Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
[dice 1d6]
1d6: 5
It was a 6.
[dice 1d6]
1d6: 1
It was a 5.
Actually, think the method was logically flawed. The subs roll 2 dice, so it should rather be one of either a) 5,3, b) 1,6 or c) 6,3.
I’ll roll 1d3 to find out which one it is. 1 = a, 2 = b, 3 = c.
[dice 1d3]
1d3: 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 submarines moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Dutch New Guinea
ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking 44 Sea Zone from Japanese, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Dutch New Guinea from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 submarines moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Dutch New Guinea
ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking 44 Sea Zone from Japanese, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Dutch New Guinea from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 factory_minor
French roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - French
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern France
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,33
French regular : -0,33
Japanese regular : -0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Novgorod
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
4 fighters moved from Western Germany to Northern Italy
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Ukraine to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 5 fighters and 2 infantry
French defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Northern Italy, round 2 : 3/7 hits, 2.83 expected hits
French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 aaGun, 21 armour, 10 artilleries, 34 infantry and 8 mech_infantrys moved from Shensi to Kweichow
12 infantry moved from Western Germany to France
4 infantry moved from Poland to Baltic States
1 aaGun moved from Belarus to Baltic States
2 infantry moved from Bryansk to Belarus
3 infantry moved from Smolensk to Belarus
1 infantry moved from Belarus to Baltic States
3 infantry moved from Russia to Smolensk
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
3 fighters moved from Ukraine to Germany
4 fighters moved from Northern Italy to Western Germany
2 fighters moved from Holland Belgium to Germany
3 fighters moved from Holland Belgium to Western Germany
5 mech_infantrys moved from France to Western Germany
1 fighter moved from Germany to Western Germany
2 mech_infantrys moved from France to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Eastern Poland to Germany
Place Units - Germans
10 infantry placed in Western Germany
5 infantry placed in Germany
3 infantry placed in Western Ukraine
3 infantry placed in Russia
1 mech_infantry placed in Ukraine
1 submarine placed in 100 Sea Zone
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Baltic States: 1 armour
EDIT: Turning off Edit Mode
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
French regular : -0.33
Germans regular : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Combat Move - Russians
1 armour moved from Yunnan to Shan State
Russians take Shan State from Japanese
1 armour moved from Shan State to Burma
Russians take Burma from Japanese
Combat - Russians
Non Combat Move - Russians
6 aaGuns, 1 armour, 14 artilleries, 46 infantry and 1 mech_infantry moved from Yunnan to Burma
Turn Complete - Russians
Combat Hit Differential Summary :
Can’t sleep. J is on.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Combat Move - Russians
1 armour moved from Yunnan to Shan State
Russians take Shan State from Japanese
1 armour moved from Shan State to Burma
Russians take Burma from Japanese
Combat - Russians
Non Combat Move - Russians
6 aaGuns, 1 armour, 14 artilleries, 46 infantry and 1 mech_infantry moved from Yunnan to Burma
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Burma: 1 armour
EDIT: Changing ownership of Malaya from Japanese to Russians
EDIT: Adding units owned by Russians to Malaya: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Combat Move - Russians
1 armour moved from Yunnan to Shan State
Russians take Shan State from Japanese
1 armour moved from Shan State to Burma
Russians take Burma from Japanese
Combat - Russians
Non Combat Move - Russians
6 aaGuns, 1 armour, 14 artilleries, 46 infantry and 1 mech_infantry moved from Yunnan to Burma
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Burma: 1 armour
EDIT: Changing ownership of Malaya from Japanese to Russians
EDIT: Adding units owned by Russians to Malaya: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Noticed I should of course sacrifice a tank and take Malaya, preventing J to build in z37.
Misclick double-post.
@trulpen meant to move cruiser to block. subs hit so not needed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangtung to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from 37 Sea Zone to Malaya
10 fighters moved from 37 Sea Zone to Malaya
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
3 fighters moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Iwo Jima from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Marianas
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 16 carriers, 1 cruiser, 1 destroyer, 16 fighters, 5 submarines and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Marianas from Americans with 2 battleships, 16 carriers, 1 cruiser, 1 destroyer, 16 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 airfield; ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Guam, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 13 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 13 fighters, 1 infantry and 1 mech_infantry in Malaya, round 2 : 8/15 hits, 6.83 expected hits
Russians roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Malaya
Japanese win, taking Malaya from Russians with 13 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Guam to Kwangtung
2 bombers, 4 fighters and 4 tactical_bombers moved from Trans-Jordan to Iraq
4 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
3 mech_infantrys moved from Trans-Jordan to Iraq
13 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Shensi to Kweichow
2 mech_infantrys moved from India to West India
3 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Eastern Persia to Persia
Place Units - Japanese
1 infantry placed in India
1 destroyer placed in 80 Sea Zone
1 airfield and 2 fighters placed in Iraq
2 submarines placed in 20 Sea Zone
1 destroyer and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,6,4,5
Japanese collect 77 PUs (5 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.50
Russians regular : -0.50