@dawgoneit
Game History
Combat Hit Differential Summary :
Germans regular : 1,17 British regular : 1,33TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to East Indies
1 infantry moved from 38 Sea Zone to East Indies
1 infantry moved from Okinawa to 60 Sea Zone
1 artillery moved from Okinawa to 60 Sea Zone
1 bomber moved from Borneo to 53 Sea Zone
2 fighters moved from 60 Sea Zone to 53 Sea Zone
1 cruiser moved from 60 Sea Zone to 53 Sea Zone
1 carrier moved from 60 Sea Zone to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone
1 artillery moved from Borneo to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 infantry moved from 61 Sea Zone to Fukien
1 artillery moved from 61 Sea Zone to Fukien
1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
1 fighter moved from Kiangsu to Burma
1 artillery moved from 37 Sea Zone to Burma
1 infantry moved from 37 Sea Zone to Burma
2 fighters moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 48 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 48 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser and 2 fighters
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 53 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport
Battle in East Indies
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Indies
Japanese win, taking East Indies from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 48 Sea Zone to 38 Sea Zone
1 bomber moved from 53 Sea Zone to Caroline Islands
1 fighter moved from 53 Sea Zone to Caroline Islands
1 fighter moved from Burma to French Indo-China Thailand
Place Units - Japanese
4 infantry placed in Borneo
3 infantry placed in Manchuria
1 fighter and 1 submarine placed in 62 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.83
Japanese regular : 0.17
Japanese rolls : 0.00
British regular : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 39 PUs; 0 techTokens;
British buy 1 aaGun, 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Italian Africa to Rhodesia
1 fighter moved from Belgian Congo to Rhodesia
1 fighter moved from India to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 battleship moved from 7 Sea Zone to 12 Sea Zone
2 armour, 1 cruiser, 3 destroyers, 1 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Gibraltar
1 infantry moved from 12 Sea Zone to Gibraltar
1 armour moved from 12 Sea Zone to Gibraltar
Combat - British
Battle in 37 Sea Zone
British attack with 3 fighters
Japanese defend with 1 battleship and 1 transport
British roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Gibraltar
British attack with 2 armour and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from 37 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
Place Units - British
1 aaGun, 1 armour, 1 bomber and 1 infantry placed in United Kingdom
1 fighter and 1 infantry placed in India
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Japanese regular : -0.67
British regular : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from France to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
2 fighters moved from 14 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to 14 Sea Zone
2 infantry moved from Italy to France
1 infantry moved from Italy to Balkans
Place Units - Italians
1 submarine and 1 transport placed in 14 Sea Zone
1 artillery and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 fighter moved from Western United States to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 cruiser moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
1 armour moved from 59 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 53 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters in 53 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 fighter moved from 53 Sea Zone to Hawaiian Islands
Combat Move - Chinese
1 fighter moved from Sikang to Kiangsu
1 infantry moved from Hupeh to Kiangsu
1 infantry moved from Suiyuan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Hupeh
Place Units - Americans
1 armour, 2 fighters and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Suiyuan
2 infantry placed in Hupeh
Chinese undo move 2.
1 infantry placed in Suiyuan
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 1.50
Japanese regular : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans buy 1 aaGun, 2 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
1 bomber moved from Germany to Gibraltar
1 fighter moved from France to Gibraltar
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Norway
1 fighter moved from Baltic States to Norway
2 infantry moved from East Poland to Ukraine
1 armour moved from East Poland to Ukraine
1 bomber moved from Germany to Ukraine
1 armour moved from Karelia S.S.R. to Norway
Germans take Finland from Russians
1 infantry moved from Baltic States to Belorussia
1 artillery moved from Karelia S.S.R. to Belorussia
1 fighter moved from East Poland to Belorussia
Combat - Germans
Rocket attack in Russia does 3 damage to factory owned by Russians
Rockets in Karelia S.S.R. roll: 3
Rocket attack in United Kingdom does 4 damage to factory owned by British
Rockets in France roll: 4
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Gibraltar
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 armour
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 armour in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 2 armour
Battle in Norway
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Gibraltar to Germany
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Ukraine to Germany
2 infantry moved from Poland to East Poland
3 infantry moved from Germany to France
4 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 aaGun, 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Russians regular : -1.17
Germans regular : 1.00
British regular : 1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 31 PUs; 0 techTokens;
Russians buy 4 armour and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
2 armour and 2 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to East Poland
1 armour moved from Russia to Belorussia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 armour moved from Russia to East Poland
1 bomber moved from Russia to East Poland
Combat - Russians
Battle in Belorussia
Russians attack with 2 armour and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in East Poland
Russians attack with 2 armour and 1 bomber
Germans defend with 2 infantry
Russians roll dice for 2 armour and 1 bomber in East Poland, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Russians roll dice for 1 armour and 1 bomber in East Poland, round 3 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 2 armour and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.83 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 2 armour and 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 bomber moved from East Poland to Russia
Place Units - Russians
2 armour and 2 infantry placed in Caucasus
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 cruisers and 4 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
1 infantry moved from East Indies to 38 Sea Zone
1 artillery moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to Australia
1 infantry moved from 39 Sea Zone to Australia
1 artillery moved from 39 Sea Zone to Australia
1 infantry and 1 transport moved from 25 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Brazil
Japanese take Brazil from Americans
1 destroyer moved from 62 Sea Zone to 59 Sea Zone
1 submarine moved from 62 Sea Zone to 59 Sea Zone
1 fighter moved from 62 Sea Zone to Iwo Jima
1 fighter moved from Caroline Islands to 59 Sea Zone
1 infantry moved from Manchuria to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 bomber moved from Caroline Islands to Kiangsu
1 artillery moved from Fukien to Kiangsu
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 59 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 cruiser and 1 transport in 59 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kiangsu, round 3 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Iwo Jima
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Iwo Jima, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
1 fighter owned by the Japanese retreated
Americans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Australia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
British roll AA dice in Australia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 1 artillery in Australia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Australia to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 28 Sea Zone to 30 Sea Zone
1 bomber moved from Kiangsu to Manchuria
1 carrier moved from 62 Sea Zone to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 transport moved from 61 Sea Zone to 49 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
1 cruiser placed in 62 Sea Zone
1 cruiser placed in 49 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.67
Japanese regular : 0.67
British AA : -0.33
Japanese rolls : 0.00
British regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 20 PUs; 1 techTokens;
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 12 Sea Zone to 22 Sea Zone
2 destroyers and 2 transports moved from 12 Sea Zone to 8 Sea Zone
1 battleship and 1 cruiser moved from 12 Sea Zone to 8 Sea Zone
1 fighter and 2 infantry moved from Rhodesia to Union of South Africa
4 fighters and 1 infantry moved from India to Burma
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 22 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 4 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 4 fighters and 1 infantry in Burma, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 4 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Union of South Africa
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Union of South Africa, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Union of South Africa
British roll dice for 1 fighter and 1 infantry in Union of South Africa, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Union of South Africa, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 1 infantry in Union of South Africa, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Union of South Africa, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 1 infantry in Union of South Africa, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Union of South Africa, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Union of South Africa
British roll dice for 1 infantry in Union of South Africa, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Union of South Africa, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
Place Units - British
1 armour, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 22 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans AA : 0.83
British rolls : 0.00
British regular : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 3 artilleries; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from 15 Sea Zone to Trans-Jordan
1 carrier, 2 fighters and 1 submarine moved from 14 Sea Zone to 13 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Balkans to Bulgaria Romania
Place Units - Italians
1 armour and 3 artilleries placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 fighter moved from Hawaiian Islands to Iwo Jima
1 fighter moved from Western United States to Iwo Jima
1 fighter moved from Western United States to Iwo Jima
Non Combat Move - Americans
Combat Move - Chinese
1 fighter moved from Hupeh to Fukien
1 infantry moved from Yunnan to Fukien
1 infantry moved from Hupeh to Fukien
Combat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Fukien to Yunnan
Place Units - Americans
1 armour, 2 fighters and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Poland to East Poland
1 armour moved from Ukraine to East Poland
1 fighter moved from Germany to East Poland
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco Algeria
3 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
3 bombers moved from Germany to Belorussia
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
Combat - Germans
Rocket attack in Russia does 2 damage to factory owned by Russians
Rockets in Karelia S.S.R. roll: 2
Rocket attack in United Kingdom does 6 damage to factory owned by British
Rockets in France roll: 6
Battle in East Poland
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 infantry in East Poland, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in East Poland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Belorussia
Germans attack with 1 armour, 3 bombers and 3 infantry
Russians defend with 2 armour and 2 infantry
Germans roll dice for 1 armour, 3 bombers and 3 infantry in Belorussia, round 2 : 4/7 hits, 3.00 expected hits
Russians roll dice for 2 armour and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 2 infantry
Non Combat Move - Germans
3 infantry moved from Poland to East Poland
1 fighter moved from East Poland to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to France
1 infantry moved from Northwestern Europe to France
1 fighter moved from Karelia S.S.R. to Northwestern Europe
3 bombers moved from Belorussia to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
Place Units - Germans
1 infantry placed in Karelia S.S.R.
1 aaGun placed in Germany
1 armour placed in Karelia S.S.R.
1 carrier placed in 5 Sea Zone
2 fighters placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 42 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : 0.83
Germans regular : 1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 30 PUs; 0 techTokens;
Russians buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Caucasus to Bulgaria Romania
Russians take Ukraine from Germans
1 armour moved from Caucasus to Bulgaria Romania
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 2 armour
Italians defend with 1 infantry
Russians roll dice for 2 armour in Bulgaria Romania, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Bulgaria Romania
Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Battle in Belorussia
Russians attack with 2 armour, 1 bomber and 1 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 armour, 1 bomber and 1 infantry in Belorussia, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 armour and 1 bomber in Belorussia, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour and 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
Place Units - Russians
3 armour, 1 bomber and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 59 Sea Zone to 56 Sea Zone
1 destroyer moved from 59 Sea Zone to 56 Sea Zone
2 fighters moved from 59 Sea Zone to 56 Sea Zone
1 infantry moved from Australia to 39 Sea Zone
1 artillery moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to New Guinea
1 infantry moved from 48 Sea Zone to New Guinea
1 infantry moved from Borneo to 49 Sea Zone
1 artillery moved from Borneo to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
1 cruiser moved from 49 Sea Zone to 35 Sea Zone
1 carrier moved from 39 Sea Zone to 35 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 fighter moved from French Indo-China Thailand to India
2 infantry moved from Manchuria to Buryatia S.S.R.
2 artilleries moved from Manchuria to Buryatia S.S.R.
1 transport moved from 59 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kiangsu to Fukien
1 artillery moved from Kiangsu to Fukien
1 bomber moved from Manchuria to Fukien
Combat - Japanese
Battle in India
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 aaGun, 1 factory and 4 fighters
British roll AA dice in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in India, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 4 fighters in India, round 2 : 1/4 hits, 2.67 expected hits
1 infantry owned by the Japanese and 3 fighters owned by the British lost in India
Japanese roll dice for 1 artillery and 3 fighters in India, round 3 : 4/4 hits, 1.83 expected hits
British roll dice for 1 fighter in India, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in India
Japanese win with 3 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 4 fighters
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries and 4 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Buryatia S.S.R., round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries and 3 infantry in Buryatia S.S.R., round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries and 2 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 2 carriers, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 2 carriers, 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 carrier and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 carriers, 1 destroyer and 1 transport
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Guinea
Japanese win, taking New Guinea from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Fukien
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Fukien, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Fukien
1 bomber owned by the Japanese retreated
1 artillery owned by the Japanese retreated to Kiangsu
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Fukien to Manchuria
2 fighters moved from 56 Sea Zone to 59 Sea Zone
1 transport moved from 30 Sea Zone to 38 Sea Zone
1 fighter moved from India to French Indo-China Thailand
2 fighters moved from India to 35 Sea Zone
1 infantry moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
3 infantry placed in Manchuria
2 armour and 2 artilleries placed in Borneo
1 carrier and 1 submarine placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : 0.17
British AA : -0.50
Japanese rolls : 0.00
Russians regular : -0.67
British regular : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 21 PUs; 1 techTokens;
British buy 3 armour and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
1 armour moved from 7 Sea Zone to France
1 infantry moved from 7 Sea Zone to France
1 armour moved from 7 Sea Zone to France
1 battleship, 1 cruiser and 2 destroyers moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to France
Combat - British
Battle in France
British attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 1 aaGun, 1 fighter and 3 infantry
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship and 1 cruiser in France, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 armour, 1 bomber and 2 infantry in France, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 fighter and 3 infantry in France, round 2 : 2/4 hits, 1.67 expected hits
1 fighter owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in France
British win, taking France from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Germans: 1 fighter and 3 infantry
Non Combat Move - British
1 bomber moved from France to United Kingdom
Place Units - British
2 armour and 2 infantry placed in United Kingdom
1 armour placed in India
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
British rolls : 0.00
Germans regular : 0.33
British regular : 1.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Belgian Congo to Italian Africa
Italians take Italian Africa from British
1 armour moved from Italian Africa to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Trans-Jordan to Persia
Italians take Persia from British
1 infantry moved from Trans-Jordan to 15 Sea Zone
1 artillery moved from Trans-Jordan to 15 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 15 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
2 infantry moved from Gibraltar to 13 Sea Zone
2 infantry moved from 13 Sea Zone to France
2 artilleries moved from Italy to France
Combat - Italians
Battle in India
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 armour and 1 factory
Italians roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in India
Italians win, taking India from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in France
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 2 armour
Italians roll dice for 2 artilleries and 2 infantry in France, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 2 armour in France, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Italians and 2 armour owned by the British lost in France
Italians win, taking France from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 2 armour
Non Combat Move - Italians
1 armour moved from Italy to Balkans
Place Units - Italians
1 bomber and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 3 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Western United States to 59 Sea Zone
1 fighter moved from Western United States to 59 Sea Zone
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 5 fighters in 59 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 59 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 59 Sea Zone
Americans roll dice for 3 fighters in 59 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in 59 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 59 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier and 2 fighters
Non Combat Move - Americans
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 59 Sea Zone to Iwo Jima
Combat Move - Chinese
1 infantry moved from Fukien to Kwangtung
British take Kwangtung from Japanese
1 infantry moved from Fukien to Kiangsu
1 infantry moved from Hupeh to Kiangsu
1 infantry moved from Suiyuan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Suiyuan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Yunnan
Place Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Fukien
1 infantry placed in Suiyuan
1 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 35 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.00
Japanese regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 6 infantry and 1 transport; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Northwestern Europe to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to United Kingdom
1 infantry moved from 6 Sea Zone to United Kingdom
1 artillery moved from 6 Sea Zone to United Kingdom
1 fighter moved from Northwestern Europe to United Kingdom
3 bombers moved from Karelia S.S.R. to United Kingdom
1 fighter moved from Karelia S.S.R. to United Kingdom
2 infantry moved from Morocco Algeria to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from East Poland to Bulgaria Romania
1 armour moved from East Poland to Bulgaria Romania
1 armour moved from Karelia S.S.R. to Belorussia
1 infantry moved from East Poland to Belorussia
Combat - Germans
Rocket attack in Russia does 1 damage to factory owned by Russians
Rockets in Karelia S.S.R. roll: 1
Rocket attack in United Kingdom does 4 damage to factory owned by British
Rockets in France roll: 4
Battle in Bulgaria Romania
Germans attack with 1 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Belorussia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in United Kingdom
Germans attack with 1 artillery, 3 bombers, 4 fighters and 3 infantry
British defend with 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 3 bombers, 4 fighters and 3 infantry in United Kingdom, round 2 : 5/11 hits, 5.00 expected hits
British roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 : 3/6 hits, 2.17 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in United Kingdom
Germans captures 35PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery, 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 2 infantry
Casualties for British: 2 armour, 1 artillery, 1 bomber and 2 infantry
Non Combat Move - Germans
1 fighter moved from United Kingdom to France
1 aaGun moved from Germany to Northwestern Europe
1 artillery moved from Germany to France
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from United Kingdom to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
3 bombers moved from United Kingdom to Germany
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 armour, 2 bombers and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 84 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
British AA : -1.17
Germans rolls : 0.00
Russians regular : -0.50
Germans regular : 0.50
British regular : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 32 PUs; 0 techTokens;
Russians buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Eastern Ukraine to East Poland
1 armour moved from Russia to East Poland
1 bomber moved from Russia to Bulgaria Romania
1 bomber moved from Russia to Belorussia
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Bulgaria Romania, round 2 : 3/3 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Battle in Belorussia
Russians attack with 2 armour, 1 bomber and 1 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 armour, 1 bomber and 1 infantry in Belorussia, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 armour, 1 bomber and 1 infantry in Belorussia, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 armour and 1 bomber in Belorussia, round 4 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in East Poland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in East Poland, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in East Poland, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
1 bomber moved from Bulgaria Romania to Russia
Place Units - Russians
2 armour placed in Caucasus
1 armour, 1 fighter and 1 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Stanovoj Chrebet from Russians
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Buryatia S.S.R. to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from French Indo-China Thailand to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 artillery moved from Buryatia S.S.R. to Soviet Far East
1 bomber moved from Manchuria to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 bomber in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Soviet Far East, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 38 Sea Zone to 49 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 48 Sea Zone to 49 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
1 fighter moved from Kwangtung to Manchuria
1 bomber moved from Soviet Far East to Manchuria
1 fighter moved from 62 Sea Zone to Manchuria
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 35 Sea Zone to 49 Sea Zone
Place Units - Japanese
1 carrier and 3 fighters placed in 62 Sea Zone
3 infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Japanese rolls : 0.00
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Combat Move - British
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 12 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
2 destroyers owned by the British, 1 cruiser owned by the British, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
British roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 6 Sea Zone
Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -26
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter
1 fighter owned by the Germans forced to land in Northwestern Europe
Non Combat Move - British
Turn Complete - British
Combat Hit Differential Summary :
Germans regular : 0.83
British regular : 0.50