TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
I mean, with all of the turns the Allies get on this map, it’s reasonable to forget that Axis gets turns once in a while too haha.
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 carrier and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery moved from Burma to India
Japanese take India from UK_Pacific
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 infantry moved from Malaya to Shan State
1 artillery moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 transports
British defend with 1 submarine
Combat Hit Differential Summary :
Submerge submarine?
@simon-tressel Yes please
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 carrier and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery moved from Burma to India
Japanese take India from UK_Pacific
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 infantry moved from Malaya to Shan State
1 artillery moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 transports
British defend with 1 submarine
1 submarine owned by the British submerged
Battle in Ceylon
Battle in India
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese winJapanese winJapanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 transports remaining with 1 carrier, 1 cruiser and 2 transports remaining, taking Ceylon from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 9 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 transport moved from 38 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Guam
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 armour moved from Burma to India
1 armour and 2 mech_infantrys moved from Burma to Yunnan
2 infantry moved from Kiangsi to Anhwe
1 bomber moved from Kwangtung to Japan
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in Kwangtung
1 infantry placed in Japan
7 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
Japanese collect 64 PUs (2 lost to blockades); end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
French regular : -0.67
Japanese regular : -2.50
UK_Pacific regular : -0.33
Phew… lots of thinking and calculating on that turn. Probably should have spent that time on J1, but I’ll know for next time.
@simon-tressel First time’s always a learning experience. With this game, I think first 10-20 maybe. Hah! 🤓
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
11 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 infantry moved from Novgorod to Baltic States
2 fighters moved from Western Germany to Baltic States
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Battle in Baltic States
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Iceland from British, taking Baltic States from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Baltic States to Novgorod
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Slovakia Hungary
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Romania to Slovakia Hungary
1 aaGun, 1 artillery and 7 infantry moved from Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
1 artillery and 3 infantry moved from France to Northern Italy
3 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Greece to Bulgaria
1 armour moved from Libya to Tobruk
Place Units - Germans
3 infantry placed in Novgorod
2 fighters placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,6,4,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
Combat - British
British creates battle in territory 39 Sea Zone
British creates battle in territory 97 Sea Zone
Battle in Greece
Battle in 39 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
1 submarine owned by the British submerged
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to Egypt
Place Units - British
2 destroyers placed in 98 Sea Zone
1 infantry placed in Egypt
1 submarine placed in 106 Sea Zone
1 submarine placed in 121 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Greece
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians submerged
Battle in Greece
Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 1/5 hits, 2.50 expected hits
British roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Greece
1 infantry owned by the British lost in Greece
1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
British winItalians winItalians win, taking 97 Sea Zone from British with 1 submarine remaining with 1 submarine remaining with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Greece to Southern Italy
EDIT: 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,2,2,1,2,4,3,5,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
Italians collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -1.50
British regular : 0.33
I had to do edit mode to get my planes back to Italy. Not sure why, they should have had 3 moves left. Also I assumed you wanted to submerge the Russian sub. Anyways, let me know if something needs to be re-done.
@simon-tressel Yeah, Southern Italy to Greece is often buggy that way I’ve noticed. Not sure why but the pathfinding takes them over the land route instead of going to the sea zone.
And yeah I would have submerged, thanks
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Belarus to Romania
1 fighter moved from Belarus to Poland
2 infantry moved from Eastern Poland to Poland
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Poland, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
1 artillery and 7 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
4 artilleries and 4 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 fighter moved from Novosibirsk to Persia
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 5 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour, 1 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 infantry moved from Hopei to Kweichow
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 submarines moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 bomber moved from Japan to Kweichow
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Paulau Island
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
1 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in Kweichow, round 2 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kweichow
3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to Jehol
1 fighter moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 5 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from Paulau Island to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 21 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 artillery and 3 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 infantry placed in Malaya
2 infantry placed in Kwangtung
1 bomber and 1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : 1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
11 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 3 artilleries, 1 fighter and 4 infantry
Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 2.00 expected hits
Japanese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hopei, round 2 : 5/8 hits, 3.00 expected hits
5 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 7 infantry in Hopei, round 3 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hopei, round 3 : 2/7 hits, 2.67 expected hits
2 infantry owned by the Chinese lost in Hopei
2 infantry owned by the Japanese lost in Hopei
5 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 7 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
11 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 3 artilleries, 1 fighter and 4 infantry
Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 2.00 expected hits
Japanese roll dice for 3 artilleries, 1 fighter and 4 infantry in Hopei, round 2 : 5/8 hits, 3.00 expected hits
5 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 7 infantry in Hopei, round 3 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hopei, round 3 : 2/7 hits, 2.67 expected hits
2 infantry owned by the Chinese lost in Hopei
2 infantry owned by the Japanese lost in Hopei
5 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 7 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.33
Meant to retreat after round 1 but we’ll take it as it lies
Yeah, looks like you got better than average hits / loss in round 2, so it worked out for you. But agreed, retreat would probably have been the better strategic option.
@simon-tressel I did, but the dice in round 1 were quite bad for China so my odds had gone down to <10% probably for continuing.