@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 125 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
Combat - Italians
Battle in 125 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 2 transports; French defend with 2 infantry; Americans defend with 1 transport
Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
British roll dice for 1 destroyer and 3 transports in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 125 Sea Zone
1 transport owned by the British, 1 transport owned by the Americans and 2 infantry owned by the French lost in 125 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 1 transport
Casualties for French: 2 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 5 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Gibraltar, round 2 : 2/7 hits, 1,83 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1,50 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1,33 expected hits
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
2 carriers and 3 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Libya to Tunisia
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
ANZAC undo move 1.
1 transport placed in 62 Sea Zone
ANZAC undo move 2.
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 artilleries, 13 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 108 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
Germans take 125 Sea Zone from British
1 fighter moved from Novgorod to 126 Sea Zone
3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter moved from Western Germany to 124 Sea Zone
1 fighter moved from 112 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
2 fighters moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 tactical_bomber moved from France to Normandy Bordeaux
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in 108 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 aaGun, 1 armour, 2 infantry and 2 transports
1 aaGun owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 108 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 31
Casualties for Americans: 1 aaGun, 1 armour, 2 infantry and 2 transports
Battle in 124 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters in 124 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters in 124 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/7 hits, 2,83 expected hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/7 hits, 2,83 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Western Germany
1 bomber moved from 108 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Rostov to Novgorod
2 fighters moved from Western Ukraine to Novgorod
1 fighter moved from 126 Sea Zone to Western Germany
2 fighters moved from 124 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun, 8 artilleries and 10 infantry moved from Ukraine to Bessarabia
7 armour and 26 mech_infantrys moved from Ukraine to Eastern Poland
12 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from France to Yugoslavia
1 infantry moved from France to Western Germany
1 infantry moved from Novgorod to Belarus
Place Units - Germans
2 submarines and 2 transports placed in 112 Sea Zone
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Russians regular : -1,00
Germans regular : -3,17
Sorry, wrong placement. Will repost.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 artilleries, 13 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 108 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
Germans take 125 Sea Zone from British
1 fighter moved from Novgorod to 126 Sea Zone
3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter moved from Western Germany to 124 Sea Zone
1 fighter moved from 112 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
2 fighters moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 tactical_bomber moved from France to Normandy Bordeaux
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in 108 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 aaGun, 1 armour, 2 infantry and 2 transports
1 aaGun owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 108 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 31
Casualties for Americans: 1 aaGun, 1 armour, 2 infantry and 2 transports
Battle in 124 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters in 124 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters in 124 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/7 hits, 2,83 expected hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/7 hits, 2,83 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Western Germany
1 bomber moved from 108 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Rostov to Novgorod
2 fighters moved from Western Ukraine to Novgorod
1 fighter moved from 126 Sea Zone to Western Germany
2 fighters moved from 124 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun, 8 artilleries and 10 infantry moved from Ukraine to Bessarabia
7 armour and 26 mech_infantrys moved from Ukraine to Eastern Poland
12 mech_infantrys moved from Western Germany to Poland
1 infantry moved from France to Western Germany
3 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from France to Yugoslavia
Place Units - Germans
2 submarines and 2 transports placed in 112 Sea Zone
3 infantry placed in Novgorod
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
Germans undo move 5.
1 artillery placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Russians regular : -1,00
Germans regular : -3,17
Should of course place 3 inf in Leningrad.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
19 artilleries and 35 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 fighters moved from Russia to Rostov
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 19 artilleries and 37 infantry
Germans defend with 1 infantry
Russians roll dice for 19 artilleries and 37 infantry in Belarus, round 2 : 16/56 hits, 15,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 19 artilleries and 37 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
4 aaGuns moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Russia to Belarus
2 infantry moved from Russia to Smolensk
2 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Amur
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Russians collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -1,33
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 bomber moved from Kwangsi to Sikang
1 bomber moved from Kwangsi to Kansu
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 8 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 3/5 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 bomber moved from Kansu to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
5 carriers moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 marine moved from 6 Sea Zone to Japan
3 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Shantung
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : 1,33
Japanese regular : 4,33
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 34 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Non Combat Move - Americans
2 fighters moved from Wake Island to 34 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 108 Sea Zone
4 fighters moved from 110 Sea Zone to Norway
2 fighters moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 carrier and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from United Kingdom to Norway
1 armour moved from Iraq to Eastern Persia
3 artilleries and 5 infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 22 Sea Zone to 34 Sea Zone
Place Units - British
1 artillery, 3 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 1,67
Japanese regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 34 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Non Combat Move - Americans
2 fighters moved from Wake Island to 34 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 108 Sea Zone
4 fighters moved from 110 Sea Zone to Norway
2 fighters moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 carrier and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from United Kingdom to Norway
1 armour moved from Iraq to Eastern Persia
3 artilleries and 5 infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 22 Sea Zone to 34 Sea Zone
Place Units - British
1 artillery, 3 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Adding units owned by British to Norway: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : 1,67
Japanese regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Assuming no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Battle in Libya
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/7 hits, 2,17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Trans-Jordan from British, taking Libya from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 artillery placed in Southern Italy
1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 3,67
British regular : -0,67
Changing NCM.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Battle in Libya
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/7 hits, 2,17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Trans-Jordan from British, taking Libya from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 3,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Dutch New Guinea
1 cruiser and 1 submarine moved from 22 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 artillery, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
7 artilleries and 9 infantry moved from Bessarabia to Ukraine
12 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour moved from Eastern Poland to Western Ukraine
5 armour moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Novgorod to 110 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
6 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Combat Hit Differential Summary :
Assuming no scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 artillery, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
7 artilleries and 9 infantry moved from Bessarabia to Ukraine
12 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour moved from Eastern Poland to Western Ukraine
5 armour moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Novgorod to 110 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
6 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 5 armour, 7 artilleries, 9 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 7 artilleries, 9 infantry and 4 mech_infantrys in Ukraine, round 2 : 4/25 hits, 8,17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour, 7 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 artillery, 1 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 18 mech_infantrys in Western Ukraine, round 2 : 6/22 hits, 4,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 submarines and 2 tactical_bombers
British defend with 1 carrier, 2 cruisers and 1 destroyer; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/16 hits, 8,67 expected hits
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : -3,83
9 hits. I believe max d is the way, keeping 1 des. Perhaps I should wait for your confirmation.