@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
TWW malmessi vs aagamerz test match
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@aagamerz13 Scramble was a suicide bot from Uk and from LEN…
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TripleA Turn Summary: Finland round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 19 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany rolls : 1/1 hits, 0,00 expected hits Germany removing all Technology Tokens after successful research. Germany discover ImprovedDestroyers Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanIFR7: Setting givesMovement to 3:germanFighter for unitAttachment attached to brazilianAirfield Trigger germanIFR7: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to brazilianAirfield Trigger germanIFR8: Setting givesMovement to 3:germanFighter for unitAttachment attached to spanishAirfield Trigger germanIFR8: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to spanishAirfield Trigger germanIFR9: Setting givesMovement to 3:germanFighter for unitAttachment attached to swedishAirfield Trigger germanIFR9: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to swedishAirfield Trigger germanIFR10: Setting givesMovement to 3:germanFighter for unitAttachment attached to turkishAirfield Trigger germanIFR10: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to turkishAirfield Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Pskov to Novgorod 2 germanStrategicBombers moved from Belorussia to Eastern Karelia 1 germanTacticalBomber moved from Belorussia to Novgorod 1 germanFighter moved from Kharkov to Novgorod 1 germanTacticalBomber moved from Kharkov to Novgorod 1 germanInfantry moved from Caucasus to Southern Caucasus Germany take Southern Caucasus from Russia 1 germanSubmarine moved from 34 Sea Zone to 23 Sea Zone 1 germanBattleship, 15 germanDestroyers and 1 germanSubmarine moved from 25 Sea Zone to 23 Sea Zone 2 germanTanks moved from Western Egypt to Sinai 1 germanCombatEngineer and 1 germanInfantry moved from French Equatorial Africa to Congo Germany take Congo from ExiledAllies 1 germanMech.Infantry moved from Western Egypt to Sinai 1 germanInfantry moved from Pskov to Novgorod Combat - Germany Strategic bombing raid in Eastern Karelia Bombing raid in Eastern Karelia rolls: 1,4 and causes: 5 damage to unit: Rail Bombing raid in Eastern Karelia causes 5 damage total. Battle in Novgorod Germany attack with 1 germanFighter, 2 germanInfantrys and 2 germanTacticalBombers Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanFighter, 2 germanInfantrys and 2 germanTacticalBombers in Novgorod, round 2 : 2/1 hits, 1,42 expected hits Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia lost in Novgorod Germany win, taking Novgorod from Russia with 1 germanFighter, 2 germanInfantrys and 2 germanTacticalBombers remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Sinai Germany attack with 1 germanMech.Infantry and 2 germanTanks Egypt defend with 1 Flagpole and 1 Rail; Britain defend with 1 britishInfantry Germany roll dice for 1 germanMech.Infantry and 2 germanTanks in Sinai, round 2 : 2/1 hits, 1,25 expected hits Egypt roll dice for 1 britishInfantry in Sinai, round 2 : 0/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain lost in Sinai Germany win, taking Sinai from Egypt with 1 germanMech.Infantry and 2 germanTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in 23 Sea Zone Germany attack with 1 germanBattleship, 15 germanDestroyers and 2 germanSubmarines Britain defend with 3 britishSubmarines Britain roll Substrike dice in 23 Sea Zone : 1/1 hits, 0,50 expected hits 1 germanDestroyer owned by the Germany lost in 23 Sea Zone 3 britishSubmarines owned by the Britain submerged Germany win, taking 23 Sea Zone from Neutral with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines remaining. Battle score for attacker is -8 Casualties for Germany: 1 germanDestroyer Germany win with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines remaining. Battle score for attacker is -8 Casualties for Germany: 1 germanDestroyer Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanNavalFighters moved from Northern Germany to Northern France 2 germanInfantrys moved from Finland to Eastern Finland 4 germanInfantrys moved from Kharkov to Orel Kursk 2 germanAntiAirGuns, 3 germanAntiTankGuns, 5 germanArtillerys, 1 germanCombatEngineer, 8 germanInfantrys, 5 germanMech.Infantrys and 7 germanTanks moved from Voronezh to Smolensk 7 germanTanks moved from Smolensk to Pskov 5 germanMech.Infantrys moved from Smolensk to Pskov 7 germanInfantrys moved from Pskov to Smolensk 5 germanArtillerys moved from Pskov to Smolensk 3 germanInfantrys moved from Pskov to Smolensk 1 germanAlpineInfantry moved from Pskov to Smolensk 1 germanParatrooper moved from Pskov to Smolensk 2 germanAntiTankGuns moved from Pskov to Smolensk 5 germanInfantrys moved from Belorussia to Pskov 1 germanArtillery moved from Belorussia to Pskov 1 germanCombatEngineer moved from Belorussia to Pskov 1 germanFighter moved from Novgorod to Pskov 2 germanTacticalBombers moved from Novgorod to Pskov 2 germanStrategicBombers moved from Eastern Karelia to Pskov 1 Truck moved from Voronezh to Kharkov 1 Truck moved from Western Ukraine to Kharkov 2 germanInfantrys moved from Western Ukraine to Kharkov 1 Truck and 1 germanInfantry moved from Eastern Poland to Pskov 1 Train moved from Belorussia to Poland 1 Train moved from Belorussia to Poland 2 Trains, 2 germanArtillerys and 2 germanInfantrys moved from Poland to Belorussia 4 germanInfantrys moved from Eastern Germany to Poland 4 germanInfantrys moved from Romania to Western Ukraine 1 germanTacticalBomber moved from Pskov to Belorussia 2 germanInfantrys moved from Hungary Slovakia to Eastern Poland 1 Truck and 1 germanInfantry moved from Hungary Slovakia to Belorussia 1 germanAirTransport moved from Hungary Slovakia to Crete 1 germanAirTransport moved from Hungary Slovakia to Berlin 1 germanInfantry and 1 germanMech.Infantry moved from Northern Yugoslavia to Romania 3 germanInfantrys moved from Austria to Hungary Slovakia 2 germanInfantrys moved from Berlin to Northern Germany 2 germanInfantrys moved from Western France to Northern France 1 germanInfantry and 1 germanMech.Infantry moved from Vichy France to Northern Yugoslavia 1 germanFighter moved from Vichy France to Belorussia 1 germanNavalFighter moved from Southern Germany to Northern Germany 1 germanFighter moved from Northern Germany to Pskov 1 germanFighter moved from Northern Germany to Pskov 1 germanAntiAirGun and 1 germanMech.Infantry moved from Western Egypt to Sinai 1 Truck moved from Cyrenaica to Western Egypt 2 germanInfantrys moved from Western Egypt to 53 Sea Zone 2 germanInfantrys moved from 53 Sea Zone to Sinai 1 germanInfantry moved from Western Egypt to Central Egpyt 3 germanInfantrys moved from Western Egypt to Cairo 1 germanArtillery, 1 germanCombatEngineer and 1 germanParatrooper moved from Western Egypt to Cairo 2 germanArtillerys moved from Western Egypt to Cairo 1 Truck moved from Eastern Finland to Finland 1 Truck moved from Norway to Northern Norway 1 germanMech.Infantry moved from Romania to Western Ukraine 1 Truck moved from Kharkov to Western Ukraine 1 Truck moved from Kharkov to Western Ukraine 1 germanMech.Infantry moved from Southern Germany to Berlin 1 Material and 1 germanMech.Infantry moved from Berlin to Eastern Germany Purchase Units - Germany Germany buy 3 germanArtillerys, 4 germanDestroyers, 6 germanInfantrys and 1 germanNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 1 germanNavalFighter placed in Southern Germany 2 germanInfantrys placed in Belorussia 4 germanInfantrys placed in Eastern Germany 4 germanDestroyers placed in 25 Sea Zone 3 germanArtillerys placed in Western Germany Activate Technology - Germany Germany activating ImprovedDestroyers Trigger germanImpD: Setting isDestroyer to true for unitAttachment attached to germanDestroyer Turn Complete - Germany Germany collect 76 PUs; end with 76 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Purchase Units - VichyFrance VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 19 PUs; end with 19 PUs Units Change Ownership Some Units in Tunisia change ownership: 1 Material Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 2 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 7 PUs; end with 9 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 2 germanInfantrysCombat Hit Differential Summary :
Germany regular : 1,33 Britain Substrike : 0,50 Egypt regular : -0,25 Germany rolls : 1,00 Russia regular : -0,33 -
Failed to kill rail in E.KAR, with a double sbr… unbelievable
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@malmessi74 heh, I’ll take that luck. have to check the train rules
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TripleA Manual Gamesave Post: Russia round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory AltayCombat Hit Differential Summary :
Russia rolls : 1.00 -
TripleA Manual Gamesave Post: Russia round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Voronezh 1 russianInfantry moved from Crimea to Southern Ukraine Russia take Southern Ukraine from Germany 1 russianTank moved from Stalingrad to Southern Caucasus 1 russianInfantry moved from Stalingrad to Caucasus Russia take Caucasus from Germany 1 russianStrategicBomber moved from Stalingrad to Southern Caucasus 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh 3 russianFighters moved from Leningrad to Novgorod 2 russianInfantrys moved from Leningrad to Novgorod Combat - Russia Battle in Novgorod Russia attack with 3 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianFighters and 2 russianInfantrys in Novgorod, round 2 : 2/1 hits, 1.33 expected hits Germany roll dice for 2 germanInfantrys in Novgorod, round 2 : 0/1 hits, 0.67 expected hits 2 germanInfantrys owned by the Germany lost in Novgorod Russia win, taking Novgorod from Germany with 3 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Southern Caucasus Russia attack with 1 russianStrategicBomber and 1 russianTank Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianStrategicBomber and 1 russianTank in Southern Caucasus, round 2 : 1/1 hits, 0.17 expected hits Germany roll dice for 1 germanInfantry in Southern Caucasus, round 2 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany and 1 russianTank owned by the Russia lost in Southern Caucasus Russia win with 1 russianStrategicBomber remaining. Battle score for attacker is -3 Casualties for Russia: 1 russianTank Casualties for Germany: 1 germanInfantry Battle in Voronezh Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber Italy defend with 1 Flagpole and 1 italianInfantry Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Voronezh, round 2 : 1/1 hits, 1.25 expected hits Italy roll dice for 1 italianInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Voronezh Russia win, taking Voronezh from Italy with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianInfantry moved from Stalingrad to Astrakhan 1 russianStrategicBomber moved from Southern Caucasus to Stalingrad 3 russianFighters moved from Novgorod to Moscow 2 russianInfantrys moved from Vologda to Moscow 6 russianInfantrys moved from Volgarod to Moscow 1 russianArtillery moved from Western Karelia to Leningrad 1 russianInfantry moved from Lativa Estonia to Leningrad 1 Truck and 1 russianAntiTankGun moved from Murmansk to Leningrad 2 russianTanks moved from Stalingrad to Moscow 1 russianMech.Infantry and 1 russianStrategicBomber moved from Stalingrad to Moscow 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Moscow 1 Truck and 1 russianAntiTankGun moved from Stalingrad to Moscow 1 russianFighter and 1 russianTacticalBomber moved from Voronezh to Moscow 3 russianMech.Infantrys moved from Urals to Moscow 3 russianMech.Infantrys moved from Sverdlovsk to Moscow 1 Truck moved from Omsk to Sverdlovsk 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 Trucks moved from Omsk to Sverdlovsk 1 Truck and 1 russianArtillery moved from Sverdlovsk to Moscow 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 russianTanks moved from Leningrad to Moscow 1 russianCombatEngineer moved from Urals to Vologda Purchase Units - RussiaCombat Hit Differential Summary :
Italy regular : -0.25 Germany regular : -0.08 Russia rolls : 1.00 Russia regular : 1.25 -
TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Voronezh 1 russianInfantry moved from Crimea to Southern Ukraine Russia take Southern Ukraine from Germany 1 russianTank moved from Stalingrad to Southern Caucasus 1 russianInfantry moved from Stalingrad to Caucasus Russia take Caucasus from Germany 1 russianStrategicBomber moved from Stalingrad to Southern Caucasus 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh 3 russianFighters moved from Leningrad to Novgorod 2 russianInfantrys moved from Leningrad to Novgorod Combat - Russia Battle in Novgorod Russia attack with 3 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianFighters and 2 russianInfantrys in Novgorod, round 2 : 2/1 hits, 1.33 expected hits Germany roll dice for 2 germanInfantrys in Novgorod, round 2 : 0/1 hits, 0.67 expected hits 2 germanInfantrys owned by the Germany lost in Novgorod Russia win, taking Novgorod from Germany with 3 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Southern Caucasus Russia attack with 1 russianStrategicBomber and 1 russianTank Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianStrategicBomber and 1 russianTank in Southern Caucasus, round 2 : 1/1 hits, 0.17 expected hits Germany roll dice for 1 germanInfantry in Southern Caucasus, round 2 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany and 1 russianTank owned by the Russia lost in Southern Caucasus Russia win with 1 russianStrategicBomber remaining. Battle score for attacker is -3 Casualties for Russia: 1 russianTank Casualties for Germany: 1 germanInfantry Battle in Voronezh Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber Italy defend with 1 Flagpole and 1 italianInfantry Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Voronezh, round 2 : 1/1 hits, 1.25 expected hits Italy roll dice for 1 italianInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Voronezh Russia win, taking Voronezh from Italy with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianInfantry moved from Stalingrad to Astrakhan 1 russianStrategicBomber moved from Southern Caucasus to Stalingrad 3 russianFighters moved from Novgorod to Moscow 2 russianInfantrys moved from Vologda to Moscow 6 russianInfantrys moved from Volgarod to Moscow 1 russianArtillery moved from Western Karelia to Leningrad 1 russianInfantry moved from Lativa Estonia to Leningrad 1 Truck and 1 russianAntiTankGun moved from Murmansk to Leningrad 2 russianTanks moved from Stalingrad to Moscow 1 russianMech.Infantry and 1 russianStrategicBomber moved from Stalingrad to Moscow 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Moscow 1 Truck and 1 russianAntiTankGun moved from Stalingrad to Moscow 1 russianFighter and 1 russianTacticalBomber moved from Voronezh to Moscow 3 russianMech.Infantrys moved from Urals to Moscow 3 russianMech.Infantrys moved from Sverdlovsk to Moscow 1 Truck moved from Omsk to Sverdlovsk 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 Trucks moved from Omsk to Sverdlovsk 1 Truck and 1 russianArtillery moved from Sverdlovsk to Moscow 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 russianTanks moved from Leningrad to Moscow 1 russianCombatEngineer moved from Urals to Vologda Purchase Units - Russia Russia buy 1 russianAntiTankGun, 13 russianInfantrys and 3 russianMech.Infantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 1 russianAntiTankGun and 3 russianInfantrys placed in Moscow 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Volgarod 3 russianInfantrys placed in Stalingrad 3 russianMech.Infantrys placed in Urals Activate Technology - Russia Russia activating ImprovedAntiAircraft triggerAttachmenrussianImpAA: Setting attackAA to 2 for unitAttachment attached to russianAntiAirGun triggerAttachmenrussianImpAA: Setting defense to 2 for unitAttachment attached to russianAntiAirGun Turn Complete - Russia Russia collect 55 PUs; end with 55 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Italy regular : -0.25 Germany regular : -0.08 Russia rolls : 1.00 Russia regular : 1.25 -
@aagamerz13 said in TWW malmessi vs aagamerz test match:
@malmessi74 heh, I’ll take that luck. have to check the train rules
If rail is damaged over 2 points id does not work but you can repair it
It damages reaches 6 (I got 5 with 2 dicey) it is destroyed and requires material plus comb.eng plus 1 entire turn…
Train in LEN with no rail in E.KAR is useless, it cannot move -
TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedHulls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseMarine moved from Soviet Far East to 100 Sea Zone 1 japaneseInfantry moved from Soviet Far East to 100 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 103 Sea Zone to Alaska 6 japaneseInfantrys moved from Soviet Far East to 100 Sea Zone 6 japaneseInfantrys and 3 japaneseTransports moved from 100 Sea Zone to 103 Sea Zone 6 japaneseInfantrys moved from 103 Sea Zone to Alaska 2 japaneseInfantrys moved from Kamchatka to 100 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone 2 japaneseInfantrys moved from 103 Sea Zone to Aleutian Islands 1 japaneseAlpineInfantry moved from Vladivostok to 100 Sea Zone 1 japaneseInfantry moved from Soviet Far East to 100 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 103 Sea Zone to Alaska 1 japaneseAntiTankGun moved from Irkutsk to Kansk Japan take Kansk from Russia 1 japaneseInfantry moved from Western Evenki to Eastern Siberia 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Irkutsk to Eastern Siberia 2 japaneseInfantrys and 6 japaneseMarines moved from Sumatra to 92 Sea Zone 2 japaneseFighters moved from Hunan to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseStrategicBomber moved from French Indochina to Kansu 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseTransports moved from 92 Sea Zone to 147 Sea Zone 2 japaneseInfantrys and 6 japaneseMarines moved from 147 Sea Zone to Celebes 1 japaneseBattleship moved from 92 Sea Zone to 147 Sea Zone 2 japaneseBattleships moved from 100 Sea Zone to 103 Sea Zone 1 japaneseCruiser moved from 100 Sea Zone to 103 Sea Zone Combat - Japan Battle in Aleutian Islands Battle in Kansu Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Kansu, round 2 : 2/1 hits, 1,25 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Kansu Japan win, taking Aleutian Islands from Usa, taking Kansu from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Alaska Japan attack with 1 japaneseAlpineInfantry, 8 japaneseInfantrys and 1 japaneseMarine Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanFighter and 1 americanInfantry Japan roll dice for 2 japaneseBattleships and 1 japaneseCruiser in Alaska, round 2 : 2/1 hits, 1,92 expected hits Usa roll dice for 1 americanFighter and 1 americanInfantry in Alaska, round 2 : 1/1 hits, 0,75 expected hits 1 americanInfantry owned by the Usa, 1 americanFighter owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Alaska Some non-combat units are destroyed: Japan win, taking Alaska from Usa with 1 japaneseAlpineInfantry, 7 japaneseInfantrys and 1 japaneseMarine remaining. Battle score for attacker is 11 Casualties for Japan: 1 japaneseInfantry Casualties for Usa: 1 americanFighter and 1 americanInfantry Battle in Celebes Japan attack with 2 japaneseInfantrys and 6 japaneseMarines ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Japan roll dice for 1 japaneseBattleship in Celebes, round 2 : 1/1 hits, 0,83 expected hits ExiledAllies roll dice for 1 britishInfantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits 1 britishInfantry owned by the Britain lost in Celebes Some non-combat units are destroyed: Japan win, taking Celebes from ExiledAllies with 2 japaneseInfantrys and 6 japaneseMarines remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Eastern Siberia Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys in Eastern Siberia, round 2 : 1/1 hits, 0,75 expected hits Russia roll dice for 1 russianInfantry in Eastern Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Eastern Siberia Japan win, taking Eastern Siberia from Russia with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianInfantry Non Combat Move - Japan Note to players Japan: <body><img src="dutchcolonies.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseArtillery moved from Bengal to Burma 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Eastern Szechwan to Burma 1 Material and 1 japaneseMech.Infantry moved from Shensi to Hupeh 2 japaneseInfantrys moved from Shensi to Hupeh 1 japaneseMech.Infantry moved from Hunan to Hupeh 1 japaneseTank moved from Hunan to Hupeh 1 japaneseCombatEngineer moved from Hunan to Hupeh 1 japaneseCombatEngineer moved from Yunnan to Kwangsi 1 Train moved from Shensi to Manchuria 1 Train, 1 japaneseAntiAirGun and 1 japaneseInfantry moved from Manchuria to Shansi 1 Truck and 1 japaneseArtillery moved from Manchuria to Shansi 1 Truck moved from Shansi to Manchuria 1 japaneseInfantry moved from Manchuria to Chahar 1 Truck moved from Suiyuan to Manchuria 2 japaneseArtillerys and 2 japaneseMech.Infantrys moved from Chahar to Shensi 1 japaneseArtillery and 1 japaneseCombatEngineer moved from Chahar to Suiyuan 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Chahar 1 japaneseMech.Infantry moved from Korea to Chahar 1 japaneseAlpineInfantry moved from Eastern Manchuria to Manchuria 6 japaneseArtillerys moved from Eastern Manchuria to Manchuria 1 Train moved from Japan to 99 Sea Zone 1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 Train moved from 98 Sea Zone to Korea 3 japaneseDestroyers moved from 100 Sea Zone to 103 Sea Zone 3 japaneseDestroyers moved from 99 Sea Zone to 98 Sea Zone 1 Material and 1 japaneseAirTransport moved from Luzon to Shanghai 4 japaneseNavalFighters moved from Burma to French Indochina 4 japaneseCarriers moved from 92 Sea Zone to 147 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers moved from 92 Sea Zone to 147 Sea Zone 1 japaneseTransport moved from 92 Sea Zone to 147 Sea Zone 1 Truck moved from Hupeh to Suiyuan 1 japaneseNavalFighter moved from Thailand to 147 Sea Zone 2 japaneseNavalFighters moved from French Indochina to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 2 japaneseFighters and 1 japaneseStrategicBomber moved from Kansu to Shansi Purchase Units - Japan Japan buy 1 Material, 1 japaneseArtillery, 1 japaneseBarracks, 4 japaneseBattleships, 7 japaneseInfantrys and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 Material and 1 japaneseArtillery placed in Korea Units in Hupeh being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Hupeh Units in 98 Sea Zone being upgraded or consumed: 4 japaneseHulls 4 japaneseBattleships placed in 98 Sea Zone 3 japaneseInfantrys placed in Kyushu Shikoku 4 japaneseInfantrys placed in Tokyo 3 japaneseSubmarines placed in 96 Sea Zone Activate Technology - Japan Japan activating ImprovedHulls Trigger japaneseIH1: Setting attack to 6 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting maxRoundsAA to -1 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to japaneseCruiser Trigger japaneseIH2: Setting attack to 7 for unitAttachment attached to japaneseBattleship Trigger japaneseIH3: Setting attack to 7 for unitAttachment attached to japaneseBattleship-damaged Turn Complete - Japan Japan collect 91 PUs; end with 91 PUs Units generate 9 techTokens; Japan end with 9 techTokens Purchase Units - Manchuria Manchuria buy 1 Material, 1 japaneseInfantry and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; Place Units - Manchuria 1 Material, 1 japaneseInfantry and 1 japaneseMech.Infantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 Material, 1 japaneseInfantry and 1 japaneseMech.Infantry Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan regular : 1,25 ExiledAllies regular : -0,50 China regular : -0,33 Japan rolls : 1,00 Russia regular : 0,67 Usa regular : 0,25 -
TripleA Turn Summary: China round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - China China rolls : 0/1 hits, 0.00 expected hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Western Szechwan to Eastern Szechwan China take Eastern Szechwan from Japan 1 chineseInfantry moved from Northern China to Inner Mongolia China take Inner Mongolia from Japan 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseFighter moved from Chungking to Kansu Combat - China Battle in Kansu China attack with 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Kansu 1 chineseFighter owned by the China retreated Japan win with 1 japaneseInfantry remaining. Battle score for attacker is -3 Casualties for China: 1 chineseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Kansu to Chungking 1 Material and 1 Truck moved from Tsinghai to Chungking 1 Material and 1 Truck moved from Tsinghai to Chungking 1 Truck and 1 chineseInfantry moved from Tsinghai to Chungking 1 chineseCombatEngineer and 1 chineseInfantry moved from Tsinghai to Western Szechwan 1 chineseInfantry moved from Singkiang to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 2 chineseAntiTankGuns and 1 chineseInfantry; Remaining resources: 8 PUs; 3 techTokens; Place Units - China 2 chineseAntiTankGuns and 1 chineseInfantry placed in Chungking Turn Complete - China China collect 17 PUs; end with 25 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
Japan regular : 0.67 China regular : -0.50 China rolls : 0.00 -
TripleA Manual Gamesave Post: Britain round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Trigger britishaTIP: Britain gains access to ImprovedProductionCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Britain round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Trigger britishaTIP: Britain gains access to ImprovedProduction Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in LabradorCombat Hit Differential Summary :
Britain rolls : 0.00 -
TripleA Manual Gamesave Post: Britain round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Trigger britishaTIP: Britain gains access to ImprovedProduction Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishInfantry moved from Western Bengal to Bengal Britain take Bengal from Japan 1 britishFighter and 1 britishNavalFighter moved from Scotland to 25 Sea Zone 3 britishNavalFighters, 2 britishStrategicBombers and 2 britishTacticalBombers moved from Central Britain to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 21 Sea Zone Combat - Britain Battle in 25 Sea Zone Britain attack with 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers, 2 britishSubmarines and 2 britishTacticalBombers Germany defend with 4 germanDestroyers Britain roll dice for 2 britishSubmarines in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers and 2 britishTacticalBombers in 25 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits Germany roll dice for 4 germanDestroyers in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 britishSubmarine owned by the Britain and 4 germanDestroyers owned by the Germany lost in 25 Sea Zone Britain win with 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers, 1 britishSubmarine and 2 britishTacticalBombers remaining. Battle score for attacker is 25 Casualties for Britain: 1 britishSubmarine Casualties for Germany: 4 germanDestroyers Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishProd1: Britain has 1 Material placed in London 2 britishNavalFighters moved from 25 Sea Zone to Scotland 2 britishNavalFighters moved from 25 Sea Zone to Central Britain 2 britishTacticalBombers moved from 25 Sea Zone to Central Britain 2 britishStrategicBombers moved from 25 Sea Zone to Central Britain 1 britishFighter moved from 25 Sea Zone to Central Britain 1 britishSubmarine moved from 17 Sea Zone to 21 Sea Zone 1 britishFighter moved from Labrador to Scotland 1 britishStrategicBomber moved from Quebec to Scotland 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishSubmarine and 2 britishTransports moved from 72 Sea Zone to 75 Sea Zone 1 Train moved from Calcutta to New Dehli 1 Material and 1 Train moved from New Dehli to Calcutta 1 Truck moved from Calcutta to New Dehli 3 britishInfantrys moved from Bombay to New Dehli 1 britishCombatEngineer moved from Queensland to New South Wales Purchase Units - BritainCombat Hit Differential Summary :
Germany regular : 0.00 Britain rolls : 0.00 Britain regular : -0.17 -
TripleA Manual Gamesave Post: Australia round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:AustraliaCombat Hit Differential Summary :
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TripleA Turn Summary: Australia round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Supporting Britain - Canada Canada collect 0 PUs; end with 17 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 10 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 24 PUs Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Trigger britishaTIP: Britain gains access to ImprovedProduction Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishInfantry moved from Western Bengal to Bengal Britain take Bengal from Japan 1 britishFighter and 1 britishNavalFighter moved from Scotland to 25 Sea Zone 3 britishNavalFighters, 2 britishStrategicBombers and 2 britishTacticalBombers moved from Central Britain to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 21 Sea Zone Combat - Britain Battle in 25 Sea Zone Britain attack with 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers, 2 britishSubmarines and 2 britishTacticalBombers Germany defend with 4 germanDestroyers Britain roll dice for 2 britishSubmarines in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers and 2 britishTacticalBombers in 25 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits Germany roll dice for 4 germanDestroyers in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 britishSubmarine owned by the Britain and 4 germanDestroyers owned by the Germany lost in 25 Sea Zone Britain win with 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers, 1 britishSubmarine and 2 britishTacticalBombers remaining. Battle score for attacker is 25 Casualties for Britain: 1 britishSubmarine Casualties for Germany: 4 germanDestroyers Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishProd1: Britain has 1 Material placed in London 2 britishNavalFighters moved from 25 Sea Zone to Scotland 2 britishNavalFighters moved from 25 Sea Zone to Central Britain 2 britishTacticalBombers moved from 25 Sea Zone to Central Britain 2 britishStrategicBombers moved from 25 Sea Zone to Central Britain 1 britishFighter moved from 25 Sea Zone to Central Britain 1 britishSubmarine moved from 17 Sea Zone to 21 Sea Zone 1 britishFighter moved from Labrador to Scotland 1 britishStrategicBomber moved from Quebec to Scotland 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishSubmarine and 2 britishTransports moved from 72 Sea Zone to 75 Sea Zone 1 Train moved from Calcutta to New Dehli 1 Material and 1 Train moved from New Dehli to Calcutta 1 Truck moved from Calcutta to New Dehli 3 britishInfantrys moved from Bombay to New Dehli 1 britishCombatEngineer moved from Queensland to New South Wales Purchase Units - Britain Britain buy 3 britishCarriers and 2 britishInfantrys; Remaining resources: 13 PUs; 9 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in 7 Sea Zone being upgraded or consumed: 3 britishHulls 3 britishCarriers placed in 7 Sea Zone 2 britishInfantrys placed in London Turn Complete - Britain Britain collect 33 PUs; end with 46 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 48 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 49 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 50 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 51 PUs Units generate 9 techTokens; Britain end with 18 techTokens Units Change Ownership Some Units in Bombay change ownership: 1 Material Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in New Dehli change ownership: 1 Material Some Units in New South Wales change ownership: 1 britishCombatEngineer Some Units in Quebec change ownership: 1 Material Purchase Units - Canada Canada buy 2 britishInfantrys and 1 britishNavalFighter; Remaining resources: 0 PUs; Place Units - Canada 1 britishNavalFighter placed in Quebec 2 britishInfantrys placed in British Columbia Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in British Columbia change ownership: 2 britishInfantrys Some Units in Manitoba change ownership: 1 Material Some Units in Quebec change ownership: 1 Material and 1 britishNavalFighter Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishMarines; Remaining resources: 2 PUs; Place Units - ExiledAllies Turning on Edit Mode EDIT: Changing ownership of Western Sahara from Spain to ExiledAllies EDIT: Adding units owned by ExiledAllies to Western Sahara: 1 britishBarracks EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ExiledAllies from Western Sahara: 1 britishBarracks EDIT: Changing ownership of Western Sahara from ExiledAllies to Spain EDIT: Turning off Edit Mode Turn Complete - ExiledAllies ExiledAllies collect 15 PUs; end with 17 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 13 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 12 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 11 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 9 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 7 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 5 PUs Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishTank; Remaining resources: 2 PUs; Place Units - SouthAfrica 1 britishTank placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 9 PUs Some Units in Cape Town change ownership: 1 Material, 1 britishCombatEngineer and 1 britishTank Purchase Units - India India buy 3 britishAntiTankGuns; Remaining resources: 1 PUs; Place Units - India 3 britishAntiTankGuns placed in Bombay Turn Complete - India India collect 13 PUs; end with 14 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 3 britishAntiTankGuns Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer Some Units in New Dehli change ownership: 1 Material Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 2 britishCarriers; Remaining resources: 8 PUs; Place Units - Australia Units in 161 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 161 Sea Zone Units in 162 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 162 Sea Zone 1 Material placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 25 PUs Units Change Ownership Some Units in 161 Sea Zone change ownership: 1 britishCarrier Some Units in 162 Sea Zone change ownership: 1 britishCarrier Some Units in New South Wales change ownership: 1 Material and 1 britishCombatEngineerCombat Hit Differential Summary :
Germany regular : 0.00 Britain rolls : 0.00 Britain regular : -0.17 -
@aagamerz13 italy is rolling africa. have to improve defense there
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@aagamerz13 Swapped C.E. and Paratroop so edited without affecting combat results
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Italy Trigger italianaTIP: Italy gains access to ImprovedProduction Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0,00 expected hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianCombatEngineer moved from Cairo to 53 Sea Zone 1 italianCombatEngineer and 1 italianTransport moved from 53 Sea Zone to 72 Sea Zone 1 italianCombatEngineer moved from 72 Sea Zone to Anglo Egyptian Sudan 2 italianBattleships moved from 53 Sea Zone to 72 Sea Zone 1 italianCruiser moved from 53 Sea Zone to 72 Sea Zone 2 italianTanks moved from Smolensk to Voronezh 5 italianInfantrys moved from Smolensk to Voronezh 1 italianArtillery moved from Smolensk to Voronezh 1 italianInfantry moved from Pskov to Lativa Estonia Italy take Lativa Estonia from Russia Combat - Italy Battle in Anglo Egyptian Sudan Italy attack with 1 italianCombatEngineer Egypt defend with 1 Flagpole; Britain defend with 1 britishTank Italy roll dice for 1 italianBattleship in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,83 expected hits Italy roll dice for 1 italianCombatEngineer in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,17 expected hits Egypt roll dice for 1 britishTank in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,42 expected hits 1 britishTank owned by the Britain lost in Anglo Egyptian Sudan Italy win, taking Anglo Egyptian Sudan from Egypt with 1 italianCombatEngineer remaining. Battle score for attacker is 6 Casualties for Britain: 1 britishTank Battle in Voronezh Italy attack with 1 italianArtillery, 5 italianInfantrys and 2 italianTanks Russia defend with 1 Flagpole and 2 russianInfantrys Italy roll dice for 1 italianArtillery, 5 italianInfantrys and 2 italianTanks in Voronezh, round 2 : 2/1 hits, 2,17 expected hits Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 0/1 hits, 0,50 expected hits 2 russianInfantrys owned by the Russia lost in Voronezh Italy win, taking Voronezh from Russia with 1 italianArtillery, 5 italianInfantrys and 2 italianTanks remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianArtillery moved from Kharkov to Voronezh 1 italianArtillery moved from Kharkov to Voronezh 1 italianMech.Infantry moved from Kharkov to Voronezh 1 italianAlpineInfantry moved from Orel Kursk to Voronezh 1 Truck and 1 italianCombatEngineer moved from Romania to Kharkov 1 Truck moved from Kharkov to Romania 3 italianTransports moved from 53 Sea Zone to 50 Sea Zone 5 italianDestroyers and 1 italianSubmarine moved from 53 Sea Zone to 72 Sea Zone 3 italianArtillerys moved from Cairo to Central Egpyt 1 Truck and 1 italianAntiAirGun moved from Cairo to Anglo Egyptian Sudan EDIT: 1 italianCombatEngineer moved from Anglo Egyptian Sudan to Cairo EDIT: 1 italianParatrooper moved from Cairo to Anglo Egyptian Sudan 1 Train and 1 italianAntiAirGun moved from Rome to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Belorussia 2 italianArtillerys moved from Northern Italy to Northern Yugoslavia 2 italianFighters moved from Western Egypt to Southern Italy 5 italianInfantrys moved from Rome to Southern Italy 1 Truck moved from Smolensk to Belorussia 1 italianAntiAirGun and 2 italianMech.Infantrys moved from Smolensk to Voronezh 1 italianAntiAirGun and 1 italianMech.Infantry moved from Smolensk to Voronezh 1 Truck and 1 italianAntiAirGun moved from Kharkov to Voronezh 1 Truck moved from Voronezh to Kharkov 1 italianAirTransport moved from Western Egypt to Rome Purchase Units - Italy Italy buy 1 italianArtillery, 1 italianBarracks, 1 italianMech.Infantry, 2 italianNavalFighters and 1 italianParatrooper; Remaining resources: 1 PUs; 9 techTokens; Place Units - Italy Units in Cairo being upgraded or consumed: 2 Materials 1 italianBarracks placed in Cairo 1 italianArtillery, 1 italianMech.Infantry and 2 italianNavalFighters placed in Northern Italy 1 italianParatrooper placed in Rome Turn Complete - Italy Italy collect 37 PUs; end with 38 PUs Units generate 9 techTokens; Italy end with 18 techTokensCombat Hit Differential Summary :
Italy regular : -0,17 Egypt regular : -0,42 Italy rolls : 0,00 Russia regular : -0,50 -
TripleA Manual Gamesave Post: Usa round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Usa Trigger americanaTAH: Usa gains access to AdvancedHulls Trigger americanaTIC: Usa gains access to ImprovedCarriers Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedCarriers Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory MurmanskCombat Hit Differential Summary :
Usa rolls : 1.00 -
TripleA Manual Gamesave Post: Usa round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Usa Trigger americanaTAH: Usa gains access to AdvancedHulls Trigger americanaTIC: Usa gains access to ImprovedCarriers Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedCarriers Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanNavalFighter moved from Gilbert Islands to Queensland 1 americanNavalFighter moved from Chicago to Labrador 1 americanStrategicBomber moved from Labrador to Central Britain 1 americanNavalFighter moved from Labrador to Central Britain 1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands 1 americanNavalFighter moved from Chicago to Los Angeles Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 113 Sea Zone to 112 Sea Zone 1 americanTransport moved from 156 Sea Zone to 112 Sea Zone 1 americanMech.Infantry and 1 americanTank moved from Southern Central US to San Francisco 1 americanCruiser and 1 americanDestroyer moved from 115 Sea Zone to 112 Sea Zone 1 americanFighter moved from Hawaiian Islands to 112 Sea Zone 1 americanStrategicBomber moved from Chicago to 112 Sea Zone 1 americanBattleship and 4 americanDestroyers moved from 32 Sea Zone to 7 Sea Zone 1 americanTank moved from Washington to 30 Sea Zone 1 americanTank and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone 1 americanMarine moved from Los Angeles to San Francisco 1 americanStrategicBomber moved from 112 Sea Zone to San Francisco 1 americanFighter moved from 112 Sea Zone to San Francisco Purchase Units - UsaCombat Hit Differential Summary :
Usa rolls : 1.00





