That one was crazy.
trulpenA+15 vsaagamerz13X bm3 rematch
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,83
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Crap, for some reason I though I had an ab in Cairo and could land the air in Bryansk. Since I obviously can’t, may I change the setup for Russia not stacking there?
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@trulpen yes, of course
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Western United States Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Anhwe, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Rostov: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone EDIT: 1 artillery moved from Bryansk to Russia EDIT: 19 infantry moved from Bryansk to Russia EDIT: 8 infantry and 1 mech_infantry moved from Bryansk to Russia EDIT: 4 artilleries and 10 infantry moved from Bryansk to Rostov 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 fighter moved from India to Iraq Combat - British Battle in Iraq British attack with 1 fighter, 3 infantry and 1 marine Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 fighter, 3 infantry and 1 marine in Iraq, round 2 : 0/5 hits, 1,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 2 infantry and 1 marine in Iraq, round 3 : 2/4 hits, 1,17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 98 Sea Zone British attack with 1 bomber, 2 fighters and 2 tactical_bombers Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 98 Sea Zone British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 bomber owned by the British lost in 98 Sea Zone 1 fighter owned by the British retreated Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -26 Casualties for British: 1 bomber, 1 fighter and 2 tactical_bombers Casualties for Italians: 1 cruiser and 1 destroyer Non Combat Move - British 1 fighter moved from 98 Sea Zone to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Iraq to Persia 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 marine moved from Kenya to 72 Sea Zone 1 battleship and 1 marine moved from 72 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 2 fighters moved from United Kingdom to Gibraltar 18 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 transport EDIT: Adding units owned by British to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 British collect 31 PUs (1 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,3,3 UK_Pacific collect 7 PUs (10 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83 Italians regular : 0,33 Japanese regular : -0,83 Neutral_Axis regular : -0,67 British regular : -1,83
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I repeat, MARTI hates me, so go ahead and do whatever you please. Everything will work.
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And I #!&%! hate MARTI.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 bomber moved from Southern Italy to Alexandria 1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 armour moved from Belarus to Bryansk Italians take Bryansk from Russians Combat - Italians Battle in Crete Non Combat Move - Italians 1 aaGun moved from France to Normandy Bordeaux 1 aaGun and 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Eastern Poland to Southern Italy 1 artillery moved from Greece to Bulgaria Place Units - Italians 3 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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@trulpen dice are wid lately. look at this roll
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@aagamerz13 Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 0/6 hits, 3.67 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -48
Casualties for Germans: 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 1 cruiser
Casualties for French: 1 cruiser and 1 fighter -
That sucks bigtime for Germany. Been there, done that.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 cruiser moved from 54 Sea Zone to 32 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - ANZAC 1 marine placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,5,5,2,2,5,4,2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,2,3,2 ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 cruiser moved from 54 Sea Zone to 32 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - ANZAC 1 marine placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,5,5,2,2,5,4,2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,2,3,2 ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 bomber, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Eastern Poland to Western Ukraine 3 fighters moved from Western Germany to Western Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Western Germany to Ukraine 2 bombers moved from Western Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Greater Southern Germany to Yugoslavia 1 submarine moved from 110 Sea Zone to 109 Sea Zone Combat - Germans Battle in Yugoslavia Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry Neutral_Allies defend with 3 infantry Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 4/6 hits, 2.33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 3 infantry Battle in Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Bryansk 3 fighters moved from Western Ukraine to Bryansk 4 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Smolensk 3 aaGuns, 4 armour, 3 artilleries, 16 infantry and 1 mech_infantry moved from Belarus to Bryansk 4 armour and 1 mech_infantry moved from Baltic States to Bryansk 5 armour and 1 mech_infantry moved from Archangel to Bryansk 3 infantry moved from Novgorod to Belarus 2 carriers moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to France 1 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Normandy Bordeaux to Poland 1 fighter moved from Normandy Bordeaux to Poland 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Poland 2 bombers moved from Yugoslavia to Bryansk Place Units - Germans 1 airfield placed in Poland 2 fighters and 1 tactical_bomber placed in Novgorod 1 bomber placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -1.00 Russians regular : 0.33 Germans regular : 1.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 aaGuns and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 aaGuns, 4 artilleries and 8 infantry moved from Rostov to Tambov 1 mech_infantry moved from Volgograd to Russia 8 infantry moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Kansu 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 aaGuns and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -1,00 Russians regular : -1,00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 aaGuns and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 aaGuns, 4 artilleries and 8 infantry moved from Rostov to Tambov 1 mech_infantry moved from Volgograd to Russia 8 infantry moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Kansu 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 aaGuns and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Adding units owned by Russians to Rostov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,00 Russians regular : -1,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery and 11 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Amur to Yakut S.S.R. 1 armour moved from Central Mongolia to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 armour moved from Tsagaan Olom to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hopei to Kweichow 1 armour moved from Ulaanbaatar to Suiyuyan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from Shan State to Siam Japanese take Siam from ANZAC 1 infantry moved from Jehol to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 41 Sea Zone to 78 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Yunnan to Kansu 2 fighters and 1 tactical_bomber moved from Suiyuyan to Kansu 1 fighter moved from Yunnan to Kansu 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 tactical_bomber moved from Anhwe to Kansu 1 submarine moved from 43 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in Sumatra Battle in Dutch New Guinea Battle in Malaya Battle in Philippines Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kansu Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 6 infantry; Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 6/10 hits, 5.00 expected hits Chinese roll dice for 7 infantry in Kansu, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers in Kansu, round 3 : 2/8 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 2 infantry Casualties for Chinese: 6 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kansu to Kweichow 2 fighters moved from Kansu to Hunan 1 fighter moved from Kansu to Suiyuyan 1 tactical_bomber moved from Kansu to Hunan 1 tactical_bomber moved from Kansu to Suiyuyan 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Manchuria to Anhwe Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Manchuria 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : -1.83
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Was a bit off and bought 3 trannies. Was pretty daft and I’d like to change that. Not affected by the battle in the Carolines, but more that there was a UK-tr sitting around which can carry a mech.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 47 Sea Zone 1 battleship and 2 cruisers moved from 47 Sea Zone to 33 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States 3 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 0 to 1 EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 47 Sea Zone 1 battleship and 2 cruisers moved from 47 Sea Zone to 33 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States 3 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 0 to 1 EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 99 Sea Zone 1 marine moved from Egypt to 81 Sea Zone 1 battleship and 1 marine moved from 81 Sea Zone to 76 Sea Zone 1 marine moved from 76 Sea Zone to Ethiopia 1 marine moved from Iraq to 80 Sea Zone 1 cruiser and 1 marine moved from 80 Sea Zone to 76 Sea Zone 1 marine moved from 76 Sea Zone to Italian Somaliland Combat - British Battle in Ethiopia Battle in Italian Somaliland Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking Ethiopia from Italians, taking Italian Somaliland from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 99 Sea Zone to Egypt 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Persia to Russia 2 infantry moved from Iraq to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 aaGuns and 18 infantry moved from Burma to India Place Units - British 1 destroyer placed in 109 Sea Zone 1 destroyer placed in 71 Sea Zone 2 infantry placed in Union of South Africa British undo move 3. 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2 British collect 29 PUs (4 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,67