Gazza (al) vs Enigma (ax) G40 2nd OOB


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Bryansk
            2 tactical_bombers moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 artillery moved from Belarus to Smolensk
            10 armour, 6 artilleries, 23 infantry and 9 mech_infantrys moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 armour, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/7 hits, 2,33 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Bryansk
                Germans attack with 11 armour, 6 artilleries, 23 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 11 armour, 6 artilleries, 23 infantry and 9 mech_infantrys in Bryansk, round 2 : 13/49 hits, 13,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 11 armour, 6 artilleries, 23 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Belarus to Bryansk
            1 aaGun moved from Eastern Poland to Western Ukraine
            4 infantry moved from Romania to Bessarabia
            3 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            2 tactical_bombers moved from Ukraine to Western Ukraine
            1 artillery and 3 infantry moved from Karelia to Novgorod
            2 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            1 infantry placed in Normandy Bordeaux
            1 bomber placed in Western Germany
            1 factory_minor placed in Yugoslavia
            3 armour placed in Novgorod
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,67
    Germans regular : -4,00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kansu to Suiyuyan
            3 infantry moved from Vologda to Archangel
            2 fighters moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Russia to Tambov
            6 infantry moved from Novosibirsk to Vologda
            7 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Russia to Archangel
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Archangel to Russia
            1 tactical_bomber moved from Archangel to Russia
            2 aaGuns moved from Vologda to Russia
            2 aaGuns moved from Timguska to Kansu
    
        Place Units - Russians
            3 infantry placed in Volgograd
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 4 infantry moved from French Indo China to Shan State
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
            1 armour moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 armour moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Dzavhan to Olgiy
                  Japanese take Olgiy from Russians
            1 fighter and 1 tactical_bomber moved from Jehol to Hopei
            1 fighter moved from Jehol to Kweichow
            1 fighter moved from Kwangsi to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 2/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2,33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 1 mech_infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 55 Sea Zone to Celebes
            1 fighter moved from 55 Sea Zone to Celebes
            1 bomber moved from 44 Sea Zone to French Indo China
            1 aaGun moved from French Indo China to Shan State
            1 fighter moved from Shan State to French Indo China
            1 tactical_bomber moved from Shan State to French Indo China
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            4 fighters and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Hopei to Kiangsi
            2 fighters moved from Kweichow to Kiangsi
            1 tactical_bomber moved from Hopei to Kiangsi
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            Japanese undo move 1.
            3 mech_infantrys placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            2 destroyers and 1 submarine placed in 6 Sea Zone
            2 infantry placed in Japan
            1 factory_minor placed in Malaya
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 artillery and 8 infantry
            EDIT: Adding units owned by Japanese to Yenisey: 1 artillery and 8 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Americans regular : 0,33
    Japanese regular : -1,50
    UK_Pacific regular : -0,67
    ANZAC regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 mech_infantry moved from Alaska to 2 Sea Zone
            1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from British Columbia to Western United States
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 mech_infantry moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 106 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Aleutian Islands
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Aleutian Islands from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 45 Sea Zone to Northern Territory
            1 fighter moved from 55 Sea Zone to Northern Territory
            2 infantry moved from Queensland to Northern Territory
            1 fighter moved from Northern Territory to Queensland
            1 infantry moved from 109 Sea Zone to United Kingdom
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from 109 Sea Zone to United Kingdom
            2 artilleries moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 battleship and 1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            4 infantry moved from Yunnan to Kweichow
            3 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            3 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Szechwan
            1 artillery and 1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 mech_infantry moved from Alaska to 2 Sea Zone
            1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from British Columbia to Western United States
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 mech_infantry moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 106 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Aleutian Islands
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Aleutian Islands from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 45 Sea Zone to Northern Territory
            1 fighter moved from 55 Sea Zone to Northern Territory
            2 infantry moved from Queensland to Northern Territory
            1 fighter moved from Northern Territory to Queensland
            1 infantry moved from 109 Sea Zone to United Kingdom
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from 109 Sea Zone to United Kingdom
            2 artilleries moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 battleship and 1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            4 infantry moved from Yunnan to Kweichow
            3 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            3 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Szechwan
            1 artillery and 1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            1 carrier moved from 106 Sea Zone to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Eastern Persia to India
            1 fighter moved from Persia to Egypt
            1 infantry moved from Persia to Eastern Persia
            1 artillery moved from Persia to Eastern Persia
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            EDIT: 1 battleship moved from 80 Sea Zone to 81 Sea Zone
            EDIT: 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Combat - British
            EDIT: Recording Battle Statistics
    
        Non Combat Move - British
            EDIT: Turning off Edit Mode
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Szechwan
            3 infantry moved from India to Burma
            2 artilleries moved from India to Burma
            1 aaGun moved from India to Burma
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
            1 fighter moved from United Kingdom to 109 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter placed in United Kingdom
            1 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -0.17
    Japanese regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Western Ukraine to Ukraine
            4 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            3 infantry moved from Yugoslavia to Romania
            1 bomber moved from Romania to Southern Italy
            1 artillery moved from Algeria to Tunisia
            1 mech_infantry moved from Algeria to Libya
            1 armour moved from Alexandria to Tobruk
            1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
            1 artillery moved from France to Western Germany
            1 infantry moved from France to Western Germany
            1 artillery moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            3 infantry placed in Northern Italy
            Italians undo move 3.
            2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            2 artilleries moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            2 artilleries moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            3 infantry moved from Belarus to Archangel
            3 armour, 1 artillery and 3 infantry moved from Novgorod to Archangel
            2 infantry moved from Bryansk to Smolensk
            3 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 tactical_bomber moved from Western Ukraine to Tambov
            2 bombers moved from Western Germany to Smolensk
            1 fighter moved from Eastern Poland to Tambov
            3 bombers moved from Western Germany to Rostov
            2 fighters moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 artillery moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 3 bombers and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 3 bombers and 3 infantry in Rostov, round 2 : 2/7 hits, 3,00 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 3/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery and 3 bombers in Rostov, round 3 : 2/4 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 armour, 1 artillery and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 1 artillery and 6 infantry in Archangel, round 2 : 1/10 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            1 fighter moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            3 bombers moved from Rostov to Romania
            2 bombers moved from Smolensk to Eastern Poland
            1 aaGun moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Eastern Poland to Western Germany
            1 tactical_bomber moved from Western Ukraine to Western Germany
            1 tactical_bomber moved from Tambov to Bryansk
            1 fighter moved from Tambov to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            4 infantry moved from Bessarabia to Ukraine
            3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Bryansk to Archangel
            1 mech_infantry moved from Bryansk to Archangel
    
        Place Units - Germans
            1 fighter and 1 mech_infantry placed in Western Germany
            1 mech_infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            1 mech_infantry placed in Yugoslavia
            1 artillery placed in France
            2 infantry placed in Normandy Bordeaux
            1 destroyer placed in 113 Sea Zone
            Germans undo move 2.
            1 mech_infantry placed in Yugoslavia
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Germans from 95 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 97 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 1,00
    Germans regular : -2,50
    

    Savegame


  • @enigma I regret moving the german subs to sz 97. I want them to stay in 95. Is that OK? Can you edit it in US-turn?


  • @enigma done


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 97 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 95 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Evenkiyskiy to Urals
            2 infantry moved from Timguska to Kansu
            2 mech_infantrys moved from Russia to Archangel
            8 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 armour moved from Russia to Archangel
            3 fighters moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour, 3 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 armour, 1 artillery, 6 infantry and 2 mech_infantrys
                    Russians roll dice for 1 armour, 3 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/16 hits, 4.50 expected hits
                    Germans roll dice for 3 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Archangel, round 2 : 4/12 hits, 4.50 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 3 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 5/12 hits, 3.83 expected hits
                    Germans roll dice for 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Archangel, round 3 : 4/9 hits, 3.50 expected hits
                    4 infantry owned by the Russians, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 3/8 hits, 3.17 expected hits
                    Germans roll dice for 3 armour and 1 artillery in Archangel, round 4 : 1/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 5 : 5/7 hits, 3.00 expected hits
                    Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Russians: 8 infantry and 1 mech_infantry
                Casualties for Germans: 3 armour, 1 artillery, 6 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters moved from Archangel to Russia
            1 tactical_bomber moved from Archangel to Russia
            8 infantry moved from Novosibirsk to Vologda
            3 infantry moved from Volgograd to Samara
            2 aaGuns moved from Kansu to Suiyuyan
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    Russians regular : 1.50
    

    Savegame


  • @enigma I think Russia gets a five for archiving its sea zone 125 bonus but its not added on. have I missed something .


  • @gazza yes, You have an american unit in Russia and then You don’t get the bonus…Take a look at objectives.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Chahar to Hopei
            1 infantry moved from Anhwe to Hopei
            3 mech_infantrys moved from Kiangsu to Hopei
            1 infantry moved from French Indo China to Kwangsi
            1 artillery moved from French Indo China to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 fighter moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Hopei
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Olgiy to Timguska
                  Japanese take Timguska from Russians
            1 artillery and 8 infantry moved from Yenisey to Timguska
            1 tactical_bomber moved from Celebes to 45 Sea Zone
            1 fighter moved from Celebes to 45 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 3 Sea Zone
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry; Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/7 hits, 2,67 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/7 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Russians: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 5/10 hits, 3,33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Hopei to Dzavhan
            2 fighters moved from Kiangsi to Dzavhan
            1 fighter moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from Kwangsi to Shan State
            1 armour moved from French Indo China to Shan State
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
            1 fighter moved from 55 Sea Zone to Java
            2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to Java
            2 fighters moved from 45 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Hopei to Kiangsu
            1 fighter moved from Hopei to Kiangsu
            2 battleships, 3 carriers, 2 cruisers and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
            1 factory_minor placed in Kwangtung
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Malaya
            1 submarine placed in 37 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 1,00
    Japanese regular : -1,17
    

    Savegame


  • @enigma yes i forgot about the us armor .


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 109 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 battleship moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @enigma scramble orders Norway

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