Daaras vs Mikawaguinichi PTV JDOW France X+11
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Combat Move - ANZAC 1 cruiser moved from 78 Sea Zone to 83 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 12 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Ukraine Combat - Germans Non Combat Move - Germans 5 infantry moved from Northern Belarus to Smolensk 3 infantry moved from Leningrad to Northern Belarus 1 fighter moved from Leningrad to Western Germany 1 armour moved from Norway to Vyborg 3 artilleries and 5 infantry moved from Western Germany to 116 Sea Zone 1 destroyer moved from 116 Sea Zone to 114 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 5 infantry and 4 transports moved from 116 Sea Zone to 122 Sea Zone 3 artilleries and 5 infantry moved from 122 Sea Zone to Scotland 3 fighters moved from Western Germany to Scotland 1 aaGun and 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk 3 infantry moved from Bessarabia to Ukraine 3 mech_infantrys moved from Romania to Northern Belarus Place Units - Germans 3 infantry placed in Leningrad 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Romania 1 artillery, 6 infantry and 1 tactical_bomber placed in Western Germany 1 submarine placed in 116 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Russians Russians buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Stalingrad to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Stalingrad 1 armour moved from Russia to Yaroslavl Russians take Yaroslavl from Italians 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 4 infantry moved from Stalingrad to Samara 1 armour moved from Yaroslavl to Russia Combat - Russians Non Combat Move - Russians Place Units - Russians 1 infantry placed in Stalingrad 1 aaGun and 9 infantry placed in Russia 1 infantry placed in Stalingrad Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 1 harbour, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Tsinghai to Honan Japanese take Honan from Chinese 1 armour moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Tsinghai 1 artillery and 1 infantry moved from Davao to Manilla Japanese take Manilla from Americans 1 artillery and 1 infantry moved from Shan State to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Paulau Combat - Japanese Battle in Paulau Non Combat Move - Japanese 4 infantry moved from Queensland to New South Wales 1 transport moved from 132 Sea Zone to 36 Sea Zone 5 transports moved from 132 Sea Zone to 55 Sea Zone 6 artilleries and 6 infantry moved from Shan State to Yunnan 1 infantry moved from Kweichow to Szechwan 1 aaGun, 1 artillery and 5 infantry moved from Kweichow to Yunnan 2 carriers, 1 destroyer and 4 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Queensland to Davao Place Units - Japanese 1 harbour placed in French Indo China 2 destroyers and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 2 transports placed in 64 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,3,6,6,3,1,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Japanese collect 41 PUs (9 lost to blockades); end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 86 PUs; Americans buy 3 battleships, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 2 artilleries and 4 infantry moved from Central United States to 104 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries and 4 infantry moved from 93 Sea Zone to Gibraltar Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Gibraltar Americans attack with 2 artilleries and 4 infantry Italians defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Morocco from Italians to Americans EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 2 aaGuns moved from Eastern United States to 104 Sea Zone 1 artillery and 3 infantry moved from Central United States to 104 Sea Zone 2 aaGuns, 1 artillery, 1 carrier, 6 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone 2 aaGuns and 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 destroyer moved from 113 Sea Zone to 107 Sea Zone 4 artilleries and 4 infantry moved from Southeast Mexico to 66 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 66 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 armour, 1 artillery, 8 infantry, 2 marines and 2 mech_infantrys moved from Wake Island to 24 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 destroyer, 8 infantry, 2 marines, 2 mech_infantrys and 10 transports moved from 24 Sea Zone to 27 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 transport moved from 6 Sea Zone to 4 Sea Zone 4 submarines moved from 7 Sea Zone to 25 Sea Zone 1 bomber moved from Hunan to Wake Island 4 artilleries and 4 infantry moved from 104 Sea Zone to Eastern United States Place Units - Americans 3 battleships placed in 113 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5 Americans collect 63 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Chinese takes Northern Manchuria from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Chinese takes Northern Manchuria from Japanese EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Korea to Northern Manchuria 1 fighter and 2 infantry moved from Hunan to Szechwan 3 artilleries and 15 infantry moved from Hunan to Hopei 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 artillery and 1 infantry moved from Jehol to Shansi Combat - Chinese Battle in Hopei Chinese attack with 3 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 16 infantry in Hopei, round 2 : 2/19 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shansi Place Units - Chinese 3 infantry placed in Shansi 3 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 20 PUs; end with 22 PUs Purchase Units - British British buy 1 fighter and 10 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 8 infantry moved from Baluchistan to Southern Persia 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber, 6 fighters and 2 tactical_bombers moved from Egypt to Gibraltar 2 artilleries and 10 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 cruiser and 1 transport moved from 73 Sea Zone to 85 Sea Zone 3 submarines moved from 73 Sea Zone to 83 Sea Zone Combat - British Non Combat Move - British 2 aaGuns, 1 artillery and 9 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 aaGuns, 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomber moved from 113 Sea Zone to United Kingdom 2 fighters moved from Eastern India to Southern Persia 3 aaGuns, 2 armour, 5 artilleries and 26 infantry moved from Eastern India to Burma Place Units - British 1 fighter placed in Southern Persia 10 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,3,2,5,6,1,2,3,1,3,3,4,3,6,3,2,4,5,4,5,3,5,3,4,3 British collect 26 PUs (9 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -3.67 Americans regular : 0.33 Japanese regular : 1.00 Italians regular : -0.33
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Italians Italians buy 2 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 armour moved from Smolensk to Yaroslavl Italians take Yaroslavl from Russians 1 armour moved from Yaroslavl to Smolensk 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Smolensk 4 artilleries and 4 infantry moved from Scotland to 112 Sea Zone 4 artilleries, 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 1 fighter, 4 infantry, 6 submarines and 4 transports moved from 112 Sea Zone to 107 Sea Zone 4 artilleries and 4 infantry moved from 107 Sea Zone to Portugal 1 fighter moved from Southern France to 107 Sea Zone 2 tactical_bombers moved from Southern France to Northern Spain 1 infantry moved from Southern France to Normandy Bordeaux Italians take Normandy Bordeaux from Americans 3 artilleries and 9 infantry moved from Southern France to Northern Spain Combat - Italians Battle in 107 Sea Zone Italians attack with 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 6 submarines and 4 transports Americans defend with 1 destroyer Italians roll dice for 6 submarines in 107 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Italians win with 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 6 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Portugal Italians attack with 4 artilleries and 4 infantry Neutral_True defend with 2 infantry Italians roll dice for 4 artilleries and 4 infantry in Portugal, round 2 : 1/8 hits, 2.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Portugal Italians roll dice for 4 artilleries and 4 infantry in Portugal, round 3 : 3/8 hits, 2.67 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Portugal Italians win, taking Portugal from Neutral_True with 4 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Northern Spain Italians attack with 3 artilleries, 9 infantry and 2 tactical_bombers Neutral_True defend with 2 infantry Italians roll dice for 3 artilleries, 9 infantry and 2 tactical_bombers in Northern Spain, round 2 : 5/14 hits, 4.00 expected hits Neutral_True roll dice for 2 infantry in Northern Spain, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Northern Spain 2 infantry owned by the Neutral_True lost in Northern Spain Italians win, taking Northern Spain from Neutral_True with 3 artilleries, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Italians 1 armour moved from Southern France to Portugal 2 tactical_bombers moved from Northern Spain to Southern Italy 3 aaGuns moved from Southern France to Northern Spain 2 transports moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 3 submarines placed in 95 Sea Zone 2 destroyers placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.67 Neutral_True regular : -0.67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Combat Move - ANZAC Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - French 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from 122 Sea Zone to 93 Sea Zone 3 fighters moved from Scotland to 93 Sea Zone 3 fighters and 8 tactical_bombers moved from Western Germany to 93 Sea Zone 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Ukraine 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium
Combat Hit Differential Summary :
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@Daaras Scramble decisions sir
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from 122 Sea Zone to 93 Sea Zone 3 fighters moved from Scotland to 93 Sea Zone 3 fighters and 8 tactical_bombers moved from Western Germany to 93 Sea Zone 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Ukraine 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 93 Sea Zone Battle in Holland Belgium Germans attack with 1 artillery and 4 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 93 Sea Zone Germans attack with 8 fighters and 8 tactical_bombers British defend with 3 fighters; Americans defend with 1 carrier, 6 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports 2 submarines owned by the Americans submerged Germans roll dice for 8 fighters and 8 tactical_bombers in 93 Sea Zone, round 2 : 8/16 hits, 9.33 expected hits Americans roll dice for 1 carrier, 6 destroyers, 4 fighters, 1 tactical_bomber and 6 transports in 93 Sea Zone, round 2 : 6/12 hits, 5.33 expected hits 3 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in 93 Sea Zone 6 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone Germans roll dice for 5 fighters and 5 tactical_bombers in 93 Sea Zone, round 3 : 5/10 hits, 5.83 expected hits Americans roll dice for 4 fighters, 1 tactical_bomber and 6 transports in 93 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits 4 tactical_bombers owned by the Germans lost in 93 Sea Zone 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 93 Sea Zone 6 transports owned by the Americans lost in 93 Sea Zone Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Germans: 3 fighters and 7 tactical_bombers Casualties for Americans: 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 6 transports Casualties for British: 3 fighters Non Combat Move - Germans 5 fighters and 1 tactical_bomber moved from 93 Sea Zone to Portugal 3 infantry moved from Northern Belarus to Smolensk 3 mech_infantrys moved from Northern Belarus to Vyborg 3 infantry moved from Leningrad to Vyborg 1 destroyer moved from 114 Sea Zone to 116 Sea Zone 3 artilleries and 5 infantry moved from Scotland to 122 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 5 infantry and 4 transports moved from 122 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Norway 1 infantry moved from 115 Sea Zone to Norway 2 artilleries and 4 infantry moved from 115 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany Place Units - Germans 3 fighters placed in Western Germany 7 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Leningrad Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Northern Belarus: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.17 Germans regular : -2.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Yaroslavl Russians take Yaroslavl from Italians 1 armour moved from Yaroslavl to Russia 1 armour moved from Stalingrad to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Stalingrad 1 tactical_bomber moved from Stalingrad to Russia Combat - Russians Non Combat Move - Russians 11 infantry moved from Samara to Stalingrad Place Units - Russians 2 infantry and 1 mech_infantry placed in Stalingrad 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Yaroslavl Russians take Yaroslavl from Italians 1 armour moved from Yaroslavl to Russia 1 armour moved from Stalingrad to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Stalingrad 1 tactical_bomber moved from Stalingrad to Russia Combat - Russians Non Combat Move - Russians 11 infantry moved from Samara to Stalingrad Place Units - Russians 2 infantry and 1 mech_infantry placed in Stalingrad 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Iwo Jima: 5 fighters EDIT: Adding units owned by Americans to Midway: 5 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Solomon Islands to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Paulau to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 2 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from 22 Sea Zone to Guam 1 infantry moved from Yunnan to Shan State 2 tactical_bombers moved from Davao to Shan State 1 infantry moved from Kweichow to Hunan Japanese take Hunan from Chinese 1 infantry moved from Tsinghai to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in New Zealand Battle in Kwangtung Battle in New Britain Battle in Caroline Islands Battle in Guam Battle in Marianas Battle in Shan State Japanese attack with 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 3 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking 6 Sea Zone from Americans, taking New Zealand from Americans, taking Kwangtung from UK_Pacific, taking New Britain from Americans, taking Caroline Islands from Americans, taking Guam from Americans, taking Marianas from Americans, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 6 Sea Zone 1 infantry moved from Yunnan to Kwangsi 1 aaGun, 7 artilleries and 7 infantry moved from Yunnan to French Indo China 2 tactical_bombers moved from Shan State to French Indo China 1 destroyer moved from 37 Sea Zone to 22 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Manilla to Davao 2 infantry and 2 marines moved from Queensland to 55 Sea Zone 2 infantry, 2 marines and 2 transports moved from 55 Sea Zone to 36 Sea Zone 2 infantry and 2 marines moved from 36 Sea Zone to Davao 9 infantry moved from Queensland to New South Wales Place Units - Japanese 1 submarine placed in 38 Sea Zone 3 destroyers placed in 37 Sea Zone 1 destroyer placed in 64 Sea Zone 2 infantry placed in New South Wales Japanese undo move 4. 1 artillery and 1 infantry placed in New South Wales 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 UK_Pacific regular : -0.67
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 armour, 5 artilleries and 27 infantry moved from Burma to Shan State 2 mech_infantrys moved from Eastern India to Shan State 3 fighters moved from Southern Persia to Eastern India 2 artilleries and 8 infantry moved from Southern Persia to Northwest Persia 2 artilleries and 10 infantry moved from Trans-Jordan to Syria 3 submarines moved from 83 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone 1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone 1 destroyer moved from 113 Sea Zone to 107 Sea Zone 1 destroyer moved from 113 Sea Zone to 107 Sea Zone 4 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 85 Sea Zone to 93 Sea Zone 1 infantry moved from Egypt to Alexandria 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from United Kingdom to Scotland British take Scotland from Italians Combat - British
Combat Hit Differential Summary :
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@Daaras no scrambles
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 3 carriers, 3 destroyers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 submarines moved from 93 Sea Zone to 107 Sea Zone 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 3 transports moved from 27 Sea Zone to 67 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 8 infantry, 2 marines, 2 mech_infantrys and 6 transports moved from 27 Sea Zone to 65 Sea Zone 1 bomber moved from Wake Island to 47 Sea Zone 5 fighters moved from Midway to Hawaiian Islands 4 submarines moved from 25 Sea Zone to 27 Sea Zone 1 submarine moved from 8 Sea Zone to 15 Sea Zone 1 transport moved from 4 Sea Zone to 10 Sea Zone Combat - Americans Battle in 65 Sea Zone Americans attack with 1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 8 infantry, 2 marines, 2 mech_infantrys and 6 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone Americans win, taking 65 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 destroyers and 6 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 107 Sea Zone Americans attack with 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers Italians defend with 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 6 submarines and 4 transports Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Italians Americans roll dice for 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits Units damaged: 2 battleships owned by the Italians Italians roll dice for 6 submarines in 107 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Italians roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 4 transports in 107 Sea Zone, round 2 : 5/14 hits, 6.17 expected hits Units damaged: 1 carrier owned by the Americans and 4 battleships owned by the Americans 5 submarines owned by the Italians lost in 107 Sea Zone Americans roll dice for 2 submarines in 107 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 tactical_bombers in 107 Sea Zone, round 3 : 9/14 hits, 7.33 expected hits Italians roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 4 transports in 107 Sea Zone, round 3 : 6/14 hits, 6.17 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 107 Sea Zone 7 destroyers owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 107 Sea Zone 2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 battleships owned by the Americans retreated to 93 Sea Zone Italians win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is 67 Casualties for Italians: 1 carrier, 1 cruiser, 7 destroyers and 6 submarines Casualties for Americans: 1 carrier, 3 destroyers and 2 submarines 2 fighters owned by the Italians forced to land in Northern Spain Non Combat Move - Americans Turning on Edit Mode EDIT: Americans takes Chile from Neutral_True EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from New Zealand: 1 infantry EDIT: Changing ownership of New Zealand from Japanese to Americans EDIT: Turning off Edit Mode 4 artilleries and 4 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Venezuela Americans take Venezuela from Neutral_True EDIT: 1 aaGun and 1 infantry moved from Hawaiian Islands to Chile 3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Southern Spain Americans take Southern Spain from Neutral_True 2 aaGuns, 2 artilleries and 6 infantry moved from Gibraltar to Southern Spain 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 107 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 8 infantry, 2 marines and 2 mech_infantrys moved from 65 Sea Zone to New Zealand 1 bomber moved from 47 Sea Zone to Johnston Island Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 transport placed in 104 Sea Zone 3 carriers and 3 destroyers placed in 11 Sea Zone 1 tactical_bomber placed in 11 Sea Zone Americans undo move 4. 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,5,6,3,4,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,5 Americans collect 61 PUs (4 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Northern Sinkiang to Kansu 1 fighter moved from Shansi to Kansu 1 artillery and 4 infantry moved from Shansi to Honan 1 artillery moved from Hopei to Tsinghai 1 artillery moved from Hopei to Szechwan 1 artillery moved from Hopei to Hunan 3 infantry moved from Hopei to Tsinghai 6 infantry moved from Hopei to Szechwan 7 infantry moved from Hopei to Hunan Combat - Chinese Battle in Honan Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 4 infantry in Honan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 artillery and 3 infantry in Honan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 mech_infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 6 infantry in Szechwan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Hunan Chinese attack with 1 artillery and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 7 infantry in Hunan, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Inner Mongolia Place Units - Chinese 3 infantry placed in Szechwan 1 infantry placed in Szechwan 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Purchase Units - British British buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 armour, 5 artilleries and 27 infantry moved from Burma to Shan State 2 mech_infantrys moved from Eastern India to Shan State 3 fighters moved from Southern Persia to Eastern India 2 artilleries and 8 infantry moved from Southern Persia to Northwest Persia 2 artilleries and 10 infantry moved from Trans-Jordan to Syria 3 submarines moved from 83 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone 1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone 1 destroyer moved from 113 Sea Zone to 107 Sea Zone 1 destroyer moved from 113 Sea Zone to 107 Sea Zone 4 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 85 Sea Zone to 93 Sea Zone 1 infantry moved from Egypt to Alexandria 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from United Kingdom to Scotland British take Scotland from Italians Combat - British Battle in Shan State British attack with 2 armour, 5 artilleries, 27 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 5 artilleries, 27 infantry and 2 mech_infantrys in Shan State, round 2 : 8/36 hits, 8.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 armour, 5 artilleries, 27 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 115 Sea Zone British attack with 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber Germans defend with 1 carrier, 1 cruiser and 4 transports British roll dice for 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits Germans roll dice for 1 carrier, 1 cruiser and 4 transports in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the British lost in 115 Sea Zone 1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone 3 transports owned by the Germans lost in 115 Sea Zone British win with 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for British: 1 destroyer Casualties for Germans: 1 carrier, 1 cruiser and 4 transports Battle in 107 Sea Zone British attack with 2 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 2 battleships, 1 cruiser and 4 transports British roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 battleships, 1 cruiser and 4 transports in 107 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits 1 destroyer owned by the British lost in 107 Sea Zone 1 cruiser owned by the Italians and 2 battleships owned by the Italians lost in 107 Sea Zone 4 transports owned by the Italians lost in 107 Sea Zone British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63 Casualties for British: 1 destroyer Casualties for Italians: 2 battleships, 1 cruiser and 4 transports Battle in 97 Sea Zone British attack with 1 bomber, 1 fighter, 3 submarines and 1 tactical_bomber Italians defend with 2 destroyers and 2 transports British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the British lost in 97 Sea Zone 2 destroyers owned by the Italians lost in 97 Sea Zone 2 transports owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for British: 1 submarine Casualties for Italians: 2 destroyers and 2 transports Non Combat Move - British 1 artillery, 10 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 artillery, 3 carriers, 1 cruiser, 2 fighters, 10 infantry, 1 mech_infantry, 1 tactical_bomber and 6 transports moved from 113 Sea Zone to 93 Sea Zone 1 artillery, 10 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern Spain 2 fighters and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Algeria 4 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom 3 aaGuns moved from Burma to Shan State Place Units - British 1 armour and 1 mech_infantry placed in Egypt 1 armour and 1 mech_infantry placed in Southern Persia 1 armour placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry EDIT: Removing units owned by British from Syria: 1 infantry EDIT: Removing units owned by British from Northwest Persia: 1 infantry EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry EDIT: Changing ownership of Afghanistan from Neutral_True to British EDIT: Changing ownership of Saudi Arabia from Neutral_True to British EDIT: Adding units owned by British to Afghanistan: 5 infantry EDIT: Adding units owned by British to Saudi Arabia: 3 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,3 British collect 35 PUs (4 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 tactical_bomber placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 artillery and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -3.33 Americans regular : 2.00 Japanese regular : -0.33 Italians regular : -3.00 Germans regular : 0.33 British regular : -0.50
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Smolensk to Yaroslavl Italians take Yaroslavl from Russians 1 armour moved from Yaroslavl to Smolensk 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Smolensk Combat - Italians Non Combat Move - Italians 3 submarines moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Northern Spain to Southern Italy 3 aaGuns, 3 artilleries and 8 infantry moved from Northern Spain to Southern France 1 armour moved from Portugal to Southern France 4 artilleries and 4 infantry moved from Portugal to Northern Spain Place Units - Italians 1 destroyer placed in 99 Sea Zone 3 infantry placed in Southern Italy 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 83 Sea Zone to 82 Sea Zone Combat Move - French 1 cruiser and 1 destroyer moved from 112 Sea Zone to 94 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 3 fighters moved from Western Germany to 115 Sea Zone 1 destroyer and 1 submarine moved from 116 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Portugal to 115 Sea Zone 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Ukraine Combat - Germans Battle in 115 Sea Zone Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 115 Sea Zone Germans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 3 fighters moved from 115 Sea Zone to Southern Italy 5 fighters moved from Portugal to Southern Italy 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 2 infantry moved from Holland Belgium to France 3 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from Norway to Finland 1 armour and 1 mech_infantry moved from Northern Belarus to Vyborg 2 artilleries and 1 infantry moved from Leningrad to Novgorod 2 artilleries moved from Western Germany to France Place Units - Germans 3 infantry placed in Leningrad 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Romania 1 infantry placed in France 2 artilleries and 2 infantry placed in Western Germany 1 transport placed in 116 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 British regular : -0.83
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Stalingrad to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Stalingrad 1 armour moved from Russia to Yaroslavl Russians take Yaroslavl from Italians 1 armour moved from Yaroslavl to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia Combat - Russians Non Combat Move - Russians 3 infantry moved from Samara to Stalingrad 3 infantry moved from Samara to Russia Place Units - Russians 9 artilleries placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :