L21 PtV Nikola1975 (axis+9) vs aagamerz13 (Allies)


  • @nikola1975 egypt fight went my way which was good. two pacific island fights not so much


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 17 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Southern Belarus
            1 fighter moved from Russia to Southern Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            2 infantry moved from Vologda to Archangel
            1 submarine moved from 109 Sea Zone to 93 Sea Zone
    
        Combat - Russians
            Battle in Southern Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Southern Belarus to Russia
            1 infantry moved from Samara to Stalingrad
            1 infantry moved from Rostov to Kursk
            1 artillery moved from Rostov to Stalingrad
            5 infantry moved from Rostov to Stalingrad
            10 infantry moved from Russia to Samara
            2 armour and 2 mech_infantrys moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Yaroslavl
            3 artilleries moved from Smolensk to Russia
            1 aaGun moved from Smolensk to Russia
            2 infantry moved from Novgorod to Smolensk
            2 infantry moved from Siberia to Amur
            1 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Stalingrad
            3 infantry placed in Urals
            1 infantry placed in Siberia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 0.67
    

    Savegame


  • @aagamerz13 Yes, I saw two disasters in the Pacific. Mussolini is not sure how to handle Egypt. He would like to have it, that would be a restoration of the Roman Empire, but…


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 carriers moved from 34 Sea Zone to 55 Sea Zone
            3 fighters moved from 34 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
            1 marine moved from New Britain to 48 Sea Zone
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to New Guinea
            1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 battleship and 1 marine moved from 34 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Dutch New Guinea
            1 cruiser and 1 marine moved from 48 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Solomon Islands
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 cruiser moved from 34 Sea Zone to 55 Sea Zone
            1 bomber moved from Caroline Islands to 26 Sea Zone
            1 bomber moved from Caroline Islands to 43 Sea Zone
            1 carrier moved from 7 Sea Zone to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 artillery moved from Japan to 7 Sea Zone
            1 artillery and 1 transport moved from 7 Sea Zone to 35 Sea Zone
            1 infantry moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Anhwe to Honan
            1 infantry moved from Shansi to Honan
            1 infantry moved from Chahar to Shansi
            1 armour moved from Southern Manchuria to Chahar
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Hopei to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kiangsi to Anhwe
            1 mech_infantry moved from Kiangsi to Honan
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangtung to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 artillery moved from Kwangtung to Kiangsi
            2 infantry moved from Kyushu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 7 Sea Zone to 35 Sea Zone
            1 submarine moved from 7 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in New Guinea
            Battle in Dutch New Guinea
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from Dutch with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Solomon Islands
            Battle in Siam
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Solomon Islands from ANZAC, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Honan
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Honan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Japanese win, taking Honan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Southern Manchuria to Jehol
            1 artillery and 2 infantry moved from 35 Sea Zone to Caroline Islands
            1 bomber moved from 43 Sea Zone to Davao
            1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 bomber moved from 26 Sea Zone to Gilbert Islands
    
        Place Units - Japanese
            1 armour and 1 infantry placed in French Indo China
            1 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Southern Manchuria
            1 artillery and 1 fighter placed in Japan
            2 transports placed in 7 Sea Zone
            1 carrier and 1 submarine placed in 7 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Gilbert Islands: 1 bomber
            EDIT: Adding units owned by Japanese to Iwo Jima: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.83
    UK_Pacific regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 6 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 transport moved from 104 Sea Zone to 90 Sea Zone
            2 infantry moved from British Guiana to 90 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery moved from Western United States to 11 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
            3 fighters moved from Queensland to New South Wales
            2 fighters moved from Gibraltar to Egypt
            1 carrier, 1 destroyer and 1 fighter moved from 104 Sea Zone to 93 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            1 carrier and 1 submarine placed in 11 Sea Zone
            2 fighters placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Tsinghai
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Kansu to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 6 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 transport moved from 104 Sea Zone to 90 Sea Zone
            2 infantry moved from British Guiana to 90 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery moved from Western United States to 11 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
            1 fighter moved from Hawaiian Islands to 27 Sea Zone
            3 fighters moved from Queensland to New South Wales
            2 fighters moved from Gibraltar to Egypt
            1 carrier, 1 destroyer and 1 fighter moved from 104 Sea Zone to 93 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            1 carrier and 1 submarine placed in 11 Sea Zone
            2 fighters placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Tsinghai
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Kansu to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 artillery moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            2 infantry moved from Malaya to Shan State
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Malaya to Shan State
            1 tactical_bomber moved from Malaya to Kweichow
    
        Combat - British
            Battle in Kweichow
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 armour moved from Eastern India to Yunnan
            1 infantry moved from Burma to Eastern India
            1 transport moved from 83 Sea Zone to 73 Sea Zone
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            3 fighters moved from United Kingdom to 93 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 destroyer moved from 82 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    
        Place Units - British
            1 airfield, 1 infantry and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,3,4
            British collect 27 PUs (3 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in Eastern India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 0.33
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            2 transports moved from 100 Sea Zone to 99 Sea Zone
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
    
        Place Units - Italians
            1 transport placed in 99 Sea Zone
            2 artilleries and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to New South Wales
            2 aaGuns, 1 fighter and 3 infantry moved from Queensland to New South Wales
            1 cruiser and 1 destroyer moved from 65 Sea Zone to 27 Sea Zone
            1 fighter moved from Malaya to Yunnan
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,6,1,4,1,5,4,2,3,4,5,4,3,3,6,2,5
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to New South Wales
            2 aaGuns, 1 fighter and 3 infantry moved from Queensland to New South Wales
            1 cruiser and 1 destroyer moved from 65 Sea Zone to 27 Sea Zone
            1 fighter moved from Malaya to Yunnan
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,6,1,4,1,5,4,2,3,4,5,4,3,3,6,2,5
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to 93 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 destroyer moved from 40 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Ukraine to Kursk
            9 infantry moved from Ukraine to Rostov
            2 artilleries moved from Ukraine to Rostov
            5 armour and 5 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            5 armour moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 bomber moved from Western Germany to Southern Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus
            1 artillery and 2 infantry moved from Leningrad to Archangel
            1 infantry moved from Leningrad to Archangel
            1 armour moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Northern Belarus to Leningrad
            1 infantry moved from Poland to Baltic States
            1 armour moved from Germany to Baltic States
            5 infantry moved from Germany to Poland
            5 armour moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Kursk, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern Belarus
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Southern Belarus
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Belarus, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern Belarus
                    Germans roll dice for 1 artillery and 1 bomber in Southern Belarus, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Southern Belarus
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 16 armour, 2 artilleries, 14 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 16 armour, 2 artilleries, 14 infantry and 5 mech_infantrys in Rostov, round 2 : 19/37 hits, 13.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 16 armour, 2 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Southern Belarus to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
            1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 carrier placed in 115 Sea Zone
            1 fighter and 1 tactical_bomber placed in 115 Sea Zone
            1 artillery and 1 infantry placed in Yugoslavia
            1 artillery and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 4.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Southern Belarus to Northern Belarus
                  Russians take Northern Belarus from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Stalingrad to Northern Caucasus
            1 infantry moved from Stalingrad to Tambov
            1 artillery and 12 infantry moved from Stalingrad to Samara
            3 infantry moved from Urals to Samara
            11 infantry moved from Russia to Samara
            3 artilleries moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia
            1 aaGun moved from Smolensk to Russia
            2 mech_infantrys moved from Russia to Smolensk
            2 armour moved from Russia to Smolensk
            1 aaGun moved from Smolensk to Novgorod
            25 infantry moved from Smolensk to Novgorod
            1 infantry moved from Siberia to Amur
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 infantry placed in Stalingrad
            3 infantry placed in Urals
            2 infantry placed in Siberia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siam to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 marine moved from New Guinea to 55 Sea Zone
            1 battleship moved from 56 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 64 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
            1 marine moved from Solomon Islands to 55 Sea Zone
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 fighter moved from Shan State to Sumatra
            1 tactical_bomber moved from Sumatra to 55 Sea Zone
            1 fighter moved from Caroline Islands to 55 Sea Zone
            1 carrier moved from 35 Sea Zone to 55 Sea Zone
            2 marines moved from 55 Sea Zone to New Guinea
            1 artillery moved from Caroline Islands to 35 Sea Zone
            3 infantry moved from Caroline Islands to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
            1 artillery and 3 infantry moved from 55 Sea Zone to New Guinea
            1 fighter and 1 tactical_bomber moved from Caroline Islands to New Guinea
            2 submarines moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 17 Sea Zone
            1 carrier moved from 7 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 bomber moved from Davao to New Guinea
            1 bomber moved from Iwo Jima to New Guinea
            1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Honan to Kiangsi
            1 mech_infantry moved from Southern Manchuria to Anhwe
            1 armour moved from Chahar to Anhwe
            1 artillery moved from Hunan to Kiangsi
            1 submarine moved from 7 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from Japan to 7 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Southern Manchuria
    
        Place Units - Japanese
            1 fighter placed in Japan
            3 infantry placed in French Indo China
            1 airfield placed in New Guinea
            1 carrier and 2 destroyers placed in 6 Sea Zone
            3 infantry placed in Southern Manchuria
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    UK_Pacific regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Gilbert Islands from Japanese to UK_Pacific
            EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            1 bomber moved from Hawaiian Islands to New South Wales
            1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 cruiser and 1 marine moved from 27 Sea Zone to 49 Sea Zone
            1 artillery and 1 transport moved from 27 Sea Zone to 50 Sea Zone
            1 artillery moved from 50 Sea Zone to Solomon Islands
            1 cruiser and 1 marine moved from 49 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Gilbert Islands
            2 transports moved from 93 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Eastern United States to 104 Sea Zone
            1 mech_infantry and 1 transport moved from 104 Sea Zone to 90 Sea Zone
            1 infantry moved from British Guiana to 90 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 93 Sea Zone
            2 fighters moved from Eastern United States to 93 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            3 infantry placed in Eastern United States
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            3 fighters placed in Western United States
            1 fighter placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Gilbert Islands from Japanese to UK_Pacific
            EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            1 bomber moved from Hawaiian Islands to New South Wales
            1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 cruiser and 1 marine moved from 27 Sea Zone to 49 Sea Zone
            1 artillery and 1 transport moved from 27 Sea Zone to 50 Sea Zone
            1 artillery moved from 50 Sea Zone to Solomon Islands
            1 cruiser and 1 marine moved from 49 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Gilbert Islands
            2 transports moved from 93 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Eastern United States to 104 Sea Zone
            1 mech_infantry and 1 transport moved from 104 Sea Zone to 90 Sea Zone
            1 infantry moved from British Guiana to 90 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 93 Sea Zone
            2 fighters moved from Eastern United States to 93 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            3 infantry placed in Eastern United States
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            3 fighters placed in Western United States
            1 fighter placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Honan
            1 infantry moved from Tsinghai to Hopei
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                1 infantry owned by the Chinese retreated to Inner Mongolia
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Honan
            1 infantry moved from Tsinghai to Hopei
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                1 infantry owned by the Chinese retreated to Inner Mongolia
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Gilbert Islands from Japanese to UK_Pacific
            EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            1 bomber moved from Hawaiian Islands to New South Wales
            1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 cruiser and 1 marine moved from 27 Sea Zone to 49 Sea Zone
            1 artillery and 1 transport moved from 27 Sea Zone to 50 Sea Zone
            1 artillery moved from 50 Sea Zone to Solomon Islands
            1 cruiser and 1 marine moved from 49 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Gilbert Islands
            2 transports moved from 93 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Eastern United States to 104 Sea Zone
            1 mech_infantry and 1 transport moved from 104 Sea Zone to 90 Sea Zone
            1 infantry moved from British Guiana to 90 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 93 Sea Zone
            2 fighters moved from Eastern United States to 93 Sea Zone
            1 fighter moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            3 infantry placed in Eastern United States
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            3 fighters placed in Western United States
            1 fighter placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Honan
            1 infantry moved from Tsinghai to Hopei
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Honan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                1 infantry owned by the Chinese retreated to Inner Mongolia
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            2 infantry moved from Kweichow to Hunan
            1 infantry moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 infantry moved from Southern Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            3 fighters moved from Egypt to Iraq
            1 tactical_bomber moved from Egypt to Iraq
    
        Combat - British
            Battle in Hunan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Iraq to Egypt
            12 infantry moved from Eastern India to Burma
            1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
            1 bomber moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 infantry placed in Egypt
            1 destroyer placed in 113 Sea Zone
            1 carrier placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4,3
            British collect 30 PUs (3 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in Eastern India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Japanese regular : 0.00
    Neutral_Axis regular : -1.33
    British regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 100 Sea Zone to 101 Sea Zone
            2 infantry moved from Greece to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Crete
            1 infantry moved from Northern Italy to Southern Italy
            2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone
    
        Combat - Italians
            Battle in Crete
    
        Non Combat Move - Italians
            2 artilleries and 4 infantry moved from 100 Sea Zone to Alexandria
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 27 Sea Zone to 47 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,3,2,2,6,3,5,1,4,6,5,3,3,6,3,3,1,1,6,6,1,2,2,6
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

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