Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
TheVeteran VS OSB1987 G40 Alt. Universe Tournament Rd1
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@osb1987 war is on!
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to UK2: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 artillery, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With British ANZAC Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and British from Neutrality to War Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and ANZAC from Neutrality to War Combat Move - Germans 1 infantry moved from G19 to 60 Sea Zone 1 artillery moved from G19 to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 70 Sea Zone 1 cruiser moved from 71 Sea Zone to 70 Sea Zone 1 battleship moved from 60 Sea Zone to 70 Sea Zone 1 destroyer moved from 59 Sea Zone to 71 Sea Zone 1 infantry moved from 70 Sea Zone to UK14 1 artillery moved from 70 Sea Zone to UK14 1 armour, 1 artillery and 3 infantry moved from G17 to PA9 1 armour and 2 mech_infantrys moved from G18 to PA9 1 artillery and 3 infantry moved from G13 to PA5 1 fighter moved from G15 to PA5 1 tactical_bomber moved from G15 to PA5 1 armour moved from G10 to PA5 1 mech_infantry moved from G11 to PA5 1 mech_infantry moved from G11 to PA5 1 armour moved from G11 to PA5 1 armour moved from G11 to PA5 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 56 Sea Zone to 35 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from G15 to UK14 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 submarine moved from 47 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from G13 to 40 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 battleship and 1 destroyer moved from 25 Sea Zone to 22 Sea Zone 1 artillery moved from G5 to 24 Sea Zone 1 artillery and 1 transport moved from 24 Sea Zone to 8 Sea Zone 1 infantry moved from G1 to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to UK5 1 artillery moved from 22 Sea Zone to UK5 1 carrier moved from 24 Sea Zone to 22 Sea Zone 1 fighter moved from 24 Sea Zone to 40 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 40 Sea Zone 1 fighter moved from G5 to 40 Sea Zone 1 tactical_bomber moved from G5 to 40 Sea Zone 1 fighter moved from G6 to 22 Sea Zone 1 tactical_bomber moved from G5 to 22 Sea Zone 1 cruiser moved from 24 Sea Zone to 22 Sea Zone 1 bomber moved from G5 to UK5 1 artillery and 3 infantry moved from G4 to PA3 1 mech_infantry moved from G5 to PA3 1 armour moved from G7 to PA3 1 fighter moved from G5 to PA3 Combat - Germans
Combat Hit Differential Summary :
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Good luck and have fun fellas. :)
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to UK2: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 artillery, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With British ANZAC Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and British from Neutrality to War Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and ANZAC from Neutrality to War Combat Move - Germans 1 infantry moved from G19 to 60 Sea Zone 1 artillery moved from G19 to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 70 Sea Zone 1 cruiser moved from 71 Sea Zone to 70 Sea Zone 1 battleship moved from 60 Sea Zone to 70 Sea Zone 1 destroyer moved from 59 Sea Zone to 71 Sea Zone 1 infantry moved from 70 Sea Zone to UK14 1 artillery moved from 70 Sea Zone to UK14 1 armour, 1 artillery and 3 infantry moved from G17 to PA9 1 armour and 2 mech_infantrys moved from G18 to PA9 1 artillery and 3 infantry moved from G13 to PA5 1 fighter moved from G15 to PA5 1 tactical_bomber moved from G15 to PA5 1 armour moved from G10 to PA5 1 mech_infantry moved from G11 to PA5 1 mech_infantry moved from G11 to PA5 1 armour moved from G11 to PA5 1 armour moved from G11 to PA5 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 56 Sea Zone to 35 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from G15 to UK14 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 submarine moved from 47 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from G13 to 40 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 battleship and 1 destroyer moved from 25 Sea Zone to 22 Sea Zone 1 artillery moved from G5 to 24 Sea Zone 1 artillery and 1 transport moved from 24 Sea Zone to 8 Sea Zone 1 infantry moved from G1 to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to UK5 1 artillery moved from 22 Sea Zone to UK5 1 carrier moved from 24 Sea Zone to 22 Sea Zone 1 fighter moved from 24 Sea Zone to 40 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 40 Sea Zone 1 fighter moved from G5 to 40 Sea Zone 1 tactical_bomber moved from G5 to 40 Sea Zone 1 fighter moved from G6 to 22 Sea Zone 1 tactical_bomber moved from G5 to 22 Sea Zone 1 cruiser moved from 24 Sea Zone to 22 Sea Zone 1 bomber moved from G5 to UK5 1 artillery and 3 infantry moved from G4 to PA3 1 mech_infantry moved from G5 to PA3 1 armour moved from G7 to PA3 1 fighter moved from G5 to PA3 Combat - Germans Battle in 95 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Germans win, taking 95 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 40 Sea Zone Germans attack with 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 2 submarines in 40 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 40 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 40 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 2 submarines Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in 22 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 22 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 22 Sea Zone Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship and 1 cruiser in 22 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 22 Sea Zone Germans win, taking 22 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 35 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Germans win, taking 35 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in UK5 Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in UK5, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in UK5, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in UK5 Germans converts factory_minor into different units Germans win, taking UK5 from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in PA3 Germans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Pro_Allies defend with 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in PA3, round 2 : 3/7 hits, 2.17 expected hits Pro_Allies roll dice for 3 infantry in PA3, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Pro_Allies lost in PA3 Germans win, taking PA3 from Pro_Allies with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Pro_Allies: 3 infantry Battle in PA5 Germans attack with 3 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Pro_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in PA5, round 2 : 4/11 hits, 4.00 expected hits Pro_Allies roll dice for 4 infantry in PA5, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 4 infantry owned by the Pro_Allies lost in PA5 Germans win, taking PA5 from Pro_Allies with 3 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Pro_Allies: 4 infantry Battle in PA9 Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys Pro_Allies defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in PA9, round 2 : 2/8 hits, 2.33 expected hits Pro_Allies roll dice for 2 infantry in PA9, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Pro_Allies lost in PA9 Germans win, taking PA9 from Pro_Allies with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Pro_Allies: 2 infantry Battle in UK14 Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 fighter, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in UK14, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in UK14, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 fighter and 1 infantry in UK14, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in UK14 Germans win, taking UK14 from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 1 fighter and 1 infantry Non Combat Move - Germans 1 bomber moved from UK14 to G20 1 infantry moved from G21 to PX5 Germans take PX5 from Pro_Axis 1 mech_infantry moved from G13 to PX4 Germans take PX4 from Pro_Axis 1 infantry moved from G16 to PX6 Germans take PX6 from Pro_Axis 1 infantry moved from G8 to PX3 Germans take PX3 from Pro_Axis 3 infantry moved from G2 to PX2 Germans take PX2 from Pro_Axis 3 fighters and 3 tactical_bombers moved from 40 Sea Zone to G13 1 fighter moved from PA5 to G11 1 tactical_bomber moved from PA5 to G11 1 infantry moved from G10 to G13 1 infantry moved from G10 to G13 2 aaGuns, 2 artilleries and 2 infantry moved from G15 to G16 1 infantry moved from G18 to G17 1 aaGun and 1 infantry moved from G19 to G18 1 aaGun and 1 infantry moved from G21 to PX5 1 fighter moved from PA3 to G5 5 infantry moved from G8 to G7 3 infantry moved from G7 to G5 1 aaGun, 3 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from G6 to G5 2 artilleries and 3 infantry moved from G11 to G15 1 bomber moved from UK5 to G5 1 fighter moved from G17 to G15 Place Units - Germans 1 carrier and 3 transports placed in 25 Sea Zone 1 artillery and 1 infantry placed in G21 Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Units generate 3 PUs; Germans end with 66 PUs
Combat Hit Differential Summary :
Pro_Allies regular : -1.00 Germans regular : 0.50 British regular : 3.50
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 transport moved from 26 Sea Zone to 11 Sea Zone 1 infantry moved from R2 to 11 Sea Zone 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from R1 to 26 Sea Zone 2 infantry moved from R22 to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 41 Sea Zone 1 infantry moved from R9 to R11 1 infantry moved from R3 to R9 1 infantry moved from R3 to R9 1 infantry moved from R4 to R3 1 infantry moved from R10 to R9 5 infantry moved from R4 to R10 2 artilleries moved from R4 to R10 1 armour and 1 mech_infantry moved from R4 to R10 2 infantry moved from R6 to R5 2 infantry moved from R7 to R6 1 infantry moved from R13 to R10 2 mech_infantrys moved from R12 to R10 1 artillery and 2 infantry moved from R16 to R13 2 infantry moved from R20 to R16 2 infantry moved from R18 to R14 1 artillery and 2 infantry moved from R21 to R25 1 mech_infantry moved from R21 to R16 2 infantry moved from R32 to R31 2 infantry moved from R26 to R29 1 mech_infantry moved from R26 to R29 1 artillery moved from R26 to R29 1 submarine moved from 27 Sea Zone to 26 Sea Zone Non Combat Move - Russians 2 infantry moved from 26 Sea Zone to R1 2 infantry moved from 33 Sea Zone to R7 Place Units - Russians 3 artilleries placed in R4 3 infantry placed in R26 1 armour and 1 infantry placed in R16 1 bomber placed in R21 Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
26 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport 33 Sea Zone : 1 transport 41 Sea Zone : 1 submarine R1 : 6 infantry R10 : 2 armour, 3 artilleries, 11 infantry and 4 mech_infantrys R11 : 2 infantry R13 : 1 artillery and 2 infantry R14 : 2 infantry R16 : 1 aaGun, 1 airfield, 1 armour, 1 city, 1 factory_minor, 3 infantry and 1 mech_infantry R21 : 1 aaGun, 1 airfield, 1 bomber, 1 city, 1 factory_minor and 1 harbour R23 : 2 infantry R24 : 2 infantry R25 : 1 artillery and 2 infantry R26 : 1 aaGun, 1 airfield, 1 city, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber R27 : 1 infantry R28 : 2 infantry R29 : 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys R3 : 2 infantry R31 : 2 infantry R32 : 2 infantry R4 : 1 aaGun, 1 airfield, 3 artilleries, 1 city, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber R5 : 2 infantry R6 : 2 infantry R7 : 2 infantry R8 : 1 infantry R9 : 3 infantry
Production/PUs Summary :
Germans : 58 / 66 Russians : 42 / 42 Japanese : 30 / 30 Americans : 58 / 58 Chinese : 23 / 12 British : 41 / 42 Italians : 14 / 14 ANZAC : 12 / 12 French : 32 / 16 Independent_Neutral : 20 / 0 Pro_Axis : 3 / 0 Pro_Allies : 17 / 0 Neutral_League : 20 / 0
Dice Statistics:
Total 1 was rolled 17 times 2 was rolled 11 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.227 Median : 3.000 Variance : 0.534 Standard Deviation : 0.731 Total rolls : 75 Germans Combat 1 was rolled 12 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 13 times 5 was rolled 7 times 6 was rolled 7 times Average roll : 3.333 Median : 3.500 Variance : 0.792 Standard Deviation : 0.890 Total rolls : 54 British Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.500 Median : 2.000 Variance : 1.455 Standard Deviation : 1.206 Total rolls : 12 Pro_Allies Combat 1 was rolled 2 times 3 was rolled 3 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.556 Median : 3.000 Variance : 1.188 Standard Deviation : 1.090 Total rolls : 9
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - Japanese Japanese buy 4 transports; Remaining resources: 2 PUs; Combat Move - Japanese 1 artillery and 6 infantry moved from J4 to IN13 1 artillery and 2 infantry moved from J2 to IN13 1 mech_infantry moved from J9 to IN13 1 armour moved from J3 to IN13 1 armour moved from J9 to IN13 1 bomber moved from J9 to IN13 1 bomber moved from J6 to IN13 Combat - Japanese Battle in IN13 Japanese attack with 2 armour, 2 artilleries, 2 bombers, 8 infantry and 1 mech_infantry Independent_Neutral defend with 1 independent_neutral_free and 3 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 8 infantry and 1 mech_infantry in IN13, round 2 : 4/15 hits, 4.83 expected hits Independent_Neutral roll dice for 3 infantry in IN13, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Independent_Neutral lost in IN13 Japanese converts independent_neutral_free into different units Japanese win, taking IN13 from Independent_Neutral with 2 armour, 2 artilleries, 2 bombers, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Independent_Neutral: 3 infantry Non Combat Move - Japanese 1 bomber moved from IN13 to J14 1 bomber moved from IN13 to J2 1 destroyer and 1 submarine moved from 65 Sea Zone to 76 Sea Zone 1 infantry moved from J1 to J2 1 aaGun moved from J9 to J2 1 infantry moved from J1 to J2 1 infantry moved from J1 to J2 1 artillery moved from J1 to J9 1 transport moved from 107 Sea Zone to 106 Sea Zone 1 artillery moved from J5 to 106 Sea Zone 1 artillery and 1 transport moved from 106 Sea Zone to 107 Sea Zone 1 artillery moved from J13 to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 108 Sea Zone 1 infantry moved from J12 to 108 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 107 Sea Zone 1 destroyer moved from 108 Sea Zone to 107 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 107 Sea Zone 1 artillery moved from J14 to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 107 Sea Zone 1 infantry moved from J11 to 107 Sea Zone 1 infantry moved from J11 to 107 Sea Zone 1 destroyer moved from 109 Sea Zone to 107 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 107 Sea Zone 1 tactical_bomber moved from J6 to 107 Sea Zone 1 tactical_bomber moved from J6 to J11 1 fighter moved from J5 to J11 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from J8 to J9 1 artillery and 3 infantry moved from J7 to J6 4 infantry moved from J5 to J6 1 tactical_bomber moved from J14 to J11 1 aaGun and 2 infantry moved from J13 to J14 1 infantry moved from J15 to J14 1 mech_infantry moved from J15 to J14 1 fighter moved from J9 to J14 1 tactical_bomber moved from J9 to J14 1 fighter moved from J9 to J2 1 tactical_bomber moved from J9 to J2 1 infantry moved from J9 to J2 Place Units - Japanese 4 transports placed in 91 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 44 PUs Objective Japanese 2 Trade With China: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 Independent_Neutral regular : 0.00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 1 Sea Zone to 18 Sea Zone 1 infantry moved from US11 to 16 Sea Zone 1 artillery moved from US11 to 16 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 2 Sea Zone 1 fighter and 1 tactical_bomber moved from US13 to 29 Sea Zone 1 bomber and 1 fighter moved from US11 to US5 1 armour and 1 mech_infantry moved from US11 to US18 2 infantry moved from US16 to US17 1 aaGun moved from US16 to US17 1 mech_infantry moved from US7 to US17 1 infantry moved from US7 to US10 1 aaGun moved from US11 to US17 1 infantry moved from US12 to US18 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from US13 to US14 1 infantry moved from US14 to US6 1 infantry moved from US6 to US5 1 mech_infantry moved from US1 to US5 1 mech_infantry moved from US14 to US6 1 armour and 1 infantry moved from US22 to 80 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from US22 to US6 1 artillery and 1 infantry moved from 2 Sea Zone to US1 1 armour and 1 infantry moved from 35 Sea Zone to US6 1 transport moved from 29 Sea Zone to 2 Sea Zone 1 infantry moved from US3 to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to US5 Place Units - Americans 1 carrier and 2 transports placed in 29 Sea Zone 1 transport placed in 16 Sea Zone 1 artillery and 2 infantry placed in US13 1 artillery and 1 infantry placed in US11 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - Chinese Trigger Flying Tigers Removed: has removed 1 fighter owned by Chinese in C4 Trigger Flying Tigers Replaced: Americans has 1 fighter placed in US21 Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Chinese buy 4 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantryC moved from C17 to C14 4 infantryCs moved from C8 to C14 1 infantryC moved from C15 to C14 2 infantryCs moved from C19 to C14 2 infantryCs moved from C1 to C2 2 infantryCs moved from C3 to C2 1 infantryC moved from C10 to C3 1 infantryC moved from C22 to C20 2 infantryCs moved from C21 to C20 2 infantryCs moved from C12 to C5 6 infantryCs moved from C4 to C5 2 infantryCs moved from C11 to C10 Non Combat Move - Chinese Place Units - Chinese 4 infantryCs placed in C14 Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 4 Internal Hostilities: Chinese met a national objective for an additional -11 PUs; end with 12 PUs
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 1 Sea Zone to 18 Sea Zone 1 infantry moved from US11 to 16 Sea Zone 1 artillery moved from US11 to 16 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 2 Sea Zone 1 fighter and 1 tactical_bomber moved from US13 to 29 Sea Zone 1 bomber and 1 fighter moved from US11 to US5 1 armour and 1 mech_infantry moved from US11 to US18 2 infantry moved from US16 to US17 1 aaGun moved from US16 to US17 1 mech_infantry moved from US7 to US17 1 infantry moved from US7 to US10 1 aaGun moved from US11 to US17 1 infantry moved from US12 to US18 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from US13 to US14 1 infantry moved from US14 to US6 1 infantry moved from US6 to US5 1 mech_infantry moved from US1 to US5 1 mech_infantry moved from US14 to US6 1 armour and 1 infantry moved from US22 to 80 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from US22 to US6 1 artillery and 1 infantry moved from 2 Sea Zone to US1 1 armour and 1 infantry moved from 35 Sea Zone to US6 1 transport moved from 29 Sea Zone to 2 Sea Zone 1 infantry moved from US3 to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to US5 Place Units - Americans 1 carrier and 2 transports placed in 29 Sea Zone 1 transport placed in 16 Sea Zone 1 artillery and 2 infantry placed in US13 1 artillery and 1 infantry placed in US11 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Purchase Units - Chinese Trigger Flying Tigers Removed: has removed 1 fighter owned by Chinese in C4 Trigger Flying Tigers Replaced: Americans has 1 fighter placed in US21 Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Chinese buy 4 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantryC moved from C17 to C14 4 infantryCs moved from C8 to C14 1 infantryC moved from C15 to C14 2 infantryCs moved from C19 to C14 2 infantryCs moved from C1 to C2 2 infantryCs moved from C3 to C2 1 infantryC moved from C10 to C3 1 infantryC moved from C22 to C20 2 infantryCs moved from C21 to C20 2 infantryCs moved from C12 to C5 6 infantryCs moved from C4 to C5 2 infantryCs moved from C11 to C10 Non Combat Move - Chinese Place Units - Chinese 4 infantryCs placed in C14 Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 4 Internal Hostilities: Chinese met a national objective for an additional -11 PUs; end with 12 PUs Purchase Units - British British buy 3 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from UK4 to UK5 1 artillery moved from UK2 to UK5 2 infantry moved from UK2 to UK4 1 fighter moved from UK2 to UK4 1 carrier, 1 destroyer and 1 tactical_bomber moved from 32 Sea Zone to 40 Sea Zone 1 battleship moved from 39 Sea Zone to 40 Sea Zone 1 tactical_bomber moved from 40 Sea Zone to UK4 2 fighters moved from UK4 to 40 Sea Zone 1 mech_infantry moved from UK3 to UK4 1 infantry moved from UK3 to UK4 1 fighter moved from UK20 to UK19 1 cruiser moved from 83 Sea Zone to 35 Sea Zone 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 artillery moved from UK24 to 89 Sea Zone 1 infantry moved from UK24 to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from 88 Sea Zone to UK21 1 artillery and 4 infantry moved from UK22 to UK21 1 carrier and 1 tactical_bomber moved from 102 Sea Zone to 88 Sea Zone 1 battleship moved from 115 Sea Zone to 87 Sea Zone 1 destroyer moved from 88 Sea Zone to 100 Sea Zone 1 fighter moved from UK27 to UK21 1 tactical_bomber moved from 88 Sea Zone to UK21 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 1 infantry moved from UK28 to UK27 1 infantry moved from UK28 to UK27 1 artillery moved from UK28 to UK26 1 mech_infantry moved from UK27 to UK26 1 infantry moved from UK8 to UK9 1 infantry moved from UK9 to UK6 1 infantry moved from UK10 to UK18 1 artillery moved from UK10 to UK18 2 infantry moved from UK17 to UK15 1 infantry moved from UK16 to UK15 1 armour, 1 artillery and 1 mech_infantry moved from UK16 to UK15 1 fighter moved from UK24 to UK21 Combat - British Battle in UK21 British attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber Italians defend with 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Italians win with 1 armour remaining. Battle score for attacker is -29 Casualties for British: 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber Casualties for Italians: 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry Battle in 35 Sea Zone British attack with 1 cruiser Germans defend with 1 submarine 1 submarine owned by the Germans submerged Battle in UK5 British attack with 1 artillery and 2 infantry Germans defend with 1 artillery, 1 factory_minor_plundered and 1 harbour British winBritish winBritish win, taking 35 Sea Zone from Germans with 1 cruiser remaining with 1 cruiser remaining, taking UK5 from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Germans: 1 artillery Non Combat Move - British Place Units - British 1 factory_minor placed in UK19 1 artillery and 2 infantry placed in UK27 1 artillery and 2 infantry placed in UK4 1 artillery and 2 infantry placed in UK10 Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 2,3,5,6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5 British collect 37 PUs (6 lost to blockades); end with 37 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 42 PUs
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - Italians Italians buy 2 artilleries and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from UK21 to UK22 Italians take UK22 from British 1 armour moved from UK22 to I4 1 artillery moved from I1 to 72 Sea Zone 1 infantry moved from I1 to 72 Sea Zone 1 artillery moved from I5 to 75 Sea Zone 1 infantry moved from I5 to 75 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 85 Sea Zone 1 infantry moved from I7 to 86 Sea Zone 1 artillery moved from 85 Sea Zone to PA14 1 infantry moved from 85 Sea Zone to PA14 1 armour moved from I5 to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to UK30 1 submarine moved from 74 Sea Zone to 87 Sea Zone 1 destroyer moved from 75 Sea Zone to 87 Sea Zone 1 submarine moved from 85 Sea Zone to 100 Sea Zone 1 battleship moved from 86 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from I5 to UK30 1 fighter moved from I5 to UK30 1 bomber moved from I1 to 100 Sea Zone 1 tactical_bomber moved from 75 Sea Zone to 87 Sea Zone 1 fighter moved from I1 to 87 Sea Zone 1 cruiser moved from 86 Sea Zone to 85 Sea Zone 1 cruiser moved from 74 Sea Zone to 85 Sea Zone 1 carrier moved from 75 Sea Zone to 98 Sea Zone Combat - Italians Battle in 100 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 100 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 100 Sea Zone Italians win, taking 100 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 87 Sea Zone Italians attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 87 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 87 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits British roll dice for 1 battleship in 87 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 submarine owned by the Italians lost in 87 Sea Zone Italians win, taking 87 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 submarine Casualties for British: 1 battleship Battle in PA14 Italians attack with 1 artillery and 1 infantry Pro_Allies defend with 2 infantry Italians roll dice for 2 cruisers in PA14, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in PA14, round 2 : 2/2 hits, 0.67 expected hits Pro_Allies roll dice for 2 infantry in PA14, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Pro_Allies lost in PA14 Italians win, taking PA14 from Pro_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Pro_Allies: 2 infantry Battle in UK30 Italians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 airfield, 1 harbour and 3 infantry Italians roll dice for 1 battleship in UK30, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in UK30, round 2 : 0/6 hits, 2.50 expected hits British roll dice for 3 infantry in UK30, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in UK30, round 3 : 2/6 hits, 2.50 expected hits British roll dice for 3 infantry in UK30, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in UK30 Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in UK30, round 4 : 0/4 hits, 2.00 expected hits British roll dice for 1 infantry in UK30, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in UK30, round 5 : 1/4 hits, 2.00 expected hits British roll dice for 1 infantry in UK30, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in UK30 Italians win, taking UK30 from British with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 3 infantry Non Combat Move - Italians 1 fighter moved from UK30 to 98 Sea Zone 1 tactical_bomber moved from UK30 to 98 Sea Zone 1 fighter moved from 87 Sea Zone to I5 1 tactical_bomber moved from 87 Sea Zone to I5 1 bomber moved from 100 Sea Zone to I1 1 destroyer moved from 74 Sea Zone to 87 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from I4 to PX7 Italians take PX7 from Pro_Axis 1 mech_infantry moved from I2 to PX7 1 armour moved from I2 to PX7 3 infantry moved from I2 to I4 1 artillery and 3 infantry moved from I3 to I4 1 mech_infantry moved from I1 to I4 1 infantry moved from I6 to UK21 1 infantry moved from I6 to UK21 1 infantry moved from I1 to I5 1 infantry moved from I1 to I5 1 infantry moved from I1 to I5 1 infantry moved from I1 to I2 1 infantry moved from I1 to I2 1 aaGun moved from I1 to I2 Place Units - Italians 1 submarine placed in 87 Sea Zone 2 artilleries placed in I5 Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 88 Sea Zone. Rolls: 6 Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -6.00 Pro_Allies regular : -0.67 British regular : -1.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 50 Sea Zone 1 infantry moved from A7 to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 42 Sea Zone 1 cruiser moved from 43 Sea Zone to 27 Sea Zone 1 destroyer moved from 28 Sea Zone to 26 Sea Zone 1 fighter and 1 infantry moved from A2 to A4 1 artillery and 1 infantry moved from A6 to A4 1 artillery and 1 infantry moved from A9 to A8 1 fighter moved from A10 to A4 2 infantry moved from A10 to A9 Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to PA6 ANZAC take PA6 from Pro_Allies Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 50 Sea Zone 1 infantry moved from A7 to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 42 Sea Zone 1 cruiser moved from 43 Sea Zone to 27 Sea Zone 1 destroyer moved from 28 Sea Zone to 26 Sea Zone 1 fighter and 1 infantry moved from A2 to A4 1 artillery and 1 infantry moved from A6 to A4 1 artillery and 1 infantry moved from A9 to A8 1 fighter moved from A10 to A4 2 infantry moved from A10 to A9 Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to PA6 ANZAC take PA6 from Pro_Allies Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Purchase Units - French French buy 2 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - French Non Combat Move - French 1 armour and 1 mech_infantry moved from F16 to F13 1 infantry moved from F10 to F13 Place Units - French 2 armour and 1 infantry placed in F13 Turn Complete - French French collect 32 PUs; end with 33 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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