@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine to Kursk
9 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
5 armour and 5 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
5 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Western Germany to Southern Belarus
1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus
1 artillery and 2 infantry moved from Leningrad to Archangel
1 infantry moved from Leningrad to Archangel
1 armour moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
5 infantry moved from Germany to Poland
5 armour moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Kursk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kursk, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Belarus, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Germans roll dice for 1 artillery and 1 bomber in Southern Belarus, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern Belarus
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 16 armour, 2 artilleries, 14 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 2 artilleries, 14 infantry and 5 mech_infantrys in Rostov, round 2 : 19/37 hits, 13.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 16 armour, 2 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Southern Belarus to Yugoslavia
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 carrier placed in 115 Sea Zone
1 fighter and 1 tactical_bomber placed in 115 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 4.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Belarus to Northern Belarus
Russians take Northern Belarus from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Stalingrad to Tambov
1 artillery and 12 infantry moved from Stalingrad to Samara
3 infantry moved from Urals to Samara
11 infantry moved from Russia to Samara
3 artilleries moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia
1 aaGun moved from Smolensk to Russia
2 mech_infantrys moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
1 aaGun moved from Smolensk to Novgorod
25 infantry moved from Smolensk to Novgorod
1 infantry moved from Siberia to Amur
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Stalingrad
3 infantry placed in Urals
2 infantry placed in Siberia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 marine moved from New Guinea to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 64 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
1 marine moved from Solomon Islands to 55 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Shan State to Sumatra
1 tactical_bomber moved from Sumatra to 55 Sea Zone
1 fighter moved from Caroline Islands to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 55 Sea Zone
2 marines moved from 55 Sea Zone to New Guinea
1 artillery moved from Caroline Islands to 35 Sea Zone
3 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from Caroline Islands to New Guinea
2 submarines moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 7 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from Davao to New Guinea
1 bomber moved from Iwo Jima to New Guinea
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Honan to Kiangsi
1 mech_infantry moved from Southern Manchuria to Anhwe
1 armour moved from Chahar to Anhwe
1 artillery moved from Hunan to Kiangsi
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Japan to 7 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Southern Manchuria
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in French Indo China
1 airfield placed in New Guinea
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in Southern Manchuria
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
UK_Pacific regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gilbert Islands from Japanese to UK_Pacific
EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 bomber moved from Hawaiian Islands to New South Wales
1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 49 Sea Zone
1 artillery and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Solomon Islands
1 cruiser and 1 marine moved from 49 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Gilbert Islands
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from British Guiana to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 104 Sea Zone
3 infantry placed in Eastern United States
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Western United States
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gilbert Islands from Japanese to UK_Pacific
EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 bomber moved from Hawaiian Islands to New South Wales
1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 49 Sea Zone
1 artillery and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Solomon Islands
1 cruiser and 1 marine moved from 49 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Gilbert Islands
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from British Guiana to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 104 Sea Zone
3 infantry placed in Eastern United States
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Western United States
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gilbert Islands from Japanese to UK_Pacific
EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 bomber moved from Hawaiian Islands to New South Wales
1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 49 Sea Zone
1 artillery and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Solomon Islands
1 cruiser and 1 marine moved from 49 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Gilbert Islands
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from British Guiana to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 104 Sea Zone
3 infantry placed in Eastern United States
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Western United States
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Southern Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
12 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 bomber moved from United Kingdom to Gibraltar
Place Units - British
2 infantry placed in Egypt
1 destroyer placed in 113 Sea Zone
1 carrier placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4,3
British collect 30 PUs (3 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : 0.00
Neutral_Axis regular : -1.33
British regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from Greece to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Crete
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone
Combat - Italians
Battle in Crete
Non Combat Move - Italians
2 artilleries and 4 infantry moved from 100 Sea Zone to Alexandria
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 27 Sea Zone to 47 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,3,2,2,6,3,5,1,4,6,5,3,3,6,3,3,1,1,6,6,1,2,2,6
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 27 Sea Zone to 47 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,3,2,2,6,3,5,1,4,6,5,3,3,6,3,3,1,1,6,6,1,2,2,6
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Combat Move - French
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to Northern Caucasus
1 artillery and 1 infantry moved from Kursk to Tambov
16 armour, 1 artillery, 13 infantry and 5 mech_infantrys moved from Rostov to Stalingrad
1 armour moved from Leningrad to Baltic States
2 artilleries moved from Leningrad to Baltic States
5 infantry moved from Poland to Baltic States
1 artillery and 10 infantry moved from Eastern Poland to Baltic States
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Leningrad to Northern Belarus
2 bombers moved from Yugoslavia to Northern Belarus
1 transport moved from 100 Sea Zone to 99 Sea Zone
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Northern Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 submarines, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 6 submarines in 113 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Stalingrad
Germans attack with 16 armour, 1 artillery, 13 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 16 armour, 1 artillery, 13 infantry and 5 mech_infantrys in Stalingrad, round 2 : 12/35 hits, 12.33 expected hits
Russians roll dice for 1 infantry in Stalingrad, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Stalingrad
Germans win, taking Stalingrad from Russians with 16 armour, 1 artillery, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 aaGun moved from Eastern Poland to Baltic States
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 bombers moved from Northern Belarus to Yugoslavia
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
EDIT: 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 1 infantry placed in Yugoslavia
1 transport placed in 99 Sea Zone
1 carrier and 1 transport placed in 115 Sea Zone
1 fighter placed in 115 Sea Zone
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -0.50
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
24 infantry moved from Amur to Korea
Russians take Korea from Japanese
26 infantry moved from Novgorod to Leningrad
1 armour and 1 mech_infantry moved from Smolensk to Leningrad
1 mech_infantry moved from Smolensk to Northern Belarus
2 fighters and 1 tactical_bomber moved from Russia to Northern Belarus
1 infantry moved from Urals to Kazakhstan
Combat - Russians
Battle in Northern Belarus
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Leningrad
Russians attack with 1 armour, 26 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Russians roll dice for 1 armour, 26 infantry and 1 mech_infantry in Leningrad, round 2 : 4/28 hits, 5.17 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 armour, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Russians
1 aaGun moved from Novgorod to Leningrad
2 fighters and 1 tactical_bomber moved from Northern Belarus to Russia
1 aaGun moved from Smolensk to Russia
1 armour moved from Smolensk to Russia
9 infantry moved from Russia to Samara
2 infantry moved from Urals to Samara
1 artillery moved from Russia to Samara
2 aaGuns moved from Amur to Korea
2 infantry moved from Siberia to Amur
Place Units - Russians
1 armour and 1 mech_infantry placed in Siberia
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to Solomon Islands
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from New Guinea to 55 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Solomon Islands
2 marines moved from 55 Sea Zone to Solomon Islands
1 bomber moved from New Guinea to 50 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 artillery and 1 mech_infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from Sumatra to Siam
1 infantry moved from French Indo China to Siam
1 armour moved from Anhwe to Southern Manchuria
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shansi to Anhwe
1 infantry moved from Chahar to Shansi
1 mech_infantry moved from Anhwe to Chahar
1 artillery and 3 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 50 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 50 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
1 carrier moved from 35 Sea Zone to 50 Sea Zone
1 carrier moved from 50 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Southern Manchuria
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Hunan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Siam, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
1 fighter owned by the Japanese retreated
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 7 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 4 fighters and 3 tactical_bombers in 47 Sea Zone, round 2 : 7/7 hits, 4.00 expected hits
ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 47 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Solomon Islands
Japanese attack with 2 artilleries, 2 fighters, 4 infantry, 2 marines and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 battleship and 3 cruisers in Solomon Islands, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 2 artilleries, 2 fighters, 4 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 bomber moved from 50 Sea Zone to New Guinea
2 infantry moved from 55 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from Solomon Islands to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Solomon Islands to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 47 Sea Zone to 55 Sea Zone
1 fighter moved from 47 Sea Zone to New Guinea
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter and 2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Southern Manchuria
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : -3.33
ANZAC regular : -0.67
UK_Pacific regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
1 transport moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Gilbert Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
3 fighters moved from Western United States to 27 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 aaGun and 3 infantry moved from 93 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from 93 Sea Zone to 109 Sea Zone
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Place Units - Americans
2 carriers placed in 11 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Honan
1 infantry moved from Inner Mongolia to Honan
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
8 infantry moved from Kansu to Tsinghai
1 fighter moved from Kwangsi to Tsinghai
Place Units - Chinese
5 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
1 transport moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Gilbert Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
3 fighters moved from Western United States to 27 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 aaGun and 3 infantry moved from 93 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from 93 Sea Zone to 109 Sea Zone
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Place Units - Americans
2 carriers placed in 11 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Honan
1 infantry moved from Inner Mongolia to Honan
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
8 infantry moved from Kansu to Tsinghai
1 fighter moved from Kwangsi to Tsinghai
Place Units - Chinese
5 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Hunan to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from Gibraltar to Alexandria
4 fighters moved from Egypt to Alexandria
Combat - British
Air Battle in Alexandria
British attacks with 5 units heading to Alexandria
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Alexandria
Italians roll AA dice in Alexandria : 0/1 hits, 0.17 expected hits
Bombing raid in Alexandria rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Alexandria causes 6 damage total.
Battle in Kwangtung
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 4 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 mech_infantry moved from Siam to Yunnan
5 infantry moved from Burma to Yunnan
5 infantry moved from Eastern India to Burma
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Burma to Yunnan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 carrier and 2 fighters moved from 109 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 bomber and 4 fighters moved from Alexandria to Egypt
Place Units - British
1 destroyer placed in 113 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,5
British collect 34 PUs; end with 36 PUs
Place Units - UK_Pacific
7 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in Eastern India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.50
Japanese regular : -1.67
British regular : -4.17
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
1 transport moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Gilbert Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
3 fighters moved from Western United States to 27 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 aaGun and 3 infantry moved from 93 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from 93 Sea Zone to 109 Sea Zone
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Egypt to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Place Units - Americans
2 carriers placed in 11 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Honan
1 infantry moved from Inner Mongolia to Honan
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
8 infantry moved from Kansu to Tsinghai
1 fighter moved from Kwangsi to Tsinghai
Place Units - Chinese
5 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Hunan to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from Gibraltar to Alexandria
4 fighters moved from Egypt to Alexandria
Combat - British
Air Battle in Alexandria
British attacks with 5 units heading to Alexandria
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Alexandria
Italians roll AA dice in Alexandria : 0/1 hits, 0.17 expected hits
Bombing raid in Alexandria rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Alexandria causes 6 damage total.
Battle in Kwangtung
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 4 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 mech_infantry moved from Siam to Yunnan
5 infantry moved from Burma to Yunnan
5 infantry moved from Eastern India to Burma
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Burma to Yunnan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 carrier and 2 fighters moved from 109 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 bomber and 4 fighters moved from Alexandria to Egypt
Place Units - British
1 destroyer placed in 113 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,5
British collect 34 PUs; end with 36 PUs
Place Units - UK_Pacific
7 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in Eastern India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.50
Japanese regular : -1.67
British regular : -4.17
Italians AA : -0.17
@aagamerz13 use last save please put destroyer in med
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 4x airfield; Remaining resources: 16 PUs;
Italians buy 2 artilleries and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 100 Sea Zone
2 infantry moved from Crete to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Alexandria
2 transports moved from 100 Sea Zone to 99 Sea Zone
4 infantry moved from Southern Italy to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :