sounds like fun to me
Latest posts made by johnnyseinfeld
RE: Axis and Allies 1914 FFA
Maybe just giving the Italians and Ottomans a larger starting army would help. Maybe a larger navy to help too.
I don’t think anyone would be looking to bother the USA with being so far away. They would be a nice ally for anyone though. I would think that the USA would be very inclined to take out Canada though…
RE: Color of the Pieces is Horrible
I have no problem telling apart the pieces, colors, or anything like that. The one problem that I do encounter is the light and dark chips. In poor light, it is very difficult to tell them apart. I am just going to use the old chips from the other versions of axis and allies. white means 1, red 5, etc
RE: Report from BJCard's Table
My first game was almost exactly like your game. I had the CPs all focus on the Russians for the first 4 turns with the bulk of their troops. I didn’t buy any naval units, but I did wipe out all the UK naval units in the Atlantic with the German navy with ease. It forced them to build lots of ships for the next 2 turns without having to buy any new ones myself. I encountered the same exact problems that you did with the CPs when going after France and Italy. I got to the doorsteps of Rome and failed to take it due to the USA coming in strong to defend it. It was all downhill from there.
The second game, I tried a slightly different strategy. This yielded a victory for the CPs. I had the Germans and Ottomans go all out of the Russians again, but only had the starting units on the board go to the Russians for the AH. All their reinforcements went after Italy. It allowed me to knock out Russia and Italy. The USA was not strong enough that time to save the poor Italians. The AH had knocked the Italians down to like 4-6 IPCs with great ease. With the AH going after southern France to aid Germany in their pursuit of Paris, the allies surrendered. I did not build any naval units for the CPs until near the end of the game. That is when I started getting an Ottoman navy to go after Africa
The Allies don’t really have the ability to mount an amphibious attack upon Constantinople early in the war. The Italians are too weak. The UK are too busy in the Indian Ocean. The French are too busy with the Germans. The only country that really can do it is the USA. When they first enter the war, they come across with about 12 units in 6 transports and a few warships. If they were to invade, at least 1 transport would be lost due to naval mines. That alone was enough to deter everyone to even try it. Every turn, the Ottomans typicalls bought 1 artillery. When the USA was within striking distance, the Ottomans purchased 2 that turn, plus kept 1 from the previous turn. Having 3 artillery that can have a preemptive strike upon invading forces, along with the naval mines, makes it very difficult for anyone to invade successfully.
RE: How is it?
I liked the game a lot. I only played two full games so far, but they were both a lot of fun. The Allies won 1 game and the CPs won the other. Both games lasted until round 10 when it was just decided to call them because they were leaning heavily in 1 direction. No games are perfect, but this is a really great game. I think it is very balanced too. I plan to play this game many more times over the coming years.
The biggest problem that I encountered was the lack of playing pieces. I was constantly low on German infantry, German artillery, UK infantry, UK transports, US transports, and both sets of colored chips. Fortunately, I have like a thousand other games and just used the other games’ pieces to fill the void. That is not Larry’s fault. The fault lies with WoTC. They are too cheap to throw in more playing pieces.
I consider this game to be more like the original axis and allies from the 80s. It has fewer types of playing pieces. It is more simple. I would like to see a more advanced version of this game in the future, just like how they came out with the more advanced versions of the ww2 axis and allies games. I am willing to bet that if this game sells well, we will see another version of it. If there is a new version, it will probably take into account many of the house rules that others have proposed.
RE: Axis and Allies 1914 FAQ/Question and Answer Thread
I just got the game delivered last night to my home. I set the whole game up and read the rules twice. The rulebook states that tanks can absorb a free hit when attacking. Does it repair automatically?