No scramble.
trulpen L+19 vs aagamerz13 BM#
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TripleA Turn Summary: Chinese round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 29 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 artillery and 2 infantry moved from Kweichow to Shensi 2 artilleries and 3 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Tsinghai from Japanese, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 artilleries and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 1/8 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Jehol to Chahar Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 artillery and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 29 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 1 bomber, 3 destroyers, 4 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from West India to Eastern Persia Americans take Eastern Persia from Germans 1 infantry moved from Szechwan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 2 fighters and 2 tactical_bombers moved from Anhwe to Tsinghai 1 fighter and 1 tactical_bomber moved from Anhwe to Olgiy 2 mech_infantrys moved from Yenisey to Olgiy 1 infantry moved from Ulaanbaatar to Dzavhan Americans take Dzavhan from Japanese 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 armour moved from Yenisey to Central Mongolia 1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy 1 armour and 1 mech_infantry moved from Yenisey to Timguska 1 bomber moved from Iraq to Evenkiyskiy 1 bomber moved from Iraq to Timguska 2 bombers moved from Spain to Holland Belgium 1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Timguska Americans attack with 1 armour, 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Timguska, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Timguska Americans win, taking Timguska from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Olgiy Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Olgiy, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Olgiy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Olgiy Americans win, taking Olgiy from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Central Mongolia Americans attack with 1 armour and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 infantry in Central Mongolia, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Central Mongolia Americans win, taking Central Mongolia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 2 bombers and 2 infantry Italians defend with 1 infantry Americans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Tsinghai Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 tactical_bombers in Tsinghai, round 2 : 0/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Tsinghai Americans roll dice for 1 fighter and 2 tactical_bombers in Tsinghai, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Sikang Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sikang Americans win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Evenkiyskiy Americans attack with 1 armour, 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Evenkiyskiy Americans win, taking Evenkiyskiy from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Evenkiyskiy to Yenisey 1 bomber moved from Timguska to Yenisey 1 fighter and 1 tactical_bomber moved from Olgiy to Yenisey 1 fighter and 2 tactical_bombers moved from Tsinghai to Caucasus 1 fighter and 1 tactical_bomber moved from Sikang to Caucasus 3 fighters and 5 tactical_bombers moved from Iraq to Bulgaria 2 bombers moved from Holland Belgium to Bulgaria 1 aaGun and 2 infantry moved from Greece to Bulgaria 1 artillery and 5 infantry moved from Spain to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 2 armour, 2 artilleries, 15 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 3 artilleries moved from Finland to Karelia 4 infantry moved from Central United States to 101 Sea Zone 4 fighters moved from 81 Sea Zone to Bulgaria 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 infantry moved from Burma to India 2 fighters and 2 tactical_bombers moved from India to Iraq 2 destroyers moved from 83 Sea Zone to 91 Sea Zone 1 marine moved from Saudi Arabia to 80 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 9 submarines moved from 38 Sea Zone to 77 Sea Zone 1 submarine moved from 76 Sea Zone to 71 Sea Zone 3 submarines moved from 71 Sea Zone to 83 Sea Zone 2 submarines moved from 72 Sea Zone to 71 Sea Zone 6 carriers and 5 destroyers moved from 76 Sea Zone to 81 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 1 marine moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 2 infantry moved from 38 Sea Zone to Burma 1 carrier and 1 fighter moved from 36 Sea Zone to 38 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Sweden to Karelia 1 mech_infantry moved from Norway to Karelia 4 fighters moved from Spain to Bulgaria 2 fighters and 6 tactical_bombers moved from Spain to Bulgaria 1 fighter and 1 tactical_bomber moved from Eastern United States to Spain 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 7 fighters moved from 104 Sea Zone to Finland 4 carriers moved from 104 Sea Zone to 91 Sea Zone 3 transports moved from 104 Sea Zone to 101 Sea Zone Place Units - Americans 1 airfield placed in Karelia 1 bomber and 1 infantry placed in Greece 1 submarine placed in 97 Sea Zone 1 destroyer placed in 92 Sea Zone 2 destroyers placed in 91 Sea Zone 2 fighters and 1 tactical_bomber placed in Norway 2 fighters and 1 tactical_bomber placed in Sweden 3 armour placed in Finland 3 mech_infantrys placed in Iraq Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Americans collect 97 PUs (3 lost to blockades); end with 97 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 102 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 127 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 142 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 artillery and 2 infantry moved from Kweichow to Shensi 2 artilleries and 3 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Tsinghai from Japanese, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 artilleries and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 1/8 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Jehol to Chahar Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 artillery and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - British Combat - British British creates battle in territory 97 Sea Zone British creates battle in territory 98 Sea Zone Battle in 98 Sea Zone British attack with 1 submarine Japanese defend with 2 battleships, 15 carriers, 3 fighters and 1 transport 1 submarine owned by the British submerged Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 8 fighters moved from France to Karelia 3 fighters moved from United Kingdom to Karelia 1 infantry moved from Southern France to France 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 3 infantry moved from Spain to Normandy Bordeaux 2 transports moved from 104 Sea Zone to 109 Sea Zone 2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 2 aaGuns moved from Turkey to Iraq 1 artillery and 1 infantry moved from Greece to Bulgaria 1 aaGun moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 3 armour moved from India to Eastern Persia 3 armour moved from Union of South Africa to Belgian Congo 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 submarine moved from 83 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone EDIT: 2 fighters moved from Finland to 91 Sea Zone EDIT: 1 fighter moved from 91 Sea Zone to Spain 1 infantry moved from Karelia to Vyborg Place Units - British 1 airfield placed in Bulgaria 1 fighter placed in United Kingdom 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,2,4,6,2,4 British collect 29 PUs (1 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 tactical_bombers placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 tactical_bombersCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,67 Japanese regular : 1,00 Germans regular : 0,33 -
Italy can’t do much, so I’ll skip them over despite then rolling for the convoy disruption. Hope it’s ok.
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TripleA Turn Summary: Italians round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 29 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,3,2,3,5,1,2,2 Italians collect 1 PU (7 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 29 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 2 PUs; Combat Move - ANZAC 1 mech_infantry moved from Szechwan to Kazakhstan ANZAC take Kazakhstan from Japanese 2 fighters moved from India to Volgograd 2 fighters and 2 tactical_bombers moved from Iraq to Volgograd Combat - ANZAC Battle in Volgograd ANZAC attack with 4 fighters and 2 tactical_bombers Germans defend with 2 artilleries, 1 factory_minor and 2 infantry ANZAC roll dice for 4 fighters and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 3,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Volgograd ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 1 fighter moved from France to Karelia 1 armour moved from Szechwan to Sikang 1 armour moved from Kweichow to Sikang 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Shan State to Szechwan 1 artillery and 4 infantry moved from Shan State to Yunnan 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 fighter moved from 38 Sea Zone to Iraq 1 tactical_bomber moved from Queensland to 38 Sea Zone 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 3 transports moved from 37 Sea Zone to 54 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State 3 infantry moved from New South Wales to Queensland 1 cruiser and 3 destroyers moved from 76 Sea Zone to 81 Sea Zone 5 submarines moved from 80 Sea Zone to 72 Sea Zone Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
ANZAC regular : 0,67 Germans regular : -1,33 -
TripleA Turn Summary: French round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 29 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 2 PUs; Combat Move - ANZAC 1 mech_infantry moved from Szechwan to Kazakhstan ANZAC take Kazakhstan from Japanese 2 fighters moved from India to Volgograd 2 fighters and 2 tactical_bombers moved from Iraq to Volgograd Combat - ANZAC Battle in Volgograd ANZAC attack with 4 fighters and 2 tactical_bombers Germans defend with 2 artilleries, 1 factory_minor and 2 infantry ANZAC roll dice for 4 fighters and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 3,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Volgograd ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 1 fighter moved from France to Karelia 1 armour moved from Szechwan to Sikang 1 armour moved from Kweichow to Sikang 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Shan State to Szechwan 1 artillery and 4 infantry moved from Shan State to Yunnan 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 fighter moved from 38 Sea Zone to Iraq 1 tactical_bomber moved from Queensland to 38 Sea Zone 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 3 transports moved from 37 Sea Zone to 54 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State 3 infantry moved from New South Wales to Queensland 1 cruiser and 3 destroyers moved from 76 Sea Zone to 81 Sea Zone 5 submarines moved from 80 Sea Zone to 72 Sea Zone Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Purchase Units - French French buy 2 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - French Combat - French French creates battle in territory 97 Sea Zone Non Combat Move - French 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from France to 91 Sea Zone Place Units - French 1 infantry placed in Southern France 2 armour and 1 infantry placed in Normandy Bordeaux Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3,3,5,4,1,5 French collect 19 PUs (2 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
ANZAC regular : 0,67 Germans regular : -1,33 -
TripleA Turn Summary: Germans round 30
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 30 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 armour and 4 fighters; Remaining resources: 3 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Spain 4 tactical_bombers moved from Western Germany to Spain 6 fighters moved from Western Germany to Spain 1 fighter moved from Western Germany to Spain 6 armour moved from Western Germany to France 7 infantry moved from Western Germany to France 5 artilleries moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 13 artilleries moved from Northern Italy to France Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in 113 Sea Zone Germans attack with 1 submarine Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Germans submerged Battle in France Germans attack with 6 armour, 18 artilleries, 7 infantry and 1 mech_infantry British defend with 1 infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 6 armour, 18 artilleries, 7 infantry and 1 mech_infantry in France, round 2 : 11/32 hits, 11.67 expected hits French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in France Germans destroys 19PUs while taking French capital Germans winRussians winRussians win with 1 cruiser and 1 submarine remaining with 1 cruiser and 1 submarine remaining, taking France from French with 6 armour, 18 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Spain Germans attack with 1 bomber, 7 fighters and 4 tactical_bombers British defend with 2 infantry and 2 mech_infantrys; Americans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber Germans roll dice for 1 bomber, 7 fighters and 4 tactical_bombers in Spain, round 2 : 9/12 hits, 6.83 expected hits Americans roll dice for 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/11 hits, 4.50 expected hits 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans, 4 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Spain Germans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in Spain, round 3 : 4/8 hits, 4.67 expected hits Americans roll dice for 2 fighters in Spain, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Spain Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Germans: 4 fighters and 2 tactical_bombers Casualties for Americans: 2 fighters, 4 infantry and 1 tactical_bomber Casualties for British: 2 infantry and 2 mech_infantrys Non Combat Move - Germans 13 artilleries and 17 infantry moved from Northern Italy to France 10 infantry moved from Western Germany to France 6 mech_infantrys moved from Germany to France 1 armour moved from Germany to France 1 bomber, 3 fighters and 2 tactical_bombers moved from Spain to Northern Italy 8 fighters moved from Western Germany to Egypt 3 tactical_bombers moved from Germany to Novgorod 1 infantry moved from Baltic States to Novgorod 1 aaGun, 8 artilleries and 10 infantry moved from Samara to Volgograd 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Western Ukraine to Rostov 12 infantry moved from Vologda to Archangel 9 infantry moved from Vologda to Samara Place Units - Germans 1 airfield placed in Germany 1 armour and 2 fighters placed in Volgograd 1 armour and 2 fighters placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,2,3,2,2 Germans collect 49 PUs (2 lost to blockades); end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.17 French regular : -0.33 Germans regular : 0.83 -
TripleA Turn Summary: Russians round 30
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 30 Combat Move - Russians 1 armour, 3 artilleries and 16 infantry moved from Caucasus to Volgograd 3 fighters moved from Iraq to Volgograd Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Volgograd Russians attack with 1 armour, 3 artilleries, 3 fighters and 16 infantry Germans defend with 1 aaGun, 1 armour, 8 artilleries, 1 factory_minor, 2 fighters and 11 infantry Germans roll AA dice in Volgograd : 2/3 hits, 0,50 expected hits 2 fighters owned by the Russians lost in Volgograd Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 16 infantry in Volgograd, round 2 : 4/21 hits, 5,17 expected hits Germans roll dice for 1 aaGun, 1 armour, 8 artilleries, 2 fighters and 11 infantry in Volgograd, round 2 : 7/22 hits, 8,17 expected hits 7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 9 infantry in Volgograd, round 3 : 4/14 hits, 4,00 expected hits Germans roll dice for 1 aaGun, 1 armour, 8 artilleries, 2 fighters and 7 infantry in Volgograd, round 3 : 6/18 hits, 6,83 expected hits 6 infantry owned by the Russians and 4 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in Volgograd, round 4 : 2/8 hits, 3,00 expected hits Germans roll dice for 1 aaGun, 1 armour, 8 artilleries, 2 fighters and 3 infantry in Volgograd, round 4 : 5/14 hits, 5,50 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 artillery and 1 fighter in Volgograd, round 5 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 aaGun, 1 armour, 8 artilleries, 2 fighters and 1 infantry in Volgograd, round 5 : 5/12 hits, 4,83 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win with 1 aaGun, 1 armour, 8 artilleries and 2 fighters remaining. Battle score for attacker is -63 Casualties for Russians: 1 armour, 3 artilleries, 3 fighters and 16 infantry Casualties for Germans: 11 infantry Non Combat Move - Russians 1 aaGun moved from Iraq to Trans-Jordan Turn Complete - RussiansCombat Hit Differential Summary :
Germans AA : 1,50 Germans regular : -2,33 Russians regular : -2,50 -
TripleA Manual Gamesave Post: Japanese round 30
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 30 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships moved from 98 Sea Zone to 92 Sea Zone 2 carriers moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to Volgograd 2 fighters moved from Germany to Bulgaria 4 fighters moved from Western Germany to Bulgaria 10 fighters moved from Northern Italy to Bulgaria 2 fighters moved from 98 Sea Zone to Bulgaria 1 tactical_bomber moved from Egypt to Bulgaria 15 fighters moved from Egypt to Bulgaria 13 carriers and 1 transport moved from 98 Sea Zone to 92 Sea Zone Combat - Japanese Japanese creates battle in territory 97 Sea Zone Battle in 92 Sea Zone Japanese attack with 2 battleships, 15 carriers, 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 15 carriers and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Japanese win with 2 battleships, 15 carriers, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Bulgaria Japanese attack with 33 fighters and 1 tactical_bomber British defend with 1 aaGun, 1 airfield, 1 artillery and 2 infantry; Americans defend with 1 aaGun, 2 bombers, 13 fighters, 2 infantry and 11 tactical_bombers Americans roll AA dice in Bulgaria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Bulgaria Japanese roll dice for 32 fighters and 1 tactical_bomber in Bulgaria, round 2 : 19/33 hits, 16.67 expected hitsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.33 Americans AA : 0.00 -
@aagamerz13 ool? can’t assume maxd as you might want to keep equal numbers of tacs and fighters for us attacks
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@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@aagamerz13 ool? can’t assume maxd as you might want to keep equal numbers of tacs and fighters for us attacks
Trying to check, but my computer is slow.
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@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@aagamerz13 ool? can’t assume maxd as you might want to keep equal numbers of tacs and fighters for us attacks
Considering everything I believe I need max d.
2 aa, 4 inf, 1 art, 2 sb, 10 tac.
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TripleA Turn Summary: Japanese round 30
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 30 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships moved from 98 Sea Zone to 92 Sea Zone 2 carriers moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to Volgograd 2 fighters moved from Germany to Bulgaria 4 fighters moved from Western Germany to Bulgaria 10 fighters moved from Northern Italy to Bulgaria 2 fighters moved from 98 Sea Zone to Bulgaria 1 tactical_bomber moved from Egypt to Bulgaria 15 fighters moved from Egypt to Bulgaria 13 carriers and 1 transport moved from 98 Sea Zone to 92 Sea Zone Combat - Japanese Japanese creates battle in territory 97 Sea Zone Battle in 92 Sea Zone Japanese attack with 2 battleships, 15 carriers, 2 submarines and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 15 carriers and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Japanese win with 2 battleships, 15 carriers, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Bulgaria Japanese attack with 33 fighters and 1 tactical_bomber British defend with 1 aaGun, 1 airfield, 1 artillery and 2 infantry; Americans defend with 1 aaGun, 2 bombers, 13 fighters, 2 infantry and 11 tactical_bombers Americans roll AA dice in Bulgaria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Bulgaria Japanese roll dice for 32 fighters and 1 tactical_bomber in Bulgaria, round 2 : 19/33 hits, 16.67 expected hits British roll dice for 2 aaGuns, 1 artillery, 2 bombers, 13 fighters, 4 infantry and 11 tactical_bombers in Bulgaria, round 2 : 17/31 hits, 16.17 expected hits 17 fighters owned by the Japanese, 1 aaGun owned by the British, 1 aaGun owned by the Americans, 10 tactical_bombers owned by the Americans, 2 infantry owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the British lost in Bulgaria Japanese roll dice for 15 fighters and 1 tactical_bomber in Bulgaria, round 3 : 6/16 hits, 8.17 expected hits British roll dice for 13 fighters and 1 tactical_bomber in Bulgaria, round 3 : 12/14 hits, 9.17 expected hits 12 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 5 fighters owned by the Americans lost in Bulgaria Japanese roll dice for 3 fighters and 1 tactical_bomber in Bulgaria, round 4 : 3/4 hits, 2.17 expected hits British roll dice for 8 fighters in Bulgaria, round 4 : 4/8 hits, 5.33 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in Bulgaria British win with 5 fighters remaining. Battle score for attacker is -86 Casualties for Japanese: 33 fighters and 1 tactical_bomber Casualties for Americans: 1 aaGun, 2 bombers, 8 fighters, 2 infantry and 11 tactical_bombers Casualties for British: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Egypt Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,4,1,4,2,2,4,2,4,1,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4 Japanese collect 5 PUs (8 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.00 Americans AA : 0.00 British regular : 2.33 -
@aagamerz13 That’s game. Well played as always. A few things to do differently endgame probably. thx for game.
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@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@aagamerz13 That’s game. Well played as always. A few things to do differently endgame probably. thx for game.
Thank you for an exciting game! There are always mistakes. Didn’t think I had time to crush Japan, but perhaps I was wrong?
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@trulpen Needed to hold stalingrad for 7vc Europe win. No way to hold it considering all 4 allies were attacking.
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Yes, that’s where the strike would’ve come.





