@Booper said in 2025 OOB Playoff round 1 Simon33(L+40) vs Booper:
Are the US planes on US carriers, and Anzac planes on Anzac carriers?
One US plane is on an Anzac CV. All other planes are on own CVs. I would prefer it was the way you say.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery
British defend with 2 armour, 1 artillery, 6 fighters, 8 infantry and 10 mech_infantrys; ANZAC defend with 3 fighters and 2 infantry; Russians defend with 4 aaGuns, 2 armour, 4 artilleries, 1 fighter, 54 infantry and 3 mech_infantrys
Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 10 fighters, 64 infantry and 13 mech_infantrys in Caucasus, round 2 : 37/96 hits, 36.00 expected hits
1 artillery owned by the Italians lost in Caucasus
Russians win with 4 aaGuns, 4 armour, 5 artilleries, 10 fighters, 64 infantry and 13 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Turning on Edit Mode
EDIT: Adding units owned by Italians to Kazakhstan: 1 artillery
EDIT: Turning off Edit Mode
Battle in Malta
Italians attack with 1 bomber and 2 infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 2 infantry in Malta, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 armour in Malta, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Malta
Italians win, taking Malta from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 fighter moved from Rostov to Ukraine
4 infantry moved from Tambov to Volgograd
Place Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Ukraine
Italians undo move 2.
2 infantry placed in Ukraine
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : 1.00
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Rostov
Germans take Rostov from British
1 infantry moved from Karelia to Finland
Germans take Finland from British
1 bomber moved from France to Norway
7 fighters moved from Western Germany to Norway
1 bomber moved from France to Russia
1 bomber moved from France to Russia
Combat - Germans
Air Battle in Norway
Germans attacks with 8 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 bomber and 7 fighters moved from Norway to Western Germany
1 bomber moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
12 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Russia to Volgograd
1 infantry moved from Russia to Tambov
5 mech_infantrys moved from Eastern Poland to Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Belarus to Novgorod
1 armour and 12 mech_infantrys moved from Belarus to Ukraine
1 armour moved from Timguska to Vologda
Place Units - Germans
2 tactical_bombers placed in Western Germany
3 mech_infantrys placed in Russia
3 artilleries placed in Volgograd
3 infantry placed in Novgorod
4 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 65 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 91 Sea Zone to 112 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to Kwangsi
2 battleships, 7 carriers, 4 destroyers, 9 fighters, 16 submarines and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Szechwan to Burma
3 artilleries and 10 infantry moved from Shan State to Burma
8 artilleries, 2 infantry and 6 mech_infantrys moved from Yunnan to Burma
1 artillery moved from Kwangsi to French Indo China
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
3 infantry moved from Kwangsi to French Indo China
10 fighters moved from 36 Sea Zone to Kwangsi
6 tactical_bombers moved from 36 Sea Zone to Kwangsi
6 submarines moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 11 artilleries, 12 infantry and 9 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 11 artilleries, 12 infantry and 9 mech_infantrys in Burma, round 2 : 7/33 hits, 9.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 11 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 aaGun moved from Yunnan to Shan State
1 marine moved from French Indo China to Shan State
Place Units - Japanese
1 airfield placed in Kwangsi
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 airfield, 2 bombers, 13 fighters and 9 tactical_bombers
EDIT: Removing units owned by Japanese from Kwangsi: 1 airfield, 2 bombers, 13 fighters and 9 tactical_bombers
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 artillery, 3 infantry and 5 transports
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 3 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -2.50
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 1 carrier, 5 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Finland
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 fighter and 1 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Denmark from Germans, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
1 armour, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Finland to 112 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
3 carriers moved from 54 Sea Zone to 41 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 62 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 armour moved from French West Africa to French Equatorial Africa
3 infantry moved from Western United States to British Columbia
Place Units - Americans
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - British
3 fighters moved from Norway to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea Zone
2 cruisers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Caucasus to Rostov
6 fighters moved from Caucasus to Rostov
1 bomber moved from Egypt to 96 Sea Zone
Combat - British
Combat Hit Differential Summary :
@aagamerz13 scramble there for uk fleet attack? for us denmark assumed no scramble as overwhelming. THis is for uk
@aagamerz13 yes please scramble 3 fighters. kill bb last, fighters second to last
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 1 carrier, 5 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Finland
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 fighter and 1 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Denmark from Germans, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
1 armour, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Finland to 112 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
3 carriers moved from 54 Sea Zone to 41 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 62 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 armour moved from French West Africa to French Equatorial Africa
3 infantry moved from Western United States to British Columbia
Place Units - Americans
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Norway to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea Zone
2 cruisers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Caucasus to Rostov
6 fighters moved from Caucasus to Rostov
1 bomber moved from Egypt to 96 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 113 Sea Zone
British attack with 1 battleship, 2 cruisers, 1 destroyer and 5 fighters
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 5 fighters in 113 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 5 fighters in 113 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits
Germans roll dice for 1 battleship, 3 fighters and 1 transport in 113 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the British, 3 fighters owned by the Germans and 1 cruiser owned by the British lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 battleship, 1 cruiser and 5 fighters remaining. Battle score for attacker is 65
Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Casualties for British: 1 cruiser and 1 destroyer
Battle in Rostov
British attack with 6 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 6 fighters and 2 infantry in Rostov, round 2 : 3/8 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
6 fighters moved from Rostov to Caucasus
4 mech_infantrys moved from Eastern Persia to India
1 fighter moved from India to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from 96 Sea Zone to Caucasus
2 fighters moved from 113 Sea Zone to Norway
3 fighters moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Quebec to 91 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.50
Germans regular : -1.83
British regular : -1.33
Jesus if I had known they were gonna shoot that poorly I would have left them on the ground
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from Russians
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
Place Units - Italians
2 infantry placed in Ukraine
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 infantry moved from Caucasus to Rostov
3 fighters moved from Caucasus to Rostov
Combat - ANZAC
Battle in Rostov
ANZAC attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Rostov to Caucasus
7 carriers and 14 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
7 carriers and 14 fighters moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 infantry moved from Caucasus to Rostov
3 fighters moved from Caucasus to Rostov
Combat - ANZAC
Battle in Rostov
ANZAC attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Rostov to Caucasus
7 carriers and 14 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
7 carriers and 14 fighters moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
9 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Karelia to Finland
2 tactical_bombers moved from Novgorod to Finland
2 fighters moved from Novgorod to Finland
1 fighter moved from Novgorod to Norway
1 bomber moved from France to Norway
4 fighters moved from Western Germany to Norway
2 fighters moved from France to 113 Sea Zone
6 tactical_bombers moved from Western Germany to 113 Sea Zone
1 bomber moved from France to 113 Sea Zone
1 bomber moved from Russia to French Indo China
1 bomber moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter moved from Southern Italy to 113 Sea Zone
1 tactical_bomber moved from Southern Italy to 113 Sea Zone
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Vologda to Russia
Combat - Germans
Air Battle in Norway
Germans attacks with 6 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Finland
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Finland, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 3 fighters and 7 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 bomber, 3 fighters and 7 tactical_bombers in 113 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
British roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 113 Sea Zone
Germans win with 1 bomber, 2 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 1 cruiser
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Rostov
Germans win, taking Rostov from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Tambov to Volgograd
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Rostov to Russia
2 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Novgorod to Karelia
2 fighters moved from Finland to Novgorod
2 tactical_bombers moved from Finland to Novgorod
1 fighter moved from Norway to Novgorod
4 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 fighter moved from 113 Sea Zone to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 bomber, 1 fighter and 6 tactical_bombers moved from 113 Sea Zone to Western Germany
Combat Hit Differential Summary :
Americans regular : -0.33
Americans AA : -0.17
ANZAC regular : -0.33
Germans regular : 0.33
British regular : -0.17
damn brother still hung over from last night and I forgot to put a few guys to retake denmark. what do you think? Can I roll some dice here manually or you can just assume both defenders hit or maybe replay the whole turn? or I am shit out of luck lol? Up to you lmk
@jkeller yes you can roll manually here. I do that a lot in games
pulling one fighter off escort duty I am assuming you still dont intercept vs 1 bomber and 4 fighters we can reroll the strat bombing if you do though