@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsVictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1
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AA guns in G34
[dice 2d6] -
2d6: 3, 6
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remaining fighters strafe G34
armor 1 [dice 2d6]
armor 2 [dice 2d6]
arty 1 [dice 2d6]
arty 2 [dice 2d6]
infantry [dice 2d6] -
2d6: 6, 3
2d6: 2, 3
2d6: 4, 3
2d6: 1, 1
2d6: 2, 6 -
remaining three fighters strafe in Caen:
arty 1 [dice 3d6]
arty 2 [dice 3d6]
arty 3 [dice 3d6]
inf 1 [dice 3d6]
inf 2 [dice 3d6]
inf 3 [dice 3d6]
inf 4 [dice 3d6] -
3d6: 3, 2, 6
3d6: 3, 3, 6
3d6: 2, 5, 3
3d6: 6, 1, 4
3d6: 3, 4, 1
3d6: 6, 5, 3
3d6: 1, 6, 5 -
End of round 9, game aggregate dice results:
Allies: +6.52 actual, +3.83 low luck, -5 reinforcements
Axis: +7.83 actual, +5.83 low luck, -25 reinforcements -
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1d6: 5
1d6: 3 -
Congratulations, the Germans have won 😁
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@VictoryFirst Thanks for the game! I’ve never felt so desperate as the Germans until the final turns. It was not my intention to abandon St. Lo. The massive shift towards Caen was in desperation and the last turn’s reinforcements to St. Lo confirms for me that even a bad reinforcement roll for the Germans just doesn’t affect them anywhere near the same way as it does the Allies.
My only recommendation for the Allies is not to target the pair of AA guns up in Cherbourg first. Target the AA gun by itself up there first (and/or maybe another unit in the space with the lonely AA gun). Losing both bombers so early cost the Allies something like a “-6” loss in German units they would otherwise destroy.
I target the pair of AA guns with the bombers as well, but only after there are no other targets outside of Cherbourg.
Thanks for the game my friend!
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Awesome! Likewise, I thank you for playing! You are an excellent opponent! Yeah the German reinforcements in Rennes caught me off guard 😂. I wasn’t expecting any more Germans to come this late in the game.
Your shift toward Caen was a great move. It was an area where I was weaker and my forces around St. Lo couldn’t very easily help defend without giving up St. Lo. I should’ve probably distributed my forces more evenly and sent a bit fewer troops to Cherbourg (six tanks remaining are a bit too many, a couple of tanks could probably have been used somewhere else). I think even if I managed to hold St. Lo, you still would have been able to contest Caen as you have 8 troops to attack it. I’d need to get 5 strafe rolls and 3 hits with my 8 artillery. Not sure what the odds on that are but I think you have a decent chance to have a unit remaining.
I am almost finished with fixing D-Day. I am now trying to find a way to make 2 or more fighters automatically do multiple strafe rolls. Also, there might be a way to make AA guns automatically fire at aircraft. Do you have any more suggestions about fixes?





