p2v nikola1975 L vs aagamerz13 x+9


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 79 PUs; 3 SuicideAttackTokens; 
            Japanese buy 3 armour, 3 artilleries, 1 carrier, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
            1 transport moved from 36 Sea Zone to 21 Sea Zone
            2 infantry moved from Kwangtung to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Dutch New Guinea
            4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
            1 fighter moved from Davao to Guam
            1 fighter moved from Davao to Guam
            1 infantry moved from Timguska to Komi
            1 infantry moved from Urals to Western Sinkiang
                  Japanese take Western Sinkiang from Chinese
            1 infantry moved from Timguska to Urals
            1 infantry moved from Timguska to Northern Sinkiang
                  Japanese take Northern Sinkiang from Chinese
            1 infantry moved from Tsinghai to Kansu
            1 fighter and 2 tactical_bombers moved from Timguska to Kansu
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 5 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Guam
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Guam, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    Japanese roll dice for 2 fighters and 1 infantry in Guam, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            4 transports moved from 36 Sea Zone to 43 Sea Zone
            3 cruisers and 5 destroyers moved from 36 Sea Zone to 43 Sea Zone
            5 carriers moved from 36 Sea Zone to 43 Sea Zone
            2 battleships moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 43 Sea Zone
            5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from Guam to 20 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kansu to Timguska
            1 infantry moved from Szechwan to Tsinghai
            1 armour moved from Inner Mongolia to Olgiy
            1 mech_infantry moved from Chahar to Inner Mongolia
            2 armour and 1 mech_infantry moved from Southern Manchuria to Central Mongolia
            1 armour moved from Southern Manchuria to Chahar
            1 armour moved from Southern Manchuria to Central Mongolia
            1 mech_infantry moved from Shansi to Tsagaan Olom
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Hunan
            1 armour moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Kiangsi
            5 infantry moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Yunnan
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            Japanese undo move 1.
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in Kiangsu
            3 armour placed in Southern Manchuria
            1 carrier and 1 transport placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Paulau: 2 infantry
            EDIT: Adding units owned by Japanese to 43 Sea Zone: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.33
    Japanese regular : -2.67
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 93 Sea Zone to 107 Sea Zone
            2 tactical_bombers moved from 93 Sea Zone to 107 Sea Zone
            1 fighter moved from Gibraltar to 107 Sea Zone
            1 bomber moved from Eastern India to Egypt
            1 fighter moved from 55 Sea Zone to 46 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
            1 fighter moved from 32 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 marines moved from 32 Sea Zone to 27 Sea Zone
            2 fighters moved from Western United States to 27 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 transport moved from 55 Sea Zone to 27 Sea Zone
            2 mech_infantrys moved from Morocco to Tunisia
            1 armour moved from Algeria to Tunisia
            4 infantry moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
            4 infantry moved from Algeria to Tunisia
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            2 transports moved from 93 Sea Zone to 104 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 Scramble at Normandy?


  • @nikola1975 can’t carrier scramble for subs and transports. Only for defending surface ships. So, no scramble as not allowed


  • @aagamerz13 Yes, you are right. Good catch.


  • TripleA Manual Gamesave Post: UK_Pacific round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 I have edited one destroyer back to Gibraltar seazone, attacked with 1 instead of 2. If you think this was not fair, please edit it back to where the battle was.


  • @nikola1975 the edit is fine


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Rostov to Southern Caucasus
            1 bomber moved from Rostov to Southern Caucasus
    
        Combat - Italians
            Battle in Southern Caucasus
                Italians attack with 1 bomber and 2 mech_infantrys
                British defend with 1 armour
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Southern Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Southern Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Southern Caucasus
                Italians win, taking Southern Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 94 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern France to Southern Italy
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
            2 infantry moved from Southern France to Normandy Bordeaux
            3 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Southern France to Northern Italy
            1 bomber moved from Southern Caucasus to Rostov
    
        Place Units - Italians
            1 airfield placed in Bryansk
            1 destroyer placed in 99 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,2,1
            Italians collect 17 PUs (3 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Rostov to Southern Caucasus
            1 bomber moved from Rostov to Southern Caucasus
    
        Combat - Italians
            Battle in Southern Caucasus
                Italians attack with 1 bomber and 2 mech_infantrys
                British defend with 1 armour
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Southern Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Southern Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Southern Caucasus
                Italians win, taking Southern Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 94 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern France to Southern Italy
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
            2 infantry moved from Southern France to Normandy Bordeaux
            3 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Southern France to Northern Italy
            1 bomber moved from Southern Caucasus to Rostov
    
        Place Units - Italians
            1 airfield placed in Bryansk
            1 destroyer placed in 99 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,2,1
            Italians collect 17 PUs (3 lost to blockades); end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bulgaria: 2 infantry
            EDIT: Adding units owned by Italians to Greece: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : 0.50
    

    Savegame


  • @aagamerz13 use last save


  • TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 47 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
            2 fighters moved from Queensland to Dutch New Guinea
            1 carrier moved from 64 Sea Zone to 55 Sea Zone
            1 fighter moved from Eastern India to Northwest Persia
            2 fighters moved from 55 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • @nikola1975 Do you want to send Kamikazes onto Destroyer? You have 3 left.



  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 47 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
            2 fighters moved from Queensland to Dutch New Guinea
            1 carrier moved from 64 Sea Zone to 55 Sea Zone
            1 fighter moved from Eastern India to Northwest Persia
            2 fighters moved from 55 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in 22 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 22 Sea Zone
                ANZAC win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to 55 Sea Zone
            2 fighters moved from Dutch New Guinea to 55 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 82 Sea Zone to 83 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 carrier, 1 fighter, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Gorky to Samara
            4 bombers moved from Western Germany to 101 Sea Zone
            2 bombers moved from Bryansk to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to 101 Sea Zone
            1 armour moved from Bryansk to Tula
                  Germans take Tula from Russians
            1 armour moved from Tula to Bryansk
            4 fighters moved from Bryansk to Samara
            4 tactical_bombers moved from Bryansk to Samara
            1 infantry moved from Saratov to Penza
                  Germans take Penza from Russians
            1 infantry moved from Kursk to Tula
            1 infantry moved from Nenetsia to Gorky
            1 infantry moved from Novgorod to Smolensk
            1 submarine moved from 113 Sea Zone to 107 Sea Zone
            5 fighters moved from 113 Sea Zone to 107 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble anywhere?



  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 carrier, 1 fighter, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Gorky to Samara
            4 bombers moved from Western Germany to 101 Sea Zone
            2 bombers moved from Bryansk to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to 101 Sea Zone
            1 armour moved from Bryansk to Tula
                  Germans take Tula from Russians
            1 armour moved from Tula to Bryansk
            4 fighters moved from Bryansk to Samara
            4 tactical_bombers moved from Bryansk to Samara
            1 infantry moved from Saratov to Penza
                  Germans take Penza from Russians
            1 infantry moved from Kursk to Tula
            1 infantry moved from Nenetsia to Gorky
            1 infantry moved from Novgorod to Smolensk
            1 submarine moved from 113 Sea Zone to 107 Sea Zone
            5 fighters moved from 113 Sea Zone to 107 Sea Zone
    
        Combat - Germans
            Battle in 101 Sea Zone
                Germans attack with 6 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                    Germans roll dice for 6 bombers, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 101 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    2 destroyers owned by the British and 1 tactical_bomber owned by the Germans lost in 101 Sea Zone
                    Germans roll dice for 6 bombers and 1 fighter in 101 Sea Zone, round 3 : 2/7 hits, 3.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 101 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 battleship owned by the British lost in 101 Sea Zone
                    1 transport owned by the British lost in 101 Sea Zone
                Germans win with 5 bombers remaining. Battle score for attacker is 19
                Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
            Battle in 107 Sea Zone
                Germans attack with 5 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 107 Sea Zone
                Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Samara
                Germans attack with 4 fighters, 1 infantry and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Samara, round 2 : 4/9 hits, 4.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 fighters and 4 tactical_bombers moved from Samara to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Northern Caucasus
            1 infantry moved from Ukraine to Kursk
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Southern Belarus to Bryansk
            1 armour moved from Leningrad to Southern Belarus
            1 infantry moved from Northern Belarus to Southern Belarus
            1 infantry moved from Vyborg to Finland
            2 infantry moved from Leningrad to Northern Belarus
            3 armour moved from Germany to Eastern Poland
            5 fighters moved from 107 Sea Zone to 113 Sea Zone
            5 bombers moved from 101 Sea Zone to Greece
    
        Place Units - Germans
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Leningrad
            1 carrier, 1 fighter and 1 transport placed in 113 Sea Zone
            2 armour and 2 mech_infantrys placed in Germany
            1 submarine placed in 115 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -0.33
    Germans regular : -2.83
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 infantry moved from Russia to Penza
            1 tactical_bomber moved from Russia to Penza
    
        Combat - Russians
            Battle in Penza
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Penza, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Penza, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Penza
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 tactical_bomber moved from Penza to Russia
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 3 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -0.33
    

    Savegame

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