Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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TWW malmessi vs aagamerz test match
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TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Research Technology - Russia Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover Production Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Some non-combat units are destroyed: Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Caucasus to Eastern Ukraine Russia take Eastern Ukraine from Germany 1 russianInfantry moved from Southern Ukraine to Bessarabia Russia take Bessarabia from DanubeAxis 1 russianInfantry moved from Astrakhan to Southern Caucasus Russia take Southern Caucasus from Germany 2 russianInfantrys moved from Leningrad to Lativa Estonia 2 russianInfantrys moved from Novgorod to Pskov 1 russianStrategicBomber moved from Moscow to Lativa Estonia 1 russianArtillery moved from Leningrad to Lativa Estonia 4 russianFighters moved from Moscow to Pskov 1 russianTacticalBomber moved from Moscow to Pskov Combat - Russia Battle in Pskov Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Pskov Russia win, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Lativa Estonia Russia attack with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber Italy defend with 1 Flagpole and 1 italianInfantry Russia roll dice for 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber in Lativa Estonia, round 2 : 1/1 hits, 0.75 expected hits Italy roll dice for 1 italianInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 italianInfantry owned by the Italy lost in Lativa Estonia Russia win, taking Lativa Estonia from Italy with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Non Combat Move - Russia Note to players Russia: <body><img src="efcollapse.png"/></body> Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 3 russianMech.Infantrys moved from Urals to Moscow 1 russianCombatEngineer and 2 russianInfantrys moved from Vologda to Moscow 3 russianInfantrys moved from Volgarod to Moscow 4 russianFighters and 1 russianTacticalBomber moved from Pskov to Moscow 1 russianStrategicBomber moved from Lativa Estonia to Moscow 1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow 1 Truck moved from Moscow to Leningrad 1 Truck moved from Moscow to Leningrad 1 Truck moved from Moscow to Leningrad 3 russianTanks moved from Leningrad to Moscow 1 russianCombatEngineer moved from Northern Kazahk to Sverdlovsk Purchase Units - Russia Russia buy 2 russianAntiTankGuns, 13 russianInfantrys and 1 russianTank; Remaining resources: 2 PUs; 0 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 2 russianAntiTankGuns, 1 russianInfantry and 1 russianTank placed in Moscow 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Volgarod 3 russianInfantrys placed in Stalingrad 2 russianInfantrys placed in Urals Activate Technology - Russia Russia activating Production Turn Complete - Russia Russia collect 58 PUs; end with 60 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : -0.33 Germany regular : -0.33 Russia rolls : 1.00 Russia regular : 0.25
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TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAH: Japan gains access to AdvancedHulls Trigger japaneseaTIC: Japan gains access to ImprovedCarriers Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover Logistics Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Alaska to Yukon Japan take Yukon from Canada 1 japaneseInfantry moved from Burma to Eastern Szechwan 2 japaneseNavalFighters moved from French Indochina to Bengal 1 japaneseInfantry moved from Burma to Bengal 1 japaneseNavalFighter moved from French Indochina to Bengal 2 japaneseFighters moved from French Indochina to Eastern Szechwan 1 japaneseTacticalBomber moved from French Indochina to Eastern Szechwan 1 japaneseNavalFighter moved from French Indochina to Bengal 1 japaneseInfantry moved from Kansu to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Shansi to Inner Mongolia 2 japaneseFighters moved from Shansi to Inner Mongolia 1 japaneseStrategicBomber moved from Shansi to Inner Mongolia 1 japaneseAlpineInfantry moved from Eastern Siberia to Northern Siberia Japan take Northern Siberia from Russia 1 japaneseAntiTankGun moved from Kansk to Novosibirsk Japan take Novosibirsk from Russia 2 japaneseInfantrys and 2 japaneseMarines moved from Celebes to 147 Sea Zone 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 147 Sea Zone to 144 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 144 Sea Zone to New Britain 2 japaneseMarines moved from Celebes to 147 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone 2 japaneseMarines moved from 144 Sea Zone to New Britain 2 japaneseMarines moved from Celebes to 147 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone 2 japaneseMarines moved from 144 Sea Zone to New Britain 1 japaneseBattleship moved from 147 Sea Zone to 144 Sea Zone 4 japaneseNavalFighters moved from 147 Sea Zone to New Britain Combat - Japan Battle in Bengal Japan attack with 1 japaneseInfantry and 4 japaneseNavalFighters Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 1 japaneseInfantry and 4 japaneseNavalFighters in Bengal, round 2 : 2/1 hits, 1,50 expected hits Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Inner Mongolia Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Inner Mongolia, round 2 : 1/1 hits, 0,83 expected hits China roll dice for 1 chineseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Inner Mongolia Japan win, taking Inner Mongolia from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in New Britain Japan attack with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters Britain defend with 1 britishArtillery; Australia defend with 1 Flagpole Japan roll dice for 1 japaneseBattleship in New Britain, round 2 : 0/1 hits, 0,83 expected hits Japan roll dice for 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters in New Britain, round 2 : 4/1 hits, 4,17 expected hits Australia roll dice for 1 britishArtillery in New Britain, round 2 : 0/1 hits, 0,33 expected hits 1 britishArtillery owned by the Britain lost in New Britain Japan win, taking New Britain from Australia with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishArtillery Battle in Eastern Szechwan Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber in Eastern Szechwan, round 2 : 1/0 hits, 1,00 expected hits China roll dice for 1 chineseInfantry in Eastern Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 japaneseArtillerys moved from Shensi to Hupeh 1 Truck and 1 japaneseAntiAirGun moved from Shansi to Hupeh 1 japaneseArtillery moved from Shansi to Shensi 1 Truck and 1 japaneseArtillery moved from Suiyuan to Hupeh 1 Train moved from Shansi to Manchuria 1 Material, 1 Train and 1 japaneseArtillery moved from Manchuria to Shensi 1 japaneseCombatEngineer moved from Hupeh to Shensi 1 Material and 1 japaneseAirTransport moved from Shanghai to Shensi 1 japaneseAirTransport moved from Shensi to Korea 1 japaneseStrategicBomber moved from Inner Mongolia to Shansi 2 japaneseFighters moved from Inner Mongolia to Shansi 3 japaneseInfantrys moved from Thailand to Burma 4 japaneseCarriers, 1 japaneseCruiser and 2 japaneseDestroyers moved from 147 Sea Zone to 144 Sea Zone 4 japaneseNavalFighters moved from New Britain to 144 Sea Zone 4 japaneseNavalFighters moved from Bengal to French Indochina 1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone 2 japaneseInfantrys moved from Aleutian Islands to 103 Sea Zone 1 japaneseAlpineInfantry, 6 japaneseInfantrys and 1 japaneseMarine moved from Alaska to 103 Sea Zone 1 japaneseAlpineInfantry, 2 japaneseBattleships, 1 japaneseCruiser, 3 japaneseDestroyers, 8 japaneseInfantrys, 1 japaneseMarine and 6 japaneseTransports moved from 103 Sea Zone to 107 Sea Zone 1 Material, 1 Train and 1 japaneseArtillery moved from Korea to Shensi 1 Train moved from Shensi to Shansi 1 japaneseCombatEngineer moved from Kwangsi to French Indochina 3 japaneseSubmarines moved from 96 Sea Zone to 130 Sea Zone 4 japaneseInfantrys moved from Tokyo to Japan 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 4 japaneseBattleships, 3 japaneseDestroyers, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 119 Sea Zone 1 japaneseInfantry moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Chahar to Shensi 1 japaneseCombatEngineer moved from Suiyuan to Shansi 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Chahar to Shensi 1 japaneseArtillery and 1 japaneseInfantry moved from Eastern Siberia to Northern Siberia 2 japaneseFighters and 1 japaneseTacticalBomber moved from Eastern Szechwan to Thailand 1 Truck moved from Hupeh to Shansi 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Manchuria to Shansi 2 Trucks and 2 japaneseArtillerys moved from Manchuria to Shansi 2 japaneseArtillerys moved from Manchuria to Peking 1 japaneseAlpineInfantry moved from Manchuria to Peking 1 japaneseInfantry moved from Manchuria to Peking Purchase Units - Japan Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorProduction Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorInfProduction Japan buy 1 Material, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 3 japaneseDestroyers, 1 japaneseMech.Infantry and 4 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 3 japaneseDestroyers placed in 99 Sea Zone 4 japaneseNavalFighters placed in Japan 1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea 2 japaneseAlpineInfantrys placed in Hupeh Units in Shensi being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Shensi Activate Technology - Japan Japan activating Logistics Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier Turn Complete - Japan Japan collect 98 PUs; end with 98 PUs Units generate 12 techTokens; Japan end with 12 techTokens Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 13 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : -0,33 China regular : -0,67 Australia regular : -0,33 Japan rolls : 1,00 Britain regular : 0,67
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@malmessi74 This is definitely a test game, lol. allies have some work to do… I’ll make my next move probably Sunday or Monday for UK. Happy holidays
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@aagamerz13
Happy holiday too -
TripleA Manual Gamesave Post: China round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Research Technology - China China spend 0 on tech rolls China rolls : 1/1 hits, 0.00 expected hits China removing all Technology Tokens after successful research. China discover ImprovedAntiTank Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
Combat Hit Differential Summary :
China rolls : 1.00
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TripleA Turn Summary: China round 6
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Research Technology - China China spend 0 on tech rolls China rolls : 1/1 hits, 0.00 expected hits China removing all Technology Tokens after successful research. China discover ImprovedAntiTank Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Chungking to Kweichow 1 chineseFighter moved from Chungking to Kweichow Combat - China Battle in Kweichow China attack with 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Kweichow, round 3 : 1/1 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Turning on Edit Mode EDIT: Changing ownership of Kansu from Japan to China EDIT: Turning off Edit Mode Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Kweichow to Chungking 1 chineseCombatEngineer and 1 chineseInfantry moved from Western Szechwan to Chungking 1 chineseInfantry moved from Tsinghai to Kansu Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseAntiTankGuns and 3 chineseInfantrys; Remaining resources: 4 PUs; 0 techTokens; Place Units - China 3 chineseAntiTankGuns placed in Chungking 3 chineseInfantrys placed in Singkiang Activate Technology - China China activating ImprovedAntiTank Turn Complete - China China collect 17 PUs; end with 21 PUs Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
Japan regular : -0.67 China regular : 0.00 China rolls : 1.00
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TripleA Manual Gamesave Post: Britain round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Research Technology - Britain
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Britain round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Research Technology - Britain Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedCarriers Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador
Combat Hit Differential Summary :
Britain rolls : 1.00
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TripleA Manual Gamesave Post: Britain round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Research Technology - Britain Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedCarriers Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishAntiTankGun moved from Rhodesia to Belgian Congo 1 britishMech.Infantry and 1 britishTank moved from Kenya Uganda to Belgian Congo Combat - Britain Battle in Belgian Congo Britain attack with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank Germany defend with 1 Flagpole and 1 germanInfantry Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 2 : 0/1 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 3 : 0/1 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 4 : 0/1 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 5 : 1/1 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Belgian Congo Britain win, taking Belgian Congo from Germany with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishProd1: Britain has 1 Material placed in London 1 britishCarrier moved from 162 Sea Zone to 161 Sea Zone 5 britishInfantrys moved from New South Wales to Queensland 1 britishCombatEngineer moved from New South Wales to Queensland 1 Truck moved from Queensland to Northern Territory 1 Truck and 1 britishAntiAirGun moved from Northern Territory to Queensland 1 Train moved from Queensland to Southern Australia 1 Train and 1 britishAntiAirGun moved from Southern Australia to Queensland 1 britishNavalFighter moved from Labrador to Scotland 1 britishNavalFighter moved from Quebec to 7 Sea Zone Purchase Units - Britain Trigger britishIP1: buybritishAirTransport added to britishMinorProduction Trigger britishIP1: buybritishAirTransport added to britishMinorInfProduction
Combat Hit Differential Summary :
Germany regular : -1.33 Britain rolls : 1.00 Britain regular : -1.33
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TripleA Turn Summary: Australia round 6
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 5 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 9 PUs Preparing Ambushes - India India collect 0 PUs; end with 14 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 25 PUs Research Technology - Britain Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedCarriers Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishAntiTankGun moved from Rhodesia to Belgian Congo 1 britishMech.Infantry and 1 britishTank moved from Kenya Uganda to Belgian Congo Combat - Britain Battle in Belgian Congo Britain attack with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank Germany defend with 1 Flagpole and 1 germanInfantry Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 2 : 0/1 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 3 : 0/1 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 4 : 0/1 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 5 : 1/1 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Belgian Congo Britain win, taking Belgian Congo from Germany with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishProd1: Britain has 1 Material placed in London 1 britishCarrier moved from 162 Sea Zone to 161 Sea Zone 5 britishInfantrys moved from New South Wales to Queensland 1 britishCombatEngineer moved from New South Wales to Queensland 1 Truck moved from Queensland to Northern Territory 1 Truck and 1 britishAntiAirGun moved from Northern Territory to Queensland 1 Train moved from Queensland to Southern Australia 1 Train and 1 britishAntiAirGun moved from Southern Australia to Queensland 1 britishNavalFighter moved from Labrador to Scotland 1 britishNavalFighter moved from Quebec to 7 Sea Zone Purchase Units - Britain Trigger britishIP1: buybritishAirTransport added to britishMinorProduction Trigger britishIP1: buybritishAirTransport added to britishMinorInfProduction Britain buy 2 britishHulls and 3 britishSubmarines; Remaining resources: 6 PUs; 0 techTokens; Place Units - Britain 1 britishNavalFighter placed in Central Britain 3 britishSubmarines placed in 21 Sea Zone 2 britishHulls placed in 21 Sea Zone Britain undo move 3. Britain undo move 2. 3 britishSubmarines placed in 7 Sea Zone 2 britishHulls placed in 7 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Britain from 21 Sea Zone: 2 britishSubmarines EDIT: Adding units owned by Britain to 7 Sea Zone: 2 britishSubmarines EDIT: Turning off Edit Mode Activate Technology - Britain Britain activating ImprovedCarriers Trigger britishAC: Setting hitPoints to 2 for unitAttachment attached to britishCarrier Turn Complete - Britain Britain collect 31 PUs; end with 37 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 38 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 39 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Bombay change ownership: 1 Material Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in New Dehli change ownership: 1 Material Some Units in New South Wales change ownership: 1 Material Some Units in Quebec change ownership: 1 Material Some Units in Queensland change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishNavalFighter; Remaining resources: 4 PUs; Place Units - Canada 1 britishNavalFighter placed in Quebec Turn Complete - Canada Canada collect 14 PUs; end with 18 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in Quebec change ownership: 1 Material and 1 britishNavalFighter Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishInfantry; Remaining resources: 2 PUs; Place Units - ExiledAllies 1 britishInfantry placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 13 PUs; end with 15 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 12 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 11 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 10 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 8 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 6 PUs Units Change Ownership Some Units in Exiled Allies change ownership: 1 britishInfantry Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishTank; Remaining resources: 3 PUs; Place Units - SouthAfrica 1 britishTank placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 10 PUs Some Units in Cape Town change ownership: 1 Material, 1 britishCombatEngineer and 1 britishTank Purchase Units - India India buy 4 britishInfantrys; Remaining resources: 2 PUs; Place Units - India 1 Material placed in Bombay 2 britishInfantrys placed in Calcutta 2 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 15 PUs Units Change Ownership Some Units in Bombay change ownership: 2 Materials and 2 britishInfantrys Some Units in Calcutta change ownership: 2 Materials, 1 britishCombatEngineer and 2 britishInfantrys Some Units in New Dehli change ownership: 1 Material Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 2 britishHulls; Remaining resources: 1 PUs; Place Units - Australia 2 britishHulls placed in 162 Sea Zone 1 Material placed in New South Wales Turn Complete - Australia Australia collect 16 PUs; end with 17 PUs Units Change Ownership Some Units in New South Wales change ownership: 2 Materials Some Units in Queensland change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Germany regular : -1.33 Britain rolls : 1.00 Britain regular : -1.33
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TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0,00 expected hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedProduction Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianParatrooper moved from Anglo Egyptian Sudan to Abyssinia Italy take Abyssinia from Britain 1 italianTank moved from Voronezh to Caucasus Italy take Caucasus from Russia 1 italianTank moved from Caucasus to Eastern Ukraine 1 italianCombatEngineer moved from Kharkov to Eastern Ukraine 1 italianArtillery moved from Voronezh to Eastern Ukraine Combat - Italy Battle in Eastern Ukraine Italy attack with 1 italianArtillery, 1 italianCombatEngineer and 1 italianTank Russia defend with 1 Flagpole and 1 russianInfantry Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer and 1 italianTank in Eastern Ukraine, round 2 : 1/0 hits, 1,00 expected hits Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 2 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Eastern Ukraine Italy win, taking Eastern Ukraine from Russia with 1 italianArtillery, 1 italianCombatEngineer and 1 italianTank remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger UnitsIAbyssinia2: Setting switch to false for conditionAttachmentUnitsIAbyssinia attached to Italy Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger UnitsIAbyssinia2: Italy has 1 italianInfantry placed in Abyssinia Trigger italianProd: Italy has 1 Material placed in Rome 1 italianAlpineInfantry, 2 italianAntiAirGuns, 2 italianArtillerys, 5 italianInfantrys, 4 italianMech.Infantrys and 1 italianTank moved from Voronezh to Smolensk 2 italianArtillerys moved from Northern Yugoslavia to Romania 1 Truck moved from Romania to Northern Yugoslavia 2 Trucks moved from Kharkov to Romania 1 italianAntiAirGun and 1 italianMech.Infantry moved from Northern Italy to Romania 1 italianArtillery moved from Northern Italy to Northern Yugoslavia 1 Material and 1 italianAirTransport moved from Rome to Belorussia 1 italianArtillery moved from Belorussia to Orel Kursk 1 Train moved from Belorussia to Rome 5 italianInfantrys moved from Southern Italy to 50 Sea Zone 5 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 53 Sea Zone 5 italianInfantrys moved from 53 Sea Zone to Trans Jordan 2 italianArtillerys moved from Central Egpyt to 72 Sea Zone 2 italianArtillerys moved from 72 Sea Zone to Abyssinia 1 italianArtillery moved from Central Egpyt to Anglo Egyptian Sudan 1 Truck moved from Cairo to Trans Jordan 1 italianNavalFighter and 1 italianTacticalBomber moved from Western Egypt to Cairo 1 italianArtillery moved from Belorussia to Orel Kursk 2 italianNavalFighters moved from Northern Italy to Belorussia 2 italianFighters moved from Southern Italy to Cairo 1 Truck moved from Anglo Egyptian Sudan to Cairo Purchase Units - Italy Italy buy 1 italianAirTransport, 1 italianAirfield, 3 italianArtillerys and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Cairo being upgraded or consumed: 1 Material 1 italianAirfield and 2 italianInfantrys placed in Cairo 4 italianInfantrys placed in Rome 1 italianAirTransport and 3 italianArtillerys placed in Northern Italy Activate Technology - Italy Italy activating ImprovedProduction Turn Complete - Italy Italy collect 41 PUs; end with 41 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 44 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : 0,00 Italy rolls : 1,00 Russia regular : -0,25
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TripleA Manual Gamesave Post: Usa round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Research Technology - Usa Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedHulls Politics - Usa
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Manual Gamesave Post: Usa round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Research Technology - Usa Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedHulls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanMarines moved from San Francisco to 112 Sea Zone 2 americanMarines and 1 americanTransport moved from 112 Sea Zone to 104 Sea Zone 2 americanMarines moved from 104 Sea Zone to Alaska 1 americanInfantry moved from Northern Central US to Alberta Combat - Usa Battle in Alaska Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 5 americanMarines moved from San Francisco to 112 Sea Zone 2 americanCarriers, 1 americanCruiser, 7 americanDestroyers, 5 americanMarines, 1 americanSubmarine and 3 americanTransports moved from 112 Sea Zone to 104 Sea Zone 5 americanMarines moved from 104 Sea Zone to Alaska 1 americanNavalFighter moved from Los Angeles to 104 Sea Zone 1 americanNavalFighter moved from Chicago to Labrador 2 americanNavalFighters moved from Chicago to 104 Sea Zone 1 americanNavalFighter moved from Gilbert Islands to Queensland Purchase Units - Usa
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Turn Summary: Usa round 6
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Research Technology - Usa Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedHulls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanMarines moved from San Francisco to 112 Sea Zone 2 americanMarines and 1 americanTransport moved from 112 Sea Zone to 104 Sea Zone 2 americanMarines moved from 104 Sea Zone to Alaska 1 americanInfantry moved from Northern Central US to Alberta Combat - Usa Battle in Alaska Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 5 americanMarines moved from San Francisco to 112 Sea Zone 2 americanCarriers, 1 americanCruiser, 7 americanDestroyers, 5 americanMarines, 1 americanSubmarine and 3 americanTransports moved from 112 Sea Zone to 104 Sea Zone 5 americanMarines moved from 104 Sea Zone to Alaska 1 americanNavalFighter moved from Los Angeles to 104 Sea Zone 1 americanNavalFighter moved from Chicago to Labrador 2 americanNavalFighters moved from Chicago to 104 Sea Zone 1 americanNavalFighter moved from Gilbert Islands to Queensland Purchase Units - Usa Usa buy 2 americanCarriers, 1 americanHull, 3 americanMarines, 2 americanNavalFighters and 1 americanTank; Remaining resources: 1 PUs; 0 techTokens; Place Units - Usa Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls 2 americanCarriers and 1 americanHull placed in 156 Sea Zone 2 americanNavalFighters placed in Chicago 3 americanMarines placed in San Francisco 1 americanTank placed in Detroit Activate Technology - Usa Usa activating AdvancedHulls Trigger americanAH2: Setting defense to 6 for unitAttachment attached to americanBattleship Trigger americanAH3: Setting defense to 6 for unitAttachment attached to americanBattleship-damaged Trigger americanAH1: Setting defense to 7 for unitAttachment attached to americanCruiser Trigger americanAH1: Setting attackAA to 2 for unitAttachment attached to americanCruiser Turn Complete - Usa Usa collect 66 PUs; end with 67 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 70 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa rolls : 1.00
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???
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TripleA Turn Summary: Finland round 7
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 7 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 7 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 21 PUs Research Technology - Germany Note to players Germany: <body><img src="efcollapse.png"/></body> Germany spend 0 on tech rolls Germany rolls : 1/1 hits, 0,00 expected hits Germany removing all Technology Tokens after successful research. Germany discover Logistics Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanInfantrys moved from Belorussia to Lativa Estonia 2 germanInfantrys moved from Belorussia to Pskov 1 germanFighter moved from Belorussia to Lativa Estonia 1 germanTacticalBomber moved from Belorussia to Lativa Estonia 1 germanFighter moved from Smolensk to Pskov 1 germanTacticalBomber moved from Smolensk to Pskov 2 germanStrategicBombers moved from Smolensk to Pskov 2 germanFighters moved from Orel Kursk to Lativa Estonia 1 germanInfantry moved from Smolensk to Novgorod Germany take Novgorod from Russia 1 germanInfantry moved from Northern Finland to Murmansk 2 germanAlpineInfantrys moved from Northern Finland to Murmansk 1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer, 11 germanInfantrys and 1 germanMech.Infantry moved from Eastern Finland to Murmansk 1 germanNavalFighter moved from Northern Germany to Murmansk 1 germanNavalFighter moved from Northern Germany to Murmansk 1 germanInfantry moved from Western Ukraine to Southern Ukraine Germany take Southern Ukraine from Russia 4 germanInfantrys moved from Romania to Bessarabia 2 germanInfantrys moved from Romania to Bessarabia 1 germanInfantry moved from Romania to Bessarabia 4 germanInfantrys, 2 germanMech.Infantrys and 1 germanTank moved from Iraq to Northern Iran Germany take Northern Iran from Russia 1 germanInfantry moved from Anglo Egyptian Sudan to Western Anglo Egyptian Sudan Germany take Western Anglo Egyptian Sudan from Egypt Combat - Germany Battle in Murmansk Germany attack with 3 germanAlpineInfantrys, 1 germanArtillery, 1 germanCombatEngineer, 12 germanInfantrys, 1 germanMech.Infantry and 2 germanNavalFighters Russia defend with 1 Flagpole, 1 Rail, 1 russianAlpineInfantry, 1 russianArtillery, 1 russianDocks, 1 russianEntrenchment, 2 russianInfantrys and 2 russianMarines Germany roll dice for 3 germanAlpineInfantrys, 1 germanArtillery, 1 germanCombatEngineer, 12 germanInfantrys, 1 germanMech.Infantry and 2 germanNavalFighters in Murmansk, round 2 : 4/1 hits, 3,83 expected hits Russia roll dice for 1 russianAlpineInfantry, 1 russianArtillery, 1 russianEntrenchment, 2 russianInfantrys and 2 russianMarines in Murmansk, round 2 : 3/1 hits, 2,67 expected hits 2 russianInfantrys owned by the Russia, 3 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia and 1 russianMarine owned by the Russia lost in Murmansk 2 germanNavalFighters owned by the Germany retreated 1 germanCombatEngineer owned by the Germany, 9 germanInfantrys owned by the Germany, 1 germanMech.Infantry owned by the Germany, 1 germanArtillery owned by the Germany and 3 germanAlpineInfantrys owned by the Germany retreated to Eastern Finland Russia win with 1 russianAlpineInfantry, 1 russianEntrenchment and 1 russianMarine remaining. Battle score for attacker is 5 Casualties for Germany: 3 germanInfantrys Casualties for Russia: 1 russianArtillery, 2 russianInfantrys and 1 russianMarine Battle in Bessarabia Germany attack with 7 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 7 germanInfantrys in Bessarabia, round 2 : 1/1 hits, 1,17 expected hits Russia roll dice for 1 russianInfantry in Bessarabia, round 2 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Bessarabia Some non-combat units are destroyed: Germany win, taking Bessarabia from Russia with 7 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Pskov Germany attack with 1 germanFighter, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 1 germanFighter, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber in Pskov, round 2 : 1/1 hits, 1,42 expected hits Russia roll dice for 2 russianInfantrys in Pskov, round 2 : 1/1 hits, 0,67 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov Germany roll dice for 1 germanFighter, 1 germanInfantry, 2 germanStrategicBombers and 1 germanTacticalBomber in Pskov, round 3 : 1/1 hits, 1,25 expected hits Russia roll dice for 1 russianInfantry in Pskov, round 3 : 1/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov Germany win with 1 germanFighter, 2 germanStrategicBombers and 1 germanTacticalBomber remaining. Battle score for attacker is 0 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 2 russianInfantrys Battle in Lativa Estonia Germany attack with 3 germanFighters, 2 germanInfantrys and 1 germanTacticalBomber Russia defend with 1 Flagpole, 1 russianArtillery and 2 russianInfantrys Germany roll dice for 3 germanFighters, 2 germanInfantrys and 1 germanTacticalBomber in Lativa Estonia, round 2 : 2/1 hits, 1,67 expected hits Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Lativa Estonia, round 2 : 1/0 hits, 1,00 expected hits 2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Lativa Estonia Germany roll dice for 3 germanFighters, 1 germanInfantry and 1 germanTacticalBomber in Lativa Estonia, round 3 : 2/1 hits, 1,50 expected hits Russia roll dice for 1 russianArtillery in Lativa Estonia, round 3 : 1/1 hits, 0,33 expected hits 1 germanInfantry owned by the Germany and 1 russianArtillery owned by the Russia lost in Lativa Estonia Germany win with 3 germanFighters and 1 germanTacticalBomber remaining. Battle score for attacker is 4 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 1 russianArtillery and 2 russianInfantrys Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanFighter and 1 germanTacticalBomber moved from Pskov to Orel Kursk 2 germanStrategicBombers moved from Pskov to Belorussia 2 germanNavalFighters moved from Murmansk to Eastern Finland 3 germanInfantrys moved from Finland to Northern Finland 1 Truck moved from Eastern Finland to Finland 1 Train moved from Eastern Poland to Eastern Germany 2 Materials and 1 Train moved from Eastern Germany to Western Ukraine 1 germanCombatEngineer moved from Orel Kursk to Kharkov 1 Train moved from Eastern Poland to Berlin 1 Material, 1 Train and 1 germanInfantry moved from Berlin to Poland 2 germanMech.Infantrys moved from Smolensk to Kharkov 1 germanInfantry and 1 germanMech.Infantry moved from Western Ukraine to Orel Kursk 3 germanInfantrys moved from Orel Kursk to Smolensk 2 germanArtillerys moved from Orel Kursk to Smolensk 1 Truck moved from Eastern Poland to Poland 1 germanInfantry moved from Eastern Germany to Poland 1 germanInfantry moved from Eastern Germany to Poland 1 germanTank moved from Eastern Germany to Eastern Poland 3 germanInfantrys moved from Berlin to Eastern Germany 1 germanInfantry moved from Northern Germany to Eastern Germany 3 germanInfantrys moved from Northern Germany to Low Countries 3 germanArtillerys moved from Low Countries to Northern France 2 germanNavalFighters moved from Northern France to Finland 3 germanInfantrys moved from Austria to Hungary Slovakia 1 Truck moved from Smolensk to Belorussia 1 Truck moved from Voronezh to Western Ukraine 1 Truck moved from Voronezh to Western Ukraine 1 germanInfantry and 1 germanMech.Infantry moved from Northern Yugoslavia to Western Ukraine 2 germanInfantrys moved from Greece to 50 Sea Zone 1 germanDestroyer, 2 germanInfantrys and 1 germanTransport moved from 50 Sea Zone to 53 Sea Zone 2 germanInfantrys moved from 53 Sea Zone to Trans Jordan 1 germanTank moved from Syria to Northern Iran 1 germanInfantry moved from Syria to Iraq 1 germanParatrooper moved from Central Egpyt to Cairo 3 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys moved from Central Egpyt to Anglo Egyptian Sudan 1 Truck moved from Anglo Egyptian Sudan to Cairo 1 germanInfantry and 1 germanMech.Infantry moved from Vichy France to Northern Yugoslavia 1 germanFighter moved from Kharkov to Voronezh 1 germanInfantry moved from Kharkov to Orel Kursk 5 germanInfantrys moved from Voronezh to Smolensk 1 germanMech.Infantry moved from Voronezh to Smolensk 1 germanFighter moved from Voronezh to Orel Kursk 1 germanFighter moved from Vichy France to Belorussia 4 germanInfantrys moved from Western Ukraine to Kharkov 1 germanInfantry and 1 germanMech.Infantry moved from Eastern Poland to Orel Kursk 7 germanInfantrys moved from Eastern Poland to Belorussia 3 germanFighters moved from Lativa Estonia to Orel Kursk 1 germanTacticalBomber moved from Lativa Estonia to Belorussia 1 germanAirTransport moved from Orel Kursk to Eastern Germany Purchase Units - Germany Trigger germanIP1: buygermanAirTransport added to germanMinorProduction Trigger germanIP1: buygermanAirTransport added to germanMinorInfProduction Germany buy 2 germanArtillerys, 3 germanFighters, 11 germanInfantrys and 1 germanParatrooper; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 2 germanInfantrys placed in Belorussia 2 germanArtillerys, 1 germanInfantry and 1 germanParatrooper placed in Eastern Germany 4 germanInfantrys placed in Northern Germany 3 germanFighters placed in Southern Germany 3 germanInfantrys placed in Austria 1 germanInfantry placed in Berlin Activate Technology - Germany Germany activating Logistics Trigger germanL1: Setting isAirBase to true for unitAttachment attached to germanCarrier Trigger germanL1: Setting maxScrambleCount to 2 for unitAttachment attached to germanCarrier Turn Complete - Germany Germany collect 72 PUs; end with 72 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Cameroon change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Purchase Units - VichyFrance VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 2 PUs; Place Units - VichyFrance 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 21 PUs; end with 23 PUs Units Change Ownership Some Units in Cameroon change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry
Combat Hit Differential Summary :
Germany regular : 0,17 Germany rolls : 1,00 Russia regular : 1,75
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@malmessi74 I think you have ussr. I’ll go ahead and conced. well played. We can play a real game in the future after I look over this game and plan some things out for the allies.
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@aagamerz13
Ok, will wait for you, I enjoy this game and I have found some players who kicked my ass so I think you will beat me soon
:-)