If you build an AC or 2 transports on G1, the allies can both buy air and sink you unified navy in sz7 on UK2 and US2. If you really want to mess with the Allies in the Atlantic, you might want to try one of the following strategies (though they do come at a cost):
bid a sub in sz8 and kill the sz2 navy on G1 (you can combine this with a naval purchase on G1 and foregoing Egypt, sending the sz 14 fleet to sz 13, if you have the nerve) Buy something like bomber, fig, 5 inf or bomber, 8 inf and move your navy to sz 7 (add the sub in sz 8 or a possible bid unit for added effect). Because of the extra bomber, the UK will be hard-pressed to unify in sz 8 and hitting 5+ units in sz 7 is not really attractive either.Transports Adjacent to Hostile Sea Zones
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Hey there! Page 13 of the Revised rules states: “A transport may not load or offload in a territory adjacent to a hostile sea zone, unless the enemy units consist only of submerged submarines.” That seems to cripple the utility of transports. Is that a rule people actually play with? Because that rule isn’t mentioned in the Transport section on pages 30-32.
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@binger That rule was corrected in the FAQ:
Page 13, Transports: Delete the sentence “A transport may not load or offload in a territory adjacent to a hostile sea zone, unless the enemy units consist only of submerged submarines (see the rules for submerging submarines in Phase 4: Conduct Combat).” Replace it with “A transport may not load or offload if it is in a hostile sea zone, unless the enemy units consist only of submerged submarines (see the rules for submerging submarines in Phase 4: Conduct Combat).”.
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@krieghund Your answer and the FAQ are super helpful – thank you!
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P Panther moved this topic from Player Help on