The Mouse vs Captain Squareyez

  • '21

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Non Combat Move - Americans
            3 battleships and 7 transports moved from 8 Sea Zone to 10 Sea Zone
            1 artillery and 2 infantry moved from Eastern Canada to Eastern United States
            1 artillery and 5 infantry moved from Central United States to Eastern United States
            1 artillery moved from Western Canada to Eastern Canada
            3 infantry moved from Western Canada to Eastern Canada
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 armour, 1 bomber and 2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 34 PUs; end with 34 PUs
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 battleship and 1 cruiser; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germans
            1 battleship and 1 cruiser placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 32
    Russians : 0 / 0
    Japanese : 87 / 87
    British : 12 / 12
    Italians : 13 / 13
    Chinese : 0 / 0
    Americans : 34 / 34
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Brazil to 22 Sea Zone
            1 armour and 1 transport moved from 22 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Panama
                  Japanese take Panama from Americans
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            4 battleships, 1 cruiser, 2 destroyers and 1 transport moved from 22 Sea Zone to 17 Sea Zone
            4 armour and 4 infantry moved from Libya to Morocco Algeria
            1 armour, 2 battleships, 1 carrier, 2 fighters, 1 infantry and 4 transports moved from 14 Sea Zone to 13 Sea Zone
            2 cruisers and 2 destroyers moved from 16 Sea Zone to 13 Sea Zone
            1 fighter moved from Germany to 5 Sea Zone
            1 fighter moved from Karelia S.S.R. to 5 Sea Zone
            1 bomber moved from Russia to Germany
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 cruiser placed in 5 Sea Zone
            2 destroyers placed in 16 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 armour and 1 infantry placed in Brazil
            1 armour and 1 infantry placed in Caucasus
            1 bomber and 1 fighter placed in Russia
    
        Turn Complete - Japanese
            Japanese collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 32
    Russians : 0 / 0
    Japanese : 88 / 88
    British : 12 / 12
    Italians : 13 / 13
    Chinese : 0 / 0
    Americans : 33 / 34
    

    Savegame

  • '21

    TripleA Turn Summary: British round 22

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 22
    
        Purchase Units - British
            British repair damage of 3x factory; Remaining resources: 9 PUs; 0 techTokens; 
            British buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - British
            2 battleships, 2 carriers, 1 cruiser and 7 transports moved from 10 Sea Zone to 8 Sea Zone
    
        Place Units - British
            1 armour and 1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 12 PUs; end with 12 PUs
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Italians round 22

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
                  Italians take Gibraltar from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 1 infantry moved from Italy to France
            1 fighter moved from Italy to France
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 32
    Russians : 0 / 0
    Japanese : 88 / 88
    British : 12 / 12
    Italians : 13 / 13
    Chinese : 0 / 0
    Americans : 33 / 34
    

    Savegame

  • '21

    TripleA Turn Summary: Americans round 22

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 12 Sea Zone
            1 fighter moved from Eastern United States to 19 Sea Zone
            1 bomber moved from Eastern United States to Panama
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Panama
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Panama, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Panama, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Panama
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in 12 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 12 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 bomber moved from 12 Sea Zone to Eastern United States
            1 fighter moved from 19 Sea Zone to Eastern United States
            2 armour, 3 artilleries and 9 infantry moved from Eastern United States to 10 Sea Zone
            2 armour, 3 artilleries, 3 battleships, 9 infantry and 7 transports moved from 10 Sea Zone to 8 Sea Zone
            2 armour, 3 artilleries and 9 infantry moved from 8 Sea Zone to United Kingdom
            3 fighters moved from Eastern United States to United Kingdom
            3 infantry moved from Eastern Canada to Eastern United States
            1 artillery moved from Eastern Canada to Eastern United States
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 armour, 1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 33 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.00
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Germans round 23

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 23
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 transports; Remaining resources: 4 PUs; 0 techTokens; 
    
        Place Units - Germans
            4 transports placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 36
    Russians : 0 / 0
    Japanese : 88 / 88
    British : 12 / 12
    Italians : 13 / 13
    Chinese : 0 / 0
    Americans : 33 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 transport moved from 52 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            2 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western United States
                  Japanese take Western United States from Americans
            4 battleships, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 8 Sea Zone
            2 battleships, 2 cruisers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 8 Sea Zone
            2 fighters moved from 5 Sea Zone to 8 Sea Zone
            7 bombers moved from Germany to 8 Sea Zone
            1 armour moved from French West Africa to 17 Sea Zone
            1 armour and 1 transport moved from 17 Sea Zone to 9 Sea Zone
            1 armour moved from 9 Sea Zone to Eastern Canada
                  Japanese take Eastern Canada from British
            3 armour and 3 infantry moved from Morocco Algeria to 13 Sea Zone
            4 armour, 1 carrier, 4 infantry and 4 transports moved from 13 Sea Zone to 9 Sea Zone
            4 armour and 4 infantry moved from 9 Sea Zone to Eastern Canada
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters
                British defend with 2 battleships, 2 carriers, 1 cruiser and 7 transports; Americans defend with 3 battleships and 7 transports
                    Japanese roll dice for 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters in 8 Sea Zone, round 2 : 13/24 hits, 13.50 expected hits
                    British roll dice for 5 battleships, 2 carriers, 1 cruiser and 14 transports in 8 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
                Units damaged: 3 battleships owned by the Japanese
                    1 cruiser owned by the British, 2 battleships owned by the British, 2 carriers owned by the British and 3 battleships owned by the Americans lost in 8 Sea Zone
                    7 transports owned by the British and 7 transports owned by the Americans lost in 8 Sea Zone
                Japanese win with 6 battleships, 7 bombers, 3 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 238
                Casualties for British: 2 battleships, 2 carriers, 1 cruiser and 7 transports
                Casualties for Americans: 3 battleships and 7 transports
    
        Non Combat Move - Japanese
            1 carrier and 1 cruiser moved from 5 Sea Zone to 7 Sea Zone
            2 fighters moved from 8 Sea Zone to 7 Sea Zone
            2 fighters moved from 8 Sea Zone to 9 Sea Zone
            2 destroyers moved from 16 Sea Zone to 13 Sea Zone
            7 bombers moved from 8 Sea Zone to France
            2 bombers moved from Russia to France
            1 fighter moved from Russia to Norway
            1 infantry moved from Karelia S.S.R. to Finland
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Caucasus to Ukraine
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in Japan
            2 infantry placed in Karelia S.S.R.
            2 armour and 2 fighters placed in Caucasus
            2 bombers placed in Russia
    
        Turn Complete - Japanese
            Japanese collect 101 PUs; end with 106 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    British regular : -1.50
    

    Production/PUs Summary :

    Germans : 32 / 36
    Russians : 0 / 0
    Japanese : 101 / 106
    British : 9 / 12
    Italians : 13 / 13
    Chinese : 0 / 0
    Americans : 23 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: British round 23

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 23
    
        Purchase Units - British
            British repair damage of 2x factory; Remaining resources: 10 PUs; 0 techTokens; 
            British buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Western Canada to Western United States
            2 fighters moved from United Kingdom to 5 Sea Zone
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 battleship, 1 cruiser, 2 submarines and 4 transports
                2 submarines owned by the Germans submerged
                    British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 5 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 2 fighters in 5 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 4 transports in 5 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                    British roll dice for 1 fighter in 5 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship and 4 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 5 Sea Zone
                    4 transports owned by the Germans lost in 5 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 50
                Casualties for British: 1 fighter
                Casualties for Germans: 1 battleship, 1 cruiser and 4 transports
            Battle in Western United States
                British attack with 1 infantry
                Japanese defend with 1 aaGun, 1 factory and 2 infantry
                    British roll dice for 1 infantry in Western United States, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Western United States, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Western United States, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Western United States
                Japanese win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 5 Sea Zone to United Kingdom
    
        Place Units - British
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -2.00
    British regular : 1.17
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 fighter moved from Italy to France
    
        Place Units - Italians
            1 armour placed in Italy
            1 transport placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 36
    Russians : 0 / 0
    Japanese : 101 / 106
    British : 9 / 9
    Italians : 13 / 14
    Chinese : 0 / 0
    Americans : 23 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Americans round 23

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 1 infantry and 5 submarines; Remaining resources: 2 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to Eastern Canada
            1 fighter moved from Eastern United States to Eastern Canada
            1 fighter moved from Eastern United States to Western United States
            1 armour moved from Eastern United States to Western United States
            1 artillery moved from Eastern United States to Eastern Canada
            5 infantry moved from Eastern United States to Eastern Canada
            2 infantry moved from Eastern United States to Eastern Canada
            3 infantry moved from Eastern United States to Eastern Canada
            1 armour moved from Eastern United States to Western United States
            1 infantry moved from Eastern United States to Eastern Canada
    
        Combat - Americans
            Battle in Western United States
                Americans attack with 2 armour and 1 fighter
                Japanese defend with 1 aaGun, 1 factory and 1 infantry
                    Japanese roll AA dice in Western United States : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Americans lost in Western United States
                    Americans roll dice for 2 armour in Western United States, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Western United States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Western United States
                Americans win, taking Western United States from Japanese with 2 armour remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Eastern Canada
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 11 infantry
                Japanese defend with 5 armour and 4 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 11 infantry in Eastern Canada, round 2 : 4/14 hits, 3.50 expected hits
                    Japanese roll dice for 5 armour and 4 infantry in Eastern Canada, round 2 : 5/9 hits, 3.83 expected hits
                    4 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Eastern Canada
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Eastern Canada, round 3 : 2/9 hits, 2.67 expected hits
                    Japanese roll dice for 5 armour in Eastern Canada, round 3 : 3/5 hits, 2.50 expected hits
                    2 armour owned by the Japanese and 3 infantry owned by the Americans lost in Eastern Canada
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Eastern Canada, round 4 : 1/6 hits, 2.17 expected hits
                    Japanese roll dice for 3 armour in Eastern Canada, round 4 : 3/3 hits, 1.50 expected hits
                    1 armour owned by the Japanese and 3 infantry owned by the Americans lost in Eastern Canada
                    Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Eastern Canada, round 5 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour in Eastern Canada, round 5 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Eastern Canada
                    Americans roll dice for 1 bomber and 1 fighter in Eastern Canada, round 6 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Eastern Canada, round 6 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Canada
                Americans win with 1 bomber remaining. Battle score for attacker is -10
                Casualties for Americans: 1 artillery, 1 fighter and 11 infantry
                Casualties for Japanese: 5 armour and 4 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Eastern Canada to Eastern United States
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 33 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 3.33
    Japanese AA : 0.83
    

    Territory Summary for Americans and Chinese :

    Eastern United States : 1 aaGun, 1 bomber, 1 factory and 1 infantry
    United Kingdom : 9 armour, 3 artilleries, 3 fighters and 19 infantry
    Western United States : 1 aaGun, 2 armour and 1 factory
    10 Sea Zone : 5 submarines
    

    Production/PUs Summary :

    Germans : 32 / 36
    Russians : 0 / 0
    Japanese : 91 / 106
    British : 9 / 9
    Italians : 13 / 14
    Chinese : 0 / 0
    Americans : 33 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Germans round 24

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 24
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 battleship and 1 carrier; Remaining resources: 2 PUs; 0 techTokens; 
    
        Non Combat Move - Germans
            2 fighters moved from Northwestern Europe to 5 Sea Zone
    
        Place Units - Germans
            1 battleship and 1 carrier placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 34
    Russians : 0 / 0
    Japanese : 91 / 106
    British : 9 / 9
    Italians : 13 / 14
    Chinese : 0 / 0
    Americans : 33 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Japanese round 24

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 bombers, 2 destroyers, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 battleships and 4 destroyers moved from 8 Sea Zone to 10 Sea Zone
            4 bombers moved from France to United Kingdom
            3 bombers moved from France to Eastern United States
            2 bombers moved from France to Eastern United States
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Alaska
                  Japanese take Alaska from Americans
            3 bombers moved from Hawaiian Islands to Western United States
            1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western United States
    
        Combat - Japanese
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
                Bombing raid in United Kingdom rolls: 3,5,5,1 and causes: 14 damage to unit: factory
                Bombing raid in United Kingdom causes 14 damage total. 
            Strategic bombing raid in Eastern United States
                    Americans roll AA dice in Eastern United States : 0/2 hits, 0.33 expected hits
                Bombing raid in Eastern United States rolls: 2,2 and causes: 4 damage to unit: factory
                Bombing raid in Eastern United States causes 4 damage total. 
            Battle in 10 Sea Zone
                Japanese attack with 3 battleships and 4 destroyers
                Americans defend with 5 submarines
                    Japanese roll dice for 3 battleships and 4 destroyers in 10 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Americans roll dice for 5 submarines in 10 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    3 submarines owned by the Americans lost in 10 Sea Zone
                    Japanese roll dice for 3 battleships and 4 destroyers in 10 Sea Zone, round 3 : 5/7 hits, 3.33 expected hits
                    Americans roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the Americans lost in 10 Sea Zone
                Japanese win with 3 battleships and 4 destroyers remaining. Battle score for attacker is 30
                Casualties for Americans: 5 submarines
            Battle in Western United States
                Japanese attack with 3 bombers and 1 infantry
                Americans defend with 1 aaGun, 2 armour and 1 factory
                    Americans roll AA dice in Western United States : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 bombers and 1 infantry in Western United States, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 2 armour in Western United States, round 2 : 2/2 hits, 1.00 expected hits
                    2 bombers owned by the Japanese and 2 armour owned by the Americans lost in Western United States
                Japanese win, taking Western United States from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 2 bombers
                Casualties for Americans: 2 armour
            Battle in Eastern United States
                Japanese attack with 3 bombers
                Americans defend with 1 aaGun, 1 bomber, 1 factory and 1 infantry
                    Americans roll AA dice in Eastern United States : 1/3 hits, 0.50 expected hits
                    1 bomber owned by the Japanese lost in Eastern United States
                    Japanese roll dice for 2 bombers in Eastern United States, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 bomber and 1 infantry in Eastern United States, round 2 : 0/2 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eastern United States
                Japanese win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 bomber and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Western United States to Eastern Canada
            1 fighter moved from Norway to Eastern Canada
            2 fighters moved from 9 Sea Zone to Eastern Canada
            2 fighters moved from Germany to 9 Sea Zone
            1 fighter moved from Germany to 7 Sea Zone
            1 fighter moved from 7 Sea Zone to Eastern Canada
            4 bombers moved from United Kingdom to France
            4 armour moved from Italy to France
            1 armour and 1 infantry moved from Poland to Germany
            4 armour moved from Germany to Northwestern Europe
            1 infantry moved from Finland to Norway
            1 transport moved from 9 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from Morocco Algeria to 12 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 9 Sea Zone
            1 armour and 1 infantry moved from 9 Sea Zone to Eastern Canada
            2 transports moved from 9 Sea Zone to 18 Sea Zone
            2 destroyers moved from 13 Sea Zone to 18 Sea Zone
            1 cruiser moved from 8 Sea Zone to 18 Sea Zone
            1 battleship moved from 8 Sea Zone to 9 Sea Zone
            1 battleship moved from 8 Sea Zone to 7 Sea Zone
            1 battleship moved from 8 Sea Zone to 9 Sea Zone
            1 cruiser moved from 8 Sea Zone to 7 Sea Zone
            1 cruiser moved from 8 Sea Zone to 9 Sea Zone
            2 transports moved from 9 Sea Zone to 7 Sea Zone
            4 bombers moved from Eastern United States to Eastern Canada
    
        Place Units - Japanese
            1 armour, 1 fighter and 1 infantry placed in Brazil
            3 transports placed in 16 Sea Zone
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 destroyer placed in 5 Sea Zone
            1 infantry placed in Karelia S.S.R.
            1 infantry placed in Caucasus
            1 armour, 2 bombers and 3 infantry placed in Russia
    
        Turn Complete - Japanese
            Japanese collect 103 PUs; end with 103 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 1.83
    British AA : -0.67
    Americans AA : -0.33
    

    Production/PUs Summary :

    Germans : 32 / 34
    Russians : 0 / 0
    Japanese : 103 / 103
    British : 9 / 9
    Italians : 13 / 14
    Chinese : 0 / 0
    Americans : 21 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: British round 24

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 24
    
        Purchase Units - British
            British repair damage of 9x factory; Remaining resources: 0 PUs; 0 techTokens; 
            British buy nothing; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 5 Sea Zone
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 submarines; Japanese defend with 1 destroyer
                2 submarines owned by the Germans submerged
                    British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    2 fighters owned by the British lost in 5 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -20
                Casualties for British: 2 fighters
    
        Non Combat Move - British
    
        Turn Complete - British
            British collect 9 PUs; end with 9 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : 0.00
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Italians round 24

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 24
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
            1 armour and 1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 12 Sea Zone
    
        Place Units - Italians
            1 armour placed in Italy
            1 transport placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 34
    Russians : 0 / 0
    Japanese : 103 / 103
    British : 9 / 9
    Italians : 13 / 15
    Chinese : 0 / 0
    Americans : 21 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Americans round 24

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 24
    
        Purchase Units - Americans
            Americans repair damage of 4x factory; Remaining resources: 31 PUs; 0 techTokens; 
            Americans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            3 fighters moved from United Kingdom to 5 Sea Zone
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 3 fighters
                Germans defend with 1 battleship, 1 carrier, 2 fighters and 2 submarines; Japanese defend with 1 destroyer
                2 submarines owned by the Germans submerged
                    Americans roll dice for 3 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 5 Sea Zone
                    Americans roll dice for 1 fighter in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 5 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 5 Sea Zone
                Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is -8
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 1 destroyer
                Casualties for Germans: 1 carrier
                2 fighters owned by the Germans forced to land in Northwestern Europe
    
        Non Combat Move - Americans
    
        Place Units - Americans
            10 infantry placed in Eastern United States
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Germans regular : -1.00
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier and 2 transports; Remaining resources: 6 PUs; 0 techTokens; 
    
        Non Combat Move - Germans
            2 fighters moved from Northwestern Europe to 5 Sea Zone
    
        Place Units - Germans
            1 carrier and 2 transports placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 32 / 38
    Russians : 0 / 0
    Japanese : 103 / 103
    British : 9 / 9
    Italians : 13 / 15
    Chinese : 0 / 0
    Americans : 21 / 22
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Japanese round 25

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese repair damage of 8x factory; Remaining resources: 95 PUs; 0 techTokens; 
            Japanese buy 11 armour, 1 infantry and 1 transport; Remaining resources: 30 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 armour and 2 infantry moved from Brazil to 18 Sea Zone
            2 armour, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 18 Sea Zone to 10 Sea Zone
            2 armour and 2 infantry moved from 10 Sea Zone to Eastern United States
            1 armour and 1 infantry moved from Eastern Canada to Eastern United States
            4 fighters moved from Eastern Canada to Eastern United States
            5 bombers moved from Eastern Canada to Eastern United States
            2 fighters moved from 9 Sea Zone to Eastern United States
            2 battleships moved from 9 Sea Zone to 10 Sea Zone
            1 armour moved from Alaska to Western Canada
                  Japanese take Western Canada from British
            1 armour moved from Western Canada to Central United States
                  Japanese take Central United States from Americans
            1 infantry moved from Western United States to Mexico
                  Japanese take Mexico from Americans
            1 infantry moved from Alaska to Western Canada
            4 bombers moved from France to Eastern United States
    
        Combat - Japanese
            Battle in Eastern United States
                Japanese attack with 3 armour, 9 bombers, 6 fighters and 3 infantry
                Americans defend with 1 aaGun, 1 factory and 10 infantry
                    Americans roll AA dice in Eastern United States : 2/15 hits, 2.50 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern United States
                    Japanese roll dice for 4 battleships in Eastern United States, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour, 8 bombers, 5 fighters and 3 infantry in Eastern United States, round 2 : 11/19 hits, 9.83 expected hits
                    Americans roll dice for 10 infantry in Eastern United States, round 2 : 4/10 hits, 3.33 expected hits
                    3 infantry owned by the Japanese, 1 armour owned by the Japanese and 10 infantry owned by the Americans lost in Eastern United States
                Japanese captures 22PUs while taking Americans capital
                Japanese win, taking Eastern United States from Americans with 2 armour, 8 bombers and 5 fighters remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour, 1 bomber, 1 fighter and 3 infantry
                Casualties for Americans: 10 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Eastern United States to 9 Sea Zone
            3 fighters moved from Eastern United States to Eastern Canada
            8 bombers moved from Eastern United States to Eastern Canada
    
        Place Units - Japanese
            9 armour and 1 infantry placed in Western United States
            2 armour placed in Brazil
            1 transport placed in 18 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 124 PUs; end with 176 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 1.50
    Americans AA : -0.50
    

    Production/PUs Summary :

    Germans : 32 / 38
    Russians : 0 / 0
    Japanese : 124 / 176
    British : 8 / 9
    Italians : 13 / 15
    Chinese : 0 / 0
    Americans : 1 / 0
    

    Savegame

  • '21

    TripleA Turn Summary: British round 25

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 25
    
        Purchase Units - British
            British repair damage of 7x factory; Remaining resources: 2 PUs; 0 techTokens; 
            British buy nothing; Remaining resources: 2 PUs; 0 techTokens; 
    
        Turn Complete - British
            British collect 8 PUs; end with 10 PUs
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 submarines moved from 7 Sea Zone to 2 Sea Zone
            1 fighter moved from Norway to 2 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 armour moved from Poland to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 infantry moved from Finland to Karelia S.S.R.
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Poland to Karelia S.S.R.
            1 fighter moved from Germany to Karelia S.S.R.
            1 bomber moved from Germany to Karelia S.S.R.
            1 fighter moved from Northwestern Europe to 6 Sea Zone
            1 armour moved from France to 13 Sea Zone
            1 infantry moved from Morocco Algeria to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            1 armour, 1 artillery and 1 infantry moved from Libya to Egypt
            1 artillery and 1 infantry moved from Poland to Baltic States
            1 armour and 1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 armour moved from Czechoslovakia Hungary to Baltic States
            1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
            1 armour moved from Bulgaria Romania to Ukraine
            2 infantry moved from Bulgaria Romania to East Poland
            1 armour moved from Bulgaria Romania to East Poland
            1 armour moved from Czechoslovakia Hungary to Ukraine
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 2 Sea Zone
                Germans attack with 1 fighter and 2 submarines
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
                    1 transport owned by the British lost in 2 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 21
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 transport
            Battle in Baltic States
                Germans attack with 2 armour, 1 artillery and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Karelia S.S.R.
                Germans attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
                Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
                    Russians roll AA dice in Karelia S.S.R. : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 2/1 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 2/0 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 2/1 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
                1 fighter owned by the Germans and 1 bomber owned by the Germans retreated
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 1 armour, 1 fighter and 3 infantry
                Casualties for Russians: 4 infantry
            Battle in Ukraine
                Germans attack with 2 armour, 1 artillery and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Egypt
                Germans attack with 2 armour, 1 artillery and 2 infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/1 hits, 1.83 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 2.17 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/1 hits, 1.50 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the British lost in Egypt
                1 armour owned by the Germans retreated to Libya
                British win with 1 armour and 1 fighter remaining. Battle score for attacker is -5
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in East Poland
                Germans attack with 1 armour and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour and 2 infantry in East Poland, round 2 : 0/1 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in East Poland
                    Germans roll dice for 1 armour and 1 infantry in East Poland, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 3 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in East Poland
                    Germans roll dice for 1 armour and 1 infantry in East Poland, round 4 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Norway to Finland
            1 fighter moved from 2 Sea Zone to Norway
            1 fighter moved from 6 Sea Zone to Northwestern Europe
            1 fighter moved from Karelia S.S.R. to Poland
            1 bomber moved from Karelia S.S.R. to Germany
            1 artillery moved from Germany to Poland
            1 infantry moved from Poland to Baltic States
            2 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 artillery and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 1.17
    Russians AA : 0.50
    British regular : 1.33
    

    Production/PUs Summary :

    Germans : 35 / 35
    Russians : 26 / 30
    Japanese : 17 / 17
    British : 43 / 43
    Italians : 10 / 10
    Chinese : 7 / 0
    Americans : 40 / 40
    

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