@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
bm3 aagamerz13 (l+20) vs jkeller
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 80 PUs; Americans buy 2 fighters and 6 infantry; Remaining resources: 42 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland Combat - Americans Battle in Finland Americans attack with 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 4 fighters and 1 infantry in Finland, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Finland to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 armour moved from French Equatorial Africa to French West Africa 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States 2 infantry moved from Western United States to Central United States Place Units - Americans 1 infantry placed in Norway 2 fighters placed in 112 Sea Zone 5 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 100 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 4 fighters EDIT: Changing PUs for Americans from 125 to 85 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Caucasus to Kazakhstan 2 infantry moved from Caucasus to Rostov 4 fighters moved from Caucasus to Rostov 2 fighters moved from Caucasus to Kazakhstan 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from Egypt to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Rostov British attack with 4 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 4 fighters and 2 infantry in Rostov, round 2 : 2/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov British win, taking Rostov from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Finland from Germans to British EDIT: Turning off Edit Mode 2 fighters moved from Kazakhstan to Caucasus 4 fighters moved from Rostov to Caucasus 7 infantry moved from Northwest Persia to Caucasus 4 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 5 mech_infantrys moved from Egypt to Iraq 1 bomber moved from 99 Sea Zone to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 fighter moved from Burma to India 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 battleship moved from 80 Sea Zone to 76 Sea Zone 1 cruiser moved from 80 Sea Zone to 76 Sea Zone Place Units - British 1 fighter placed in Quebec 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.67 Italians regular : 0.33 Germans regular : 0.33 British regular : -1.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Malta Combat - Italians Battle in Rostov Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in Kazakhstan Italians attack with 1 infantry British defend with 1 infantry Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 artillery British defend with 2 armour, 1 artillery, 6 fighters, 8 infantry and 10 mech_infantrys; ANZAC defend with 3 fighters and 2 infantry; Russians defend with 4 aaGuns, 2 armour, 4 artilleries, 1 fighter, 54 infantry and 3 mech_infantrys Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 10 fighters, 64 infantry and 13 mech_infantrys in Caucasus, round 2 : 37/96 hits, 36.00 expected hits 1 artillery owned by the Italians lost in Caucasus Russians win with 4 aaGuns, 4 armour, 5 artilleries, 10 fighters, 64 infantry and 13 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Turning on Edit Mode EDIT: Adding units owned by Italians to Kazakhstan: 1 artillery EDIT: Turning off Edit Mode Battle in Malta Italians attack with 1 bomber and 2 infantry British defend with 1 armour Italians roll dice for 1 bomber and 2 infantry in Malta, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 armour in Malta, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Malta Italians win, taking Malta from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Malta to Southern Italy 1 fighter moved from Rostov to Ukraine 4 infantry moved from Tambov to Volgograd Place Units - Italians 1 transport placed in 97 Sea Zone 3 infantry placed in Ukraine Italians undo move 2. 2 infantry placed in Ukraine 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 1.00 British regular : 1.50 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 10 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 10 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 7 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Rostov Germans take Rostov from British 1 infantry moved from Karelia to Finland Germans take Finland from British 1 bomber moved from France to Norway 7 fighters moved from Western Germany to Norway 1 bomber moved from France to Russia 1 bomber moved from France to Russia Combat - Germans Air Battle in Norway Germans attacks with 8 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Novgorod to Karelia 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 bomber and 7 fighters moved from Norway to Western Germany 1 bomber moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun moved from Germany to Western Germany 12 mech_infantrys moved from Ukraine to Volgograd 2 armour moved from Russia to Volgograd 1 infantry moved from Russia to Tambov 5 mech_infantrys moved from Eastern Poland to Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Germany 1 mech_infantry moved from Belarus to Novgorod 1 armour and 12 mech_infantrys moved from Belarus to Ukraine 1 armour moved from Timguska to Vologda Place Units - Germans 2 tactical_bombers placed in Western Germany 3 mech_infantrys placed in Russia 3 artilleries placed in Volgograd 3 infantry placed in Novgorod 4 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Germans collect 65 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans AA : -0.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 91 Sea Zone to 112 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to Kwangsi 2 battleships, 7 carriers, 4 destroyers, 9 fighters, 16 submarines and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 armour moved from Szechwan to Burma 3 artilleries and 10 infantry moved from Shan State to Burma 8 artilleries, 2 infantry and 6 mech_infantrys moved from Yunnan to Burma 1 artillery moved from Kwangsi to French Indo China 3 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Anhwe 3 infantry moved from Kwangsi to French Indo China 10 fighters moved from 36 Sea Zone to Kwangsi 6 tactical_bombers moved from 36 Sea Zone to Kwangsi 6 submarines moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Burma Japanese attack with 1 armour, 11 artilleries, 12 infantry and 9 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 11 artilleries, 12 infantry and 9 mech_infantrys in Burma, round 2 : 7/33 hits, 9.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 11 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Shan State to Burma 1 aaGun moved from Yunnan to Shan State 1 marine moved from French Indo China to Shan State Place Units - Japanese 1 airfield placed in Kwangsi Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 airfield, 2 bombers, 13 fighters and 9 tactical_bombers EDIT: Removing units owned by Japanese from Kwangsi: 1 airfield, 2 bombers, 13 fighters and 9 tactical_bombers EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 artilleries, 1 fighter and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 artillery, 3 infantry and 5 transports EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 3 infantry EDIT: Adding units owned by Japanese to 36 Sea Zone: 5 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Yunnan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -2.50 UK_Pacific regular : -0.67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 1 carrier, 5 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Gibraltar to 112 Sea Zone 1 carrier moved from 112 Sea Zone to 91 Sea Zone Combat - Americans Battle in Denmark Battle in Finland Americans attack with 1 fighter and 3 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 fighter and 1 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Denmark from Germans, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to Gibraltar 1 armour moved from Central United States to 101 Sea Zone 9 infantry moved from Central United States to 101 Sea Zone 1 armour, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Finland to 112 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 41 Sea Zone 3 carriers moved from 54 Sea Zone to 41 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 3 fighters moved from Queensland to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 62 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to Hawaiian Islands 1 armour moved from French West Africa to French Equatorial Africa 3 infantry moved from Western United States to British Columbia Place Units - Americans 1 carrier placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Germans regular : 1.00 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 3 fighters moved from Norway to 113 Sea Zone 2 fighters moved from 112 Sea Zone to 113 Sea Zone 2 cruisers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 battleship moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Caucasus to Rostov 6 fighters moved from Caucasus to Rostov 1 bomber moved from Egypt to 96 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@aagamerz13 scramble there for uk fleet attack? for us denmark assumed no scramble as overwhelming. THis is for uk
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@aagamerz13 yes please scramble 3 fighters. kill bb last, fighters second to last
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 1 carrier, 5 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Gibraltar to 112 Sea Zone 1 carrier moved from 112 Sea Zone to 91 Sea Zone Combat - Americans Battle in Denmark Battle in Finland Americans attack with 1 fighter and 3 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 fighter and 1 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Denmark from Germans, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to Gibraltar 1 armour moved from Central United States to 101 Sea Zone 9 infantry moved from Central United States to 101 Sea Zone 1 armour, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Finland to 112 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 41 Sea Zone 3 carriers moved from 54 Sea Zone to 41 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 3 fighters moved from Queensland to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 62 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to Hawaiian Islands 1 armour moved from French West Africa to French Equatorial Africa 3 infantry moved from Western United States to British Columbia Place Units - Americans 1 carrier placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Norway to 113 Sea Zone 2 fighters moved from 112 Sea Zone to 113 Sea Zone 2 cruisers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 battleship moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Caucasus to Rostov 6 fighters moved from Caucasus to Rostov 1 bomber moved from Egypt to 96 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 96 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 113 Sea Zone British attack with 1 battleship, 2 cruisers, 1 destroyer and 5 fighters Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 5 fighters in 113 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits Units damaged: 1 battleship owned by the British 2 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 5 fighters in 113 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits Germans roll dice for 1 battleship, 3 fighters and 1 transport in 113 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the British, 3 fighters owned by the Germans and 1 cruiser owned by the British lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 battleship, 1 cruiser and 5 fighters remaining. Battle score for attacker is 65 Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport Casualties for British: 1 cruiser and 1 destroyer Battle in Rostov British attack with 6 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 6 fighters and 2 infantry in Rostov, round 2 : 3/8 hits, 3.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win, taking Rostov from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 6 fighters moved from Rostov to Caucasus 4 mech_infantrys moved from Eastern Persia to India 1 fighter moved from India to Caucasus 1 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Persia to Caucasus 5 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 bomber moved from 96 Sea Zone to Caucasus 2 fighters moved from 113 Sea Zone to Norway 3 fighters moved from 113 Sea Zone to 112 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Quebec to 91 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Place Units - British 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : -1.50 Germans regular : -1.83 British regular : -1.33 -
Jesus if I had known they were gonna shoot that poorly I would have left them on the ground
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 infantry moved from Kazakhstan to Turkmenistan Italians take Turkmenistan from Russians 1 artillery moved from Kazakhstan to Volgograd 1 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine Place Units - Italians 2 infantry placed in Ukraine 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Rostov 3 fighters moved from Caucasus to Rostov Combat - ANZAC Battle in Rostov ANZAC attack with 3 fighters and 1 infantry Italians defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov ANZAC win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Rostov to Caucasus 7 carriers and 14 fighters moved from 54 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone 7 carriers and 14 fighters moved from 42 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : 0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Rostov 3 fighters moved from Caucasus to Rostov Combat - ANZAC Battle in Rostov ANZAC attack with 3 fighters and 1 infantry Italians defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov ANZAC win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Rostov to Caucasus 7 carriers and 14 fighters moved from 54 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone 7 carriers and 14 fighters moved from 42 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : 0.33 -
TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 9 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Karelia to Finland 2 tactical_bombers moved from Novgorod to Finland 2 fighters moved from Novgorod to Finland 1 fighter moved from Novgorod to Norway 1 bomber moved from France to Norway 4 fighters moved from Western Germany to Norway 2 fighters moved from France to 113 Sea Zone 6 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from France to 113 Sea Zone 1 bomber moved from Russia to French Indo China 1 bomber moved from Russia to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter moved from Southern Italy to 113 Sea Zone 1 tactical_bomber moved from Southern Italy to 113 Sea Zone 3 mech_infantrys moved from Russia to Volgograd 1 armour moved from Vologda to Russia Combat - Germans Air Battle in Norway Germans attacks with 6 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Finland Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Finland, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters and 7 tactical_bombers British defend with 1 battleship and 1 cruiser Germans roll dice for 1 bomber, 3 fighters and 7 tactical_bombers in 113 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits British roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 113 Sea Zone Germans win with 1 bomber, 2 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter Casualties for British: 1 battleship and 1 cruiser Battle in Rostov Germans attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Rostov Germans win, taking Rostov from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Tambov to Volgograd 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Rostov to Russia 2 mech_infantrys moved from Ukraine to Volgograd 3 infantry moved from Novgorod to Karelia 2 fighters moved from Finland to Novgorod 2 tactical_bombers moved from Finland to Novgorod 1 fighter moved from Norway to Novgorod 4 fighters moved from Norway to Western Germany 1 bomber moved from Norway to Western Germany 1 fighter moved from 113 Sea Zone to Southern Italy 1 tactical_bomber moved from 113 Sea Zone to Southern Italy 1 bomber, 1 fighter and 6 tactical_bombers moved from 113 Sea Zone to Western GermanyCombat Hit Differential Summary :
Americans regular : -0.33 Americans AA : -0.17 ANZAC regular : -0.33 Germans regular : 0.33 British regular : -0.17 -
damn brother still hung over from last night and I forgot to put a few guys to retake denmark. what do you think? Can I roll some dice here manually or you can just assume both defenders hit or maybe replay the whole turn? or I am shit out of luck lol? Up to you lmk
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@jkeller yes you can roll manually here. I do that a lot in games





