• hey guys

    has yust begun  collecting, so i am a rookie. in every possible way.
    so i have som questions which i hope to get answere on :)

    1. can u use/mixing units from the various sets?
    2.why does the veteran Tiger from North africa set cost 68, when the Tiger 1 costs 56?
    attacks and defense are equal and it seems to me they have quite similare special skills
    is the difference worth 12 points for the veteran Tiger ?

    thank you in advance :)
    Scubadur (Norway)

  • Moderator

    #1. yes u can mix and match from various sets.
    #2 idk, i did not buy any of the newer larger sets

  • '18 Customizer

    @scubadur:

    hey guys

    has yust begun  collecting, so i am a rookie. in every possible way.
    so i have som questions which i hope to get answere on :)

    1. can u use/mixing units from the various sets?
    2.why does the veteran Tiger from North africa set cost 68, when the Tiger 1 costs 56?
    attacks and defense are equal and it seems to me they have quite similare special skills
    is the difference worth 12 points for the veteran Tiger ?

    thank you in advance :)
    Scubadur (Norway)

    Yes you can mix units from different sets and different nation as long as it was historical. The veteran Tiger has a SA that the Tiger I does not (Crack shot). That is the difference and its well worth the extra points.


  • Tanks for the replay  ;)

    i can see now that the crack shot is  sweet,
    as a newbie i have to add a few more questions, and more will probably come eventually as the game progresses.

    i see there is a upgrade to v2.0 do this applies to all or only a few single units.? i cant find all?

    exsample: again the Vet,Tiger
    v1.0 costs 65 vs 68 points (v2.0), with exstendet range 10 vs 12 (v2.0)
    superior armor 2 vs heavy armor(v2.0) both have crack shoot
    can i choose between them before the game starts ? or have v1.0 ended up in the graveyard for this spesific unit?

    Hex,
    i am going to build one large battleboard 3D scenic size 40/50" x 100" which way to put the hex ? with flat hexfront or 45 degree front?
    or is it hard to navigate with only center marks compare to standard hexagons ?

    anyway, i have to say that A&A miniatures is amazing, with 3 in 1 adventure that appeal to me, collecting, scenic construction and of course playing the game ;)

    Scubadur  :-)

  • '18 Customizer

    I don’t believe that there is a convention on which way to play across the hexes. I prefer a flat hex straight ahead as it works better with Overwatch.

    I see you are getting revised and unrevised cards mixed-up. Here is a write-up I posted eleswhere that should answer a lot of your questions. Have a look and get back if you still have questions.

    Yes, This is an awesome game and if you can introduce it to someone it basicly sells itself with its smooth play. How did you discover AAM?

    Introduction
    Released in 2005, Axis and Allies Mini’s is a hex based WWII miniatures combat game. Played on hex based maps, Infantry, Artillery, Planes and vehicles battle for control of objectives and territory. The game is turn based and uses dice to decide the outcome of battles.

    Scale
    The game started out with vehicle scale is in the 10-12mm range and was changed to a more standard 15 mm scale about halfway through. Sets that contain 10-12mm vehicles are, Base Set, Set II, Contested Skies, D-Day, Reserves. Sets that contain 15mm vehicles are, 39-49, North Africa, Eastern Front, early War and Counter Offensive. Making a total of ten expansion boosters issued. Tentatively Set 11, Late War is scheduled for release in May of 2012 (now officially on hold). Note - Only the Vehicle scales were changed and all Soldier, Artillery and Planes remain unchanged for all ten sets. Both scales are legal and acceptable to be played in tournaments and matches.

    Card Revisions
    The cards that are associated with the Mini’s were also changed to reflect the expansion of the game, unbalanced stats and costs. The following sets were revised and are clickable to acquire the revised cards. I would highly recommend downloading these cards and using them as they serve to balance the game and make it more playable. There as of yet no revised cards since Eastern Front.

    Base Set Revisions - http://www.wizards.com/avalonhill/rules … evised.zip

    Set II Revisions - http://www.wizards.com/avalonhill/rules … evised.zip

    Contested Skies - http://www.wizards.com/AvalonHill/rules … evised.zip

    DDay - http://www.wizards.com/AvalonHill/rules … evised.zip

    Reserves - http://www.wizards.com/AvalonHill/rules … evised.zip

    1939-1945 - http://www.wizards.com/avalonhill/rules … evised.zip

    North Africa - http://www.wizards.com/AvalonHill/rules … evised.zip

    Eastern Front - http://www.wizards.com/avalonhill/rules … evised.pdf

    All cards are consolidated and available here in our card database: http://www.tintirinti.com/search_AAM.aspx
    Simply click on the searched units text to see the printable card.

    Maps
    Maps produced up until the scale change to 15mm were 2 inch hexes. After the revision and large vehicles the maps were rescaled to 3 inch hexes. Either map scale is OK to use. Larger battles play out better on the 2 inch hex maps as the smaller scale make battlefield larger. Inversely the 3 inch hex maps allow more room for mini’s and less crowding within the hexes.

    Base Starter Set - 2 inch
    DDay - 2 inch
    Expanded Rules - 3 inch
    1939�1945 Starter - 3 inch
    North Africa 1940�1943 - 3 inch
    Eastern Front Maps - 3 inch

    Stacking limits Change
    Originally the unit stacking per hex was 2 units and only one could be a vehicle. With the addition of Trucks in North Africa these limits were changed to 3 units per hex and only one may be a vehicle.

    Available Rule Sets
    Quickstart - http://www.wizards.com/avalonhill/rules … kstart.pdf
    Advanced - http://www.wizards.com/avalonhill/rules … lebook.pdf
    Revised - In map pack
    Inserts - http://www.wizards.com/avalonhill/rules … nserts.pdf

    Platoon Cards
    At a certain point WotC issued two sets of Platoon Cards. Platoon cards organized units into specialized groups for a discount in points. When the cards were finally revised the platoon cards became defunct and lost their official status. Some players still use them. Its a matter of personal choice.

    Link to Set 1: http://www.wizards.com/default.asp?x=ah/aam/ah20070920c
    Link to Set 2: http://www.wizards.com/default.asp?x=ah/aam/ah20070814c

    AAM updates page for more downloads: http://www.wizards.com/default.asp?x=ah/aam/updates


  • thanks again for quick replay :)

    i have A&A boardgame, spring 1942 ( the orginal, think 89 ish, its still complete), D-Day and the Bigboard Europe and Pacific. but unfortunately little game time, 10+ hours is hard to get from friends who are married these days. so when i was downloading the new rules first alpha 2 than 3, i saw the miniatures and became curious, its a faster game, the pices look nice, especially the tanks/ vehicles and mg teams, and perhaps easier to get new players interested, hope so.

    about the revised cards i think i got the point,some units have been too cheap and viceversa for some other units, balanced strength ratio.

    have now downloaded and printed out all cards that i have x2 from tintirinti and laminated them for better durability, another positive thing was the photos on the cards, made it easier, see who´s who.

    thanks again
    JP scubadur

  • '18 Customizer

    Yes. It was a player request to have actual unit photos for easy mini identification. There are all updated and ready to play.  The dbase is also good for doing builds as you can set a nation and year restriction and view all the available units on one page. Glad you are enjoying the dbase.

    Feel free to ask questions when you have them.

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