L21 #1 trulpen (X) vs brxxx (A+16) BM


  • TripleA Manual Gamesave Post: UK_Pacific round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 4 submarines in 34 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Paulau Island
    
        Non Combat Move - Americans
            2 fighters moved from Wake Island to 34 Sea Zone
            1 destroyer moved from 22 Sea Zone to 21 Sea Zone
            1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to Caroline Islands
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 108 Sea Zone
            4 fighters moved from 110 Sea Zone to Norway
            2 fighters moved from Eastern United States to 110 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 carrier and 2 submarines placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Norway
            1 armour moved from Iraq to Eastern Persia
            3 artilleries and 5 infantry moved from Persia to Eastern Persia
            1 infantry moved from Northwest Persia to Persia
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 battleship moved from 22 Sea Zone to 34 Sea Zone
    
        Place Units - British
            1 artillery, 3 fighters and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 bomber
            EDIT: Adding units owned by British to Norway: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : 1,67
    Japanese regular : 0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 battleship moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from Western Germany to 98 Sea Zone
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • Assuming no scramble.


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 battleship moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from Western Germany to 98 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Trans-Jordan
            Battle in Libya
                Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/7 hits, 2,17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Libya
                Italians win, taking Trans-Jordan from British, taking Libya from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Syria
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            1 artillery placed in Southern Italy
            1 submarine and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 3,67
    British regular : -0,67
    

    Savegame


  • Changing NCM.


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 battleship moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from Western Germany to 98 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Trans-Jordan
            Battle in Libya
                Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/7 hits, 2,17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Libya
                Italians win, taking Trans-Jordan from British, taking Libya from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Syria
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 carrier and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 submarine and 1 transport placed in 95 Sea Zone
            1 artillery placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
            EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
            EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 3,67
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
    
        Non Combat Move - ANZAC
            3 fighters moved from 42 Sea Zone to Dutch New Guinea
            1 cruiser and 1 submarine moved from 22 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,83
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 55 PUs; 
            Germans buy 1 artillery, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            7 artilleries and 9 infantry moved from Bessarabia to Ukraine
            12 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 armour moved from Eastern Poland to Western Ukraine
            5 armour moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from Novgorod to 110 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
            6 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Assuming no scramble.


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 55 PUs; 
            Germans buy 1 artillery, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            7 artilleries and 9 infantry moved from Bessarabia to Ukraine
            12 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 armour moved from Eastern Poland to Western Ukraine
            5 armour moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from Novgorod to 110 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
            6 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 5 armour, 7 artilleries, 9 infantry and 4 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 5 armour, 7 artilleries, 9 infantry and 4 mech_infantrys in Ukraine, round 2 : 4/25 hits, 8,17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 armour, 7 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 2 armour, 1 artillery, 1 infantry and 18 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 infantry and 18 mech_infantrys in Western Ukraine, round 2 : 6/22 hits, 4,67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 submarines and 2 tactical_bombers
                British defend with 1 carrier, 2 cruisers and 1 destroyer; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
                    Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/16 hits, 8,67 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : -3,83
    

    Savegame


  • 9 hits. I believe max d is the way, keeping 1 des. Perhaps I should wait for your confirmation.


  • @trulpen yep


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 55 PUs; 
            Germans buy 1 artillery, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            7 artilleries and 9 infantry moved from Bessarabia to Ukraine
            12 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 armour moved from Eastern Poland to Western Ukraine
            5 armour moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from Novgorod to 110 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Gibraltar to 110 Sea Zone
            6 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 5 armour, 7 artilleries, 9 infantry and 4 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 5 armour, 7 artilleries, 9 infantry and 4 mech_infantrys in Ukraine, round 2 : 4/25 hits, 8,17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 armour, 7 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 2 armour, 1 artillery, 1 infantry and 18 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 infantry and 18 mech_infantrys in Western Ukraine, round 2 : 6/22 hits, 4,67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters, 4 submarines and 2 tactical_bombers
                British defend with 1 carrier, 2 cruisers and 1 destroyer; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
                    Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/16 hits, 8,67 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 3 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 8/10 hits, 4,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the British, 4 submarines owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 carrier owned by the British lost in 110 Sea Zone
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 9 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 6/15 hits, 8,33 expected hits
                    Americans roll dice for 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 3 : 1/5 hits, 2,67 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
                    1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 82
                Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 4 submarines
                Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                Casualties for British: 1 carrier, 2 cruisers and 1 destroyer
    
        Non Combat Move - Germans
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 bombers moved from 110 Sea Zone to Western Germany
            1 infantry moved from Novgorod to Baltic States
            1 aaGun and 1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Vyborg to Finland
            2 artilleries and 4 infantry moved from Western Germany to Germany
            7 infantry moved from Germany to Poland
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            14 mech_infantrys moved from Eastern Poland to Ukraine
            2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            1 aaGun and 2 infantry moved from France to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            4 mech_infantrys moved from Yugoslavia to Bessarabia
            1 infantry moved from Tunisia to Libya
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Gibraltar
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 110 Sea Zone
            1 artillery and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Russians regular : -1,00
    Germans regular : -6,17
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Belarus to Baltic States
            2 infantry moved from Belarus to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
            2 fighters moved from Russia to Baltic States
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 artilleries and 6 infantry moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            3 aaGuns, 1 armour, 13 artilleries, 24 infantry and 4 mech_infantrys moved from Belarus to Bryansk
            1 armour and 9 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
            1 fighter moved from Archangel to Russia
            2 fighters moved from Baltic States to Bryansk
            1 infantry moved from Amur to Manchuria
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            1 armour, 3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,1,1,4,4,1,5,2,5,5,3,3,1,2,3,1,5,3,3,4,1,5,1,1,4,1,5,3,2,6,1,4,1,1,6,4
            Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,00
    Russians regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from India to West India
            1 bomber moved from Kweichow to West India
            1 bomber moved from Kweichow to Kansu
            1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 3/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
            Battle in West India
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 0/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in West India, round 3 : 0/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in West India
                1 bomber owned by the Japanese retreated
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 bomber moved from Kansu to Yunnan
            1 bomber moved from West India to India
            1 fighter moved from Java to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to 37 Sea Zone
            1 fighter moved from 6 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from Japan to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
            1 battleship, 7 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Shantung to Anhwe
            1 armour and 1 mech_infantry moved from India to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 artillery moved from Kweichow to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from French Indo China to Szechwan
            1 destroyer moved from 8 Sea Zone to 5 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 37 Sea Zone
            3 infantry placed in Shantung
            1 submarine placed in 6 Sea Zone
            1 submarine placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            Japanese undo move 4.
            1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 0,33
    Japanese regular : -1,33
    UK_Pacific regular : 0,33
    ANZAC regular : 1,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 fighters and 2 infantry moved from Norway to Finland
            5 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 42 Sea Zone
                Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Finland
                Americans attack with 4 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 4 fighters and 2 infantry in Finland, round 2 : 1/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 submarines moved from 34 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 carrier and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 106 Sea Zone
            1 carrier and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer and 1 submarine moved from 108 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 105 Sea Zone
            4 fighters moved from Finland to Norway
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Norway to Germany
            1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Germany causes 4 damage total. 
            Battle in Trans-Jordan
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Italians defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/6 hits, 2,67 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to Persia
            1 infantry moved from Persia to Iraq
            3 aaGuns, 2 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Eastern Persia to West India
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Germany to Norway
    
        Place Units - British
            1 fighter and 7 infantry placed in United Kingdom
            1 artillery and 1 infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from 34 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2,5,2,4
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1,50
    Italians regular : 0,33
    Japanese regular : 1,33
    Germans AA : -0,17
    Germans regular : 0,67
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 8 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Syria to Iraq
            2 fighters moved from 98 Sea Zone to 81 Sea Zone
            1 bomber moved from Southern Italy to 81 Sea Zone
            2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 cruiser, 1 destroyer and 2 transports
                    Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the British lost in 81 Sea Zone
                    Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    British roll dice for 1 cruiser and 2 transports in 81 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Italians lost in 81 Sea Zone
                    2 transports owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24
                Casualties for British: 1 cruiser, 1 destroyer and 2 transports
                Casualties for Italians: 1 fighter
            Battle in Iraq
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 81 Sea Zone to Greece
            1 fighter moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
            2 mech_infantrys moved from Romania to Ukraine
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 aaGuns moved from Northern Italy to Southern Italy
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 tactical_bomber moved from Gibraltar to 98 Sea Zone
            1 carrier moved from 95 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            2 infantry and 1 marine placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    British regular : -0,67
    

    Savegame


  • Don’t have time right now to analyse Ukraine, so not fully sure about moving the 2 mech there. Might change that before G goes, if that’s ok.


  • @trulpen yeah sure.


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 34 Sea Zone to 54 Sea Zone
            1 cruiser moved from 34 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

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