUs (6 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 20 Sea Zone
1 cruiser moved from 26 Sea Zone to 19 Sea Zone
1 infantry moved from Central India to Eastern India
Non Combat Move - ANZAC
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 20 Sea Zone
1 cruiser moved from 26 Sea Zone to 19 Sea Zone
1 infantry moved from Central India to Eastern India
Non Combat Move - ANZAC
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
4 artilleries and 9 infantry moved from Kursk to Tambov
10 armour and 9 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Gorky to Komi
Germans take Komi from Russians
Combat - Germans
Battle in Tambov
Germans attack with 10 armour, 4 artilleries, 9 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 4 artilleries, 9 infantry and 9 mech_infantrys in Tambov, round 2 : 11/32 hits, 11.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 10 armour, 4 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
3 artilleries and 10 infantry moved from Novgorod to Smolensk
7 infantry moved from Southern Belarus to Smolensk
1 bomber, 1 fighter and 2 tactical_bombers moved from Leningrad to Western Germany
1 fighter and 2 tactical_bombers moved from Ukraine to Southern Italy
3 infantry moved from Ukraine to Rostov
9 fighters and 7 tactical_bombers moved from Bryansk to Leningrad
4 artilleries and 38 infantry moved from Bryansk to Smolensk
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 submarine moved from 115 Sea Zone to 126 Sea Zone
Place Units - Germans
2 artilleries and 1 mech_infantry placed in Leningrad
5 artilleries and 5 infantry placed in Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,4,1,4,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Stalingrad
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Samara to Komi
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Russia to Gorky
Russians take Gorky from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Gorky to Russia
2 fighters and 1 infantry moved from Russia to Tula
Combat - Russians
Battle in Tula
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Tula, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Tula, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tula
Russians win, taking Tula from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Komi
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Komi, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Komi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Komi
1 infantry owned by the Germans lost in Komi
Russians win, taking Komi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Stalingrad
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Stalingrad, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tula to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Russians collect 29 PUs (1 lost to blockades); end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : -0.67
Russians regular : 0.67
@Daaras I think this one has run it’s course. Viable but not optimized.
@mikawagunichi shall we start another?
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TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 battleship moved from 116 Sea Zone to 114 Sea Zone
2 bombers moved from Germany to 114 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
2 armour and 3 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 2 artilleries and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour and 3 mech_infantrys moved from Austria to France
6 infantry moved from Austria to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Poland to Yugoslavia
Combat Hit Differential Summary :
@mikawagunichi no scrambles
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 submarine moved from 121 Sea Zone to 114 Sea Zone
1 battleship moved from 116 Sea Zone to 114 Sea Zone
2 bombers moved from Germany to 114 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
2 armour and 3 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 2 artilleries and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour and 3 mech_infantrys moved from Austria to France
6 infantry moved from Austria to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Poland to Yugoslavia
Combat - Germans
Battle in France
Germans attack with 4 armour, 3 artilleries, 5 infantry and 5 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 4 armour, 3 artilleries, 5 infantry and 5 mech_infantrys in France, round 2 : 2/17 hits, 5.83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
1 aaGun owned by the French and 1 infantry owned by the French lost in France
Germans roll dice for 4 armour, 3 artilleries, 1 infantry and 5 mech_infantrys in France, round 3 : 6/13 hits, 5.00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in France, round 3 : 5/10 hits, 4.00 expected hits
3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in France
1 artillery owned by the British and 5 infantry owned by the French lost in France
Germans roll dice for 4 armour and 4 mech_infantrys in France, round 4 : 3/8 hits, 3.33 expected hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 2/4 hits, 2.00 expected hits
2 mech_infantrys owned by the Germans lost in France
1 armour owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 4 armour and 2 mech_infantrys in France, round 5 : 1/6 hits, 2.67 expected hits
French roll dice for 1 fighter in France, round 5 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in France
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries, 5 infantry and 4 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 113 Sea Zone
Germans attack with 3 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 5 tactical_bombers in 113 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
Germans win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 fighter and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 114 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 37
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 armour and 3 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 2 armour and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 1 fighter and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 1 fighter and 6 infantry in Yugoslavia, round 2 : 5/10 hits, 3.00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
2 bombers moved from 114 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 fighters and 4 tactical_bombers moved from 113 Sea Zone to Northern Italy
1 fighter moved from 114 Sea Zone to Western Germany
2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Austria to Slovakia Hungary
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French regular : 1.00
Neutral_Allies regular : -0.67
Germans regular : -2.00
British regular : -2.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
2 infantry moved from Southern Caucasus to Northern Caucasus
3 infantry moved from Baltic States to Northern Belarus
1 artillery, 1 fighter and 6 infantry moved from Leningrad to Northern Belarus
3 infantry moved from Vyborg to Leningrad
2 infantry moved from Karelia to Archangel
1 infantry moved from Archangel to Leningrad
1 armour and 1 mech_infantry moved from Russia to Kursk
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Northern Belarus to Ukraine
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Leningrad to Northern Belarus
2 aaGuns and 6 infantry moved from Sakha to Siberia
3 infantry moved from Amur to Siberia
3 infantry moved from Buryatia to Sakha
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Stalingrad
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao
1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 bombers moved from Japan to Yunnan
1 artillery and 3 infantry moved from Fukien to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Shansi
1 mech_infantry moved from Southern Manchuria to Shansi
1 artillery and 2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Formosa to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
1 artillery moved from Southern Manchuria to 20 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 21 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 7 Sea Zone to 36 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
2 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Manilla
1 fighter moved from Formosa to Manilla
1 cruiser moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
Combat Hit Differential Summary :
@Daaras Any scrambles?